Hello Smogon. For this RMT, I decided to forgo an anti-meta stall team in order to check many prominent OU threats. I settled for a Toxic Spikes stall team (featuring Shedinja) with my main strategy being forcing switches and punishing switch-ins with poison.
I’m sorry if I’m being another annoying stall player, but I personally find stall to be an effective team structure, so I like using it and tinkering with it. (I also posted another stall RMT three months ago featuring Transform Mew and Coalossal.)
Proof of Peak:
THE TEAM
Sans (Shedinja) @ Heavy-Duty Boots
Ability: Wonder Guard
Shiny: Yes
EVs: 252 Atk / 252 Spe
Lonely Nature
- Protect
- Poltergeist
- Will-O-Wisp
- Toxic
I thought of using Shedinja in OU to counter prominent threats to stall teams like Toxitricity, Regieleki, Magearna, Tapu Koko, and even Zygarde. These mons (usually) lack the coverage to hit Shedinja for super effective damage (unless Regieleki has Ancient Power), so Shedinja helps check a myriad of mons and can force them out while inflicting burns or poison on switch-ins. Overall, it is one of the key teammates in spreading Toxic, which is the main way this team triumphs over hyper offense and balance. Poltergeist is to punish threatening switch-ins like Alolan Marowak and Latios while Protect is to scout out status moves.
Bane (Buzzwole) @ Rocky Helmet
Ability: Beast Boost
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Drain Punch
- Toxic
- Ice Punch
As the most durable, viable physical wall, Buzzwole is simply amazing in OU. It manages to check Therian Landorus, Garchomp, both Urshifu forms, Rillaboom, Tapu Bulu, and Pheromosa; and it can punish them with Ice Punch and Toxic. It can easily force many offensive threats out, allowing other opposing mons to be poisoned by Toxapex’s Toxic Spikes.
Heat Man (Heatran) (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Earth Power
- Stealth Rock
I added Heatran to this team in order to deal with Toxapex (which removes my Toxapex’s Toxic Spikes and can’t be poisoned, making it a pain to deal with) by trapping it with Magma Storm, Taunting it, and damaging it with Earth Power. Heatran can also trap and kill Clefable and force out nuisances like Corviknight, further forcing opposing mons to switch into Toxapex’s Toxic Spikes.
The Medic (Blissey) @ Heavy-Duty Boots
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Soft-Boiled
- Toxic
- Heal Bell
With Spectrier running rampant (despite its horrid movepool), Blissey is practically essential to a stall team. I know what you’re all thinking: Why would you use a Taunt-bait Blissey? The truth is, all its moves are essential for Blissey to act as a staple on this stall team; Wish heals Heatran (which lacks reliable recovery outside of Leftovers), Soft-Boiled heals itself, Toxic threatens Spectrier and switch-ins, and Heal Bell is used to cure and poison inflicted on my team. No other mon can check Spectrier and Volcarona, clear status, and learn Wish, so I was left with this set. However, I am open to any suggestions for how to resolve this dilemma.
Yoshi (Dragonite) (M) @ Heavy-Duty Boots
Ability: Multiscale
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Defog
- Earthquake
- Dual Wingbeat
- Roost
Say hello to this team’s tech: a physically defensive Dragonite. Dragonite is mainly here for role-compression; it acts as a Defogger and a check to Heatran, Rillaboom, and Blaziken (courtesy of its resistive typing). A Heatran check is essential to stall teams, as otherwise, opposing Heatran can trap and kill my team with Magma Storm and Taunt (just like my Heatran does). I chose Dual Wingbeat over a phasing move because I needed a way to offensively threaten Rillaboom, as otherwise, Rillaboom can keep chipping away at Dragonite whenever it switches into it. Earthquake is essential to dish out massive damage to Heatran and to possibly OHKO it.
Toxic Tent (Toxapex) (F) @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic Spikes
- Scald
- Knock Off
- Recover
Toxapex is here to set Toxic Spikes in order to punish the switch-ins that the other mons on this team are designed to force. It is one of the few reliable defensive checks to Tapu Fini (aside from Shedinja, which I already have) because Tapu Fini’s Misty Surge cannot ignore Toxapex’s Toxic Spikes, as Toxic Spikes activate before Misty Surge. Recover is to heal itself when necessary, Scald is to punish Toxic-Spikes-immune switch-ins (like Ferrothorn and Moltres), and Knock Off removes annoying items like Heavy Duty Boots (allowing mons like Moltres to be damaged by Heatran’s Stealth Rocks). Furthermore, Toxapex is one of the few checks to Cinderace, as it doesn’t take too much damage from Zen Headbutt and resists all of Cinderace’s high-base-power moves.
P.S. Dragonite and Toxapex were the last mons to be added to this team. I was originally creating a Shedinja stall team featuring a (Sand Force) Hippowdon-Zapdos core, but this was replaced with Dragonite and Toxapex because I wanted to add Toxic Spikes to threaten switch-ins even more. Hippowdon and Zapdos didn’t check Blaziken nor Tapu Fini too well, so I added Dragonite to deal with Blaziken and Toxapex to deal with Tapu Fini.
LIST OF THREATS
Thank you for taking the time to view my RMT (I know it was a long read). I am open to any feedback or suggestions to improve this team. Feel free to try this team out if you wish.
I’m sorry if I’m being another annoying stall player, but I personally find stall to be an effective team structure, so I like using it and tinkering with it. (I also posted another stall RMT three months ago featuring Transform Mew and Coalossal.)
Proof of Peak:
THE TEAM
Sans (Shedinja) @ Heavy-Duty Boots
Ability: Wonder Guard
Shiny: Yes
EVs: 252 Atk / 252 Spe
Lonely Nature
- Protect
- Poltergeist
- Will-O-Wisp
- Toxic
I thought of using Shedinja in OU to counter prominent threats to stall teams like Toxitricity, Regieleki, Magearna, Tapu Koko, and even Zygarde. These mons (usually) lack the coverage to hit Shedinja for super effective damage (unless Regieleki has Ancient Power), so Shedinja helps check a myriad of mons and can force them out while inflicting burns or poison on switch-ins. Overall, it is one of the key teammates in spreading Toxic, which is the main way this team triumphs over hyper offense and balance. Poltergeist is to punish threatening switch-ins like Alolan Marowak and Latios while Protect is to scout out status moves.
Bane (Buzzwole) @ Rocky Helmet
Ability: Beast Boost
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Drain Punch
- Toxic
- Ice Punch
As the most durable, viable physical wall, Buzzwole is simply amazing in OU. It manages to check Therian Landorus, Garchomp, both Urshifu forms, Rillaboom, Tapu Bulu, and Pheromosa; and it can punish them with Ice Punch and Toxic. It can easily force many offensive threats out, allowing other opposing mons to be poisoned by Toxapex’s Toxic Spikes.
Heat Man (Heatran) (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Earth Power
- Stealth Rock
I added Heatran to this team in order to deal with Toxapex (which removes my Toxapex’s Toxic Spikes and can’t be poisoned, making it a pain to deal with) by trapping it with Magma Storm, Taunting it, and damaging it with Earth Power. Heatran can also trap and kill Clefable and force out nuisances like Corviknight, further forcing opposing mons to switch into Toxapex’s Toxic Spikes.
The Medic (Blissey) @ Heavy-Duty Boots
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Soft-Boiled
- Toxic
- Heal Bell
With Spectrier running rampant (despite its horrid movepool), Blissey is practically essential to a stall team. I know what you’re all thinking: Why would you use a Taunt-bait Blissey? The truth is, all its moves are essential for Blissey to act as a staple on this stall team; Wish heals Heatran (which lacks reliable recovery outside of Leftovers), Soft-Boiled heals itself, Toxic threatens Spectrier and switch-ins, and Heal Bell is used to cure and poison inflicted on my team. No other mon can check Spectrier and Volcarona, clear status, and learn Wish, so I was left with this set. However, I am open to any suggestions for how to resolve this dilemma.
Yoshi (Dragonite) (M) @ Heavy-Duty Boots
Ability: Multiscale
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Defog
- Earthquake
- Dual Wingbeat
- Roost
Say hello to this team’s tech: a physically defensive Dragonite. Dragonite is mainly here for role-compression; it acts as a Defogger and a check to Heatran, Rillaboom, and Blaziken (courtesy of its resistive typing). A Heatran check is essential to stall teams, as otherwise, opposing Heatran can trap and kill my team with Magma Storm and Taunt (just like my Heatran does). I chose Dual Wingbeat over a phasing move because I needed a way to offensively threaten Rillaboom, as otherwise, Rillaboom can keep chipping away at Dragonite whenever it switches into it. Earthquake is essential to dish out massive damage to Heatran and to possibly OHKO it.
Toxic Tent (Toxapex) (F) @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic Spikes
- Scald
- Knock Off
- Recover
Toxapex is here to set Toxic Spikes in order to punish the switch-ins that the other mons on this team are designed to force. It is one of the few reliable defensive checks to Tapu Fini (aside from Shedinja, which I already have) because Tapu Fini’s Misty Surge cannot ignore Toxapex’s Toxic Spikes, as Toxic Spikes activate before Misty Surge. Recover is to heal itself when necessary, Scald is to punish Toxic-Spikes-immune switch-ins (like Ferrothorn and Moltres), and Knock Off removes annoying items like Heavy Duty Boots (allowing mons like Moltres to be damaged by Heatran’s Stealth Rocks). Furthermore, Toxapex is one of the few checks to Cinderace, as it doesn’t take too much damage from Zen Headbutt and resists all of Cinderace’s high-base-power moves.
P.S. Dragonite and Toxapex were the last mons to be added to this team. I was originally creating a Shedinja stall team featuring a (Sand Force) Hippowdon-Zapdos core, but this was replaced with Dragonite and Toxapex because I wanted to add Toxic Spikes to threaten switch-ins even more. Hippowdon and Zapdos didn’t check Blaziken nor Tapu Fini too well, so I added Dragonite to deal with Blaziken and Toxapex to deal with Tapu Fini.
LIST OF THREATS
- Future Sight + strong physical attackers
- Buzzwole is my main check to strong physical attackers and cannot stomach a Future Sight.
- Blacephalon w/ Substitute
- Normally, I use Blissey to either force out Blacephalon or to poison it, but Substitute blocks poison and allows Blacephalon to set up as it pleases.
- Opposing stall
- Opposing stall teams can easily PP stall Heatran’s Magma Storm, preventing it from trapping opposing mons and killing / forcing out Corviknight.
- Sand + Regieleki
- Shedinja is my only check to Regieleki and dies to Sandstorm.
- Blissey cannot stomach a terrain-boosted Rising Voltage.
- Regieleki w/ Ancient Power
- Shedinja is my only check to Regieleki and dies to Ancient Power.
- Sun Venusaur w/ Earth Power
- While Blissey can wall Venusaur, Venusaur can easily exhaust Blissey’s recovery moves.
- Heatran is immune to Sludge Bomb and Weather Ball (fire) and resists Giga Drain, but is killed by Earth Power.
- This leaves me with no consistent checks to Venusaur.
- Diggersby
- Huge Power Diggersby hits way too hard and frequently carries Fire Punch, which is bad news for Shedinja.
- Tornadus w/ Taunt
- Blissey is my only true counter to Tornadus and is shut down by Taunt.
- Mixed Tornadus w/ Superpower
- Blissey is my only true counter to Tornadus and is beaten to a pulp by Superpower.
- Shed Shell Toxapex
- This variant of Toxapex cannot be trapped and removed by Heatran unless my Toxapex manages to Knock Off its Shed Shell.
Thank you for taking the time to view my RMT (I know it was a long read). I am open to any feedback or suggestions to improve this team. Feel free to try this team out if you wish.
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