Introduction: Hey Smogon, it's M1k3y with a new RMT, my first one for Black and White Two. I've used this team to considerable success on the Pokemon Online server, peaking near the top, and it is almost absurdly fun to use. However, it's also not perfect and actually quite terrible when faced with several prominent threats in the metagame. Let's improve it, shall we?
Team Building:
My general strategy in competitive Pokemon is to use a balanced offensive technique, not quite hyper offense, but rather a myriad of bulky boosters backed by powerful Choice attackers and a solid wall or two. This team is an extension of that strategy, but relies more on walling the opponent to force timely switches, rather than nuking them with Choice Specs/Choice Band.
First, I chose a set that used to be ubiquitous in competitive battling; bulky Dragon Dance Tyranitar. While once the greatest set in the game, its usage has dropped to the point where it no longer even warrants an official set in the Smogon analysis. I decided to give DD Ttar a chance to punish the nonbelievers.
I immediately ran into trouble after sticking this set on a number of premade testing teams and realizing why it is so criminally underused; fast, powerful fighting types such as Breloom and Terrakion. I almost gave up, until I realized there was a quartet of Pokemon which could wall Ttar's opponents with ease, inflicting status, laying entry hazards, and wrecking my opponents plan to allow Ttar a free Dragon Dance or three. In come Hippowdon, Ferrothorn, Jellicent, and Blissey.
I now have a quintet that look really, really solid together, but I need a glue to mesh everything together. I decide upon another boosting sweeper to take some of the heat off of Tyranitar. I briefly considered a bulky Swords Dance Garchomp, but ultimately decide that I need something immediately fast, as the rest of my team is absurdly slow. I choose Sandslash, which I've used many times with great results.
Honus suggested I use Skamory over Ferrothorn. I tested Skarm out and found it to be a great improvement.
Individual Analyses:
Edits are in green.
Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 SDef / 4 Def
Impish Nature (+Def, -SAtk)
- Slack Off
- Earthquake
- Stealth Rock
- Whirlwind
Hippowdon in many ways has stolen the show from Tyranitar, becoming the surprise MVP. With Honus's encouragement, I reluctantly made Hippowdon a mixed wall, and I haven't regretted it whatsoever. In fact, it's a vast improvent. Hippo can take even the strongest physical attacks in the tier, and now even many special ones when necessary, and slack off the damage with ease. Hippo's rocks are essential, because this team relies on hazard switches for almost half of its damage output, but Whirlwind is even more important. The ability to phase out set-up sweepers makes Hippowdon a go-to utility counter. Earthquake hits hard even with no investment. Most importantly, Hippowdon is the slowest weather inducer in the tier, guaranteed to get up the Sandstorm that Sandslash and the others rely upon.
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Stone Edge
- Earthquake
- Crunch
Tyranitar is this team's inspiration, and another MVP. I EV'd this set for max speed and power, but it has leftovers to keep it healthy. The general idea here is to come in late-game (it's rare to see Tyranitar before the opponent's team has at least two fainted and one statused) on something Tyranitar immidiately threatens, and Dragon Dance on the switch. If I've done my job earlier in the game, the switch in will be something that cannot threaten Ttar at +1/+1. From there, I can sweep with incredible ease, especially if I manage to get up two or three Dragon Dances, which is common thanks to Tyranitar's natural bulk.
Stone Edge and Crunch provide nice STAB, and Earthquake provides excellent coverage. Those trio of moves hit almost every common OU Pokemon for at least neutral damage.
Finally, Tyranitar's Sand Stream is useful if Hippowdon went down early and I need to win a weather war. Having two superb users makes Sandstorm the best weather in the tier.
Skarmory @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Roost
- Whirlwind
- Brave Bird
Ferrothorn was lacking in both phazing abilities, and also fell to fighting types such as Breloom and Conkelldur, which user Honus usefully pointed out to me. To combat this, I took his suggestion and replaced Ferrothorn with Skarmory, and I'm impressed. While the power drop and lack of Thunder Wave is frustrating, Skarmory more than makes up for it with instant recovery (meaning all my walls can heal efficiently) and the ability to phaze with Whirlwind. Skarmory never fails to combat all varieties of Conkeldurr and Breloom with aplomb, and its a great addition to the team.
Supress (Jellicent) (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Taunt
- Surf/Scald
- Recover
Jellicent is excellent, but functions mostly as a counter to specific enemy threats rather than a general wall. Jellicent spinblocks, has instant recovery, and burns enemies with ease, incapacitating physical attackers. Taunt stops entry hazards and setup sweepers dead in their tracks. Jellicent continues the theme of having tanks which can bite back in a pinch, with its STAB Surf holding decent power. I currently use Surf over Scald, as the power difference is notable and I can always burn with W-O-W, but I understand Scald's advantages.
Overall, Jellicent works quite well on this team but is not crucial.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Aromatherapy
- Softboiled
- Flamethrower
- Thunder Wave
Blissey is crucial to this team's success, being the best special sponge in the game, as well a cleric to clear status. With excellent recovery and the addition to dish out status of its own, Blissey is a brilliant wall. Flamethrower, while not very powerful, nails Scizor and Breloom on the switch, as well as Genesect and Ferrothorn whom Blissey can take a hit from. Blissey is currently EV'd with max Special Defense in order to take Focus Blasts from the likes of Reuniclus and Thundurus-T, but I'm considering changing it to max HP instead.
Just to forestall the inevitable question, I use Blissey over Chansey for three reasons. A. Lefties recovery in Sandstorm, B. Flamethrower for coverage, and C. I hate Eviolite in general.
(With Ferrothorn replaced, I lost my only paralysis inducer, so I replaced Blissey's Toxic with Thunder Wave.)
Sandslash (M) @ Life Orb
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Stone Edge
- Rapid Spin
Sandslash is my revenge killer, as a well as a backup sweeper. Its primary purpose is to lure out and cripple threats to a Tyranitar sweep, although more often than not it will end up sweeping itself. This thing is disturbingly powerful after a Swords Dance sweep, proving how much difference a new ability can make to a Pokemon's OU viability. Earthquake and Stone Edge offer excellent, powerful coverage. I used to run Night Slash, which worked well on other teams, but this particular team is ruined by enemy hazards, so I use Rapid Spin. It's rare I get an opportunity to use it, but when I need it, I have it.
Overall, Sandslash is superb, I love it to death, but it is replaceable, due to its exceeding frailty, lack of immediate power, and merely decent coverage.
Final Thoughts:
I like this team quite a bit. It fares well in the current metagame and works nicely with my playstyle. I hope you can help me improve it.
Team Building:
My general strategy in competitive Pokemon is to use a balanced offensive technique, not quite hyper offense, but rather a myriad of bulky boosters backed by powerful Choice attackers and a solid wall or two. This team is an extension of that strategy, but relies more on walling the opponent to force timely switches, rather than nuking them with Choice Specs/Choice Band.
First, I chose a set that used to be ubiquitous in competitive battling; bulky Dragon Dance Tyranitar. While once the greatest set in the game, its usage has dropped to the point where it no longer even warrants an official set in the Smogon analysis. I decided to give DD Ttar a chance to punish the nonbelievers.

I immediately ran into trouble after sticking this set on a number of premade testing teams and realizing why it is so criminally underused; fast, powerful fighting types such as Breloom and Terrakion. I almost gave up, until I realized there was a quartet of Pokemon which could wall Ttar's opponents with ease, inflicting status, laying entry hazards, and wrecking my opponents plan to allow Ttar a free Dragon Dance or three. In come Hippowdon, Ferrothorn, Jellicent, and Blissey.





I now have a quintet that look really, really solid together, but I need a glue to mesh everything together. I decide upon another boosting sweeper to take some of the heat off of Tyranitar. I briefly considered a bulky Swords Dance Garchomp, but ultimately decide that I need something immediately fast, as the rest of my team is absurdly slow. I choose Sandslash, which I've used many times with great results.






Honus suggested I use Skamory over Ferrothorn. I tested Skarm out and found it to be a great improvement.






Individual Analyses:
Edits are in green.

Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 SDef / 4 Def
Impish Nature (+Def, -SAtk)
- Slack Off
- Earthquake
- Stealth Rock
- Whirlwind
Hippowdon in many ways has stolen the show from Tyranitar, becoming the surprise MVP. With Honus's encouragement, I reluctantly made Hippowdon a mixed wall, and I haven't regretted it whatsoever. In fact, it's a vast improvent. Hippo can take even the strongest physical attacks in the tier, and now even many special ones when necessary, and slack off the damage with ease. Hippo's rocks are essential, because this team relies on hazard switches for almost half of its damage output, but Whirlwind is even more important. The ability to phase out set-up sweepers makes Hippowdon a go-to utility counter. Earthquake hits hard even with no investment. Most importantly, Hippowdon is the slowest weather inducer in the tier, guaranteed to get up the Sandstorm that Sandslash and the others rely upon.

Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Stone Edge
- Earthquake
- Crunch
Tyranitar is this team's inspiration, and another MVP. I EV'd this set for max speed and power, but it has leftovers to keep it healthy. The general idea here is to come in late-game (it's rare to see Tyranitar before the opponent's team has at least two fainted and one statused) on something Tyranitar immidiately threatens, and Dragon Dance on the switch. If I've done my job earlier in the game, the switch in will be something that cannot threaten Ttar at +1/+1. From there, I can sweep with incredible ease, especially if I manage to get up two or three Dragon Dances, which is common thanks to Tyranitar's natural bulk.
Stone Edge and Crunch provide nice STAB, and Earthquake provides excellent coverage. Those trio of moves hit almost every common OU Pokemon for at least neutral damage.
Finally, Tyranitar's Sand Stream is useful if Hippowdon went down early and I need to win a weather war. Having two superb users makes Sandstorm the best weather in the tier.

Skarmory @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Roost
- Whirlwind
- Brave Bird
Ferrothorn was lacking in both phazing abilities, and also fell to fighting types such as Breloom and Conkelldur, which user Honus usefully pointed out to me. To combat this, I took his suggestion and replaced Ferrothorn with Skarmory, and I'm impressed. While the power drop and lack of Thunder Wave is frustrating, Skarmory more than makes up for it with instant recovery (meaning all my walls can heal efficiently) and the ability to phaze with Whirlwind. Skarmory never fails to combat all varieties of Conkeldurr and Breloom with aplomb, and its a great addition to the team.

Supress (Jellicent) (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Taunt
- Surf/Scald
- Recover
Jellicent is excellent, but functions mostly as a counter to specific enemy threats rather than a general wall. Jellicent spinblocks, has instant recovery, and burns enemies with ease, incapacitating physical attackers. Taunt stops entry hazards and setup sweepers dead in their tracks. Jellicent continues the theme of having tanks which can bite back in a pinch, with its STAB Surf holding decent power. I currently use Surf over Scald, as the power difference is notable and I can always burn with W-O-W, but I understand Scald's advantages.
Overall, Jellicent works quite well on this team but is not crucial.

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Aromatherapy
- Softboiled
- Flamethrower
- Thunder Wave
Blissey is crucial to this team's success, being the best special sponge in the game, as well a cleric to clear status. With excellent recovery and the addition to dish out status of its own, Blissey is a brilliant wall. Flamethrower, while not very powerful, nails Scizor and Breloom on the switch, as well as Genesect and Ferrothorn whom Blissey can take a hit from. Blissey is currently EV'd with max Special Defense in order to take Focus Blasts from the likes of Reuniclus and Thundurus-T, but I'm considering changing it to max HP instead.
Just to forestall the inevitable question, I use Blissey over Chansey for three reasons. A. Lefties recovery in Sandstorm, B. Flamethrower for coverage, and C. I hate Eviolite in general.
(With Ferrothorn replaced, I lost my only paralysis inducer, so I replaced Blissey's Toxic with Thunder Wave.)

Sandslash (M) @ Life Orb
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Stone Edge
- Rapid Spin
Sandslash is my revenge killer, as a well as a backup sweeper. Its primary purpose is to lure out and cripple threats to a Tyranitar sweep, although more often than not it will end up sweeping itself. This thing is disturbingly powerful after a Swords Dance sweep, proving how much difference a new ability can make to a Pokemon's OU viability. Earthquake and Stone Edge offer excellent, powerful coverage. I used to run Night Slash, which worked well on other teams, but this particular team is ruined by enemy hazards, so I use Rapid Spin. It's rare I get an opportunity to use it, but when I need it, I have it.
Overall, Sandslash is superb, I love it to death, but it is replaceable, due to its exceeding frailty, lack of immediate power, and merely decent coverage.
Final Thoughts:
I like this team quite a bit. It fares well in the current metagame and works nicely with my playstyle. I hope you can help me improve it.