hhjj's thread is located here. I've made some changes to it:
- Removed the Gravity sets. I kinda like his "Grounded Reindeer" set, but I decided that Stantler in general was not the best choice for Gravity
- Added Parafusion set. Many people stated that this was Stantler's best set, and I found that they were right
- Expanded on Overview and Other options
QC Approvals (2/2): (Bluewind) (Bad Ass)
QC Rejections(0/2):
------------------------------------------------
http://www.smogon.com/dp/pokemon/stantler
[Overview]
- Seemingly outclassed by Kangaskhan and Tauros, who do much better on offense and are bulkier
- Stantler's good Attack stat and good options allow it to be a potent offensive force
- Great user of Parafusion, thanks to good offenses and Intimidate
- Diverse movepool allows Stantler to effectively mess with opponents
[SET]
name: All-Out Attacker
move 1: Return
move 2: Earthquake
move 3: Sucker Punch / Bite
move 4: Megahorn / Bite
item: Life Orb / Choice Band
ability: Intimidate
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
Why this set deserves to be on-site:
- Makes good use of Stantler's base Attack stat
- Diverse movepool makes it hard to switch in most counters
Additional comments:
- Return is a great STAB move, Earthquake destroys Rock- and Steel-types, and Sucker Punch allows it to hurt faster attackers
- Megahorn deals with bulky Grass-types like Leafeon
- Bite can be used over Megahorn or Sucker Punch to reliably hurt Ghost-types
- Choice Band can be used over Life Orb for more power in exchange for being locked into one move
Teammates and Counters:
- Weezing can switch into opposing Fighting-types and cripple them; unfortunately, its high Defense and Will-O-Wisp also make it a good counter as well
- Venusaur can switch into Fighting-types, and can weaken opposition with Sleep Powder and attacking options
- Mismagius can switch into Return and Earthquake, and can set up a Sub or cripple with Will-O-Wisp
[SET]
name: Parafusion
move 1: Thunder Wave
move 2: Confuse Ray
move 3: Return / Headbutt
move 4: Earthquake / Bite
item: Leftovers
ability: Intimidate
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe
Why this set deserves to be on-site:
- Effective user of the Parafusion strategy
- Intimidate reduces effectiveness of physical attackers hoping to defeat Stantler
- Good Attack stat allows it to inflict damage with Return and Earthquake
Additional Comments:
- Headbutt has a decent Flinch rate, and can be used over Return
- Bite can be used over Earthquake to hit Ghosts that would otherwise wall it
- Body Slam can be used over Thunder Wave or Return as a good STAB move with a nice chance at paralysing, but make sure to use Bite when doing so, in order to not get walled by Ghost-types
Teammates & Counters:
- Alakazam and Mismagius appreciate Stantler's ability to weaken an opposing team
- Mismagius and Rotom threaten this set if they switch into a Return or Earthquake
- Donphan is immune to Thunder Wave, has a high Defense stat, and threatens with STAB Earthquake
[SET]
name: Rudolph Doesn't Need to Fly
move 1: Gravity
move 2: Hypnosis
move 3: Earthquake
move 4: Return
item: Life Orb
ability: Intimidate
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
Why this set deserves to be on-site:
- Stantler makes a good user of Gravity
- Intimidate weakens potential counters, such as Hitmontop
Additional Comments:
- Return hits hard off of Stantler's Attack stat
- Earthquake has perfect coverage alongside Return *in Gravity*
- Hypnosis becomes more accurate under Gravity
Teammates and Counters:
- Donphan has a high Defense stat, and threatens many Pokemon with STAB Earthquake (and potentially Head Smash)
- Torterra is very bulky, and it appreciates Gravity support
- Mismagius is immune to Return, and Will-O-Wisp becomes 100% accurate in Gravity
Team Options:
- Mismagius appreciates Stantler's abilities to lure in Fighting-type moves and to weaken an opposing team
- Blaziken loves to defeat opponents weakened by Parafusion and Stantler's attacks
- Venusaur can switch into Fighting-type moves and defeat a crippled opposition
Optional Changes:
- Bounce
- Other physical options: Double-Edge and Zen Headbutt
- Special Options: Charge Beam, Energy Ball, Hidden Power, Psychic, Shadow Ball, Signal Beam, Thunderbolt
- Calm Mind set
- Me First
- Other Support options: Magic Coat, Roar, Status set, Weather Support, Trick Room
Counters:
- Fighting-types like Hitmonlee still threaten Stantler, even after an Intimidate
- Hitmontop often has Intimidate, and it threatens to kill Stantler with Close Combat
- Spiritomb is bulky, does not mind Thunder Wave, and can set up easily in Stantler's face
- Removed the Gravity sets. I kinda like his "Grounded Reindeer" set, but I decided that Stantler in general was not the best choice for Gravity
- Added Parafusion set. Many people stated that this was Stantler's best set, and I found that they were right
- Expanded on Overview and Other options
QC Approvals (2/2): (Bluewind) (Bad Ass)
QC Rejections(0/2):
------------------------------------------------

http://www.smogon.com/dp/pokemon/stantler
[Overview]
- Seemingly outclassed by Kangaskhan and Tauros, who do much better on offense and are bulkier
- Stantler's good Attack stat and good options allow it to be a potent offensive force
- Great user of Parafusion, thanks to good offenses and Intimidate
- Diverse movepool allows Stantler to effectively mess with opponents
[SET]
name: All-Out Attacker
move 1: Return
move 2: Earthquake
move 3: Sucker Punch / Bite
move 4: Megahorn / Bite
item: Life Orb / Choice Band
ability: Intimidate
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
Why this set deserves to be on-site:
- Makes good use of Stantler's base Attack stat
- Diverse movepool makes it hard to switch in most counters
Additional comments:
- Return is a great STAB move, Earthquake destroys Rock- and Steel-types, and Sucker Punch allows it to hurt faster attackers
- Megahorn deals with bulky Grass-types like Leafeon
- Bite can be used over Megahorn or Sucker Punch to reliably hurt Ghost-types
- Choice Band can be used over Life Orb for more power in exchange for being locked into one move
Teammates and Counters:
- Weezing can switch into opposing Fighting-types and cripple them; unfortunately, its high Defense and Will-O-Wisp also make it a good counter as well
- Venusaur can switch into Fighting-types, and can weaken opposition with Sleep Powder and attacking options
- Mismagius can switch into Return and Earthquake, and can set up a Sub or cripple with Will-O-Wisp
[SET]
name: Parafusion
move 1: Thunder Wave
move 2: Confuse Ray
move 3: Return / Headbutt
move 4: Earthquake / Bite
item: Leftovers
ability: Intimidate
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe
Why this set deserves to be on-site:
- Effective user of the Parafusion strategy
- Intimidate reduces effectiveness of physical attackers hoping to defeat Stantler
- Good Attack stat allows it to inflict damage with Return and Earthquake
Additional Comments:
- Headbutt has a decent Flinch rate, and can be used over Return
- Bite can be used over Earthquake to hit Ghosts that would otherwise wall it
- Body Slam can be used over Thunder Wave or Return as a good STAB move with a nice chance at paralysing, but make sure to use Bite when doing so, in order to not get walled by Ghost-types
Teammates & Counters:
- Alakazam and Mismagius appreciate Stantler's ability to weaken an opposing team
- Mismagius and Rotom threaten this set if they switch into a Return or Earthquake
- Donphan is immune to Thunder Wave, has a high Defense stat, and threatens with STAB Earthquake
[SET]
name: Rudolph Doesn't Need to Fly
move 1: Gravity
move 2: Hypnosis
move 3: Earthquake
move 4: Return
item: Life Orb
ability: Intimidate
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
Why this set deserves to be on-site:
- Stantler makes a good user of Gravity
- Intimidate weakens potential counters, such as Hitmontop
Additional Comments:
- Return hits hard off of Stantler's Attack stat
- Earthquake has perfect coverage alongside Return *in Gravity*
- Hypnosis becomes more accurate under Gravity
Teammates and Counters:
- Donphan has a high Defense stat, and threatens many Pokemon with STAB Earthquake (and potentially Head Smash)
- Torterra is very bulky, and it appreciates Gravity support
- Mismagius is immune to Return, and Will-O-Wisp becomes 100% accurate in Gravity
Team Options:
- Mismagius appreciates Stantler's abilities to lure in Fighting-type moves and to weaken an opposing team
- Blaziken loves to defeat opponents weakened by Parafusion and Stantler's attacks
- Venusaur can switch into Fighting-type moves and defeat a crippled opposition
Optional Changes:
- Bounce
- Other physical options: Double-Edge and Zen Headbutt
- Special Options: Charge Beam, Energy Ball, Hidden Power, Psychic, Shadow Ball, Signal Beam, Thunderbolt
- Calm Mind set
- Me First
- Other Support options: Magic Coat, Roar, Status set, Weather Support, Trick Room
Counters:
- Fighting-types like Hitmonlee still threaten Stantler, even after an Intimidate
- Hitmontop often has Intimidate, and it threatens to kill Stantler with Close Combat
- Spiritomb is bulky, does not mind Thunder Wave, and can set up easily in Stantler's face