[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Dark Pulse
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Pressure
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Spiritomb is a fearsome defensive Calm Mind sweeper that is able to find setup opportunities against some threats like Sawk locked into Close Combat, Swoobat, and Cofagrigus. Dark Pulse is the preferred STAB move, as, unlike Shadow Ball, it has no immunities. Rest is Spiritomb's most reliable recovery move and lets it get rid of status. Sleep Talk prevents Spritomb from being completely passive during Rest. Pressure lets Spiritomb PP stall defensive walls like Audino and Clefairy.
Spiritomb fits best on stall teams where its initial passivity isn't as crippling, and its unique defensive utility and PP stalling capabilities are appreciated. On these teams, Spiritomb's teammates whittle down and remove its counters over the course of a match, so it can be used as a late-game wincon. Physical walls like Pyukumuku, Tangela, and Altaria handle powerful wallbreakers such as Basculin, Silvally-Ground, and Centiskorch. Special walls like Audino and Eldegoss are necessary to handle special wallbreakers such as Ninetales and Basculin, which can force out an unboosted Spiritomb. Some of them even provide Heal Bell support to wake up Spiritomb after it uses Rest. Checks to Dark-types like Alcremie, Mawile, and Throh are appreciated for their ability to take on foes such as Skuntank and Shiftry, which use Spiritomb as setup fodder. Checks to Alcremie such as Garbodor, Pyukumuku, and Mawile are also necessary, as it is a major threat to stall teams and can freely come in on Spiritomb.
[STRATEGY COMMENTS]
Other Options
=============
Spiritomb can run a physical wallbreaker set with Choice Band thanks to powerful moves in Poltergeist and Sucker Punch. Choice Band also pairs well with Trick, as it lets Spiritomb cripple the few Pokemon that can safely switch into Poltergeist such as Miltank and Tangela. However, Spiritomb is too slow to be a real offensive threat and being Choice-locked into Sucker Punch makes it very exploitable.
Checks and Counters
===================
**Dark-types**: Dark-types such as Shiftry, Skuntank, and Silvally-Dark resist Spiritomb's Dark Pulse and use it as setup fodder or, in Alolan Persian's case, beat it with the combination of Taunt + Toxic.
**Wallbreakers**: With no way of boosting its average physical bulk and Rest as its only form of recovery, Spiritomb gets overpowered by strong physical wallbreakers such as Flapple, Basculin, and Centiskorch. Spiritomb's special bulk is also lackluster before setting up a Calm Mind, and it can be forced out by special wallbreakers like Choice Specs Rotom and Basculin.
**Alcremie**: Alcremie is able to use Spiritomb as setup fodder for its Calm Mind sets and defeat it with Dazzling Gleam, while it is unable to do much in return. It should, however, be noted that mono-attacking variants of Alcremie running Stored Power get PP stalled by Spiritomb.
[CREDITS]
- Written by: [[Tuthur, 369076]]
- Quality checked by: [[BloodAce, 435539], [Apagogie, 445642]]
- Grammar checked by: [[DC, 449990]]
name: Calm Mind
move 1: Calm Mind
move 2: Dark Pulse
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Pressure
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Spiritomb is a fearsome defensive Calm Mind sweeper that is able to find setup opportunities against some threats like Sawk locked into Close Combat, Swoobat, and Cofagrigus. Dark Pulse is the preferred STAB move, as, unlike Shadow Ball, it has no immunities. Rest is Spiritomb's most reliable recovery move and lets it get rid of status. Sleep Talk prevents Spritomb from being completely passive during Rest. Pressure lets Spiritomb PP stall defensive walls like Audino and Clefairy.
Spiritomb fits best on stall teams where its initial passivity isn't as crippling, and its unique defensive utility and PP stalling capabilities are appreciated. On these teams, Spiritomb's teammates whittle down and remove its counters over the course of a match, so it can be used as a late-game wincon. Physical walls like Pyukumuku, Tangela, and Altaria handle powerful wallbreakers such as Basculin, Silvally-Ground, and Centiskorch. Special walls like Audino and Eldegoss are necessary to handle special wallbreakers such as Ninetales and Basculin, which can force out an unboosted Spiritomb. Some of them even provide Heal Bell support to wake up Spiritomb after it uses Rest. Checks to Dark-types like Alcremie, Mawile, and Throh are appreciated for their ability to take on foes such as Skuntank and Shiftry, which use Spiritomb as setup fodder. Checks to Alcremie such as Garbodor, Pyukumuku, and Mawile are also necessary, as it is a major threat to stall teams and can freely come in on Spiritomb.
[STRATEGY COMMENTS]
Other Options
=============
Spiritomb can run a physical wallbreaker set with Choice Band thanks to powerful moves in Poltergeist and Sucker Punch. Choice Band also pairs well with Trick, as it lets Spiritomb cripple the few Pokemon that can safely switch into Poltergeist such as Miltank and Tangela. However, Spiritomb is too slow to be a real offensive threat and being Choice-locked into Sucker Punch makes it very exploitable.
Checks and Counters
===================
**Dark-types**: Dark-types such as Shiftry, Skuntank, and Silvally-Dark resist Spiritomb's Dark Pulse and use it as setup fodder or, in Alolan Persian's case, beat it with the combination of Taunt + Toxic.
**Wallbreakers**: With no way of boosting its average physical bulk and Rest as its only form of recovery, Spiritomb gets overpowered by strong physical wallbreakers such as Flapple, Basculin, and Centiskorch. Spiritomb's special bulk is also lackluster before setting up a Calm Mind, and it can be forced out by special wallbreakers like Choice Specs Rotom and Basculin.
**Alcremie**: Alcremie is able to use Spiritomb as setup fodder for its Calm Mind sets and defeat it with Dazzling Gleam, while it is unable to do much in return. It should, however, be noted that mono-attacking variants of Alcremie running Stored Power get PP stalled by Spiritomb.
[CREDITS]
- Written by: [[Tuthur, 369076]]
- Quality checked by: [[BloodAce, 435539], [Apagogie, 445642]]
- Grammar checked by: [[DC, 449990]]
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