





Introduction
Hello Smogon! Long time battler here, posting my first RMT. Decided to post this team now because I have been climbing faster than I ever have before and am excited for how high this team can go.
What I have here is a stall team that basically exploits all of the residual damage it dishes out. Setting up the hazards and status conditions at the right time with this team makes your opponents crumble like a house of cards; allowing victory in the most sadistic way.
Here's the team:

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Acid Spray
- Toxic Spikes
- Rapid Spin
Ability: Liquid Ooze
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Acid Spray
- Toxic Spikes
- Rapid Spin




























Scald is chosen for more possible residual damage. Acid spray is chosen over sludge bomb and sludge wave for several reasons:
1. Beats Calm Mind Unaware Clefable
2. Puts added pressure on Starmie attempting to spin away TSpikes.
3. Puts added pressure on M-Sableye attempting to spin block.
And lastly, Rapid Spin is a must for such a hazard-centric team. Defog on another pokemon slot would be counter-intuitive. Although Tentacruel is mostly just used for utility, it is very important in switching into the unique offensive attack coverages of Keldeo and Azumarill. EVs are fully invested into Defense to sponge Choice Band Scizor.

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 188 SpD / 76 Spe
Careful Nature
- Substitute
- Protect
- Taunt
- Knock Off
Ability: Poison Heal
EVs: 244 HP / 188 SpD / 76 Spe
Careful Nature
- Substitute
- Protect
- Taunt
- Knock Off
The rest of my team is designed to switch into as many OU offensive threats as possible, while attempting to spin-block and specifically take on the rest of the metagame that is immune to TSpikes. And hopefully, set-up a winning scenario for Gliscor.

Sableye @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Knock Off
- Taunt
- Will-o-Wisp
- Recover
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Knock Off
- Taunt
- Will-o-Wisp
- Recover

Clefable @ Leftovers Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Protect
- Calm Mind
- Wish

Ability: Mold Breaker
EVs: 248 HP / 252 SpD / 8 Def
Calm Nature
- Volt Switch
- Toxic
- Sleep Talk
- Rest
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
0 Spe IV
Relaxed Nature
- Stealth Rock
- Protect
- Leech Seed
- Gyro Ball
1. Stealth Rock
2. Mega-Diancie counter
3. Defensive pivot against Mega-Metagross
4. Mega-Gardevoir check
5. Checks Rain Dance Manaphy in combination with Mega-Ampharos
6. Checks Mega-Gyarados nicely
But most importantly, it adds more residual damage in the form of Leech Seed. Protect is used in my last moveslot to rack up more Leech Seed damage and healing. It's also useful in scouting for HP Fires from Lati@s and Fire Punches from Hoopas.
Threatlist

Mega-Charizard X is my biggest weakness. I usually aim to get TSpikes up early or get a surprise Toxic from Ampharos. I do this before I mega-evolve in order to avoid Dragon weakness since Dragon Claw can KO. Hence, I almost always lead with Ampharos against any Charizard team.

Mega-Pinsir with EQ really hurts my team, since it can shred through Mega-Ampharos. Thankfully, Mega-Ampharos can survive 1 EQ and has a 63% chance to KO back with Volt Switch. Sableye can also WoW if given the chance. Getting TSpikes up early before Mega-evolving allows Gliscor to stall it out.

I'm not ashamed in being weak to Hoopa-U. I refuse to run something like Mandibuzz. Ferrothorn's Leech Seed + Protect or Sableye WoW is my best chance if I haven't poisoned it with TSpikes.

Same strategy used for Hoopa. Sableye WoW or Ferrothorn Leech Seed + Protect is my best bet.

SD Mega-Scizor or any SD Scizor for that matter has a chance to plow through my team. If Sableye's WoW misses or Tentacruel's Scalds aren't lucky then I don't have much else other than possible Leech Seed + Protect shenanigans.

Offensive variants overwhelm Gliscor and prevent it from burn stalling it out. A desperation Gyro Ball from Ferrothorn might have to come out while I get smacked with HP Fire. Otherwise, not too big of a problem, but a burn is necessary for defensive sets.

Offensive variants give me a little trouble. Gliscor can't really wittle it down with Knock Off like it can with the defensive variants. I pretty much rely on Mega-Ampharos and Tentacruel to kill it whilst taking alot of damage.
Replays
http://replay.pokemonshowdown.com/ou-312769546
http://replay.pokemonshowdown.com/ou-312713436
http://replay.pokemonshowdown.com/ou-312367584
Import
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Protect
- Leech Seed
- Gyro Ball
Sableye @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Knock Off
- Taunt
- Will-O-Wisp
- Recover
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Protect
- Calm Mind
- Wish
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Acid Spray
- Toxic Spikes
- Rapid Spin
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 188 SpD / 76 Spe
Careful Nature
- Substitute
- Protect
- Taunt
- Knock Off
Ampharos-Mega @ Ampharosite
Ability: Mold Breaker
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Volt Switch
- Toxic
- Sleep Talk
- Rest
_______________________________________________________________________________
Thanks for reading my RMT! All feedback is appreciated. Have a good one,
-lowborn
Attachments
Last edited: