I want to preface this by the fact that I've asked other users, and taken advice from other stall teams out there. With all due respect, there's a LOT of stall teams, and they are often pretty similar.
Clodsire @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Recover
- Toxic
- Earthquake
Unaware is an essential of stall teams, and Clodsire is the best I've found on the special side.
SR is great in general, Recover for healing, Toxic for stalling opponents, and EQ for reliable(ish) damage
Pretty weak to water/grass, especially Walking Wake, so tera steel
Dondozo @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Liquidation
- Body Press
- Rest
- Sleep Talk
Unaware is amazing - Dondozo is the counterpart of Clodsire, only on the physical side this time.
It's a really good counter to late-game Kingambit sweeps, as well as a lot of bulk up/ swords dance sets.
Liquidation for reliable damage, Body Press to take advantage of its huge defense stat, Rest/Sleep Talk for healing.
Not really sure why tera dark is great, but has helped counter some stored power sweepers
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Ground
EVs: 244 HP / 36 Def / 228 SpD
Careful Nature
- Earthquake
- Protect
- Spikes
- Toxic
Gliscor is my status/knock off absorber, and has a lot of longevity.
EQ for damage, Protect/Toxic for stalling, and Spikes for hazards in combination with Clod's SR.
I don't terastallize Gliscor a lot, because I can often protect and see if my opponent used a ice move, and switch out, but I don't rly know why I have tera ground here.
Corviknight @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Roost
- Iron Defense
- Body Press
Defog to prevent hazards, Roost for healing, and Iron Defense/Body Press for bulk and counterpressure
Tera Flying for Corv mirror matchups to resist Body Press
Toxapex @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Recover
- Infestation
- Haze
Toxapex is a great regenerator, because I don't have Alomomola, it helps out a lot, especially stalling out Garganacl's Salt Cure in conjunction with Gliscor.
Infestation + Toxic can kill a LOT of stuff, Recover for healing, and Haze and Tera Fairy are almost exclusively for Iron Valiant and Raging Bolt
Blissey @ Heavy-Duty Boots
Ability: Natural Cure
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Seismic Toss
- Shadow Ball
- Soft-Boiled
Blissey is the best special wall of all time
Tera dark for stored power sweepers
Calm Mind to fight off Nasty Plot Gholdengo, and Seismic Toss/Shadow Ball for damage, with Soft Boiled for healing.
It's my first team to make and play with for an extended period of time (over a week), as well as my first posted team. If I did something wrong in posting, or am missing some crucial part of stall, I'm sorry, it's my first time! I'd love any advice y'all could give! Thanks
Clodsire @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Recover
- Toxic
- Earthquake
Unaware is an essential of stall teams, and Clodsire is the best I've found on the special side.
SR is great in general, Recover for healing, Toxic for stalling opponents, and EQ for reliable(ish) damage
Pretty weak to water/grass, especially Walking Wake, so tera steel
Dondozo @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Liquidation
- Body Press
- Rest
- Sleep Talk
Unaware is amazing - Dondozo is the counterpart of Clodsire, only on the physical side this time.
It's a really good counter to late-game Kingambit sweeps, as well as a lot of bulk up/ swords dance sets.
Liquidation for reliable damage, Body Press to take advantage of its huge defense stat, Rest/Sleep Talk for healing.
Not really sure why tera dark is great, but has helped counter some stored power sweepers
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Ground
EVs: 244 HP / 36 Def / 228 SpD
Careful Nature
- Earthquake
- Protect
- Spikes
- Toxic
Gliscor is my status/knock off absorber, and has a lot of longevity.
EQ for damage, Protect/Toxic for stalling, and Spikes for hazards in combination with Clod's SR.
I don't terastallize Gliscor a lot, because I can often protect and see if my opponent used a ice move, and switch out, but I don't rly know why I have tera ground here.
Corviknight @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Roost
- Iron Defense
- Body Press
Defog to prevent hazards, Roost for healing, and Iron Defense/Body Press for bulk and counterpressure
Tera Flying for Corv mirror matchups to resist Body Press
Toxapex @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Recover
- Infestation
- Haze
Toxapex is a great regenerator, because I don't have Alomomola, it helps out a lot, especially stalling out Garganacl's Salt Cure in conjunction with Gliscor.
Infestation + Toxic can kill a LOT of stuff, Recover for healing, and Haze and Tera Fairy are almost exclusively for Iron Valiant and Raging Bolt
Blissey @ Heavy-Duty Boots
Ability: Natural Cure
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Seismic Toss
- Shadow Ball
- Soft-Boiled
Blissey is the best special wall of all time
Tera dark for stored power sweepers
Calm Mind to fight off Nasty Plot Gholdengo, and Seismic Toss/Shadow Ball for damage, with Soft Boiled for healing.
It's my first team to make and play with for an extended period of time (over a week), as well as my first posted team. If I did something wrong in posting, or am missing some crucial part of stall, I'm sorry, it's my first time! I'd love any advice y'all could give! Thanks