Proof of peak:
Part 1: The Building process

This little bug is the thing we'll build our team around. It seems like nothing but a crapmon at first, and it is, but it gets 2 things. Sticky Web and Sturdy. Sticky web is great speed control for HO teams, and sturdy means it has a free focus sash, so we can use a mental herb to stop taunt.
Threats:

(with iron head luck i swear it happens half of the time)
(spore sucks)


Next step:

Urshifu is one of the best wallbreakers in the entire game and the scarf variant is necessary to remove Diancie-Mega early on so shuckle can get webs up more reliably. Tera water surging strikes with max attack investment 2HKOEs the majority of the meta, and breaks through any team that isn't excessively bulky. CC is for STAB, Ice spinner beats garchomp and U-turn pivots out on an unfavourable lead. If the opponent has a magic bounce mon, Urshifu is the lead choice, although shuckle leads anytime else. This also functions as the teams first breaker.
Threats:
(not always scary but with prediction can knock it out)


(flame body gambles suck)
We could run protective pads, but then surging strikes doesn't break protect, and faster mons take it out without webs, and we need the scarf for Mdiance.
Next step:

Gholdengo is a necessity for webs HO, because of the overall utility as well as excellent offensive power it gives. I run scarf for extra speed control, which seems strange, but it's to outspeed sneasler and great tusk, and since I already have wincons, and I didn't want specs, scarf stuck with me.
Threats

knock off and pursuit mindgames suck

Clear body pult outspeeds in webs

Kartana was the next addition to the team as it has an insane attack stat of 181, and has good speed which is bolstered further by sticky web support. This can remove entire teams before they can move if it can get off a safe swords dance, and sacrifices only make it hit harder. Kartana dies easily, and getting it in is a challenge, but final gambiting shuckle gets it in reliably. I use it to get off an easy target to apply more pressure, or to snowball out of control late game as a cleaner.

cresselia forms a formidable offensive core with kart. This core revolves around Cresselia tanking out and setting up on offensive threats to SD Kart, such as Mega Lopunny, Zama and Iron Valiant. Kartana simultaneously breaks through the special walls and physical attackers that can deal with Cresselia, with Sacred sword to hit dark types and of course, Kingambit. Cresselia can also beat special attackers which may tank a hit from Kartana and make it die instantly (Kart has literally NO special defense), and this can help break offensive teams down.

sucker punch mingames go brrrrrrrrrr.
Part 2:
Replays:
Replays - Pokémon Showdown (pokemonshowdown.com)
Replays - Pokémon Showdown (pokemonshowdown.com)
Replays - Pokémon Showdown (pokemonshowdown.com)
Replays - Pokémon Showdown (pokemonshowdown.com)
bye
Part 1: The Building process

This little bug is the thing we'll build our team around. It seems like nothing but a crapmon at first, and it is, but it gets 2 things. Sticky Web and Sturdy. Sticky web is great speed control for HO teams, and sturdy means it has a free focus sash, so we can use a mental herb to stop taunt.
Threats:





Next step:


Urshifu is one of the best wallbreakers in the entire game and the scarf variant is necessary to remove Diancie-Mega early on so shuckle can get webs up more reliably. Tera water surging strikes with max attack investment 2HKOEs the majority of the meta, and breaks through any team that isn't excessively bulky. CC is for STAB, Ice spinner beats garchomp and U-turn pivots out on an unfavourable lead. If the opponent has a magic bounce mon, Urshifu is the lead choice, although shuckle leads anytime else. This also functions as the teams first breaker.
Threats:



(flame body gambles suck)
We could run protective pads, but then surging strikes doesn't break protect, and faster mons take it out without webs, and we need the scarf for Mdiance.
Next step:



Gholdengo is a necessity for webs HO, because of the overall utility as well as excellent offensive power it gives. I run scarf for extra speed control, which seems strange, but it's to outspeed sneasler and great tusk, and since I already have wincons, and I didn't want specs, scarf stuck with me.
Threats

knock off and pursuit mindgames suck

Clear body pult outspeeds in webs




Kartana was the next addition to the team as it has an insane attack stat of 181, and has good speed which is bolstered further by sticky web support. This can remove entire teams before they can move if it can get off a safe swords dance, and sacrifices only make it hit harder. Kartana dies easily, and getting it in is a challenge, but final gambiting shuckle gets it in reliably. I use it to get off an easy target to apply more pressure, or to snowball out of control late game as a cleaner.





cresselia forms a formidable offensive core with kart. This core revolves around Cresselia tanking out and setting up on offensive threats to SD Kart, such as Mega Lopunny, Zama and Iron Valiant. Kartana simultaneously breaks through the special walls and physical attackers that can deal with Cresselia, with Sacred sword to hit dark types and of course, Kingambit. Cresselia can also beat special attackers which may tank a hit from Kartana and make it die instantly (Kart has literally NO special defense), and this can help break offensive teams down.






sucker punch mingames go brrrrrrrrrr.
Part 2:
Replays:
Replays - Pokémon Showdown (pokemonshowdown.com)
Replays - Pokémon Showdown (pokemonshowdown.com)
Replays - Pokémon Showdown (pokemonshowdown.com)
Replays - Pokémon Showdown (pokemonshowdown.com)
bye