I would also like to start a new discussion; what are your thoughts on the metagame for stall/semi-stall with Mega Sableye removed from Overused?
I, for one, really enjoy the metagame for stall with Mega Sableye gone. More-so than I do with it in the tier. Now before you accuse me of being a traitor to the playstyle we all hold dear, hear me out:
1. Mega Sableye makes team matchup worse for stall
This point is actually pretty obvious if you think about it. Also, to clarify, I am talking about stall v stall matchup. Anyways, Mega Sableye makes matchup worse for all stall teams because it takes away stall's main way of beating other teams: pressuring switches with hazards. Mega Sableye completely takes away from this element of stall, and I'd argue that taking away the ability of stall to get up hazards is more damaging to the playstyle as a whole than is preventing other stall teams from getting hazards up (Keep in mind, Mega Sableye is not the only way for stall to control hazards. Not at all). Taking away the hazards element of stall v stall completely turns the battle into a game of "who is the better person at pp stalling"; there is no element of hazards, pressure, or wearing down stall teams when they both have Mega Sableye. If the game is not decided by who is the better PP staller, it will be decided by the winner of the Calm Mind war between the two Mega Sableyes on the teams. Not only does Mega Sableye create 50/50's, but it also forces you to run Mega Sableye if you want to compete with other stall teams utilizing Mega Sableye (I believe that this is the reason that Mega Sableye has become the "face of stall"). Because a large majority of the stall teams are running Mega Sableye, and the teams are forced to run similar builds, a lot of the time these battles will not involve much skill, but I will elaborate on this point later. One cannot simply throw on a Talonflame, Heatran, or Clefable and expect to beat Mega Sableye stall either. Yes, you can counter it, but you will not be rewarded for forcing it out (because of hazards), like you would against any team lacking Mega Sableye.
2. With Mega Sableye gone, stall is able to use a much larger variety of teams/mons
This point may at first seem inaccurate, but Mega Sableye does, in fact, increase matchup between stall teams. The underlying factor here is the commonly used phrase, "If you can't beat them, join them". This applies to Mega Sableye because if you are playing stall, you have no reason to use a stall team without Mega Sableye, and you are actually at a disadvantage if you are not using Mega Sableye stall (with it in the meta). Stall teams lacking Mega Sableye have no real way of breaking through stall teams carrying Mega Sableye. Pressuring them with hazards is not really an option, so the team lacking Mega Sableye is really at a disadvantage. In most cases, if you weren't
using Mega Sableye, you were
losing to Mega Sableye (back to the team matchup issue). As such, I have found that with Mega Sableye gone, I am much more free when building stall and have more room to fit on anti-stallbreakers/anti-wallbreakers to make my stall teams better. The new potential mega pokemon that are now able to be run on stall with Mega Sableye gone really help against common stallbreaking mons.
Mega Scizor beats Gengar, Mega Gardevor, Azumarill, Mega Altaria, Mega Diancie, Mega Metagross, Kyurem-B, and Alakazam, very common threatening mons to stall in general;
Mega Venusaur beats Manaphy, Azumarill, Mega Altaria, Mega Diancie, Serperior, Keldeo, Mega Gyarados, Clefable, Rotom-W, and Diggersby;
Mega Slowbro beats Mega Medicham, Kyurem-B, Azumarill, Mega Charizard X, Keldeo, Diggersby, Mega Medicham, Garchomp, Landorus-T, Heatran, Talonflame, and Mega Metagross;
Mega Charizard X beats Clefable, Thundurus, Mew, Mega Scizor, Bisharp, Celebi, and Jirachi;
Mega Altaria beats Rotom-W, Latios, Keldeo, Garchomp, Mega Charizard Y, Breloom, Mega Gyarados, and Mega Heracross. More exist, but I do not feel like listing out stallbreakers/wallbreakers that they beat:
Mega Latias, Mega Aggron, Mega Gyarados, Mega Swampert, and Mega Aerodactyl. These are all mega pokemon that were at a disadvantage running before with Mega Sableye in the metagame.
The overall effect of this is unhealthy for stall because this leads to Mega Sableye being run on every stall team, which in turn eliminates the variety of stall (stall benefits from variety because it is allowed to better prepare for stallbreakers and wallbreakers), and ultimately causes stall teams to be weaker as a whole.
I hope you all will have an open mind when deciding on this suspect and will consider what I have said here.
EDIT: Well, this ended up being a rant on why Mega Sableye is bad for stall as a playstyle, not originally the intention I had...
I would still like to hear your thoughts on stall and Mega Sableye, but I would appreciate it if you all focused more on this question: "
How does stall function in OU with the absence of Mega Sableye (and eventually Gothitelle)?"