Hello there! I am HugeNoobLmao (Pika Sup in PS!) and today i will be posting my first RMT! I have been playing National Dex AG for quite a while and this is one of the times i tried my hand at building a baton pass team.
On with the Squad:
Smeargle @ Focus Sash
Ability: Moody
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spore
- Shell Smash
- Substitute
- Baton Pass
This smeargle carries the standard spore to sleep other leads and be able to set up substitutes and shell smashers and sash as smeargle would die to any attack without it. After smeargle spores the opposing lead, it sets up substitute and starts using shell smash as another pokemon comes in. Thanks to the shell smash speed boosts, smeargle could now outspeed that pokemon and sleep it with another round of spore, due to the lack of sleep clause in this tier. After 2/3 shell smashes (with substitute in tact), smeargle could baton pass to one of its sweeping teammates without risk of dying on the switch.

bruh (Dracovish) @ Life Orb
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Low Kick
- Outrage
- Earthquake
The namesake of this team. Dracovish benefits a lot from the speed boosts and fishious Rend would double in damage as it would likely be outspeeding the opponent, negating its previous low speed tier. Life orb for the extra kick of damage to KO resists and do more damage with earthquake to primal groudon, which is also the only reason i dont run band on this set. Sadly, It still only 4HKOs bulkless primal groudon but with the shell smash stat boosts it would be much easier. Outrage is a secondary stab for 4 times water resists like palkia which also happen to be dragon type.

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Precipice Blades
- Heat Crash
- Stone Edge
- Dragon Claw
The big boy primal groudon is in town. With just the +2 attack boost from shell smash, Groudon could 2HKO pretty much the entire metagame and kill most of it and thanks to speed boost, it does not need to worry about its middling speed tier. Precipice Blades is terrific stab (if it doesnt miss lol) along with heat crash (since groudon is THICC and heat crash is based on weight). Dragon Claw is to hit mega rayquaza harder since stone edge is only netural on it due to delta stream. Stone edge forms great netural coverage with precipice Blades and heat crash (for levitate brongzong and breloom and stuff)

Calyrex-Shadow @ Focus Sash
Ability: As One (Spectrier)
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Baton Pass
- Astral Barrage
- Psyshock
- Draining Kiss
Calyrex Shadow could now mow through the metagame with the great coverage of astral barrage psyshock and draining kiss (beating dark types resisting the former 2) with its +2 sp attack. It could easily get a ko and boost its sp attack further with grim neigh and possibly sweep an opposing team. It does not need to fear getting outsped in a speed tie (by max speed calyrex shadow) or outsped by scarf calyrex shadow due to shell smash speed boosts. This thing has huge sweeping potential but if it is unable to sweep effectively it could always baton pass the boosts out to other teammates. Focus sash is always good due to its fraility.

Rayquaza-Mega @ Life Orb
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Dragon Ascent
Rayquaza-Mega is another mon that would sweep the metagame with dragon ascent+ earthquake after the +2 stat boosts. If it needs it(it doesnt), it could boost further with SD. E speed is great for outspeeding priority from other fearsome mons like opposing rayquaza's e speed and bullet punch from mega scizor/ mega lucario.
Earthquake forms great netural coverage with dragon ascent too.This also beats non dragon claw Primal Groudon that sometimes beats dracovish.

Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Behemoth Blade
- Play Rough
- Wild Charge
- Close Combat
With +3 attack after interepid sword, Zacian is guarenteed to sweep through the metagame with b blade alone. Danamaxing to take its hits better doesnt help with b blade doubling in power . Wild charge is good coverage to hit the water types resisting steel and play rough is excellent stab for b blade resisting mons that cannot be hit by the other coverage. Close Combat is excellent to hit annoying steel types which resists its dual stab and is strong neutral coverage against fire types which also resists its dual stab. The close combat defense drop doesnt really matter as Zacian already has low defense after shell smash stat drops.
Overall this team has huge sweeping potential but loses to matchups such as ditto and phazing. However, it is very strong when it doesnt and definitely is worth a try on ladder. Please advice me on how to make this team better! Thank you so much!
On with the Squad:

Smeargle @ Focus Sash
Ability: Moody
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spore
- Shell Smash
- Substitute
- Baton Pass
This smeargle carries the standard spore to sleep other leads and be able to set up substitutes and shell smashers and sash as smeargle would die to any attack without it. After smeargle spores the opposing lead, it sets up substitute and starts using shell smash as another pokemon comes in. Thanks to the shell smash speed boosts, smeargle could now outspeed that pokemon and sleep it with another round of spore, due to the lack of sleep clause in this tier. After 2/3 shell smashes (with substitute in tact), smeargle could baton pass to one of its sweeping teammates without risk of dying on the switch.

bruh (Dracovish) @ Life Orb
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Low Kick
- Outrage
- Earthquake
The namesake of this team. Dracovish benefits a lot from the speed boosts and fishious Rend would double in damage as it would likely be outspeeding the opponent, negating its previous low speed tier. Life orb for the extra kick of damage to KO resists and do more damage with earthquake to primal groudon, which is also the only reason i dont run band on this set. Sadly, It still only 4HKOs bulkless primal groudon but with the shell smash stat boosts it would be much easier. Outrage is a secondary stab for 4 times water resists like palkia which also happen to be dragon type.

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Precipice Blades
- Heat Crash
- Stone Edge
- Dragon Claw
The big boy primal groudon is in town. With just the +2 attack boost from shell smash, Groudon could 2HKO pretty much the entire metagame and kill most of it and thanks to speed boost, it does not need to worry about its middling speed tier. Precipice Blades is terrific stab (if it doesnt miss lol) along with heat crash (since groudon is THICC and heat crash is based on weight). Dragon Claw is to hit mega rayquaza harder since stone edge is only netural on it due to delta stream. Stone edge forms great netural coverage with precipice Blades and heat crash (for levitate brongzong and breloom and stuff)

Calyrex-Shadow @ Focus Sash
Ability: As One (Spectrier)
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Baton Pass
- Astral Barrage
- Psyshock
- Draining Kiss
Calyrex Shadow could now mow through the metagame with the great coverage of astral barrage psyshock and draining kiss (beating dark types resisting the former 2) with its +2 sp attack. It could easily get a ko and boost its sp attack further with grim neigh and possibly sweep an opposing team. It does not need to fear getting outsped in a speed tie (by max speed calyrex shadow) or outsped by scarf calyrex shadow due to shell smash speed boosts. This thing has huge sweeping potential but if it is unable to sweep effectively it could always baton pass the boosts out to other teammates. Focus sash is always good due to its fraility.

Rayquaza-Mega @ Life Orb
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Dragon Ascent
Rayquaza-Mega is another mon that would sweep the metagame with dragon ascent+ earthquake after the +2 stat boosts. If it needs it(it doesnt), it could boost further with SD. E speed is great for outspeeding priority from other fearsome mons like opposing rayquaza's e speed and bullet punch from mega scizor/ mega lucario.
Earthquake forms great netural coverage with dragon ascent too.This also beats non dragon claw Primal Groudon that sometimes beats dracovish.

Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Behemoth Blade
- Play Rough
- Wild Charge
- Close Combat
With +3 attack after interepid sword, Zacian is guarenteed to sweep through the metagame with b blade alone. Danamaxing to take its hits better doesnt help with b blade doubling in power . Wild charge is good coverage to hit the water types resisting steel and play rough is excellent stab for b blade resisting mons that cannot be hit by the other coverage. Close Combat is excellent to hit annoying steel types which resists its dual stab and is strong neutral coverage against fire types which also resists its dual stab. The close combat defense drop doesnt really matter as Zacian already has low defense after shell smash stat drops.
Overall this team has huge sweeping potential but loses to matchups such as ditto and phazing. However, it is very strong when it doesnt and definitely is worth a try on ladder. Please advice me on how to make this team better! Thank you so much!