Hi everyone! I'm posting about a team I came up with a bit ago and have been using it to decent success in the ladder.
My thought process behind the team was building a team around Exploud who is my "breaker" and helps me deal with bulky mons. This thing is honestly ridiculous with scrappy boomburst it 2 shots specially defensive Slowking-Galar, and near one shots pretty much any wall that isn't building special defense. It also has some amazing coverage that helps it deal better with the checks it has like Overheat for steel types and Surf to get some chip on specially defensive Heatran. I decided to pair it with Scarfchomp as my rocks setter that helps check some of the threats to the team, Corviknight and Rotom as my defensive pivots to help facilitate Exploud onto the field and have a way to deal with hazards/apply some status to the opposing team. I rounded up the team with a Hawlucha/Rillaboom core to have a late game win-con after Exploud debilitates the enemy and a way to deal with rain teams in Grassy Glide.
Exploud @ Choice Specs
Ability: Scrappy
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Boomburst
- Overheat
- Focus Blast
- Surf
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Stealth Rock
- Stomping Tantrum
- Outrage
- Fire Blast
Corviknight @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Defog
- Roost
- U-turn
- Brave Bird
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Hawlucha @ Grassy Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Brave Bird
- Drain Punch
- Substitute
Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- U-turn
- Superpower
- Grassy Glide
Some threats to the team I've come across are Kyurem who just gets a free-kill everytime he switches in with very little I can do other than try to have Garchomp revenge kill it afterward. Dragapult also does some heavy damage to the team depending on the set, with again relying on Garchomp to revenge kill. Opposing Hawlucha cores can also be a really big issue, specially ones that have Tapu Koko in them. I've found I can deal with most of anything else but the team could definitely have some improvements, I'm just not good enough to see where to do some work. Thank you in advance!
My thought process behind the team was building a team around Exploud who is my "breaker" and helps me deal with bulky mons. This thing is honestly ridiculous with scrappy boomburst it 2 shots specially defensive Slowking-Galar, and near one shots pretty much any wall that isn't building special defense. It also has some amazing coverage that helps it deal better with the checks it has like Overheat for steel types and Surf to get some chip on specially defensive Heatran. I decided to pair it with Scarfchomp as my rocks setter that helps check some of the threats to the team, Corviknight and Rotom as my defensive pivots to help facilitate Exploud onto the field and have a way to deal with hazards/apply some status to the opposing team. I rounded up the team with a Hawlucha/Rillaboom core to have a late game win-con after Exploud debilitates the enemy and a way to deal with rain teams in Grassy Glide.
Exploud @ Choice Specs
Ability: Scrappy
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Boomburst
- Overheat
- Focus Blast
- Surf
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Stealth Rock
- Stomping Tantrum
- Outrage
- Fire Blast
Corviknight @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Defog
- Roost
- U-turn
- Brave Bird
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Hawlucha @ Grassy Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Brave Bird
- Drain Punch
- Substitute
Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- U-turn
- Superpower
- Grassy Glide
Some threats to the team I've come across are Kyurem who just gets a free-kill everytime he switches in with very little I can do other than try to have Garchomp revenge kill it afterward. Dragapult also does some heavy damage to the team depending on the set, with again relying on Garchomp to revenge kill. Opposing Hawlucha cores can also be a really big issue, specially ones that have Tapu Koko in them. I've found I can deal with most of anything else but the team could definitely have some improvements, I'm just not good enough to see where to do some work. Thank you in advance!