The Team
Blacephalon @ Choice Specs
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Flamethrower
- Mind Blown
- Trick
Blacephalon @ Choice Specs
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Flamethrower
- Mind Blown
- Trick
Blacephalon with specs is a beast and possibly the star of the team, most Pokemon in the tier, especially the stall types dont resist shadow ball and it is the most spammable move, flamethrower is useful for ferrothorn and scizor and mind blown is there to clean up bulkier pokemon when blacephalons usefulness in a game is used up. trick is for chansey/ blissey and any other support pokemon that dont like being locked into one move. Blaceph appreciates it when heatran is already weakened or damaged enough that he can clean it with one shadow ball. I frequently switch in on faster pokemon to try and bluff scarf and usually pick up a KO or two off of it. This Pokemon has the potential to sweep whole teams, especially slower stall/ Bulky teams after a beast boost or two.
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Ice Punch
- Play Rough
Ability: Intimidate
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Ice Punch
- Play Rough
A standard mawile set I brought over from other teams, basicallly an all out attacker as mawile can 1v1 most mons in the tier. Swords dance is perfect for coming in on physcial attackers and setting up, Sucker punch is an insanely strong priority move thats necessary for the set and play rough punishes most neutral switch ins, Ice punch OHKO's Lando/zygarde/gliscor and most flying pokemon who try to switch in at +2.
Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Aqua Jet
- Superpower
- Crabhammer
Crawdaunt is mainly here to revenge kill Weakened pokemon with aqua jet and knock items with knock off, this Mon hits insanely hard and should be used mainly against bulky slow pokemon and to knock items off of pokemon that frequently switch in to crawdaunt such as Bulu, toxapex zapdos and ferrothorn.
superpower is there for blissey/chansey and bulky ttar, crab hammer is used over aqua jet against healthier opponents.
Landorus-Therian @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Explosion
- Earthquake
- Stealth Rock
- Rock Slide
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Aqua Jet
- Superpower
- Crabhammer
Crawdaunt is mainly here to revenge kill Weakened pokemon with aqua jet and knock items with knock off, this Mon hits insanely hard and should be used mainly against bulky slow pokemon and to knock items off of pokemon that frequently switch in to crawdaunt such as Bulu, toxapex zapdos and ferrothorn.
superpower is there for blissey/chansey and bulky ttar, crab hammer is used over aqua jet against healthier opponents.
Landorus-Therian @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Explosion
- Earthquake
- Stealth Rock
- Rock Slide
I lead 95% of games with lando to get up rocks and then if im faster fire off an earthquake or explode on pokemon that can threaten my team. i frequently switch out on 1 HP to save an intimidate for later and I keep rock slide as flying Pokemon like to switch in on lando. Most teams plan on facing lando every single game so the focus sash definetely helps avoid being OHKO'd. This Pokemon sole purpose is to get up rocks and Hopefully trade 1 for 1 with another mon.
Kartana @ Choice Scarf
Ability: Beast Boost
Shiny: Yes
EVs: 252 Atk / 252 Spe
Adamant Nature
- Smart Strike
- Sacred Sword
- Leaf Blade
- Defog
Ability: Beast Boost
Shiny: Yes
EVs: 252 Atk / 252 Spe
Adamant Nature
- Smart Strike
- Sacred Sword
- Leaf Blade
- Defog
Kartana with scarf can revenge kill almost anything and can frequently pick up 3 or 4 KO's, smart strike threatens fairies, sacred swords ensures heatran cant switch in and leaf blade is there for the annoying water ground types such as Mega swampert and quagsire and also hippowdon which many teams run now and 56% chance to OHKO mega gyardos after rocks. Defog is unexpected and works well on kartana as its not effected by t spikes or weak to rocks and is usually faster than the opposing pokemon.
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 72 SpA / 184 Spe
Naughty Nature
- Outrage
- Earth Power
- Ice Beam
- Fusion Bolt
I run a mixed kyurem that destroys most teams after blacephalon and kartana clean up all the fairies and steel types. Kyurem typically comes in late and spams outrage. fusion bolt is useful for celesteela and pelliper and covers for the lack of fast electric pokemon on the team, earth power is necessary as lando is usually a suicide lead and im left without earth coverage and ice beam is kyurems best form of ice stab available. 184 speed is enough to beat jolly mega lopunny.Ability: Teravolt
EVs: 252 Atk / 72 SpA / 184 Spe
Naughty Nature
- Outrage
- Earth Power
- Ice Beam
- Fusion Bolt
What needs work
this team so far has carried me (a very average player) up to the mid 1500's in a day, im looking for advice on what I can change to carry the team much higher into the ladder.
https://pokepast.es/e56bcf4186be78af
this team so far has carried me (a very average player) up to the mid 1500's in a day, im looking for advice on what I can change to carry the team much higher into the ladder.
https://pokepast.es/e56bcf4186be78af
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