[SET]
name: Specially Based Protean
move 1: Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Fire
move 4: Spikes
item: Waterium Z
ability: Protean
nature: Timid
evs: 4 Atk / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Hydro Pump is Greninja's best move to hit Rock- and Fire-types, such as Tyranitar, Heatran, and Volcarona, for the greatest amount of damage on this set. Ice Beam is Greninja's most reliable way of hitting Ground- and Grass-types, such as Landorus-T, Zygarde, Tapu Bulu, and Tangrowth, for a significant amount of damage and also lets it beat Tornadus-T and Zapdos, two common Defog users. Additionally, Ice Beam allows Greninja to beat Mega Latias and Mega Latios, which comfortably wall any other special attacking move Greninja possesses outside of Dark Pulse. Hidden Power Fire allows Greninja to dent Steel-types like Ferrothorn and Assault Vest Magearna, two common Pokemon used to check Greninja. Hidden Power Fire also ensures that Greninja beats Mega Scizor without having to waste its Z-Move or rely on Hydro Pump's accuracy. Spikes is a great utility move due to the number of switches Greninja forces in addition to Greninja's ability to beat common Defog users; it also weakens some of its common switch-ins, such as Toxapex, Ferrothorn, and Assault Vest Magearna. Alternatively, Gunk Shot is useful for hitting Grass-types like Tapu Bulu and Tangrowth that commonly attempt to pivot into Greninja for a large chunk of damage and Fairy-types such as Clefable and Tapu Lele for the most amount of damage out of any move on this set if Greninja has already used its Waterium Z. U-turn can be used to ease prediction and gain momentum against anything that attempts to switch into Greninja. Extrasensory allows Greninja to beat Toxapex, one of this set's hardest counters, with the help of Metronome. Lastly, Dark Pulse pairs nicely with Metronome, allowing Greninja to muscle through Psychic-type Calm Mind users such as Reuniclus and Mega Latias.
Set Details
========
Waterium Z is used as a nuke to guarantee the OHKO on Pokemon such as Tornadus-T after Stealth Rock and Mega Mawile, and it also guarantees the KO on Clefable with Hydro Vortex + Hydro Pump. If running Gunk Shot, a Hasty nature should be used instead of a Naive nature to slightly improve Greninja's matchup against special attackers like Heatran. Metronome is an interesting option to gradually build up damage against Pokemon that try to wall Greninja, such as Magearna and Clefable, but it doesn't possess Waterium Z's attacking power.
Usage Tips
========
Take advantage of Greninja's ability to hit a vast amount of the metagame for super effective damage to weaken popular defensive cores consisting of Pokemon such as Heatran, Tapu Bulu, and Clefable. Attempt to set up Spikes as early as possible on expected switches to weaken Greninja's switch-ins throughout the game, giving them fewer opportunities to switch in. Try to save Greninja's Hydro Vortex for a scenario where an OHKO is guaranteed instead of prematurely wasting it early-game. Due to Greninja's vast movepool and flexibility, bluffing a Choice Scarf set can let you surprise opponents that think Greninja is Choice-locked with Hydro Vortex or a super effective coverage move. However, Greninja's subpar bulk means it struggles to come in even on resisted hits, so attempt to bring it in on predicted double switches or through VoltTurn support.
Team Options
========
Due to the number of switches Greninja forces, having a teammate to set up Stealth Rock is greatly beneficial to form a hazard-stacking core. Heatran, Clefable, and Landorus-T can all reliably set up Stealth Rock and fit on the offensive and balanced teams that Greninja finds itself on. Pokemon that can exert a lot of offensive pressure and appreciate Spikes support make for good partners. Mega Alakazam and Mega Mawile deserve special mentions, as they both appreciate residual damage from Spikes and possess good offensive synergy with Greninja. Similarly, powerful attackers like Choice Band Zygarde and Choice Specs Tapu Lele appreciate their checks being weakened by Spikes. Toxapex walls this set with ease if Greninja is not running Extrasensory, so having strong Psychic- and Ground-types like Mega Alakazam, Tapu Lele, and Zygarde that can threaten it is helpful. Mega Alakazam and Tapu Koko both outspeed and threaten to OHKO Greninja, so having a way to handle them is crucial. Choice Scarf Landorus-T can outspeed and threaten Mega Alakazam with U-turn and Tapu Koko with Earthquake. Mega Scizor, Landorus-T, and Tapu Koko can all pivot Greninja in safely, with Mega Scizor luring in Heatran, Landorus-T luring in opposing Landorus-T, and Tapu Koko luring in bulky Ground-types, all of which Greninja can take advantage of.
[CREDITS]
- Written by: [Indigo Plateau, 216712]
- Quality checked by: [[Jordy, 395754], [Leo, 328915], [lyd, 303291]]
- Grammar checked by: [[martha, 384270], [lotiasite, 302985]]
name: Specially Based Protean
move 1: Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Fire
move 4: Spikes
item: Waterium Z
ability: Protean
nature: Timid
evs: 4 Atk / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Hydro Pump is Greninja's best move to hit Rock- and Fire-types, such as Tyranitar, Heatran, and Volcarona, for the greatest amount of damage on this set. Ice Beam is Greninja's most reliable way of hitting Ground- and Grass-types, such as Landorus-T, Zygarde, Tapu Bulu, and Tangrowth, for a significant amount of damage and also lets it beat Tornadus-T and Zapdos, two common Defog users. Additionally, Ice Beam allows Greninja to beat Mega Latias and Mega Latios, which comfortably wall any other special attacking move Greninja possesses outside of Dark Pulse. Hidden Power Fire allows Greninja to dent Steel-types like Ferrothorn and Assault Vest Magearna, two common Pokemon used to check Greninja. Hidden Power Fire also ensures that Greninja beats Mega Scizor without having to waste its Z-Move or rely on Hydro Pump's accuracy. Spikes is a great utility move due to the number of switches Greninja forces in addition to Greninja's ability to beat common Defog users; it also weakens some of its common switch-ins, such as Toxapex, Ferrothorn, and Assault Vest Magearna. Alternatively, Gunk Shot is useful for hitting Grass-types like Tapu Bulu and Tangrowth that commonly attempt to pivot into Greninja for a large chunk of damage and Fairy-types such as Clefable and Tapu Lele for the most amount of damage out of any move on this set if Greninja has already used its Waterium Z. U-turn can be used to ease prediction and gain momentum against anything that attempts to switch into Greninja. Extrasensory allows Greninja to beat Toxapex, one of this set's hardest counters, with the help of Metronome. Lastly, Dark Pulse pairs nicely with Metronome, allowing Greninja to muscle through Psychic-type Calm Mind users such as Reuniclus and Mega Latias.
Set Details
========
Waterium Z is used as a nuke to guarantee the OHKO on Pokemon such as Tornadus-T after Stealth Rock and Mega Mawile, and it also guarantees the KO on Clefable with Hydro Vortex + Hydro Pump. If running Gunk Shot, a Hasty nature should be used instead of a Naive nature to slightly improve Greninja's matchup against special attackers like Heatran. Metronome is an interesting option to gradually build up damage against Pokemon that try to wall Greninja, such as Magearna and Clefable, but it doesn't possess Waterium Z's attacking power.
Usage Tips
========
Take advantage of Greninja's ability to hit a vast amount of the metagame for super effective damage to weaken popular defensive cores consisting of Pokemon such as Heatran, Tapu Bulu, and Clefable. Attempt to set up Spikes as early as possible on expected switches to weaken Greninja's switch-ins throughout the game, giving them fewer opportunities to switch in. Try to save Greninja's Hydro Vortex for a scenario where an OHKO is guaranteed instead of prematurely wasting it early-game. Due to Greninja's vast movepool and flexibility, bluffing a Choice Scarf set can let you surprise opponents that think Greninja is Choice-locked with Hydro Vortex or a super effective coverage move. However, Greninja's subpar bulk means it struggles to come in even on resisted hits, so attempt to bring it in on predicted double switches or through VoltTurn support.
Team Options
========
Due to the number of switches Greninja forces, having a teammate to set up Stealth Rock is greatly beneficial to form a hazard-stacking core. Heatran, Clefable, and Landorus-T can all reliably set up Stealth Rock and fit on the offensive and balanced teams that Greninja finds itself on. Pokemon that can exert a lot of offensive pressure and appreciate Spikes support make for good partners. Mega Alakazam and Mega Mawile deserve special mentions, as they both appreciate residual damage from Spikes and possess good offensive synergy with Greninja. Similarly, powerful attackers like Choice Band Zygarde and Choice Specs Tapu Lele appreciate their checks being weakened by Spikes. Toxapex walls this set with ease if Greninja is not running Extrasensory, so having strong Psychic- and Ground-types like Mega Alakazam, Tapu Lele, and Zygarde that can threaten it is helpful. Mega Alakazam and Tapu Koko both outspeed and threaten to OHKO Greninja, so having a way to handle them is crucial. Choice Scarf Landorus-T can outspeed and threaten Mega Alakazam with U-turn and Tapu Koko with Earthquake. Mega Scizor, Landorus-T, and Tapu Koko can all pivot Greninja in safely, with Mega Scizor luring in Heatran, Landorus-T luring in opposing Landorus-T, and Tapu Koko luring in bulky Ground-types, all of which Greninja can take advantage of.
[CREDITS]
- Written by: [Indigo Plateau, 216712]
- Quality checked by: [[Jordy, 395754], [Leo, 328915], [lyd, 303291]]
- Grammar checked by: [[martha, 384270], [lotiasite, 302985]]
Last edited: