Something's missing

Hello, I am new here at Smogon and Pokemon Showdown, so I've decided to post my new NU team. Although it's given me good results I think there's something missing and I wouls really appreciate if you could help me finding and improving it.
By the way, forgive my poor English, I am Spanish xD

Here's the team:
Mawile.gif

Cazalla (Mawile)@leftovers
Ability:Intimidate
EVs: 252 HP, 252 Def, 4 SpD (Impish nature)
Moves:
Pain Split
Seismic Toss
Stealth Rock
Foul Play

This is my lead, she can lay SR and take physical hits, do some damage to walls whith seismic toss and surpise some physical sweepers like Golurk. At first she had taunt instead of foul play, but she was way too slow to avoid SR from happening, so that's why I changed it. With pain split she recovers HP and hurts walls like alomomola.

Drifblim_(dream_world).png

Vodka (Drifblim)@flying gem
Ability:Unburden
EVs: 252 Atk, 252 Spe, 4 HP (Adamant nature)
Moves:
Acrobatics
Substitute
Disable
Destiny Bond

This little fellow can surpise unprepared teams. Once I've used acrobatics, which power increases thanks to the gem, unburden activates and Drifblim outspeeds almost everything. Then, acrobatics base power is over 100 and combined with substitute and disable it can survive and sweep entire teams. When all four subs have been used, Destiny Bond is a good way to say bye.

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Brandy (Liepard)@leftovers
Ability: Prankster
EVs: 80 HP, 8 Def, 252 SpD, 168 Spe (Timid nature)
Moves:
Substitute
Foul Play
Thunder Wave
Swagger

This set is pretty normal, but it works perfectly. Thanks to its ability, substitute, thunder wave and swagger are priority moves and with foul play it can neutralize great dangers such as Golurk, Gudurr and company. Plus, this Pokemon's design is way too cool. It's a freaking cat.

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Whisky (Exeggutor)@lum berry
Ability: Harvest
EVs: 128 HP, 252 SpA, 128 Spe (Timid nature)
Moves:
Giga Drain
Psychic
Hidden Power Ice
Rest

Exeggutor is my team's special attacker. Thanks to its ability and item it doesn't have to worry about status changes and it can use rest without any fear. Giga Drain is a good STAB move and it reduces the need of rest, Psychic is also there for Stab and Hidden Power Ice gives it some coverage. The timid nature is so that it can outspeed some threats.

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Ron (Relicanth)@choice scarf
Ability: Rock Head
Evs: 4 HP, 252 Atk, 252 Spe (Adamant nature)
Moves:
Double-Edge
Head Smash
Earthquake
Waterfall

This often ignored Pokemon is just an awesome sweeper. Since it isn't very used, most teams just don't know what to expect from it and that's really useful. Thanks to the scarf, it outspeeds many Pokes, and with its ability and grat attack it can do a great damage without fearing the recoil. Moreover, its naturaly high physical defense allows it to take many hits.

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Tequila (Muk)@leftovers
Ability: Poison Touch
EVs: 252 HP, 4 Def, 252 SpD (Careful nature)
Moves:
Curse
Shadow sneak
Substitute
Poison Jab

Muk's my special wall, though it's not giving the results I expected. Usually, I try to set a substitute and try becoming bulkier with curse. Once there, I can hit with poison jab if I know I can take a hit or with shadow sneak if i need to quickly finish an enemy.

So this is my team, I hope you guys can help me finding what's wrong and enjoy reading my post.
Again, frogive my bad English >.<
 
mawile / drifblim / liepard / exeggutor / relicanth / muk

some of the problems that i immediately recognize are issues handling water-types and signal beam musharna. the former can really rip through your team with a little setup once muk is even slightly weakened, and all you can do to stop them is thunder wave. meanwhile, the latter is hard to break through aside from destiny bond or trying to luck through it.

first of all, i think mawile is a little redundant when you have relicanth around. relicanth can achieve the same roles that mawile can perform in checking normal- and flying-types, but i believe that relicanth does a better job at it. mawile is a little counterproductive in trying to check braviary because it has defiant to take advantage of intimidate. normal-types can wear mawile down so easily because its stats are still quite poor. relicanth is still more than capable of performing the roles you want mawile to do while keeping its offensive presence, and it would be better to make relicanth your stealth rock setter instead.

with that being said, choice scarf rotom-s can be used over mawile in order to help you with a few things. first of all, with a choice scarf, it can outspeed and revenge kill the likes of gorebyss, carracosta, and samurott, even when the former two have a shell smash up (though it should be noted that rotom-s needs decent health to take +2 aqua jets). the other thing that rotom-s has is trick. this is helpful for immediately stopping musharna from setting up by locking it into a move. when it's locked into something, musharna becomes much more manageable since you have other pokemon that resist psychic or signal beam.

to start off with moveset adjustments, hidden power ground is preferred over hidden power ice on exeggutor. ice doesn't really hit anything important because psychic already does a decent job at doing good neutral damage to anything that resists giga drain. hidden power ground allows you to hit skuntank, which is the biggest threat to exeggutor, on the switch and potentially 2HKO it. a modest nature is also preferred on exeggutor for more damage output since you don't need to outspeed anything except stuff like 0 spe alomomola. you should also consider using brick break over substitute on muk so that you have a way to actually hit rock- and steel-types. finally, drifblim needs a jolly nature to outspeed positive base 70s like samurott and ludicolo before unburden is activated. and to a lesser extent, it also helps drifblim outspeed adamant pinsir and sawk although that's quite rare on non-scarf variants.

summary:
choice scarf rotom-s mawile / jolly adamant drifblim / liepard / modest, hidden power ground timid, hidden power ice exeggutor / stealth rock set choice scarf set relicanth / brick break substitute muk


479-fan.png
Rotom-Fan @ Choice Scarf
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Thunderbolt
- Air Slash
- Trick

369.png
Relicanth @ Leftovers
Trait: Rock Head
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Head Smash
- Waterfall
- Toxic / Earthquake
 
ium's rate is right on the money. I just have a couple of small things to add to his rate.

Steel and Rock types are tough for your team to defeat outside of Relicanth and Exeggutor (one of which is a physical attacker as well). The biggest problem is that they wall Drifblim once it uses up Flying Gem, meaning that it becomes mostly wasted. Since I feel that you really should only have one of either Disable or Destiny Bond, I think that replacing one of these moves with Will-O-Wisp would give Drifblim some sort of answer to Rock and Steel types, as well as cripple any physical attackers on your opponent's team.

Finally, what are you trying to outspeed with Exeggutor? 84 Spe outpaces 0 Speed Alomomola, while going up to 156 Spe lets you outpace defensive Seismitoad. Your current spread at best Speed ties with 128 Spe Golurk, which isn't a great situation to be in. I think that 84 Spe is more than enough for you, and it gives Exeggutor more bulk.

Changes:

Drifblim: Will-O-Wisp>Disable/Destiny Bond
Exeggutor: 172 HP / 252 SpA / 84 Spe Modest
 
Thanks

Thank you very much, I've changed Mawile for Rotom-S and followed the rest of your advices and my team is working way better. Anyway, I'll stick with disable and destiny bond with Drifblim, because I don't let it out or spend the flying gem if I haven't taken down all the possile walls, and I find Destiny Bond really useful.
 
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