National Dex Special Spam HO / Specs Prima + Hydreigon Sticky Webs V1

is stall cringe?


  • Total voters
    13
  • Poll closed .
Hello everybody, if you regnoise me here, sorry for not being online lately, i've been busy with a lot of stuff but i think i will lean to Sforums again, anyways here im gonna be posting a team that i will try to ladder NatDex with, any advice / changes / improvements are always welcome! here it is:


:ss/Primarina:
Diana (Primarina) @ Choice Specs
Ability: Torrent
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Sparkling Aria
- Energy Ball
- Ice Beam
[MAIN ATTACKER] So this Primarina set is absolutely MONSTEROUS, choice specs Tera fairy Moonblast is amazing and does insane damage, and since this is a choice specs set, i run full coverage with accurate moves, so Moonblast for Dark , Fighting , Dragon types, and Sparkling Aria as a water type move for water type stuff, Energy ball and ice beam for extra coverage in case of water absorb / sap sipper pokemon (which most of the time can get destroyed by moonblast) AND the reason i run Sparkling Aria Instead of Hydro pump is that Hydro Pump is really strong when paired with Prima, but it is inaccurate and Un-Reliable in many situations, Early Game Or Late game , i Run torrent also just because Liquid voice does not help me whatsoever with my current set so if Prima can tank and opposing Thunderbolt and stay at like 13% health, it fires back with a 120 BP STAB Boosted move, which is very very stronk (which is ironic considering this shit is a sealion mermaid hybrid)


:sv/Hydreigon:
Draccarunt (Hydreigon) @ Life Orb
Ability: Levitate
Shiny: Yes
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Dark Pulse
- Draco Meteor
- Flash Cannon
[SET-UP SWEEPER] Hydreigon Is Pretty straight forward, paired with sticky webs it becomes a BUSTED Powerhouse that can kill anything that comes it's way Draco Meteor is just for nuking everything, Dark pulse which is the most easily spammable attack ever, and FLASH CANNON for hydreigon to get rid of "Failure Syndrome" and get employed as a fairy-killer.

:ss/heatran:
Harvey (Heatran) @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 128 SpA / 128 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Flash Cannon
- Roar
[OFFENSIVE SUPPORTER] Heatran is my stealth rocker that removes threats by mostly using roar, or getting Burn-Hax using lava plume Flash cannon is just another attacking move, i invested half in special attack to deal damage and other half in spdef to tank hits, those hyrdo pumps be lethal tho, this gotta be careful of Rotom-Wash... But not with tera grass; "Oh well i will just use a fire move" nope because i have flash fire, idk who puts a flying type against heatran so with tera grass becomes a powerful hard-hitting tank, Lava Plume And Cannon Provides Good Damage Stealth Rock is important on almost any game, and roar has Game-Changing Supportive Potential (also works cool with rocks),

:sv/Gholdengo:
Gordon Ramsay (Gholdengo) @ Choice Scarf
Ability: Good as Gold
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Make It Rain
- Shadow Ball
[CHOICE SCARF ATTACKER {Speed Control Helper}] Gholdengo Is amazing for speed control and minimal hazard stacking in sticky web and stealth rocks, it also helps for speed control if SOMEHOW sticky webs are removed, Tera Fighting Powers up focus blast and covers for it's weaknesses, this is overall pretty straight forward.


:ss/Galvantula:
A Cutie (Galvantula) @ Heavy-Duty Boots
Ability: Compound Eyes
Shiny: Yes
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hidden Power [Ice]
- Thunder Wave
- Sticky Web
[MAIN HAZARD SETTER] This does not need a lot of explanation, just to set up sticky webs and HP ice helps kill lando and volt switch for momentum, I use heavy duty boots because volt switch chip can help a lot in so many situations and thunder wave is there for a 100% chance paralysis due to compound eyes boosting accuracy.


:XY/Lopunny-Mega:
Lopunny-Mega @ Lopunnite
Ability: Limber
Happiness: 0
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Fake Out
- Frustration
- Triple Axel
[ALL OUT ATTACKER] Not gonna lie, Mega-Lopunny Is very strong and does not need to be explained, i can switch in into hatterene Nuzzles or opposing Thunder waves while in normal form (cuz limber) Then hit opposing ghosts with scrappy stab attack, i have frustration because when ditto transforms it does not copy Happiness so His will be 255 and have a very weak frustration, Triple Axel is just for overall Super Effective Coverage considering none of my moves have opposing immunities.

And yeah that's my team! if you have any tips , advice, OR just wanna change A SHIT Ton of stuff in the team, feel free to do so! also here is pokepaste:

https://pokepast.es/735b1da75f449e75
 
So, there's a very specific reason why I'm rating this, but even still, I'll put the rate first and foremost, as that's what you came here for.

So, right off the bat, Primarina is unviable. But, considering that this is the mon you presumably built the team around, I'll try and keep it, although note: I think that Primarina could easily be a Punching Gloves Urshifu-Rapid and it would help out a ton.

MAJOR CHANGES

:heatran: --> :thundurus-therian:

I see where you were going with Heatran, but it's ultimately not strong enough to be a great threat on webs, and not fast enough (at least with your spread) to be a great abuser of them. While I could make it an offensive spread, I think using Nasty Plot Thunderus-Therian would be more effective for this team overall. First, an electric immunity helps against the likes of Zapdos, Rotom-Wash, and Tapu Koko, and the defensive utility of being able to check Kartana is invaluable. Its great coverage options makes it a pain for most teams to properly answer it defensively.

:galvantula: --> :shuckle:

At first glance, Shuckle lacks the offensive presence of Galvantula. However, one must remember that Galvantula isn't exactly powerful. 97 Spa is far from bad, but you become food for defensive staples like of Ting-Lu, Ferrothorn, Heatran, and Gastrodon. Furthermore, it's access to Stealth Rocks is very valuable, especially with Heatran missing from the team. Offering a member a free setup opportunity with Gambit is obviously very nice as well.

:lopunny-mega: --> :scizor-mega:

Nothing on your team besides maybe Primarina is exactly itching to take on Chien-Pao, and even that mon isn't loving the hits it's taking. Mega Scizor provides such an answer, as well as threatening teams with it's fantastic coverage, and mons like Tapu Koko, who may run Heavy Duty Boots, can't avoid the priority from Bullet Punch. If something resists BP, have no fear, as Mega Scizor is packed with powerful coverage moves that make even neutral targets feel scared.

MINOR CHANGES

:primarina: @ :choice-specs: --> :primarina: @ :salac-berry:

Generally speaking, Choice Specs/Band should be avoided on hyper offense. Why? Because those items are naturally very prediction reliant, and if you click the wrong move, or even if you click the right move and claim a kill, now your next move is completely telegraphed. Now, your opponent can just switch to a resist, putting the momentum on their side. Not good for Hyper Offense, especially as it's a teamstyle with a very limited defensive backbone. Furthermore, the spread makes it nigh-impossible to properly abuse the webs set, as even at -1, most things will naturally outspeed you, even things not often considered fast, like uninvested Magearna and Mega Scizor. Now, this set is admittedly somewhat of a meme, but it's also, in my opinion, probably the best way to use Primarina on a Hyper Offensive team. At +1 and in Torrent range, Primarina's Sparkling Arias hit VERY hard, and with webs combined with the Salac Berry boost, speedsters that would've outsped it if it only had one or the other aren't able to, like Mega Lopunny.

:hydreigon:

252 SpA / 4 SpD / 252 Spe --> 8 HP / 248 SpA / 252 Spe

Draco Meteor --> Earth Power OR :life-orb: --> :dragonium-z:

The EV change is a slight optimization, allows you to live a single unboosted Kartana Sacred Sword from full, although it's questionable just how much that'll matter with a LO set, it can't hurt to do it anyways. Now, while I know +2 LO boosted Draco Meteors from Hydreigon seem (and are) insanely powerful, needing to constantly set up again after dropping that nuke isn't worth it in my opinion. Should you want to keep the Dragon type nuke, make Hydreigon's item Draconium Z and Thunderus' item Heavy Duty Boots, although be warned, Magearna is a very common defensive Pokémon that you'll struggle breaking without prior chip should you forgo Earth Power.

:gholdengo:

Psychic --> Nasty Plot

Focus Blast --> Trick

Gholdengo is a great offensive Pokémon for sure, but it'll want the ability to drop Scarf should it want to. As I said, Choice items aren't the best on Hyper Offense, but Choice Scarf is significantly more manageable of an item, as it allows for late game cleaning, and with a mon with the power and neutral coverage of Gholdengo, that's very reasonable. However, such a case won't always present itself, but Gholdengo shouldn't relegate itself to a fog eater without it. Instead, it can Trick it's Scarf, crippling the opposition, and giving it the ability to set up and become dangerously powerful.

FINAL TEAM: https://pokepast.es/546e63ab2a4fad68

Now... As for why I wrote this.

Your poll really annoys me, as it's a loaded question for no reason, and hates on stall because... why? It's not even like your post has anything to do with stall. Personally, I myself don't play stall that much, but I also don't play Webs, Rain (unless i must), and Sand all too often, and in spite of this, I respect all 4 as valid playstyles. So... why hate stall?

Is your problem the long matches? Because if so, I want you to consider if you actually like this game as much as you say you do. If you want the game to end so soon, maybe it's less a hate of stall, and more a general distaste of the game itself. If your problem is the lack of progress, then that shouldn't be an issue either. A well built team can make progress vs. stall as none of its threats are indefinite, especially as of recently with the nerf to recovery moves. Sure, you won't be knocking out a mon every 3 turns, but you can make progress, set hazards, knock off items, and watch them crumble. If you're playing and you realize there's no way you can break through their defenses, then that's a fault of your own for not preparing for the threats at hand, and not the fault of the stall player's. I can't tell why so many players hate stall, but it's super annoying, and at times even harmful (I've unironically seen people harrass others for wanting to try out stall.)

Anyways, personally, I'll never play stall, I respect the playstyle, and don't understand why so many people feel the need to hate it all the time. Fun rate tho.
 
So, there's a very specific reason why I'm rating this, but even still, I'll put the rate first and foremost, as that's what you came here for.

So, right off the bat, Primarina is unviable. But, considering that this is the mon you presumably built the team around, I'll try and keep it, although note: I think that Primarina could easily be a Punching Gloves Urshifu-Rapid and it would help out a ton.

MAJOR CHANGES

:heatran: --> :thundurus-therian:

I see where you were going with Heatran, but it's ultimately not strong enough to be a great threat on webs, and not fast enough (at least with your spread) to be a great abuser of them. While I could make it an offensive spread, I think using Nasty Plot Thunderus-Therian would be more effective for this team overall. First, an electric immunity helps against the likes of Zapdos, Rotom-Wash, and Tapu Koko, and the defensive utility of being able to check Kartana is invaluable. Its great coverage options makes it a pain for most teams to properly answer it defensively.

:galvantula: --> :shuckle:

At first glance, Shuckle lacks the offensive presence of Galvantula. However, one must remember that Galvantula isn't exactly powerful. 97 Spa is far from bad, but you become food for defensive staples like of Ting-Lu, Ferrothorn, Heatran, and Gastrodon. Furthermore, it's access to Stealth Rocks is very valuable, especially with Heatran missing from the team. Offering a member a free setup opportunity with Gambit is obviously very nice as well.

:lopunny-mega: --> :scizor-mega:

Nothing on your team besides maybe Primarina is exactly itching to take on Chien-Pao, and even that mon isn't loving the hits it's taking. Mega Scizor provides such an answer, as well as threatening teams with it's fantastic coverage, and mons like Tapu Koko, who may run Heavy Duty Boots, can't avoid the priority from Bullet Punch. If something resists BP, have no fear, as Mega Scizor is packed with powerful coverage moves that make even neutral targets feel scared.

MINOR CHANGES

:primarina: @ :choice-specs: --> :primarina: @ :salac-berry:

Generally speaking, Choice Specs/Band should be avoided on hyper offense. Why? Because those items are naturally very prediction reliant, and if you click the wrong move, or even if you click the right move and claim a kill, now your next move is completely telegraphed. Now, your opponent can just switch to a resist, putting the momentum on their side. Not good for Hyper Offense, especially as it's a teamstyle with a very limited defensive backbone. Furthermore, the spread makes it nigh-impossible to properly abuse the webs set, as even at -1, most things will naturally outspeed you, even things not often considered fast, like uninvested Magearna and Mega Scizor. Now, this set is admittedly somewhat of a meme, but it's also, in my opinion, probably the best way to use Primarina on a Hyper Offensive team. At +1 and in Torrent range, Primarina's Sparkling Arias hit VERY hard, and with webs combined with the Salac Berry boost, speedsters that would've outsped it if it only had one or the other aren't able to, like Mega Lopunny.

:hydreigon:

252 SpA / 4 SpD / 252 Spe --> 8 HP / 248 SpA / 252 Spe

Draco Meteor --> Earth Power OR :life-orb: --> :dragonium-z:

The EV change is a slight optimization, allows you to live a single unboosted Kartana Sacred Sword from full, although it's questionable just how much that'll matter with a LO set, it can't hurt to do it anyways. Now, while I know +2 LO boosted Draco Meteors from Hydreigon seem (and are) insanely powerful, needing to constantly set up again after dropping that nuke isn't worth it in my opinion. Should you want to keep the Dragon type nuke, make Hydreigon's item Draconium Z and Thunderus' item Heavy Duty Boots, although be warned, Magearna is a very common defensive Pokémon that you'll struggle breaking without prior chip should you forgo Earth Power.

:gholdengo:

Psychic --> Nasty Plot

Focus Blast --> Trick

Gholdengo is a great offensive Pokémon for sure, but it'll want the ability to drop Scarf should it want to. As I said, Choice items aren't the best on Hyper Offense, but Choice Scarf is significantly more manageable of an item, as it allows for late game cleaning, and with a mon with the power and neutral coverage of Gholdengo, that's very reasonable. However, such a case won't always present itself, but Gholdengo shouldn't relegate itself to a fog eater without it. Instead, it can Trick it's Scarf, crippling the opposition, and giving it the ability to set up and become dangerously powerful.

FINAL TEAM: https://pokepast.es/546e63ab2a4fad68

Now... As for why I wrote this.

Your poll really annoys me, as it's a loaded question for no reason, and hates on stall because... why? It's not even like your post has anything to do with stall. Personally, I myself don't play stall that much, but I also don't play Webs, Rain (unless i must), and Sand all too often, and in spite of this, I respect all 4 as valid playstyles. So... why hate stall?

Is your problem the long matches? Because if so, I want you to consider if you actually like this game as much as you say you do. If you want the game to end so soon, maybe it's less a hate of stall, and more a general distaste of the game itself. If your problem is the lack of progress, then that shouldn't be an issue either. A well built team can make progress vs. stall as none of its threats are indefinite, especially as of recently with the nerf to recovery moves. Sure, you won't be knocking out a mon every 3 turns, but you can make progress, set hazards, knock off items, and watch them crumble. If you're playing and you realize there's no way you can break through their defenses, then that's a fault of your own for not preparing for the threats at hand, and not the fault of the stall player's. I can't tell why so many players hate stall, but it's super annoying, and at times even harmful (I've unironically seen people harrass others for wanting to try out stall.)

Anyways, personally, I'll never play stall, I respect the playstyle, and don't understand why so many people feel the need to hate it all the time. Fun rate tho.
Hey thanks for replying, i really like the final team and i feel i can play better with it, and for the reason i hate stall it's because in my opinion just isn't fun, it does not contain any new things only focuses on defense and pure stall is mostly hazard stacking and whirlwind, or toxic + healing moves, i know long matches are a natural aspect of the game, but pepole TRY to defeat the opposing stall instead of forfeiting most of the time the thought of forfeiting comes right as they are gonna lose, and stall does not contain that much strategy, well it does have some strats but not anything out of the ordinary, its the equivalent of withering away instead of dying instantly irl, just annoying to face and the need to ruin your perfect team just to fit a wallbreaker in there is just not the best feeling. have a nice day, i usually don't hate on things like this but i was destroyed alot when i was a beginner and that's where my hatred developed
 
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