




QC: Scyther NO Swiping / baconbagon / The Reptile
GP: The Dutch Plumberjack / Haund
[OVERVIEW]
While regular Beedrill has mediocre Speed, this is remedied when it Mega Evolves. Mega Beedrill also has an amazing Attack stat, which is one of the highest in the STABmons metagame, as well as great coverage with Drill Run, and it hits incredibly hard with Adaptability-boosted U-turn and Gunk Shot. Moreover, while U-turn isn't the strongest Bug-type move, it helps Mega Beedrill's team gain momentum easily and is a good utility move, as is Knock Off. Sadly, Mega Beedrill has lackluster bulk, which means that it's easily KOed by everything and loses to priority, especially Fake Out + Extreme Speed. It is also a Mega Evolution that offers little to no defensive utility, and its weakness to Stealth Rock leaves it worn down quickly and is dentrimental to its role as a pivot. Not only that, Mega Beedrill also faces competition from Mega Scizor; however, while Mega Beedrill is weak to Stealth Rock and has to waste a moveslot on Protect, it has better Speed, can easily gain momentum with a fast U-turn, and its Poison-type STAB and larger range of coverage make it a good option.
[SET]
name: Pivot
move 1: Protect
move 2: U-turn
move 3: Gunk Shot
move 4: Drill Run / Knock Off
item: Beedrillite
ability: Swarm
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
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Protect lets Beedrill safely gain its boost in Speed when it Mega Evolves; it also lets Mega Beedrill scout for coverage moves that the foe might have or for potential Choice items. U-turn takes care of Psychic-, Grass-, and Dark-types such as Meloetta, Mega Slowbro, Serperior, and Hoopa-U, and it lets Mega Beedrill gain momentum. Gunk Shot is Mega Beedrill's strongest move, and it lets it easily take care of Grass- and Fairy-types such as Serperior and Clefable; its chance to poison foes is also very useful. Drill Run lets Mega Beedrill KO Steel- and Rock-types such as Heatran, Excadrill, Klefki, Magnezone, and Terrakion, while Knock Off lets it remove items from bulky Pokemon such as Shed Shell Skarmory, Rocky Helmet Landorus-T, and Leftovers Heatran, which cripples them severely, in addition to OHKOing Gengar. Megahorn can be used over U-turn to let Mega Beedrill hit extremely hard; however, while U-turn lets Mega Beedrill gain momentum, Megahorn lets it KO walls such as Mega Sableye and Hippowdon more easily.
Set Details
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Maximum Attack and Speed EVs with a Jolly nature let Mega Beedrill hit as hard and move as fast as possible, letting it outspeed Aerodactyl and Choice Scarf users such as Tyranitar, Heatran, Aerodactyl, and Hoopa-U and Speed tie with Mega Sceptile. Adaptability lets Mega Beedrill hit extremely hard with its STAB moves to KO a plethora of Pokemon.
Usage Tips
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Try to get Mega Beedrill into the field after a teammate is KOed or with a pivoting move. Use Protect while Mega Evolving to safely gain the needed boost in Speed; you don't need to use Protect when Mega Evolving against Pokemon that are slower than Beedrill. Early-game, try to U-turn out of physical walls such as Mega Scizor, Mega Slowbro, and Landorus-T and to scout for moves and allow teammates to have better matchups. Use Gunk Shot to KO Fairy- and Grass-types and to break down walls. Avoid priority users such as Prankster Sableye with Will-O-Wisp or Parting Shot, Water Shuriken Azumarill, Fake Out + Extreme Speed Mega Lopunny, and Talonflame and Choice Scarf users such as Terrakion, so that Mega Beedrill isn't KOed.
Team Options
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Physical walls and bulky Pokemon such as Landorus-T, Heatran, and Hippowdon are good teammates because of their ability to switch into Fake Out + Extreme Speed users. Entry hazard clearers such as Landorus-T, Excadrill, Latias, and Starmie help Mega Beedrill survive longer. Entry hazard setters such as Klefki, Ferrothorn, and Garchomp give Mega Beedrill an easier time KOing threatening foes. Fire-types such as Heatran and Rotom-H take care of the Steel-types that aren't weak to Drill Run in Mega Scizor and Ferrothorn. Fake Out + Extreme Speed users such as Porygon-Z and Porygon2, as well as Gale Wings Talonflame, are good for handling Choice Scarf users such as Keldeo. Fighting-types such as Terrakion and Keldeo take care of opposing Rock- and Steel-types such as Terrakion and Bisharp. Magnezone and Magneton can be used as partners, as they can easily trap Steel-types and KO or damage them. Terrakion also handles Fake Out + Extreme Speed users such as Porygon-Z and Stoutland. Other U-turn, Parting Shot, and Volt Switch users such as Landorus-T, Sableye, and Rotom-W help gain momentum too and absorb Fake Out + Extreme Speed.
[STRATEGY COMMENTS]
Other Options
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Swords Dance or Coil can be run over Drill Run to allow Mega Beedrill to hit a lot harder; however, this means it has no reliable way of hitting Steel-types and will probably need to switch out when facing them. If you run Swords Dance or Coil, make sure to use Megahorn over U-turn. Toxic Spikes can also be run over Drill Run to help Mega Beedrill and its teammates KO foes more easily; however, the same issue with lack of coverage still applies. Pursuit can also be run over Drill Run to let Mega Beedrill Pursuit trap opposing Psychic- and Ghost-types. All of these moves can be run over Protect too; however, this is extremely risky, as it makes it difficult for Beedrill to Mega Evolve.
Checks and Counters
===================
**Priority Users**: Ice Shard Weavile and Kyurem-B, Sucker Punch Hoopa-U, Weavile, and Tyranitar, Water Shuriken Gyarados and Azumarill, and Fake Out + Extreme Speed Mega Lopunny, Porygon-Z, and Stoutland all easily KO Mega Beedrill because of its terrible base 40 Defense.
**Steel-types**: Steel-types such as Mega Scizor, Ferrothorn, Heatran, Skarmory, Forretress, and Klefki all easily render Mega Beedrill useless because it can't hit them very hard. However, Heatran and Klefki should watch out for Drill Run, and Skarmory and Forretress dislike Knock Off immensely.
**Choice Scarf Users**: Choice Scarf users, specifically those with over base 80 Speed, such as Terrakion, Landorus-T, and Keldeo, can outspeed and KO Mega Beedrill with Diamond Storm, Dragon Ascent, and Water Spout, respectively.
**Physical Walls**: Physical walls such as Mega Scizor, Landorus-T, Quagsire, Hippowdon, Gyarados, and Gliscor can survive a hit from Mega Beedrill. Mega Scizor resists U-turn, is immune to Gunk Shot, and takes neutral damage from Drill Run and can set up and KO it; Landorus-T has Intimidate to weaken Mega Beedrill, has enough bulk to survive its attacks, and has the movepool to easily get rid of it; and Quagsire, Hippowdon, Gyarados, and Gliscor survive any hit from it and can easily KO it in return.
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