
This team focus's around around a clean sweep with Mega Ampharos. A Modest Mega Ampharos has just as much power as a Timid Choice Specs Raikou. An understimated 165 Base Special Attack makes it have the highest base attacking power in UU. Something completely overseen.
252+ SpA Mold Breaker Mega Ampharos Thunderbolt vs. 0 HP / 4 SpD Lucario: 258-304 (91.8 - 108.1%) -- 50% chance to OHKO
252 SpA Choice Specs Raikou Thunderbolt vs. 0 HP / 4 SpD Lucario: 270-318 (96 - 113.1%) -- 75% chance to OHKO
The team has good offensive synergy to keep pressure on opponents to weaken certain threats so that Ampharos can sweep more efficiently. Mainly Florges/Blissey/Swampert
Team Building Process

This was a long trial and error. I wanted to make it simple to test out Ampharos then go from there. So I added two simple cores



Suicune has great defensive synergy with Roserade and Ampharos, so that was an easy choice. Roserade is a great switch in to Florges and can punch holes in teams.





Needed some good physical attackers and I love the Synergy between Krook and Cobalion. I need a SR setter and both are capable of that. I originally had Cobalion as my SR setter but I like Volt Switch much better to keep momentum.






Magneton was just a filler to trap Forretress from spinning and setting up spikes. Also it provided a pretty good revenge killer.






Magneton worked pretty well in the lower ladder but as I got towards the higher ladder ran into alot of problems with magneton's synergy with this team. Arcanine provided great FWG core and a dual intimidate core with Krookodile to stop physical attackers.
Team Preview:

SSJ3 (Ampharos) @ Ampharosite
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunderbolt
- Dragon Pulse
- Focus Blast
- Agility
Description: The main show. A great late game cleaner!! This destroys offense and punches holes in stall. As I mentioned in the intro, it has just as much power a Timid Choice Specs Raikou. I did a little research as to why the analysis has Ampharos Timid. Sure you outspeed base 130s but they can't do much in return. Jolteon, Crobat, Aerodactyl(who most likely already Mevo'd). Majority of the common choice scarfers outspeed you anyways with Timid. The power that comes from Modest is necessary for more situations than having a Timid nature. I try to find a time to mega evolve early and help punch holes for teammates.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
-
- Rest
- Sleep Talk
Description: We all know Crocune, It's bulky, switches into fire types, wincon. Works with great synergy with this team. Scald helps with burns that makes switching into threats much easier. With this team I try not to rely on suicune switching too much unless absolute necessary. It makes me lose a bit of momentum. Also if I want to switch late game with it, I want it to be very healthy to set up.

Roserade @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
-
- Giga Drain
- Sludge Bomb
- Sleep Powder
Description: I love Roserade on this team. My main switch into bulky waters and Florges. Giving a roserade a free switch in so easily is scary. Playing with Roserade, alot of teams are not prepared for offensive roserade. It hits like a truck even with neutral damage. Sleep Powder to screw over Crobat switch ins from Defogging me. I am in a dilemma though. Leaf Storm allows me to hit hard out of a sticky situation when Sludge Bomb or Giga Drain does not do enough damage. Hidden Power Fire allows me to easily get passed Forretress, Doublade, and Lucario. If Sleep Clause is not in effect than I usually Sleep Lucario. Can't allow it to set up, which is why I am in debate with HP fire. But Leaf Storm has really come through for me in the end.

Cobalion @
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Close Combat
- Volt Switch/Sword Dance
- Taunt/Sword Dance
Description: My hard bulky hitter. Cobalion is like everything in one. Life Close Combat hits harder than it seems without the boost. Unresisted causes alot of clean 2HKOs. Tried Leftovers, but the damage was lackluster. Haven't experimented much with the Sword Dance Leftovers. Volt Switch allows me to keep momentum which is huge for this team. Taunt is great for stopping walls from recovering but I have tried replacing it with Sword Dance and worked pretty well. Need help deciding the best plan for this one.

Krookodile @ Rocky Helmet
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
-
- Stealth Rock
Description: To be honest, this is mostly my lead. Starts off strong with attacking. I try to weaken physical attackers lowering their attack and chipping off damage. It's also the only thing keeping me from getting swept by choice scarf chandelure. Knocking off leftovers is a huge help in wearing down walls and eviolite pokemon. Also a great stop from SD lucario from sweeping my team. It's a huge glue to this team

Arcanine @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 6 SpD
Impish Nature
- Flare Blitz
- Extreme Speed
- Morning Sun
- Will-O-Wisp
Description: I would definitely say this is the glue that allows me to beat other offensive teams that would usually get the upper edge on me. Leftovers is necessary over Rocky Helmet because I have no way of getting rid of hazards. A great switch into Heracross and other fighting types. I usually try to spread as much burn as I can even knowing they have a cleric. Any little constant damage really helps my team sweep better

Florges @ Leftovers
Ability: Symbiosis
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Synthesis
- Aromatherapy
- Calm Mind
- Moonblast
Description: After a suggestion I decided to replace this over Arcanine. It is a great win con for my team and also cleric. Allowing me to be a little more "riskier" against scalds. It also helps patch up my hugs hydreigon weakness
Team Counters:
GOING TO FINISH UP LATER!!
Since this is an offensive team there are alot of counters to it if I dont have the upper hand. Arcanine helps turn situations around, but still sometimes not enough.
Highlights:
Black means easy to handle
Orange means can be difficult if a certain counter is damaged or KOed
Red means I have to predict really well to stop it before it sweeps my team with a description on the set.
Feraligatr
Hydreigon- Choice Scarf is faster than agility Ampharos. It's speed tier means it outpaces majority of pokemon. I have almost nothing to switch into Life orb Draco Meteor either. Usually Ill have to sac something.
Reuniclus- Calm Mind set isnt as scary as the Trick Room set. Krookodile can KO the trick room set. 252/252 Def can survive a Knock off and KO with Focus Blast.
Salamence- The new and uprising Draco Meteor+Defog set is scary but not as scary as the Hydreigon. Arcanine and Krookodile can switch into the physical set.
Suicune
Mega Aerodactyl
Mega Beedrill
Cobalion - SD+Stone Edge can sweep my team if I dont win the speed tie with my Cobalion.
Entei
Florges- I've stated this multiple times in the analysis, I hate Florges. It stops my ampharos and just all around annoying. Even though my team can easily pressure it, it is very hard to kill
Krookodile
Mamoswine
Mega Swampert
Azelf- Nasty Plot set is really really scary. Especially if it decides to carry Psychic instead of Psyshock. A well played Azelf can easily sweep my team.
Mega Blastoise
Chandelure
Doublade
Empoleon
Heracross
Mandibuzz
Meinshao
Nidoqueen
Porygon2
Rotom-C
Mega Sharpedo
Shaymin
Slowking
Snorlax
Whimsiscott
Since this is an offensive team there are alot of counters to it if I dont have the upper hand. Arcanine helps turn situations around, but still sometimes not enough.
Highlights:
Black means easy to handle
Orange means can be difficult if a certain counter is damaged or KOed
Red means I have to predict really well to stop it before it sweeps my team with a description on the set.





























Conclusion
UU is a pretty hard tier and I finally made a team that has been pretty successful on the ladder. The power of Ampharos is incredible. Destructive and with agility, makes it even scarier. This team still could use alot of work. And I would really appreciate critique. The only thing I ask is to keep Agility Ampharos as that is the reason I made the team. But all others I would really appreciate a change to see how well I could use the potential of SSJ3 Ampharos.
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