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Welcome to the SS OU Set Compendium! The purpose of this thread is to list many (but not all) of the common sets. It will also allow players to find out what is more or less viable in the current metagame, and build a reliable team around. The order of the Pokemon is based on the actual Viability Ranking (please do not post changes about the VR, it's not the right thread to do it). Proposals or suggestions are also sought in order to expand the list of sets.
Posting guidelines:
- Do not post sets you haven't tested.
- Please explain the EVs spread.
- Do a short description of the set; two or three lines are enough.
S Rank
Dragapult
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Hydro Pump / Thunderbolt / Flamethrower
Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 96 Atk / 252 SpA / 160 Spe
Hasty Nature
- Hex
- Dragon Darts / Draco Meteor
- U-turn
- Thunder Wave / Will-O-Wisp
This set can also be seen using Draco Meteor to hit Garchomp and others harder.
Dragapult @ Weakness Policy / Leftovers
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Dragon Dance
- Dragon Darts
- Phantom Force
- Flamethrower
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Hydro Pump / Thunderbolt / Flamethrower
Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 96 Atk / 252 SpA / 160 Spe
Hasty Nature
- Hex
- Dragon Darts / Draco Meteor
- U-turn
- Thunder Wave / Will-O-Wisp
This set can also be seen using Draco Meteor to hit Garchomp and others harder.
Dragapult @ Weakness Policy / Leftovers
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Dragon Dance
- Dragon Darts
- Phantom Force
- Flamethrower
Landorus-Therian
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock / Defog
- Earthquake
- U-turn
- Toxic / Knock Off
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Stealth Rock
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 164 SpD / 92 Spe
Jolly Nature
- Bulk Up
- Earthquake
- Gravity
- Substitute
Landorus-Therian (M) @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
A Choice Scarf set can also be seen in use although it is a lot rarer and worse.
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock / Defog
- Earthquake
- U-turn
- Toxic / Knock Off
200 HP / 192 SpD / 116 Spe
252 HP / 164 SpD / 92 Spe
252 HP / 164 Def / 92 Spe
252 HP / 252 Def / 4 SpD
It can run Rock-type coverage to deal with Volcarona easier.
252 HP / 164 SpD / 92 Spe
252 HP / 164 Def / 92 Spe
252 HP / 252 Def / 4 SpD
It can run Rock-type coverage to deal with Volcarona easier.
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Stealth Rock
You can use Smack Down
You can run Soft Sand over Leftovers for more Earthquake damage to targets like Garchomp and Slowbro.
You can run Soft Sand over Leftovers for more Earthquake damage to targets like Garchomp and Slowbro.
Ability: Intimidate
EVs: 252 HP / 164 SpD / 92 Spe
Jolly Nature
- Bulk Up
- Earthquake
- Gravity
- Substitute
Landorus-Therian (M) @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
A Choice Scarf set can also be seen in use although it is a lot rarer and worse.
Heatran
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt / Stealth Rock / Protect
- Toxic / Stealth Rock
Alternative spreads
Heatran can hit a lot more speed tiers if it wants mainly some of them in the lower 200s for example outspeeding 0 Spe Buzzwole, Heatran can also run Heavy Slam to deal with Galarian Slowking and CM Clefable easier, or Body Press to deal with Tyranitar and Blissey easier. It can also run a Substitute set with Lava Plume or Will-O-Wisp to spread burns and annoy its checks.
A set with Nature Power can also be used with teammates like Rillaboom, Tapu Koko, and Tapu Bulu which lets it bait some of its checks like Slowking and Hippowdon, although this is inferior to its Specially defensive set as it removes Heatrans very useful defensive utility.
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt / Stealth Rock / Protect
- Toxic / Stealth Rock
Alternative spreads
248 / 248 / 12 spe : Speed creeps opposing tran
252 HP / 104 Def / 152 SpD: lives a cb kart sacred swords from full HP
252 HP / 104 Def / 152 SpD: lives a cb kart sacred swords from full HP
Heatran can hit a lot more speed tiers if it wants mainly some of them in the lower 200s for example outspeeding 0 Spe Buzzwole, Heatran can also run Heavy Slam to deal with Galarian Slowking and CM Clefable easier, or Body Press to deal with Tyranitar and Blissey easier. It can also run a Substitute set with Lava Plume or Will-O-Wisp to spread burns and annoy its checks.
A set with Nature Power can also be used with teammates like Rillaboom, Tapu Koko, and Tapu Bulu which lets it bait some of its checks like Slowking and Hippowdon, although this is inferior to its Specially defensive set as it removes Heatrans very useful defensive utility.
A+ Rank
Clefable
Clefable @ Leftovers / Heavy-Duty Boots
Ability: Magic Guard / Unaware
EVs: 252 HP / 200 Def / 56 SpD
Calm Nature
- Moonblast
- Soft-Boiled
- Thunder Wave / Aromatherapy / Wish
- Knock Off
This utility set can also run Sticky Barb and Trick to further cripple its checks. It can also choose to use a fully Specially Defensive set to better check Dragapult and Kyurem. Also when reunning Unaware it is preffered to run Heavy-Duty Boots.
Clefable @ Leftovers / Heavy-Duty Boots / Life Orb
Ability: Magic Guard / Unaware
EVs: 252 HP / 200 Def / 56 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Knock Off / Aromatherapy / Thunder / Flamethrower
This Clefable set can also choose to run Sticky Barb and Trick to further cripple its checks. Heavy-Duty Boots are preffered when using Unaware.
Ability: Magic Guard / Unaware
EVs: 252 HP / 200 Def / 56 SpD
Calm Nature
- Moonblast
- Soft-Boiled
- Thunder Wave / Aromatherapy / Wish
- Knock Off
This utility set can also run Sticky Barb and Trick to further cripple its checks. It can also choose to use a fully Specially Defensive set to better check Dragapult and Kyurem. Also when reunning Unaware it is preffered to run Heavy-Duty Boots.
Clefable @ Leftovers / Heavy-Duty Boots / Life Orb
Ability: Magic Guard / Unaware
EVs: 252 HP / 200 Def / 56 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Knock Off / Aromatherapy / Thunder / Flamethrower
This Clefable set can also choose to run Sticky Barb and Trick to further cripple its checks. Heavy-Duty Boots are preffered when using Unaware.
Corviknight
Corviknight @ Rocky Helmet / Leftovers
Ability: Pressure
EVs: 248 HP / 168 Def / 92 SpD
Impish Nature
- Body Press / Brave Bird
- U-turn
- Defog
- Roost
Run 252 when using Leftovers to maximise its recovery. This set can also choose to run enough speed to outspeed Magnezone in teams that depend a lot on Corviknight not being trapped. Alternatively Shed Shell can also be used although with the abundance of Knock Off this is usually rendered useless. A fully Specially Defensive set can also be run to check Dragapult and Kyurem better; it can choose to run Iron Head to check Calm Mind Clefable as well.
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Substitute
- Roost
- Bulk Up
- Brave Bird
Ability: Pressure
EVs: 248 HP / 168 Def / 92 SpD
Impish Nature
- Body Press / Brave Bird
- U-turn
- Defog
- Roost
Run 252 when using Leftovers to maximise its recovery. This set can also choose to run enough speed to outspeed Magnezone in teams that depend a lot on Corviknight not being trapped. Alternatively Shed Shell can also be used although with the abundance of Knock Off this is usually rendered useless. A fully Specially Defensive set can also be run to check Dragapult and Kyurem better; it can choose to run Iron Head to check Calm Mind Clefable as well.
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Substitute
- Roost
- Bulk Up
- Brave Bird
Garchomp
Garchomp @ Leftovers
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Fire Fang
- Scale Shot
This set can use Stone Edge as well to hit the likes of Mandibuzz, Zapdos and Torn-T more reliably, although the Fire-type coverage provided by Fire Fang is very useful and most of these targets can be dealth with by Scale Shot.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 136 Def / 120 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Toxic
- Rest / Flamethower
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Fire Fang
- Scale Shot
This set can use Stone Edge as well to hit the likes of Mandibuzz, Zapdos and Torn-T more reliably, although the Fire-type coverage provided by Fire Fang is very useful and most of these targets can be dealth with by Scale Shot.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 136 Def / 120 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Toxic
- Rest / Flamethower
Slowking
Slowking @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Scald
- Future Sight
- Slack Off
- Teleport
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Scald
- Future Sight
- Slack Off
- Teleport
Toxapex
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Knock Off
- Recover
- Haze
- Toxic Spikes / Scald
This set can run more physical Defense to deal with Weavile better and Urshifu better.
You can use Poison Jab to hit Tapu Fini, and Clefable reliably to pressure them, and Scald can be used for burns too. You can use Shed Shell on this as well, as a temporary Heatran check. Eject Button can also be used to offer a free switch in for a wallbreaker. Light Screen can also be used to help bulkier teams deal with Future Sight and Heatran better.
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Knock Off
- Recover
- Haze
- Toxic Spikes / Scald
This set can run more physical Defense to deal with Weavile better and Urshifu better.
You can use Poison Jab to hit Tapu Fini, and Clefable reliably to pressure them, and Scald can be used for burns too. You can use Shed Shell on this as well, as a temporary Heatran check. Eject Button can also be used to offer a free switch in for a wallbreaker. Light Screen can also be used to help bulkier teams deal with Future Sight and Heatran better.
Urshifu-R
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- U-turn
Urshifu-Rapid-Strike @ Protective Pads
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Focus Punch / Ice Punch
- U-turn
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- U-turn
Urshifu-Rapid-Strike @ Protective Pads
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Focus Punch / Ice Punch
- U-turn
Weavile
Weavile @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Swords Dance
- Triple Axel
- Knock Off
- Ice Shard / Low Kick
Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Triple Axel
- Knock Off
- Ice Shard
- Beat Up / Icicle Crash / Low Kick
You can run Aerial Ace to more easily deal with Buzzwole.
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Swords Dance
- Triple Axel
- Knock Off
- Ice Shard / Low Kick
Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Triple Axel
- Knock Off
- Ice Shard
- Beat Up / Icicle Crash / Low Kick
You can run Aerial Ace to more easily deal with Buzzwole.
Zeraora
Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Toxic / Bulk Up / Volt Switch
- Knock Off
- Close Combat
You can run Leftovers with Bulk Up on hyper offensive structures.
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Toxic / Bulk Up / Volt Switch
- Knock Off
- Close Combat
You can run Leftovers with Bulk Up on hyper offensive structures.
Dragonite
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Ice Beam / Flamethrower
- Earthquake
- Roost
- Heal Bell
You can run Defog on this set, although its a very bad defogger so bare that in mind
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
EVs: 248 HP / 56 Atk / 52 Def / 152 Spe
Adamant Nature
- Dragon Dance
- Dual Wingbeat
- Earthquake / Heal Bell
- Roost
You can run a fully offensive Dragon Dance set possibly with Ice Punch or Fire Punch along with Earthquake and Roost
Ability: Multiscale
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Ice Beam / Flamethrower
- Earthquake
- Roost
- Heal Bell
You can run Defog on this set, although its a very bad defogger so bare that in mind
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
EVs: 248 HP / 56 Atk / 52 Def / 152 Spe
Adamant Nature
- Dragon Dance
- Dual Wingbeat
- Earthquake / Heal Bell
- Roost
You can run a fully offensive Dragon Dance set possibly with Ice Punch or Fire Punch along with Earthquake and Roost
Ferrothorn
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
Impish Nature
- Leech Seed
- Spikes
- Knock Off
- Body Press
It can choose to run Power Whip as well to deal with tapu fini better. Thunder Wave along with Iron Head can also be used to deal with Calm Mind Clefable.
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
Impish Nature
- Leech Seed
- Spikes
- Knock Off
- Body Press
It can choose to run Power Whip as well to deal with tapu fini better. Thunder Wave along with Iron Head can also be used to deal with Calm Mind Clefable.
Kartana
Kartana @ Choice Band
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Knock Off
- Sacred Sword
You can run Aerial Ace on this set to bait Buzzwole
Kartana @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Sacred Sword
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Smart Strike / Defog
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Knock Off
- Sacred Sword
You can run Aerial Ace on this set to bait Buzzwole
Kartana @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Sacred Sword
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Smart Strike / Defog
Kyurem
Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Freeze-Dry
- Ice Beam
- Focus Blast
- Earth Power
Kyurem @ Heavy-Duty Boots
Ability: Pressure
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
- Substitute
- Roost
- Freeze-Dry
- Earth Power
You can run a Dragon Dance Substitute set too, to act as a win condition while still acting as a effective pp staller. A set can be used for this to effectively pp stall clefables moonblast with 56 hp and 136+ spdef with enough speed to outspeed Adamant Rillaboom.
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Freeze-Dry
- Ice Beam
- Focus Blast
- Earth Power
Kyurem @ Heavy-Duty Boots
Ability: Pressure
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
- Substitute
- Roost
- Freeze-Dry
- Earth Power
You can run a Dragon Dance Substitute set too, to act as a win condition while still acting as a effective pp staller. A set can be used for this to effectively pp stall clefables moonblast with 56 hp and 136+ spdef with enough speed to outspeed Adamant Rillaboom.
Melmetal
Melmetal @ Protective Pads
Ability: Iron Fist
EVs: 40 HP / 252 Atk / 104 SpD / 112 Spe
Adamant Nature
- Double Iron Bash
- Superpower
- Thunder Punch
- Thunder Wave
Melmetal @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Double Iron Bash
- Earthquake
- Superpower
- Thunder Punch
You can also run a Assault Vest set which can act as a good switch in to Dragapult, Kyurem, and Tapu Lele.
Ability: Iron Fist
EVs: 40 HP / 252 Atk / 104 SpD / 112 Spe
Adamant Nature
- Double Iron Bash
- Superpower
- Thunder Punch
- Thunder Wave
Melmetal @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Double Iron Bash
- Earthquake
- Superpower
- Thunder Punch
You can also run a Assault Vest set which can act as a good switch in to Dragapult, Kyurem, and Tapu Lele.
Slowking-Galar
Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 12 Def / 124 SpA / 120 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Sludge Bomb
- Flamethrower
- Scald / Ice Beam
You can also use Hydro Pump or Earthquake on this set, over Scald or Ice Beam.
Ability: Regenerator
EVs: 252 HP / 12 Def / 124 SpA / 120 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Sludge Bomb
- Flamethrower
- Scald / Ice Beam
You can also use Hydro Pump or Earthquake on this set, over Scald or Ice Beam.
Tapu Fini
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 116 Def / 140 Spe
Bold Nature
- Calm Mind
- Taunt
- Draining Kiss
- Scald
You can run Substitute over Taunt here as well.
Tapu Fini @ Choice Scarf
Ability: Misty Surge
EVs: 252 HP / 40 SpD / 216 Spe
Timid Nature
- Hydro Pump
- Moonblast
- Taunt / Defog
- Trick
Calm Mind can be used on this set as well to use Choice locked opponents as set up fodder. A Whirlpool set can also be used to effectively remove Tapu Finis checks while also acting as speed control. A more offensive set can also be used with Hydro Pump.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 216 Def / 40 SpD
Calm Nature
IVs: 0 Atk
- Nature's Madness
- Taunt
- Moonblast
- Whirlpool
Ability: Misty Surge
EVs: 252 HP / 116 Def / 140 Spe
Bold Nature
- Calm Mind
- Taunt
- Draining Kiss
- Scald
You can run Substitute over Taunt here as well.
Tapu Fini @ Choice Scarf
Ability: Misty Surge
EVs: 252 HP / 40 SpD / 216 Spe
Timid Nature
- Hydro Pump
- Moonblast
- Taunt / Defog
- Trick
Calm Mind can be used on this set as well to use Choice locked opponents as set up fodder. A Whirlpool set can also be used to effectively remove Tapu Finis checks while also acting as speed control. A more offensive set can also be used with Hydro Pump.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 216 Def / 40 SpD
Calm Nature
IVs: 0 Atk
- Nature's Madness
- Taunt
- Moonblast
- Whirlpool
Tapu Koko
Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- U-turn
- Roost
Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Calm Mind
- Roost
Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Light Screen
- Reflect
- U-turn
- Taunt
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- U-turn
- Roost
Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Calm Mind
- Roost
Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Light Screen
- Reflect
- U-turn
- Taunt
Tapu Lele
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psyshock
- Moonblast
- Focus Blast
- Thunderbolt / Psychic
Tapu Lele @ Leftovers
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Psyshock
- Moonblast
- Thunderbolt
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psyshock
- Moonblast
- Focus Blast
- Thunderbolt / Psychic
Tapu Lele @ Leftovers
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Psyshock
- Moonblast
- Thunderbolt
Tornadus-Therian
Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 88 SpD / 168 Spe
Timid Nature
- Heat Wave / Hurricane
- Knock Off
- Toxic / U-turn
- Defog / Taunt
Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Hurricane
- Focus Blast / Heat Wave
- Knock Off / U-turn / Taunt
Ability: Regenerator
EVs: 252 HP / 88 SpD / 168 Spe
Timid Nature
- Heat Wave / Hurricane
- Knock Off
- Toxic / U-turn
- Defog / Taunt
Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Hurricane
- Focus Blast / Heat Wave
- Knock Off / U-turn / Taunt
Volcarona
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 156 Def / 16 SpA / 88 Spe
Timid Nature
- Quiver Dance
- Roost
- Flamethrower
- Psychic / Safeguard / Bug Buzz
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Flamethrower / Fire Blast
- Psychic / Giga Drain
- Bug Buzz / Giga Drain
Ability: Flame Body
EVs: 248 HP / 156 Def / 16 SpA / 88 Spe
Timid Nature
- Quiver Dance
- Roost
- Flamethrower
- Psychic / Safeguard / Bug Buzz
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Flamethrower / Fire Blast
- Psychic / Giga Drain
- Bug Buzz / Giga Drain
Bisharp
Bisharp @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Beat Up / Assurance
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Beat Up / Assurance
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
Blissey
Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Thunder Wave / Toxic / Stealth Rock
- Teleport
It can run a Wish set as well overgoing Teleport to support its teammates.
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Thunder Wave / Toxic / Stealth Rock
- Teleport
It can run a Wish set as well overgoing Teleport to support its teammates.
Buzzwole
Buzzwole @ Rocky Helmet / Heavy-Duty Boots
Ability: Beast Boost
EVs: 152 HP / 168 Atk / 188 Spe
Adamant Nature
- Close Combat
- Ice Punch
- Thunder Punch / Leech Life
- Roost
This set can run more speed to hit a number of speed tiers although you become vulnerable to things like Choice Band Kartana and Swords Dance Weavile. It can also run no speed with more HP and Atk investment since it does not always need Speed. It can also run Poison Jab to hit Clefable more reliably, and also run Earthquake to hit Toxapex, and Galarian Slowking harder.
Ability: Beast Boost
EVs: 152 HP / 168 Atk / 188 Spe
Adamant Nature
- Close Combat
- Ice Punch
- Thunder Punch / Leech Life
- Roost
This set can run more speed to hit a number of speed tiers although you become vulnerable to things like Choice Band Kartana and Swords Dance Weavile. It can also run no speed with more HP and Atk investment since it does not always need Speed. It can also run Poison Jab to hit Clefable more reliably, and also run Earthquake to hit Toxapex, and Galarian Slowking harder.
Hippowdon
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 8 Atk / 248 SpD
Careful Nature
- Earthquake
- Slack Off
- Stealth Rock
- Toxic
This set can also run Whirlwind to force set up sweepers like Volcarona out.
Ability: Sand Stream
EVs: 252 HP / 8 Atk / 248 SpD
Careful Nature
- Earthquake
- Slack Off
- Stealth Rock
- Toxic
This set can also run Whirlwind to force set up sweepers like Volcarona out.
Hydreigon
Hydreigon @ Leftovers
Ability: Levitate
EVs: 184 HP / 76 SpA / 248 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Earth Power / Flash Cannon
- Roost
Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Earth Power
- Flash Cannon
- Roost
This set can also run Superpower to bait Blissey
Ability: Levitate
EVs: 184 HP / 76 SpA / 248 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Earth Power / Flash Cannon
- Roost
Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Earth Power
- Flash Cannon
- Roost
This set can also run Superpower to bait Blissey
Magnezone
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 252 Def / 172 SpA / 84 Spe
Bold Nature
- Iron Defense
- Body Press
- Thunderbolt
- Substitute / Toxic
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid / Modest Nature
- Thunderbolt
- Flash Cannon
- Volt Switch
- Toxic / Rising Voltage / Steel Beam
Ability: Magnet Pull
EVs: 252 Def / 172 SpA / 84 Spe
Bold Nature
- Iron Defense
- Body Press
- Thunderbolt
- Substitute / Toxic
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid / Modest Nature
- Thunderbolt
- Flash Cannon
- Volt Switch
- Toxic / Rising Voltage / Steel Beam
Rillaboom
Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Swords Dance
- Grassy Glide
- Knock Off
- Superpower
This set can choose to run Wood Hammer when paired with Kartana to make sure that Kartana's Knock Off is as strong as it can be
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- U-turn
- Knock Off
This set can also run Superpower when paired with Kartana to make sure that its Knock Off is as strong as possible.
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Swords Dance
- Grassy Glide
- Knock Off
- Superpower
This set can choose to run Wood Hammer when paired with Kartana to make sure that Kartana's Knock Off is as strong as it can be
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- U-turn
- Knock Off
This set can also run Superpower when paired with Kartana to make sure that its Knock Off is as strong as possible.
Scizor
Scizor @ Heavy-Duty Boots
Ability: Technician
EVs: 248 HP / 172 Def / 88 SpD
Impish Nature
- Bullet Punch
- U-turn
- Roost
- Swords Dance
This set can choose to run Leftovers as well when paired with Double Defog support. Fully Specially Defensive set can also be run if a team has better ways to deal with offensive Grass-types.
Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off / Superpower
- Sand Tomb / Psycho Cut
Ability: Technician
EVs: 248 HP / 172 Def / 88 SpD
Impish Nature
- Bullet Punch
- U-turn
- Roost
- Swords Dance
This set can choose to run Leftovers as well when paired with Double Defog support. Fully Specially Defensive set can also be run if a team has better ways to deal with offensive Grass-types.
Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off / Superpower
- Sand Tomb / Psycho Cut
Skarmory
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Body Press
- Spikes
- Iron Defense
- Roost
You can run enough speed EV's to outspeed Magnezone to try to KO it with Body Press, in teams that depend on Skarmory as their primary offensive Grass- and Ground-type check
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Body Press
- Spikes
- Iron Defense
- Roost
You can run enough speed EV's to outspeed Magnezone to try to KO it with Body Press, in teams that depend on Skarmory as their primary offensive Grass- and Ground-type check
Zapdos
Zapdos @ Heavy-Duty Boots
Ability: Pressure
EVs: 248 HP / 28 SpA / 232 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Hurricane
- Roost
- Substitute
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 220 Def / 40 Spe
Timid Nature
- Discharge / Volt Switch
- Hurricane / Heat Wave
- Roost
- Defog
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder
- Hurricane
- Weather Ball
- Roost
Ability: Pressure
EVs: 248 HP / 28 SpA / 232 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Hurricane
- Roost
- Substitute
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 220 Def / 40 Spe
Timid Nature
- Discharge / Volt Switch
- Hurricane / Heat Wave
- Roost
- Defog
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder
- Hurricane
- Weather Ball
- Roost
B Rank:
B+ Rank
Dracozolt
Dracozolt @ Leftovers
Ability: Sand Rush
EVs: 184 Atk / 140 SpA / 184 Spe
Lonely Nature
- Bolt Beak
- Draco Meteor
- Substitute
- Fire Spin
Dracozolt @ Life Orb
Ability: Sand Rush
EVs: 148 Atk / 176 SpA / 184 Spe
Naughty Nature
- Bolt Beak
- Draco Meteor
- Earthquake
- Fire Blast
Ability: Sand Rush
EVs: 184 Atk / 140 SpA / 184 Spe
Lonely Nature
- Bolt Beak
- Draco Meteor
- Substitute
- Fire Spin
Dracozolt @ Life Orb
Ability: Sand Rush
EVs: 148 Atk / 176 SpA / 184 Spe
Naughty Nature
- Bolt Beak
- Draco Meteor
- Earthquake
- Fire Blast
Mandibuzz
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 92 Def / 152 SpD / 16 Spe
Impish Nature
- Foul Play
- Roost
- Defog
- U-turn
It can also run Knock Off, or Taunt or Whirlwind.
Ability: Overcoat
EVs: 248 HP / 92 Def / 152 SpD / 16 Spe
Impish Nature
- Foul Play
- Roost
- Defog
- U-turn
It can also run Knock Off, or Taunt or Whirlwind.
Mew
Mew @ Heavy-Duty Boots / Leftovers
Ability: Synchronize
EVs: 252 HP / 144 SpD / 112 Spe
Jolly Nature
- Knock Off
- Spikes
- Taunt / Night Shade
- Soft-Boiled
This can also run a Cosmic Power, Body Press and Stored Power set
Ability: Synchronize
EVs: 252 HP / 144 SpD / 112 Spe
Jolly Nature
- Knock Off
- Spikes
- Taunt / Night Shade
- Soft-Boiled
This can also run a Cosmic Power, Body Press and Stored Power set
Nidoking
Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Sludge Wave
- Earth Power
- Thunderbolt
- Flamethrower / Ice Beam / Substitute
This set can also run a mixed set with Superpower or Focus Punch to bait Blissey.
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Sludge Wave
- Earth Power
- Thunderbolt
- Flamethrower / Ice Beam / Substitute
This set can also run a mixed set with Superpower or Focus Punch to bait Blissey.
Rotom-Wash
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 168 SpD / 88 Spe
Calm Nature
- Volt Switch
- Hydro Pump
- Pain Split / Defog
- Will-O-Wisp
It can also run a Choice Scarf Trick set to cripple its switch ins, although it is directly outclassed by Choice Scarf Trick Tapu Fini
Ability: Levitate
EVs: 252 HP / 168 SpD / 88 Spe
Calm Nature
- Volt Switch
- Hydro Pump
- Pain Split / Defog
- Will-O-Wisp
It can also run a Choice Scarf Trick set to cripple its switch ins, although it is directly outclassed by Choice Scarf Trick Tapu Fini
Slowbro
Slowbro @ Rocky Helmet / Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Scald / Ice Beam
- Slack Off
- Future Sight / Ice Beam
- Teleport
It can also run a Colbur Berry Body Press set to effectively check Bisharp and Weavile.
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Scald / Ice Beam
- Slack Off
- Future Sight / Ice Beam
- Teleport
It can also run a Colbur Berry Body Press set to effectively check Bisharp and Weavile.
Tangrowth
Tangrowth @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Focus Blast
- Sleep Powder
It can also run Rock Slide and Earthquake to bait in Volcarona and Heatran respectively. It can also run Sludge Bomb to hit Tapu Bulu and Rillaboom more reliably
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Focus Blast
- Sleep Powder
It can also run Rock Slide and Earthquake to bait in Volcarona and Heatran respectively. It can also run Sludge Bomb to hit Tapu Bulu and Rillaboom more reliably
Tapu Bulu
Tapu Bulu @ Life Orb
Ability: Grassy Surge
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Swords Dance
- Horn Leech
- Close Combat
- Stone Edge
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 220 HP / 36 Atk / 232 Def / 20 Spe
Adamant Nature
- Swords Dance
- Horn Leech
- Close Combat
- Synthesis
Ability: Grassy Surge
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Swords Dance
- Horn Leech
- Close Combat
- Stone Edge
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 220 HP / 36 Atk / 232 Def / 20 Spe
Adamant Nature
- Swords Dance
- Horn Leech
- Close Combat
- Synthesis
Tyranitar
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge / Rock Blast
- Crunch / Assurance
- Fire Punch
- Ice Punch / Heavy Slam
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Thunder Wave
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge / Rock Blast
- Crunch / Assurance
- Fire Punch
- Ice Punch / Heavy Slam
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Thunder Wave
Victini
Victini @ Heavy-Duty Boots
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Glaciate
This can also run a Choice Scarfed set with Final Gambit to dent teams.
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Glaciate
This can also run a Choice Scarfed set with Final Gambit to dent teams.
Aegislash
Aegislash @ Choice Specs / Spell Tag
Ability: Stance Change
EVs: 4 Def / 252 SpA / 252 Spe
Modest / Timid Nature
- Shadow Ball
- Flash Cannon
- Close Combat
- Shadow Sneak
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Claw
- Close Combat
- Shadow Sneak
Ability: Stance Change
EVs: 4 Def / 252 SpA / 252 Spe
Modest / Timid Nature
- Shadow Ball
- Flash Cannon
- Close Combat
- Shadow Sneak
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Claw
- Close Combat
- Shadow Sneak
Blacephalon
Blacephalon @ Choice Specs / Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Overheat
- Trick
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Overheat
- Trick
Excadrill
Excadrill @ Leftovers
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Toxic / Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 4 Atk / 252 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Stealth Rock
- Toxic
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Toxic / Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 4 Atk / 252 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Stealth Rock
- Toxic
Gastrodon
Gastrodon @ Heavy-Duty Boots
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Scald
- Earthquake
- Recover
- Toxic / Clear Smog
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Scald
- Earthquake
- Recover
- Toxic / Clear Smog
Hawlucha
Hawlucha @ Grassy Seed
Ability: Unburden
EVs: 252 Atk / 132 SpD / 124 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Close Combat
- Taunt
This set can also run Stone Edge to hit Zapdos and Tornadus-T. It can also run Substitute to avoid status from the likes of Landorus-t and Garchomp and use them as setup bait. The item depends on the terrIn it is paired with.
Ability: Unburden
EVs: 252 Atk / 132 SpD / 124 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Close Combat
- Taunt
This set can also run Stone Edge to hit Zapdos and Tornadus-T. It can also run Substitute to avoid status from the likes of Landorus-t and Garchomp and use them as setup bait. The item depends on the terrIn it is paired with.
Kommo-o
Kommo-o @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 116 Def / 140 Spe
Bold Nature
- Body Press
- Flamethrower / Iron Defence
- Stealth Rock
- Toxic
Kommo-o @ Salac Berry
Ability: Bulletproof
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Drain Punch
- Belly Drum
- Thunder Punch / Poison Jab / Earthquake
- Substitute
It can also run a Clangorous Soul set.
Ability: Bulletproof
EVs: 252 HP / 116 Def / 140 Spe
Bold Nature
- Body Press
- Flamethrower / Iron Defence
- Stealth Rock
- Toxic
Kommo-o @ Salac Berry
Ability: Bulletproof
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Drain Punch
- Belly Drum
- Thunder Punch / Poison Jab / Earthquake
- Substitute
It can also run a Clangorous Soul set.
Reuniclus
Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Calm Mind
- Psyshock
- Recover
- Thunder / Focus Blast
Ability: Magic Guard
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Calm Mind
- Psyshock
- Recover
- Thunder / Focus Blast
Swampert
Swampert @ Leftovers
Ability: Damp
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Flip Turn
- Earthquake
- Toxic
Ability: Damp
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Flip Turn
- Earthquake
- Toxic
Barraskewda
Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Flip Turn
- Aqua Jet / Psychic Fangs / Crunch
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Flip Turn
- Aqua Jet / Psychic Fangs / Crunch
Blaziken
Blaziken @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Close Combat
- Thunder Punch / Earthquake
Blaziken @ Choice Band
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Close Combat
- U-turn
- Knock Off
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Close Combat
- Thunder Punch / Earthquake
Blaziken @ Choice Band
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Close Combat
- U-turn
- Knock Off
Moltres
Moltres @ Heavy-Duty Boots
Ability: Pressure
EVs: 32 HP / 252 SpA / 220 Spe
Modest Nature
- Substitute
- Flamethrower
- Hurricane
- Roost
It can also run a Defog set, although im not gonna sugar coat this, it sucks.
Ability: Pressure
EVs: 32 HP / 252 SpA / 220 Spe
Modest Nature
- Substitute
- Flamethrower
- Hurricane
- Roost
It can also run a Defog set, although im not gonna sugar coat this, it sucks.
Moltres-Galar
Moltres-Galar @ Weakness Policy
Ability: Berserk
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Nasty Plot
- Agility
- Fiery Wrath
- Hurricane
Heavy-Duty Boots can also be run on this set.
Ability: Berserk
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Nasty Plot
- Agility
- Fiery Wrath
- Hurricane
Heavy-Duty Boots can also be run on this set.
Pelipper
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Roost
- U-turn
- Defog
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Roost
- U-turn
- Defog
Zapdos-Galar
Zapdos-Galar @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Brave Bird
- U-turn
- Stomping Tantrum / Thundurus Kick
This set can also run Choice Scarf as a form of speed control. A Substitute Bulk Up set can also be used.
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Brave Bird
- U-turn
- Stomping Tantrum / Thundurus Kick
This set can also run Choice Scarf as a form of speed control. A Substitute Bulk Up set can also be used.
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