XY OU Spiky Wings - (Mega Aerodactyl Stall)

Sorry I kinda suck at intros. Hi welcome here's the team, is that good enough for an intro?
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Teambuilding process: Standard UU stall team, up until Mew got banned so I had to bring it into OU.

jk

Actually I totally designed it around the OU meta, and the 2nd battle I tested it, someone pointed out "nice UU stall"...and I realized, it was (at the time).

I started with mega aerodactyl, who has mediocre defensive stats but compensates with a niche typing (birdspam you may kiss your ass goodbye), Roost, and super high speed.

Suicune goes on so many stall teams I build, it's one of the most reliable win conditions and I just don't get tired of him.

Next I wanted a cleric; fuck chansey, and Sylveon was getting kind of old, so I tried something new. No wish means I would need Recovery on every team member, but I managed.

Porygon2 was my generic special wall, because fuck chansey, and celebi wasn't going to be a catch-all special wall with 7 weaknesses.

Hippowdon was my SR setter, and a bulky enough physical wall to take on stuff like Mega Pinsir, Charizard X, and really just a lot of stuff that couldn't hit Super Effective or set up on it.

Mew made up the defogger, could burn things reliably, and was another decent stall breaker alongside Suicune.


Team indepth:


Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 248 HP / 144 Def / 60 SpD / 56 Spe
Jolly Nature
- Rock Slide
- Roost
- Ice Fang
- Wing Attack / Aerial Ace

Aerodactyl started off my team. It flips the bird to birdspam better than anything else in OU, and with the special defensive investment, also covers Charizard Y and Landorus.

Rock Slide is the typical STAB attack to hit all of the bird spam team members and Charizard, Ice Fang's primary target is to OHKO Landorus, and Wing Attack takes out Mega Heracross and Mega Medicham (they are dangerous enough that I would rather be able to revenge kill them than stall break with Taunt). If you haven't figured out that this is a stall team, well, it is, and so Roost should be pretty self explanatory. Unfortunately it's a little tricky to use in practice, because many of the main threats that Aerodactyl is trying to cover can hit it super effective when it's roosting (and the high speed kind of works against it here).

Aerial Ace vs Wing Attack is really inconsequential, just pick the one with the cooler name/animation imo. Wing Attack has more PP, Aerial Ace can hit through Sand Veil and Acupressure shenanigans. I have never needed the extra PP nor the perfect accuracy in any of my battles with this team.

The EVs allow Aerodactyl to switch on Timid Charizard Y's Fire Blast twice (again I might not be able to roost safely in between them), as well as Landorus' Focus Blast. The speed beats Mega Pinsir on the mega turn, and Greninja, Torn-T, and Weavile afterwards. The rest is in physical bulk to handle bird spam which is 90%+ of the time physical.






Suicune @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Sleep Talk

Suicune is my personal stall crutch. Instead of 100 turn games, Suicune can make them 60 turn games. Instead of pointless stall vs stall stalemates that only end because PP is limited, I target the 1-2 Suicune checks and focus on eliminating them. Instead of letting Mega heracross come in 5 times and force me to sac a mon 5 times to force it out, I work to set up a sweep and Suicune breezes through it. And Suicune is a pretty generic but effective bulky water, that checks mons like Mamoswine, Excadrill, Talonflame, Bisharp, Azumarill, non-Grass Knot Greninja, I don't wanna keep listing here all day.

The set is as standard as it gets, maybe with the exception of the couple speed EVs. A faster Calm Mind or Rest makes it easier to set up on Rotom-W's Volt Switch, as well as Mega Venusaurs that try to speed creep Rotom-W and Suicune.







Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Perish Song
- Giga Drain
- Heal Bell
- Recover

Next role up was Cleric. As I said earlier, fuck Chansey. Irritating piece of fatass shit. Sorry, I had to get that out of my system. Normally, I go to the next best cleric, Sylveon, but I was kind of sick of every stall team having that same Suicune-Sylveon core...I looked around at some of the other status removers, and eventually decided to use Celebi. That meant I couldn't Wish pass, though. This Physically defensive Celebi set beats nearly every water type in OU, including Keldeo, Rotom-W Azumarill, Suicune, Mega Gyarados, even puts up a fight against Manaphy whose Tail Glow + Rain Dance set is 6-0'ing most stall teams out there now.

Heal Bell is there because it's kind of crippling to take a burn or toxic one turn when I'm not expecting it. Recover is pretty obvious, Giga Drain is there to beat up on water types. Perish Song is my team's primary defense against slow set up sweepers, most notably Suicune and Clefable. I skipped Baton Pass because Celebi can actually tank some Pursuits with a physically defensive spread, and even potentially defeat some Tyranitar.








Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Discharge
- Ice Beam
- Tri Attack

At this point I kind of needed a generic, catch-all special wall. Hopefully I've let out enough profanities about Chansey that you get my point. Celebi couldn't run that role with 7 weaknesses. I picked a pokemon with a very neutral typing, and very good bulk. Unfortunately Porygon2 shares many of Chansey's weaknesses; any pokemon that goes out of their way to run Knock Off and/or Superpower will catch Porygon2 as a side effect. But Porygon2 actually does damage, so I can still say it's not outclassed yay. Porygon2 checks most special attackers, including Greninja, Landorus, Thundurus, even Timid Charizard Y falls just short of 50% damage on its Fire Blast.






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Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Slack Off
- Earthquake
- Stealth Rock
- Roar / Fire Fang

There's been a lot of power creep in Gen 6 with a lot of megas that hit way too hard. Generally the only way to cover some of the stronger ones is to get a specific pokemon that resists its stabs, isn't weak to coverage, etc, because even fully invested bulky walls won't cut it. Well, Hippowdon is the closest you can get to "cutting it", standing up to Megas like Charizard X, Pinsir, and Mawile maybe even living to tell all the little Hippopotas' at the local bar. I also started to need some hazard control at this point; while I could force Mega Aerodactyl to set Rocks or Defog them, he wasn't all that great at either role and I definitely didn't want to force him to do both.

Fire Fang is the only unusual looking move on this set; it hits Mega Scizor (yet still does surprisingly ass damage), Pinsir, Heracross, Ferrothorn, Balloon Excadrill and maybe Breloom on the switch. But that slot is up for grabs, if you can convince me something else will do better. The only other thing to mention about the set is why I picked Sand Stream over Sand Force; normally I hate the passive damage, but Hippowdon could use it on the opponent since it's Earthquake isn't all that powerful (like that chip damage really counts vs Charizard X), and it beefs up Mega Aerodactyl's special defense though that rarely comes into play; bird spam doesn't really dare come in Hippowdon because they can't break it too easily, while Charizard Y will just take the sand away anyways, meaning I don't get many reasons to switch directly from Hippowdon to Aerodactyl.

Edit: Thanks to ZCorps' suggestion, I have started running Roar over Fire Fang. It's actually pretty useful. It still stops Mega Scizor from setting up to +6 on the team, stops Pinsir and Heracross from sweeping and probably does more net damage to them if I keep rocks up (it does do more to Pinsir, and for Heracross, it probably adds up to more if it switches in on an attack). Also, those baton pass teams.






Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 96 SpD / 160 Spe
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Defog
- Roost
- Taunt

Finally, we're nearing the end. I wanted a better hazard remover than Aerodactyl, and Mew did a couple of other things. First, it's always nice to have Will-O-Wisp somewhere on stall, the damage allows me to play passively and still be getting somewhere in terms of wearing out the opponent, and it makes physical attackers literally twice as easy to deal with. Mew adds to this team's onslaught vs physical attackers, and is one of the best answers to Mega Medicham (unfortunately I couldn't fit in an attacking move to break subs). If it needs to, it can take down many hard hitting pokemon with a fast Will-O-Wisp, maybe taking one for the team if I want to cripple mega heracross or something.

The moves are, very ironically, standard for Mew, basically slapping defog onto its stall breaker set. The speed creeps on Adamant Excadrill, who more importantly is 2 points above Jolly Mega Heracross. Physically defensive is only to help with Medicham, otherwise I could use some more special bulk just because the team is already heavy on physical walls. So I can't really make up my mind there.



Anyway, that's it for the team, thanks for reading.

Disclaimers: It's stall. Hope you have a few hours open lol. Also, not all of the opponents are the best, but I included some replays against worse opponents if they happened to show a nice point.

http://replay.pokemonshowdown.com/ou-169874268 DeniSsSs new Baton Pass team falls to Roar.

http://replay.pokemonshowdown.com/ou-169875209 A mediocre opponent, but it shows a few nice things. PDef Celebi's got some real bulk, Mega Aerodactyl can clean up decently, and another time when Hippowdon's Roar pulled through on a Baton Pass.

http://replay.pokemonshowdown.com/ou-169876944 The robot duck does not die. Like ever.

http://replay.pokemonshowdown.com/ou-170099971 A good demonstration of Mega Aerodactyl's and Suicune's abilities to put up some offensive pressure, after Mega Gardevoir squirms its way through my best checks.

Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 248 HP / 144 Def / 60 SpD / 56 Spe
Jolly Nature
- Rock Slide
- Roost
- Ice Fang
- Wing Attack

Suicune @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Sleep Talk

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Perish Song
- Giga Drain
- Heal Bell
- Recover

Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Discharge
- Ice Beam
- Tri Attack

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Slack Off
- Earthquake
- Stealth Rock
- Fire Fang

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 96 SpD / 160 Spe
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Defog
- Roost
- Taunt

A lot of special attackers, especially that Taunt/SpA Boost + Focus Blast combination you'll see sometimes on things like Mega Gardevoir, Mega Alakazam, Gengar, and Thundurus. They rip through Porygon2, and tend to proceed on to the rest of the team.

Mega Heracross. Hippowdon actually avoids the pin missile 2HKO nearly the all time! Unfortunately, passive damage ruins that and it's set up bait. Thankfully it can't ever 6-0, because Mega Aerodcatyl's Wing is in the way.

Manaphy. Well, at least I have celebi, and Porygon2 can also take a +3 hit and fish for Discharge hax.

Dragon Spam: No resistances is kind of painful, while I usually find a way to bulk through them, things like SD Outrage Charizard X or LO Outrage Kyurem-B hurt hard.

Mega Venusaur: Mega Aerodactyl is the only member who can kill it fast but can't switch in all day. The way it can spread poison and Leech Seed gets really irritating. Ferrothorn is similarly difficult to kill but not as threatening back.

To be continued.
 
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So I started a threat list also an excuse to bump this since it's so perfect nobody had any replies, I have done S to A- rank on the viability ranks, explaining how I deal with each pokemon on it. The first pokemon I list is my best check, second pokemon is my second check etc.

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Azumarill
  • Celebi walls.
  • Mew burns and "sets up" on it (defogs, heals up, etc).
  • Suicune walls ok.
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Charizard (Mega-X)
  • Hippowdon deals with it best.
  • Suicune walls bulky wisp decently.
  • Mega Aerodactyl only does about 70% with Rock Slide and 90% with Stone Edge, but it's the next best check to DD/SD sets after Hippowdon.
Keldeo
  • Celebi walls all day.
  • Suicune walls anything except SubCM and Specs-locked into Secret Sword.
  • Various pokemon can shrug off some specs-locked attacks. Porygon2 eats up Hydro Pump no problem, Mew and Hippo have no problem with Secret Sword.
  • Mega Aerodactyl does ~80% with Wing Attack
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Thundurus
  • Porygon2 unless Knock Off or LO + Focus Blast.
  • Celebi unless Nasty Plot or HP Flying.
  • Hippowdon if no LO/NP Hidden Power Ice.
  • Mega Aerodactyl does at least 93% with Rock Slide.
A+ Rank

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Charizard (Mega-Y)
  • Mega Aerodactyl takes less than half from any attack, OHKOs with a Rock move.
  • Porygon2 can stall out Sun and Fire Blast/Focus Blast's PP with Recover, but any kind of passive damage makes it difficult to switch in.
  • Hippowdon removes sun but it still 2HKO'd by Fire Blast. Best to switch in on a predicted SolarBeam.
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Clefable
  • Any set besides CM poses no threat.
  • Celebi can Perish Song on CM sets.
  • Mew can Taunt them but can't damage Magic Guard.
  • Suicune can set up alongside Magic Guard + CM sets without Stored Power, and has roughly a 2 in 3 chance of winning (it could win if it crits before Clefable, or if Clefable's 12 Moonblasts [pressure] don't crit and Suicune PP stalls).
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Excadrill
  • Hippowdon
  • Suicune
  • Celebi
  • Mew burns
  • Porygon2 can wall if no LO, or spam recover if it has LO
Greninja
  • Porygon2 takes hits all day, then traces Protean (stab Bolt Beam yay)
  • Suicune if no grass move
  • If Mew runs SpD EVs, and Greninja lacks Dark Pulse, it can burn and stall the damage.
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Gyarados (Mega)
  • Celebi works best.
  • Porygon2 can spam discharge at it, helps if you switch in on base form to Trace Intimidate.
  • Suicune can wall it for some time and fish for a scald burn if no substitute
  • Mew takes up to +2 Waterfall and burns. No way around Sub or Taunt though.
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Heatran
  • Suicune best answer, walls it, rests off burns, sets up on it.
  • Hippowdon OHKOs.
Heracross (Mega)
  • Mega Aerodactyl revenge kills no problem.
  • Mew revenge burns no problem (85% of the time anyways).
  • Hippowdon, if at full health, can wall the mythical version without Bullet Seed or Swords Dance.
  • Sweep through it with Suicune lol.
  • Fuck Mega Heracross.
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Landorus-T
  • Suicune sets up on it
  • Porygon2 walls it and KOs with Ice Beam but watch out for Knock Off
  • Mew burns. Nice because many Lando-T get cocky and stay in anticipating "its super effective" on u-turn or knock off
  • Hippo walls all day, but can't really do anything back
  • Aerodactyl Ice Fangs but doesn't always KO
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Landorus
  • Aerodactyl takes less than half from any attack and OHKOs with Ice Fang
  • Celebi works ok if no Sludge Wave or U-turn
  • Porygon2 can take a hit or two and Ice Beam, but hates Knock Off
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Latias
  • Porygon2 walls it all day
  • Mew doesn't have much issue if running SpD EVs, it can also still check if PDef
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Latios
  • Porygon2 walls it all day
  • Mew can still handle if SpD it but has a harder time switching into the stronger Dracos
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Pinsir (Mega)
  • Mega Aerodactyl
  • Hippowdon can take an attack at +2, and get off a Fire Fang
  • Suicune can just barely survive a +2 attack. Scratch that if rocks are up
  • Porygon2 and Mew can take unboosted attacks and retaliate pretty decently, so Pinsir can only safely set up if Celebi is out (you can Perish Song on this too even).
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Talonflame
  • Mega Aerodactyl
  • Suicune. Be careful it does only ~45% with a +0 Scald to SpD Talonflame, so keep Aero around to check it easily if it is that set.
  • Hippowdon handles CB but doesn't do any damage no falls to anything with Roost. PDef Mew can similarly Roost on CB Talonflame until it kills itself, but most just go for the U-Turn.
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Terrakion
  • Suicune
  • Hippowdon
  • Celebi (watch out for X-Scissor)
  • Mew, especially if PDef
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Venusaur (Mega)
  • Kind of irritating.
  • Mega Aerodactyl is the only one who does big damage (thanks to Wing Attack).
  • Getting it burned really helps.
  • Suicune can sort of "lure" it because people think it is a better check to Suicune than it really is
A Rank

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Bisharp
  • Hippowdon
  • Suicune
  • Mew can burn and even come out healthy if PDef, and a lot of them stay in because they are addicted to "It's Super Effective!"
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Dragonite
  • For DD Version: Mega Aero and Porygon2 can KO with Ice moves once Multiscale is broken. Mew can burn and stall it out.
  • For CB: Outrage hits hard, be careful. One of the advantages to PDef Mew is it can switch in to outrage and burn it more easily. Hippowdon is usually 2HKO'd if you switch in, but if it's already in, it can Slack Off until it hits confusion. Porygon2 can take an Outrage and Ice Beam it but can't switch in to it, and Mega Aerodactyl can revenge kill (or switch into any non-dragon attack) if Multiscale is broken.
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Ferrothorn
  • It walls my team but my team walls it back
  • Mew burns it and dicks around, it switches in on Suicune often so spam Scald to get it burnt
  • Celebi and Porygon2 wall it but do nothing back
  • Hippo can do real damage with Fire Fang if it doesn't get power whipped
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Garchomp
  • Doesn't really threaten any team member, unless it swords dances
  • Mega Aerodactyl can revenge kill regardless of how many SD it got
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Gardevoir (Mega)
  • Porygon2 can kinda sorta wall it, but not really.
  • I hate fighting this thing.
  • Set up those Calm Minds with Suicune before it comes in, it's probably your best shot. If you can't, try to lean on your physical attackers more and keep the attacks up, so you can 2HKO her on the switch.
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Gengar
  • Really dangerous.
  • Porygon2 can sort of wall it, LO Focus Blast does close to half, Taunt and disabling Recover shuts it down mostly, Will-O-Wisp also sucks.
  • Suicune can try to set up on it if it's healthy, and Gengar doesn't have Taunt, Disable, or Thunderbolt.
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Gliscor
  • Mega Aerodactyl and Porygon2 can hit it with Ice moves.
  • Celebi's Giga Drain is super effective as it Roosts, and Celebi can switch out of statuses.
  • Mew can Taunt and PP stall it (few Gliscor run more speed than Mew).
  • Otherwise, fuck this thing.
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Mamoswine
  • Suicune
  • Porygon2
  • Mew
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Medicham (Mega)
  • Mew especially if PDef
  • Celebi can get 2HKO'd by Ice Punch but can switch into stabs
  • Revenge with M-Aero
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Mew
  • If stall breaker, try to get it burnt. Predict the Will-O-Wisp and switch in either my own Mew or Porygon2 to get it burnt right back, that limits the amount of non-Softboiled spamming it can do.
  • Mega Aerodactyl can Roost on it because it's faster, sometimes so can my own Mew.
  • Annoying as hell.
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Rotom-W
  • Celebi hard counters
  • Mew is next up
  • Even Suicune can set up a CM on it and then the Volt Switch will practically bounce off
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Scizor (Mega)
  • Burn it, with Mew or Suicune
  • Yes Hippowdon has Fire Fang, but its damage is seriously shit. As in roughly 50% to Max HP/0 Def Mega Scizor, even less if defense investment.
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Slowbro
  • Celebi walls, even if it has Flamethrower or Ice Beam, hits back hard with Giga Drain
  • Suicune walls and can set up on it
  • Porygon2 walls and can hit back ok with Discharge but can't heal off Scald burns like the latter two can
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Tyranitar
  • Suicune works best
  • Hippowdon works if no Ice Beam
  • Celebi and Mew can wall it if no Crunch. Hell in some cases they can wall it even through Crunch (Celebi takes less than half if TTar has no attack EVs, while Mew has no problem after a burn).
Tyranitar (Mega)
  • Suicune works best
  • Hippowdon works, especially since Mega TTar rarely runs Ice Beam (Hippo can take Ice Punch better), kind of helps here if you run Sand Force over Sand Stream, though it still can 2HKO with Earthquake nearly all the time without it
  • Celebi and Mew can wall it if no Crunch. Mew can even wall it if it has Crunch, once it is burned.
A- Rank

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Aerodactyl (Mega)
  • Suicune can wall most of its stuff and Scald it
  • Porygon2 can usually wall it as well, fish for Discharge hax
  • Rest of the team members might have a chance but it depends on its coverage
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Alakazam (Mega)
  • Porygon2. Pain in the ass if it has calm mind, taunt, or encore...
  • Celebi and Mew if it doesn't have shadow ball, or taunt in mew's case
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Amoonguss
  • Celebi walls it if it doesn't have Sludge Bomb and you don't want to take a sleep.
  • Mew taunts wears it down, until it switches anyway.
  • Aerodactyl hits big damage with Wing Attack
Chansey
  • Fuck this thing
  • Taunt with Mew, set up with Suicune, etc not really a threat but it does wall stuff pretty well
Diggersby
  • Mega Aerodactyl, if it just runs its stabs
  • Hippowdon and Suicune can just barely survive some +2 Returns sometimes
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Gyarados
  • Porygon2
  • Mew and Suicune if no Taunt/Sub
  • Celebi needs to watch out for Bounce (this is base form Gyara remember)
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Hippowdon
  • Set up bait for Suicune
  • Mew can switch in and defog generally without a problem
  • Celebi hard counters as well
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Kyurem-B
  • Porygon2
  • Mega Aero can revenge for a lot of damage with Rock Slide
  • If it really annoys you, you can up the speed on Mew and Will-O-Wisp it before it can move
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Magnezone
  • No steels on the team
  • If Specs I can only use Porygon2 reliably who can get worn down with Volt Switch...
  • Celebi and Hippowdon can absorb some volt switch spam, and counter scarf/balloon
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Manaphy
  • Probably best stall breaker imo with Rain Dance + Tail Glow
  • Celebi can sort of handle that set
  • Porygon2 can survive a +3 attack and Discharge and hope for the best
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Politoed
  • Obviously not a threat itself
  • Hippo can remove rain but is hard to switch in on their teams
  • Celebi if you really must need me to find your Politoed counter...
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Skarmory
  • Not a direct threat
  • Mew can remove hazards no problem
  • Suicune can set up on it
 
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ello, Im not really experienced with stall, but I'll point out a small thing since no one seems to be interested in helping ;/ On Aero, Aerial Ace>Wing Attack. Even tho WA has a more dope name and they do they same damage, you might as well be prepared for anything including random Acupressure users.
 
ello, Im not really experienced with stall, but I'll point out a small thing since no one seems to be interested in helping ;/ On Aero, Aerial Ace>Wing Attack. Even tho WA has a more dope name and they do they same damage, you might as well be prepared for anything including random Acupressure users.
Wing attack actually has more PP, so it has its own advantage when it comes down to some real hardcore stalling.

Not that I've ever had either difference come into play, so it barely matters. Imo just pick the one that's cooler; personally, I think of Wing Attack as a move with that newbish, route 1 of the game feel, which makes it amusing to KO opponents with it :D

But on Mega Aero's other, more significant moves: An idea came to me while I was battling a Diggersby who trolled me with Wild Charge, that I could run Aqua Tail over Ice Fang. Right now I haven't made up my mind which one I will take, though I'm leaning towards Ice Fang. I think I've worked it down to this:

Aqua Tail:
  • 31% chance to ohko Diggersby from full, and if it is the threatening version with Wild Charge, recoil will finish it
  • Does a lot more damage to Excadrill and Heatran, who like to switch in vs the Ice Fang set once they know they wall it. Mega Aero generally will hit these on predicted free turns (the switch-in, rapid spin, etc), and finish off weakened Exca/Tran but won't stay in otherwise.
  • Ties with the flying stab for strongest move overall on the set
  • Does not KO Landorus from full
Ice Fang:
  • OHKOs Landorus every time
  • More damage to Dragonite, Gliscor, Landorus-T, and Garchomp. My team handles Garchomp fine since every other member either threatens it or walls it, while the other 3 are still it 2x super effective by another move.
  • Does not OHKO Diggersby from full, which can be a problem if it runs Wild Charge or Stone Edge, though Wild Charge recoil comes very close to finishing it
  • Freeze/Flinch hax :D
 
Hey Zebstrika, with your Mega-Aerodactyl dilemma, I would run Ice Fang. If it's a super defensively bulky Gliscor w/ Roost + Protect, Aqua Tail would do jack all. Like you said, Freeze + Flinch hax can come into play and it also gets that 95% accuracy, which for some reason is way more reliable that 90% moves :x
With Hippowdown, I would recommend running Roar > Fire Fang. Although Fire Fang hits bugs + steel types, it doesn't really deal much to them. With Stealth Rocks up and phasing the opponent's mons out, it can rack up the damage fairly easily. It also prevents SD sweepers like Bisharp, Talonflame and Mega-Scizor. Unfortunately, you take a huge amount of damage from Heracross if it decides to just stay in click CC/Pin Missle, meaning you're down to about 56% after Lefties.
Very nice stall team, I wouldn't want to face that on the ladder :[
It seems like your Celebi can't take 2 Draco Meteors from Latios. I know that you have Mew, Porygon and even Suicune(Rest up after the Draco), but if your Pokemon are weakened, then you can spam Recover and force it to switch out. I would recommend running 104 SpDef EVs on Celebi as it takes a Draco, gets Lefties and spams Recover. However, if your opponent gets 2 really high rolls, it can 2HKO your Celebi. With Pursuit trapping, you only take about 55% from Pursuit, allowing you to switch into Hippowdon with ease.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 140 Def / 104 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Recover
- Perish Song
- Heal Bell
 
I like this team a lot, actually; I don't really have any minor nitpicks on the stuff you've got. I will say this--as far as your threats are concerned, there's not one single thing you can change without completely revamping the team. Seeing as the bulk of the threats to your team are powerful Specially-based attackers, the easiest remedy is to pick a specially bulkier team member--the problem being your team is otherwise pretty tight; you'd have to change a few members in order to accommodate the new mon.

Mega Heracross is pretty much something you're always going to have a rough time with--really no matter what stall team it is. It just has the coverage and power to muscle past almost everything (I don't accept Unaware Clefable, because residual damage either overpowers it, or you're forced to play overly conservatively with it and end up being overwhelmed yourself). Heracross is probably something you're going to need to just outplay (i.e. make predictions to keep it off the field).

Venusaur--if you don't carry something that can outright KO it--is something that just takes a shitload of time to wear down. I can see how it bothers your team, as Aerodactyl can only do so many things in one game before being worn down. If you can get a burn on Venu with Mew, you should have a MUCH easier time getting rid of it with SR and burn damage racking up. Leech Seed isn't usually THAT threatening so long as you don't rely on Synthesis for recovery (which you don't); that said--Celebi really doesn't want to suppress the Leech Seed because of the Sludge Bomb. To recap, I'd try to get as much residual damage on Venusaur before you send Aerodactyl in, that way you can threaten the OHKO and heal up/actually OHKO (depends on how the opponent is likely to play).

Props mate! One of the best stall teams I've seen since the Aegi ban.
 
Thanks for the replies here, I finally got some time to get around to it

Hey Zebstrika, with your Mega-Aerodactyl dilemma, I would run Ice Fang. If it's a super defensively bulky Gliscor w/ Roost + Protect, Aqua Tail would do jack all. Like you said, Freeze + Flinch hax can come into play and it also gets that 95% accuracy, which for some reason is way more reliable that 90% moves :x
With Hippowdown, I would recommend running Roar > Fire Fang. Although Fire Fang hits bugs + steel types, it doesn't really deal much to them. With Stealth Rocks up and phasing the opponent's mons out, it can rack up the damage fairly easily. It also prevents SD sweepers like Bisharp, Talonflame and Mega-Scizor. Unfortunately, you take a huge amount of damage from Heracross if it decides to just stay in click CC/Pin Missle, meaning you're down to about 56% after Lefties.
Very nice stall team, I wouldn't want to face that on the ladder :[
It seems like your Celebi can't take 2 Draco Meteors from Latios. I know that you have Mew, Porygon and even Suicune(Rest up after the Draco), but if your Pokemon are weakened, then you can spam Recover and force it to switch out. I would recommend running 104 SpDef EVs on Celebi as it takes a Draco, gets Lefties and spams Recover. However, if your opponent gets 2 really high rolls, it can 2HKO your Celebi. With Pursuit trapping, you only take about 55% from Pursuit, allowing you to switch into Hippowdon with ease.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 140 Def / 104 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Recover
- Perish Song
- Heal Bell
Thanks for the input on Ice Fang vs Aqua Tail. It is funny how much more accurate a 95% move is than a 90%, when it's only 5% difference, but another way to look at it is Aqua Tail gets twice as many misses...(a little salty about a recent game that was kind of a pain in the ass due to an Aqua Tail miss lol)

Roar seems like a nice alternative to Fire Fang. One of the reasons I use Fire Fang is to get some damage on Mega Scizor, who can otherwise set up all over the team very easily (if it was very persistent, had a few defense EVs, and didn't get haxed, it could even keep going against Fire Fang...), but Roar handles that issue as well, since it phazes it out before it has a chance to really get dangerous. It also stops a Mega Pinsir or Mega Heracross from sweeping, and actually does more net damage to Pinsir if rocks go up before its next switch in. So I'll definitely try it and see how it works.

As for Celebi vs Latios, I honestly have not had Latios problems with the team. Every team member can usually survive LO Draco Meteor from full, and then recover off the damage during the SpA drop. On top of that I do have switch ins. Porygon2 takes roughly 40% from LO Draco, so no big deal as long as he's at like 2/3 health. SpD Mew, Suicune and Mega Aerodactyl can switch into LO Draco if they are perfectly healthy, then recover off the damage. And on top of that, if my team is worn out and I have no switch ins, Latios is limited to one KO at a time with Draco Meteor, then gives me an opportunity to recover up with one of my checks afterwards.
I like this team a lot, actually; I don't really have any minor nitpicks on the stuff you've got. I will say this--as far as your threats are concerned, there's not one single thing you can change without completely revamping the team. Seeing as the bulk of the threats to your team are powerful Specially-based attackers, the easiest remedy is to pick a specially bulkier team member--the problem being your team is otherwise pretty tight; you'd have to change a few members in order to accommodate the new mon.

Mega Heracross is pretty much something you're always going to have a rough time with--really no matter what stall team it is. It just has the coverage and power to muscle past almost everything (I don't accept Unaware Clefable, because residual damage either overpowers it, or you're forced to play overly conservatively with it and end up being overwhelmed yourself). Heracross is probably something you're going to need to just outplay (i.e. make predictions to keep it off the field).

Venusaur--if you don't carry something that can outright KO it--is something that just takes a shitload of time to wear down. I can see how it bothers your team, as Aerodactyl can only do so many things in one game before being worn down. If you can get a burn on Venu with Mew, you should have a MUCH easier time getting rid of it with SR and burn damage racking up. Leech Seed isn't usually THAT threatening so long as you don't rely on Synthesis for recovery (which you don't); that said--Celebi really doesn't want to suppress the Leech Seed because of the Sludge Bomb. To recap, I'd try to get as much residual damage on Venusaur before you send Aerodactyl in, that way you can threaten the OHKO and heal up/actually OHKO (depends on how the opponent is likely to play).

Props mate! One of the best stall teams I've seen since the Aegi ban.
Totally agree with what you're saying, many of the threats I put up were simply wishful thinking, hoping that maybe someone would have a genius way to deal with them while preserving the rest of the team. But usually stuff like Mega Heracross is best beaten using good plays than in the team builder. Poor Celebi doesn't usually get more than a few turns out against a Mega Heracross team :/ though bluffing Psychic can maybe buy her a few turns

For Venusaur, I like to lure it in using Suicune, and if I do it enough times, Scalding the switch ins, it will get burned eventually. Obviously Mew can burn it too but Venu is a lot less likely to let itself get burned by Mew. Sometimes if Venusaur is really getting on me, I can get Suicune to come in at high health, and then spam Calm Mind and hope to get past Venusaur.
 
Totally agree with what you're saying, many of the threats I put up were simply wishful thinking, hoping that maybe someone would have a genius way to deal with them while preserving the rest of the team. But usually stuff like Mega Heracross is best beaten using good plays than in the team builder. Poor Celebi doesn't usually get more than a few turns out against a Mega Heracross team :/ though bluffing Psychic can maybe buy her a few turns

For Venusaur, I like to lure it in using Suicune, and if I do it enough times, Scalding the switch ins, it will get burned eventually. Obviously Mew can burn it too but Venu is a lot less likely to let itself get burned by Mew. Sometimes if Venusaur is really getting on me, I can get Suicune to come in at high health, and then spam Calm Mind and hope to get past Venusaur.

I'd love to see you post some replays with the team (preferably some highlighting the threats in addition to some showing you kicking ass). You're entirely right that a skilled player won't likely leave Venusuar in against a Mew, as the skilled player also likely knows how detrimental a burn is to it. At the same time Scald will eventually deter the opponent from switching in the Venusaur, as the same problem arises; what you're left with is an emphasis on feigning patterns. What I'm saying, I guess, is that this team requires a lot of skillful play in order to function as advertised. That's not a bad thing--just means that you're a better player than I am XD.
 
I'd love to see you post some replays with the team (preferably some highlighting the threats in addition to some showing you kicking ass). You're entirely right that a skilled player won't likely leave Venusuar in against a Mew, as the skilled player also likely knows how detrimental a burn is to it. At the same time Scald will eventually deter the opponent to switch in the Venusaur, as the same problem arises. What I'm saying, I guess, is that this team requires a lot of skillful play in order to function as advertised. That's not a bad thing--just means that you're a better player than I am XD.
Sure, I'll save good games when I have them though I'm not in that habit now (yeah I looked and the only 2 replays of the team I saved were just examples of Suicune kicking ass, getting past an Amoonguss and a Leech Seed Mega Venusaur)
 
Hi Zebstrika, nice stall you've got here!

I've never seen Mega Aerodactyl in this kind of team, but is very cool, especially if is well supported, because it can spam damage everywhere to your opponent.

I'm seeing a strong weakness to Crawdaunt and special attackers such as LO Thundurus, they literally destroy your team, and Celebi doesn't stop because of Knock Off, that really give you problems.

What i'm going to change is Chesnaught over Celebi, because it provides you Dark resistance, and it can stall things like Gengar and Venusaur, obviously the first must run Sludge Bomb, otherwise your 'mon will die.

Also, Chesnaught with Spiky Shield can scout powerful physical attacks, obviously dropping the opponent's pokemon attack stat, and it has access to Spikes, which is very useful for your team to pressurize switches.

Now, i would sub Porygon2 into Chansey. The last has also access to Aromatherapy, which is great for your team in order to clean status problems, and it is a very good special sponge. Also chansey can stall Venusaur's Synthesis PP with Seismic Toss, which is not bad.

Hope this helps, good luck!
 
Thanks for the advice Enki, however, after testing Chesnaught, I had more problems with other pokemon :/

Azumarill was the biggest issue if I couldn't get it burned fast, and even revenging a Belly Drum Azumarill with a fairly healthy team is a pain.

I also kind of missed having a lazy hard counter to Keldeo and Rotom-W, but that's something I could have gave up if I really needed to.

After losing Perish Song, other bulky set up sweepers (think Clefable, Suicune) ran through the team, and my only ways of playing around them were to try to Taunt stall them with Mew (but Mew can't do that vs Magic Guard Clefable since it can't do any damage to it), or to set up along side with Suicune and see who got the first crit.

Ultimately I would be shifting who is the biggest threats to my team, and since I feel that Azumarill and Clefable are a lot more common than non-Sludge Wave Gengar, non-HP Fire Venusaur, and Crawdaunt.

Also, Crawdaunt isn't totally unstoppable because of how slow it is. Celebi, Mew, Mega Aerodactyl and Suicune can all outspeed. While none of them can switch in on Knock Off, Crawdaunt is frail as hell and doesn't really switch in well itself. 4 of the team are faster, 4 of the team can 1-2HKO while the other 2 can burn it, and combined with Life Orb recoil and/or Stealth Rocks, Crawdaunt's only chance of crushing the team is to not get attacked or burned, which is pretty unlikely.

Since I can keep Celebi for Heal Belling, I don't need Chansey either :D (also, I hate no pokemon more than Chansey, so I always love an excuse to not use it). Though honestly Chansey is not at all a bad alternative to Porygon2, so anyone who wants to use this team and doesn't hate Chansey, feel free to try it out. Chansey can handle the Focus Blasts, Toxics, and Knock Offs better, while Porygon2 has better damage/coverage, and a few wild card advantages if you run Trace.
 
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