I was wondering what improvements people might have for this Dusknoir model. I like the idea, but it's not quite working out perfectly, so I was hoping for a little bit of help.
Nature: Impish
Ability: Pressure
Item: Leftovers
Moves: Confuse Ray, Substitute, Toxic, Curse
The idea here is to lay down a little bit of cover with Confuse Ray and then use toxic. Then substitute is used to prevent damage long enough for the opponent to die from toxic. Then, when Dusknoir is down to a sliver of health, use curse to take out their pokemon quickly, like a one turn KO. Considering Dusknoir's defensive stats, this works okay, but I can rarely get more than one pokemon with this, and I feel it should be working a little better. Here's my Dusknoir's stats:
Attack: 236
SpA: 149
Spe: 133
SpD: 365
Def: 391
HP: 251
Any ideas?
Nature: Impish
Ability: Pressure
Item: Leftovers
Moves: Confuse Ray, Substitute, Toxic, Curse
The idea here is to lay down a little bit of cover with Confuse Ray and then use toxic. Then substitute is used to prevent damage long enough for the opponent to die from toxic. Then, when Dusknoir is down to a sliver of health, use curse to take out their pokemon quickly, like a one turn KO. Considering Dusknoir's defensive stats, this works okay, but I can rarely get more than one pokemon with this, and I feel it should be working a little better. Here's my Dusknoir's stats:
Attack: 236
SpA: 149
Spe: 133
SpD: 365
Def: 391
HP: 251
Any ideas?