they do be liftin
Submission Rules:
- Cores may exist of only 2-3 Pokemon.
- Use sprites or some visual representation of the core.
- I prefer these, but :pokemon: also works
- Include sets with the Pokemon.
- Use a Spoiler tag or Pokepaste to save space.
- Slashes are allowed within sets when used sparingly.
- Use viable cores! Pokemon not on the VL / VR should not be included unless there's a valid reason, and I ultimately reserve the right to deny cores if they come off as unviable or irrelevant. Replays / good reasoning will always help your case if you are concerned.
- Explain your core.
- It doesn't have to be a long explanation, but skim the obvious and point out any nuances you know of.
- Try to end with any weakness the core faces, and I recommend providing examples of teammates that may help.
- Check below to make sure your core hasn't already been posted!


Rotom and Silvally-Dark VoltTurn
Silvally-Dark @ Dark Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Multi-Attack
- U-turn
- Iron Head
Rotom @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Shadow Ball
- Trick
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Multi-Attack
- U-turn
- Iron Head
Rotom @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Shadow Ball
- Trick
Here is an offensive core built around a favorable VoltTurn duo. Choice Specs Rotom is a very threatening offensive pivot thanks to Shadow Ball denting virtually all targets immune to Volt Switch, making it tough to revenge kill. Faster Dark and Ghost attacks are usually its bane, which makes Silvally-Dark a decent switch-in for these attacks. Rotom's defensive typing in return is utilized as a switch-in when Silvally-Dark is threatened by fast Fighting coverage from Choice Scarf Gallade and Mach Punch Gurdurr. Some of the bulkier physical walls like Cofagrigus and Jellicent tend to carry Colbur Berry, which nets them an opportunity to burn Silvally-Dark; Rotom helps eliminate these threats and other physical walls like Pyukumuku and Poliwrath. Swords Dance is the power buff for Silvally-Dark to then break special walls like Audino and Type: Null, and with Iron Head it dents Clefairy and Alcremie. The two aren't the fastest, and fast wallbreakers like Sneasel, Basculin, and Lycanroc can revenge kill them both. Try speed control from Shuckle and Uxie, or Choice Scarf users like Gallade and Gourgeist-Small.



Clefairy, Ferroseed, Poliwrath - Defensive Hazards
Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 172 Def / 84 Spe
Impish Nature
- Circle Throw
- Scald
- Rest
- Sleep Talk
Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Soft-Boiled
- Knock Off
- Stealth Rock
- Toxic
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Protect
- Gyro Ball
Ability: Water Absorb
EVs: 252 HP / 172 Def / 84 Spe
Impish Nature
- Circle Throw
- Scald
- Rest
- Sleep Talk
Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Soft-Boiled
- Knock Off
- Stealth Rock
- Toxic
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Protect
- Gyro Ball
These three are a solid defensive core for balance teams that string together valuable resistances and entry hazard support. Clefairy and Ferroseed are the special walls and provide Stealth Rock and Spikes, and are able to wear down opposing walls with Knock Off–excellent for removing Heavy-Duty Boots so their hazards hurt more–and status like Toxic and Leech Seed. Poliwrath is an ample Knock Off absorber so the other two retain their Eviolite, and it also patches up the duo's weakness to Sneasel, Lycanroc, Kingler, and Swords Dance Rhydon to name a few threats; 84 Speed EVs allow it to outspeed the latter. With Circle Throw, it also helps with phazing and pile on passive damage when hazards are up. The core lacks a spinblocker, and pressure from Magmotor, Skuntank, and Turtonator can wear it down. Possible remedies could be Rotom or Sableye, and Silvally-Ground or Silvally-Dragon for the latter.
And that should be that! Have fun posting, and I'll update the OP below with new additions as they come, and archive old cores if they become irrelevant due to bans or viability shifts.
Cores - Click on sprites for the Pokepaste of the sets:
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