Jumpluff sun
Hello everyone! Welcome to my best team yet!
This time, I decided to base it around an underrated Mon with a HUGE special attack stat of 55. To take advantage of this, I ran a sun team, with the common sun setter of weavile.
Team building process

I started with jumpluff and weavile as the main sun pair

I then added scizor for a speed type and steel control, and another strong pivot attacker and special. Luvdisc baited out water attacks with it's fire typing, and can pass flip turns and pivot out with wish.

I added great tusk and rampardos for extra breaking power, since tusk is mandatory, always.
The team

Ammonia!? (Jumpluff) @ Choice Specs
Ability: Chlorophyll
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Encore
- Tailwind
- Energy Ball
- Dazzling Gleam
Jumpluff can help clean up teams thanks to it's massive speed, especially in the sun. The choice specs item increases it special attack stat by a factor of 1.5, allowing it to deal increased damage as well. It is also equipped with tailwind to help beat priority Pokémon and trick room (so it can reach the overflow and outsped trick room). Encore discourages hazards and setup Pokémon, giving rampardos an opportunity to sweep.
:svvvvvvvvvvvv/weavile:
Sun setter (Weavile) @ Loaded Dice
Ability: Pressure
Tera Type: Water
EVs: 252 HP / 4 SpA / 252 Spe
Jolly Nature
- Ice Shard
- Sunny Day
- Chilling Water
- Poison Jab
The Pokémon that let's jumpluff sweep. Loaded dice allows all moves and effects that have varying number of hits to always hit 4 or 5 times, guaranteeing at least 4 turns of sun. Chilling water is powered up by sun, so it can sweep itself thanks to it's massive speed stat, while also discouraging Pokémon like gholdengo from sweeping (this year fears the thunder punch set) Poison jab can deal with pesky grass types that resist chilling water.
:sv/scissors:
Bullet puncher (Scizor) @ Choice Scarf
Ability: Technician
Tera Type: Bug
EVs: 252 SpA / 252 Spe
Timid Nature
- U-turn
- Air Cutter
- Bug Buzz
- Flash Cannon
This thing held deal with faster threats like deoxys speed, thanks to it's massive speed stat after choice scarf's increase to the speed stat by 50% . It can catch calm mind Pokémon off guard (like landerous-therian) with a critical hit air cutter, since most people are cheepskates and don't buy crit insurance. U turn stops blissey from Walling this thing, as it's a huge problem for it.
:sv/lovedisk:
Alomomomola (Luvdisc) @ Life Orb
Ability: Swift Swim
Tera Type: Fairy
EVs: 252 HP / 252 Def
Bold Nature
- Wish
- Flip Turn
- Hydro Pump
- Draining Kiss
Why would anyone use alomomomola over this? This thing can outspeed thanks to it's massive speed stat plus the 2x speed from swift swim, and KO most of the tier! It can also pass wish to Pokémon like rampardos, as it has high HP and defenses, but often can't break through straight away. The life orb allows it to kill great tusk better, as it's damage is increased by 6/20 , but at the cost of 10% of it's maximum HP.

Mandatory (Great Tusk) @ Wise Glasses
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tera Blast
- Earth Power
- Flash Cannon
- Psyshock
Now we have an electric immunity, and another breaker, Thanks to the wise glasses ( was originally life orb, but this is better, trust me, I've peaked at 400 elo) increasing the power of special attacking moves by 1.1x. it also has a massive speed stat after the protest thesis boost.

Outdated (Rampardos) @ Life Orb
Ability: Sheer Force
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rock Slide
- Fire Punch
- Crunch
- Earthquake
Our true stall breaker, since the team seemed to passive. He have a plethora of coverage ( that means a lot of it) but it lacks massive speed, but the rest of the team can cover for that. It has moves to hit most of the tier, and does huge damage.
That's the team! Hopefully you can have my success, as I got further than. Ever before before with this.
Replays
https://replay.pokemonshowdown.com/gen9ou-2332987162 jumpluff is so good the opponent quits
https://replay.pokemonshowdown.com/gen9ou-2332996293-bellaciywduxwj4mn2j5l12jk1uu8dxpw close match where tusk almost sweeps
Pokepaste
https://pokepast.es/390bc43b31cc0bed
A side note: I have another team that I've gotten further than I have in what feels like forever ( I reached 1550 and still climbing but that can wait.) Enjoy this in the meantime
Shoutouts to Pinkacross
This might be an April fools team but he's still the goat! (He just released an April fools vid, so you better watch it and subscribe to him)
Peace out!
Hello everyone! Welcome to my best team yet!
This time, I decided to base it around an underrated Mon with a HUGE special attack stat of 55. To take advantage of this, I ran a sun team, with the common sun setter of weavile.
Team building process


I started with jumpluff and weavile as the main sun pair


I then added scizor for a speed type and steel control, and another strong pivot attacker and special. Luvdisc baited out water attacks with it's fire typing, and can pass flip turns and pivot out with wish.


I added great tusk and rampardos for extra breaking power, since tusk is mandatory, always.
The team

Ammonia!? (Jumpluff) @ Choice Specs
Ability: Chlorophyll
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Encore
- Tailwind
- Energy Ball
- Dazzling Gleam
Jumpluff can help clean up teams thanks to it's massive speed, especially in the sun. The choice specs item increases it special attack stat by a factor of 1.5, allowing it to deal increased damage as well. It is also equipped with tailwind to help beat priority Pokémon and trick room (so it can reach the overflow and outsped trick room). Encore discourages hazards and setup Pokémon, giving rampardos an opportunity to sweep.
:svvvvvvvvvvvv/weavile:
Sun setter (Weavile) @ Loaded Dice
Ability: Pressure
Tera Type: Water
EVs: 252 HP / 4 SpA / 252 Spe
Jolly Nature
- Ice Shard
- Sunny Day
- Chilling Water
- Poison Jab
The Pokémon that let's jumpluff sweep. Loaded dice allows all moves and effects that have varying number of hits to always hit 4 or 5 times, guaranteeing at least 4 turns of sun. Chilling water is powered up by sun, so it can sweep itself thanks to it's massive speed stat, while also discouraging Pokémon like gholdengo from sweeping (this year fears the thunder punch set) Poison jab can deal with pesky grass types that resist chilling water.
:sv/scissors:
Bullet puncher (Scizor) @ Choice Scarf
Ability: Technician
Tera Type: Bug
EVs: 252 SpA / 252 Spe
Timid Nature
- U-turn
- Air Cutter
- Bug Buzz
- Flash Cannon
This thing held deal with faster threats like deoxys speed, thanks to it's massive speed stat after choice scarf's increase to the speed stat by 50% . It can catch calm mind Pokémon off guard (like landerous-therian) with a critical hit air cutter, since most people are cheepskates and don't buy crit insurance. U turn stops blissey from Walling this thing, as it's a huge problem for it.
:sv/lovedisk:
Alomomomola (Luvdisc) @ Life Orb
Ability: Swift Swim
Tera Type: Fairy
EVs: 252 HP / 252 Def
Bold Nature
- Wish
- Flip Turn
- Hydro Pump
- Draining Kiss
Why would anyone use alomomomola over this? This thing can outspeed thanks to it's massive speed stat plus the 2x speed from swift swim, and KO most of the tier! It can also pass wish to Pokémon like rampardos, as it has high HP and defenses, but often can't break through straight away. The life orb allows it to kill great tusk better, as it's damage is increased by 6/20 , but at the cost of 10% of it's maximum HP.

Mandatory (Great Tusk) @ Wise Glasses
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tera Blast
- Earth Power
- Flash Cannon
- Psyshock
Now we have an electric immunity, and another breaker, Thanks to the wise glasses ( was originally life orb, but this is better, trust me, I've peaked at 400 elo) increasing the power of special attacking moves by 1.1x. it also has a massive speed stat after the protest thesis boost.

Outdated (Rampardos) @ Life Orb
Ability: Sheer Force
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rock Slide
- Fire Punch
- Crunch
- Earthquake
Our true stall breaker, since the team seemed to passive. He have a plethora of coverage ( that means a lot of it) but it lacks massive speed, but the rest of the team can cover for that. It has moves to hit most of the tier, and does huge damage.
That's the team! Hopefully you can have my success, as I got further than. Ever before before with this.
Replays
https://replay.pokemonshowdown.com/gen9ou-2332987162 jumpluff is so good the opponent quits
https://replay.pokemonshowdown.com/gen9ou-2332996293-bellaciywduxwj4mn2j5l12jk1uu8dxpw close match where tusk almost sweeps
Pokepaste
https://pokepast.es/390bc43b31cc0bed
A side note: I have another team that I've gotten further than I have in what feels like forever ( I reached 1550 and still climbing but that can wait.) Enjoy this in the meantime
Shoutouts to Pinkacross
This might be an April fools team but he's still the goat! (He just released an April fools vid, so you better watch it and subscribe to him)
Peace out!
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