Paste: https://pokepast.es/cd36666e930cf867
Primarina @

Ability: Liquid Voice
Tera Type: Water
EVs: 72 HP / 252 SpA / 4 SpD / 180 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Hydro Pump
- Hyper Voice
- Energy Ball
The star of the team, Primarina. It has very good natural dual typing of Water/Fairy so can essentially trade with most other mons in the metagame when needed. I chose Specs to increase its immediate power and capitalise on its very good dual STAB options that are very hard to wall outside of
or the rare
. I chose 180 Spe as my benchmark to outspeed Skarmory and other mons when they get paralysed by my
. I ran into issues where Primarina was still slower than mons like Darkrai or Meowscarada after paralysis so I changed the speed to OHKO them after their speed is halved. Moonblast is regular STAB, Hydro Pump is 2HKO opposing
in a pinch or just force a tera. I chose to run Hyper Voice with Liquid Voice ability over Surf due to the prevalence of Substitute Zamazenta and other sub users. Energy Ball is to hit bulky Water types like Alomomola very hard or kill them after some chip damage.
Iron Treads @

Ability: Quark Drive
Tera Type: Water
EVs: 248 HP / 68 Atk / 192 Spe
Jolly Nature
- Rapid Spin
- Ice Spinner
- Stealth Rock
- Earthquake
is a great partner for
as it can check Primarina's most common answer,
. It can safely come in on a Thunder Wave, Toxic, Sludge Bomb, Ice Beam and doesn't care too much for Future Sight. It has Stealth Rocks to capitalise on its switch in opportunities, Rapid Spin to remove hazards for the team, Ice Spinner for
and
, and Earthquake as its STAB option. I may consider changing EQ to EArth Power as EQ has anti synergy with the Grassy Terrain provided by Rillaboom but it doesn't seem to be too big of an issue so far. I only run 192 Speed EVs with a Jolly nature since running max speed doesn't have many benefits and I prefer the extra EVs in attack and HP. It is EV'd to outspeed max speed
and threaten back with an EQ.
Darkrai @

Ability: Bad Dreams
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Dark Pulse
- Ice Beam
- Sludge Bomb
Darkrai serves as very good speed control and has serviceable coverage with Dark Pulse, Ice Beam and Sludge Bomb. Trick can be used to cripple potential setup sweepers or walls like
. It can often catch people off guard by scoring KOs on mons like
and low health
. Tera Poison can be used to nuke Fairies like
or
and also to resist opposing priority from
.
Slowking-Galar @

Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 16 Def / 240 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Chilly Reception
- Sludge Bomb
- Thunder Wave
is my favourite mon in this format. It helps in so many matchups and especially thrives against opposing weather teams and likes to come in on their setters e.g.
or
. It serves as a great pivot to help bring
in and checks many special attackers in the tier that would otherwise pester this team like
or
. Thunder Wave serves as both speed control and a way of securing free turns against opposing setup sweepers or fast mons in general and this also helps
to combat its slow speed as well. The other 3 moves are standard and Tera Water is just a general good tera type to get out of its Dark, Ghost and Ground weaknesses. It is also minimum speed to allow for a slow Chilly Reception.
Rillaboom @

Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Grassy Glide
- Wood Hammer
- Knock Off
I decided to not opt for the standard
set as I wanted Rilla to act more as a hard hitting pivot. U Turn is great for pivoting on incoming switch ins like
to allow
to come in, Grassy Glide for priority, Wood Hammer to act as a no nonsense nuke with Tera Grass and Knock Off is a great all purpose move. The Grassy Terrain also helps the team a lot and helps my
's matchup into opposing
that runs EQ, as well as helping
and
.
Moltres @

Ability: Flame Body
Tera Type: Fairy
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
- Flamethrower
- Will-O-Wisp
- U-turn
- Roost
serves as the stalwart physical wall of the team. It checks almost the whole tier of physical threats such as
,
and even
sets without Thunderbolt. Tera Fairy is a generally good tera type as it alleviates its Rock, Water and Electric weaknesses. Flamethrower is great STAB and helps pressure
, Wisp helps against all non fire type physical attackers , U Turn for pivoting and Roost for recovery.
Overall, this team has been performing decently well for me. Any suggestions to make the team better would be appreciated.
Primarina @


Ability: Liquid Voice
Tera Type: Water
EVs: 72 HP / 252 SpA / 4 SpD / 180 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Hydro Pump
- Hyper Voice
- Energy Ball
The star of the team, Primarina. It has very good natural dual typing of Water/Fairy so can essentially trade with most other mons in the metagame when needed. I chose Specs to increase its immediate power and capitalise on its very good dual STAB options that are very hard to wall outside of




Iron Treads @


Ability: Quark Drive
Tera Type: Water
EVs: 248 HP / 68 Atk / 192 Spe
Jolly Nature
- Rapid Spin
- Ice Spinner
- Stealth Rock
- Earthquake






Darkrai @


Ability: Bad Dreams
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Dark Pulse
- Ice Beam
- Sludge Bomb
Darkrai serves as very good speed control and has serviceable coverage with Dark Pulse, Ice Beam and Sludge Bomb. Trick can be used to cripple potential setup sweepers or walls like






Slowking-Galar @


Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 16 Def / 240 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Chilly Reception
- Sludge Bomb
- Thunder Wave







Rillaboom @


Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Grassy Glide
- Wood Hammer
- Knock Off
I decided to not opt for the standard








Moltres @


Ability: Flame Body
Tera Type: Fairy
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
- Flamethrower
- Will-O-Wisp
- U-turn
- Roost





Overall, this team has been performing decently well for me. Any suggestions to make the team better would be appreciated.