SS Goodra OU Team
This is a Sword and Shield OU Team that I built around my namesake Goodra. It's a pretty basic team with a few less popular choices among the meta but I like to be different sometimes as stupid as that sounds.
The Team
Fleur (Goodra) (M) @ Assault Vest
Ability: Sap Sipper
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
Who this team is built around and my personal favorite Pokemon. Goodra's bulk is pretty useful in this meta who can actually eat a Draco Meteor from Dragapult and OHKO back with Dragon Pulse. Flamethrower covers threats like Ferrothorn and Excadrill. Sludge wave for annoying fairy types like Hatterene who it can usually take on 1v1 if it hasn't boosted too many Calm Minds. Thunderbolt is for hitting Pokemon Gyarados and Barraskewda who can be threats to the team especially if the former starts boosting.
Alwyn (Sylveon) (M) @ Leftovers
Ability: Pixilate
EVs: 248 HP / 244 Def / 16 SpD
Calm Nature
IVs: 0 Atk
The teams healer and premier check to Dragapult who can struggle to even 3 hit KO Sylveon at times and is 1 hit KO'd in return by Hyper Voice. Wish helps keep Goodra and Seimistoad healthy with the former having no recovery options with Assault Vest and latter getting worn down from the tanking. Protect lets Sylveon scout incoming attacks as well as help pass Wishes to itself to heal. Since it can't access Heal Bell in this game I substituted with Mystical Fire to hit threats like Ferrothorn and G. Darmanitan on switch.
Rhys (Cinderace) (M) @ Life Orb
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
The revenge killer. Pyro Ball is of course it's STAB of choice threatening leads like Galvantula and Ribombee. Sucker Punch gives Cinderace priority to pick off revenge killers and faster threats.. U-Turn to scout and form a VoltTurn combo with Toxtricity. High Jump Kick gives it coverage for Tyranitar and the rare Obstagoon.
Rai (Toxtricity) (M) @ Throat Spray
Ability: Punk Rock
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
Late game sweeper for the team. Shift Gear allows it to boost it's speed on something it threats out or does minimal damage too and starts sweeping. Overdrive is of course it's main STAB boosted by Punk Rock hitting threats like Corviknight and Gyarados hard. Boomburst is fantastic neutral coverage with the boost from Punk Rock hitting even resistant Pokemon hard with the boost from Throat Spray after used. Fire Punch to hit annoying threats like Ferrothorn who would otherwise setup or force Toxtricity out.[/hide]
Fang (Obstagoon) (M) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
Physical wallbreaker and status absorber thanks to Guts+Flame Orb. It also completely stops a Polteageist sweep if it lacks Giga Drain. Obstruct is a fantastic scouting tool that can cripple physical walls and allows Guts to activate with Flame Orb. Knock Off is it's dark STAB and can let me cripple Pokemon heavily reliant on their held item. Facade hits extremely hard with Guts+STAB+Double Damage from status being it's best neutral coverage. Close Combat to deal with Steel types that resist Facade and don't take much damage from Knock Off.
Bubbles (Seismitoad) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
Added to the team to help with threats like Dracovish and give some SR support. Liquidation over Scald because I don't like mixing status when I have Toxic already. Scald makes opponents think twice about switching in with the burn chance crippling physical threats. Earthquake to hit Pokemon like Ttar, Excadrill, Toxapex and Toxtricity. Toxic to cripple setup sweepers and walls. Stealth Rock to weaken threats that don't wear Heavy Duty Boots.
Jet (Corviknight) (M) @ Leftovers
Ability: Pressure
EVs: 248 HP / 80 Def / 180 SpD
Impish Nature
Hazard Control and checks to threats like Excadrill. Defog removes hazards and gets rid of screens from pesky teams. Roost to heal off damage it takes while boosting in the face of weaker opponents. U-Turn to let it pivot into checks like Cinderace. Brave Bird is it's best attack hitting hard on even some resisted types.
Conclusion
This is the current team which has done pretty decent so far though definitely could use some tweaks.
Goodra (M) @ Assault Vest
Ability: Sap Sipper
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Dragon Pulse
- Flamethrower
- Sludge Wave
- Thunderbolt
Sylveon (M) @ Leftovers
Ability: Pixilate
EVs: 248 HP / 244 Def / 16 SpD
Calm Nature
IVs: 0 Atk
- Hyper Voice
- Mystical Fire
- Protect
- Wish
Cinderace (M) @ Life Orb
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Sucker Punch
- U-turn
- High Jump Kick
Toxtricity (M) @ Throat Spray
Ability: Punk Rock
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Overdrive
- Boomburst
- Shift Gear
- Fire Punch
Seismitoad (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Toxic
Corviknight (M) @ Leftovers
Ability: Pressure
EVs: 248 HP / 80 SpD / 180 Spe
Impish Nature
- Defog
- Brave Bird
- Roost
- U-turn
Ability: Sap Sipper
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Dragon Pulse
- Flamethrower
- Sludge Wave
- Thunderbolt
Sylveon (M) @ Leftovers
Ability: Pixilate
EVs: 248 HP / 244 Def / 16 SpD
Calm Nature
IVs: 0 Atk
- Hyper Voice
- Mystical Fire
- Protect
- Wish
Cinderace (M) @ Life Orb
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Sucker Punch
- U-turn
- High Jump Kick
Toxtricity (M) @ Throat Spray
Ability: Punk Rock
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Overdrive
- Boomburst
- Shift Gear
- Fire Punch
Seismitoad (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Toxic
Corviknight (M) @ Leftovers
Ability: Pressure
EVs: 248 HP / 80 SpD / 180 Spe
Impish Nature
- Defog
- Brave Bird
- Roost
- U-turn
Last edited: