Some kind of clever name

Hi all! As you may remember, I tried a couple OU teams a while ago, but they were mostly a team of pokemon I threw together, and it didn't get anywhere. That said, I've tried this on the PO server,(smogon one is down) and it's been doing decently, so I thought I could use some second opinions, because honestly, I suck competitively. Without further delay, I bring you Team kung-fu ghost robot squid dragon walnut!

TEAM AT A GLANCE:
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TEAM BUILDING
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I decided that I wanted to base a team around Mienshao, because it's a cool kung-Fu Raccoon thing, and It has a fancy mustache. And that doesn't even include the huge attack, access to Fake Out, Regnerator, and U-Turn.So, yeah, Mienshao.

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First, I needed something to cover mienshao's major weaknesses, Flying, and Psychic. Not only does Magnezone resist Electric and x4 resist Flying, It also has Magnet pull and a good special attack, allowing me to take out a number of pokemon, especially Jirachi, which i hate so very much.

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A great way to cover Magnezone's major weaknesses, Gengar is also a great Special Sweeper, having very good sweeping power, as well as an immunity to both Fighting and Ground, and working as a spinblocker. But, in order for it to work as a spinblocker, I need something...

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Enter Foretress. Having access to all entry hazards(Stealth Rock, Toxic and regular spikes) and Rapid Spin make it good in both eliminating hazards and setting them up. This also adds synergy to Gengar for also being acting as a spinblocker. Foretress did not help remedy Magnezone's fire weakness that Mienshao and Gengar don't cover, so I needed something to resist Fire in order to protect Magnezone and Foretress.

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And in comes Jellicent. being water type gives my team a much needed fire resist, and gives my team a wall of sorts, as Foretress and Magnezone have not pulled there share in the past. There's also a variety of moves that Make Jellicent great, whether a fire resist is needed or not. Scald, Will-O-Wisp, Recover, and, Trick room, Ice Beam, energy ball, toxic etc...

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Finally, I felt the need for another Physical sweeper that could also act as a revenge killer in case I needed to revenge something. Haxorus was the first one to come to mind, as I have used a choice scarf variant is the only one I have used previously, and it has worked very well in the past. So, Haxorus was my final member.

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Jellicent was good, but overall, he was the weak link if the team, Gastrodon was essentially bulkier, also had a good form of recovery, and was able to do the same thing Jellicent was. so Jellicent had been replaced.

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Mienshao (M) @ Life Orb
Trait: Regenerator
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fake Out
- Hi Jump Kick
- Stone Edge
- U-turn

The star of the show.With Regenerator and U-turn, I can recover 33% health, at the cost of 10% damage from U Turn.Fake Out is so I can get some beginning damage with Fake Out. Hi Jump Kick is STAB, and Stone Edge is coverage to do damage to flying, Fire, Ice, etc... Anyway, Mienshao is one of the most underestimated pokemon in the current metagame, compared to some of the more obvious pokemon.The EV spread is pretty basic, and there isn't much I can say about that. The majority of this is pretty basic, so there isn't a ton I can say about that.

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Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 252 HP / 252 SAtk / 4 SDef
Calm Nature (+SDef, -Atk)
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon
- Volt Switch

Magnezone, my second pokemon, is one of my best pokemon in the little I have tested this. Magnet Pull allows me to trap steels that otherwise would annoy my team to no end, mainly Jirachi(why is it even allowed anyway? it's set is basically the same as abusing Double team) but that isn't the main point. It is also a special sweeper, with HP Fire giving me the ability to take out most steels I can trap, Thunderbolt is simple STAB, as is Flash Cannon, although Flash cannon is mainly filler. finally Volt Switch is there in case I need to escape a potential threat, or want to safely bring in a sweeper. The EV Spread is to give me good bulk, while also giving me as much special attack as possible. Calm nature is to boost Magnezone's lower special defense.

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Gengar (M) @ Expert Belt
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Ice]
- Shadow Ball
- Thunderbolt
- Focus Blast

Awww, poor Pikachu. Gengar is my special sweeper, and as you can tell by the picture, he is a pretty ruthless one at that. Gengar's immunity to both Fighting and Ground makes it a good partner to Magnezone. Anyway, HP Ice is there to deal damage to dragons mainly, as they are quite common in OU, Shadow Ball is STAB, and surprisingly has pretty decent coverage Thunderbolt is for coverage, Focus Blast is there to do extra damage to anything Shadow Ball/Thunderbolt/HP Ice can't cut it.Wise Glasses is because I had no idea what move to give it, and keeps the itemslot idea somewhat secret. when I use more than one move, my opponent learns that it isn't choiced, when it loses no damage at the end of an attack, they learn it isn't life orbed, and when I don't recover HP, it isn't a bulkier set, which leads to my opponent wondering what kind of item it is. I originally had Substitute in one slot, in an attempt to fake a subDisable set, and then I tried using Disable, but I found I needed the extra coverage from Hidden Power.

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Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 204 Def / 52 SDef
Calm Nature (+SDef, -Atk)
- Recover
- Toxic
- Protect
- Scald

My Team wall. Protect allows me to scout out moves and prolong Gastrodon's life, while Toxic is a way to do quick damage and maybe catch my opponent by surprise if I can catch them on the switch. Recover is, well, to recover HP, and Scald is my main attack, as well as giving me a possible burn hax. The EV spread is standard(I think) and Storm Drain allows me to provid a somewhat counter to Rain teams, by absorbing the super-powered water attacks, and gain a free boost. Fulfills the same job as my former Jellicent, and at the same time, more.

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Haxorus (M) @ Choice Scarf
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Rock Slide
- X-Scissor

Haxorus is my secondary sweeper, in the case I encounter some pokemon in which Mienshao just can't cut it. Outrage is STAB, and kills just about everything, while Earthquake and Rock Slide kill just about everything else. X scissor is there simply for coverage, and for hopefully being able to OHKO Reuniclus. I don't 100% know if that will work or not, as I have yet to face one with Haxorus. Rivalry, in PO is almost a guaranteed +1 attack boost, but it can't come in on Blissey/Chansey/Female pokemon, which leads me to think maybe Mold Breaker would be better. Mold Breaker would give me a way of doing much more damage when locked into Earthquake, doing damage when locked into a Flygon instead of being forced to switch out.(I would switch out anyway, but it's still possible)And not be given a -1 attack drop if I bring him in on a Blissey. Choice Scarf is incredibly helpful, as it allows me do to amazing things, such as outspeed a +1 speed Dragonite, and KO with Outrage. basically, having much higher speed is definitely worth being locked into a move. Choice scarf is also able to make Haxorus into a Hit-and run sweeper, because he'll be much faster than almost every pokemon.
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Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Spikes
- Rapid Spin
- Toxic Spikes

Forretress is pretty self-explanetory, lays rocks/spikes, and spins them away. That's really all it does. I've been thinking of putting Explosion in, as it would be a good way to go out with a bang when he's done his job, but both Spikes and Toxic Spikes have been two very helpful moves. and unfortunately, Stealth Rock is considered practically mandatory, so... Forretress really has nothing going for it.

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Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 176 Def / 80 SDef
Bold Nature (+Def, -Atk)
- Scald
- Will-O-Wisp
- Recover
- Toxic

My wall of the team. brought in by my need of a Fire resist, Jellicent has proven to be more than the average wall. Scald is there for Burn hax, but if I don't trust it to work, I also have Will-o-wisp. Toxic is there to get some status in on a switch-in, so Jellicent can do something to a counter If i can predict well. Recover is for healing. My EV spread is probably different from the standard, as I tried to keep both defenses similar, while maximising bulk, so I have just as good a chance to survive an Earthquake as I do an Earth Power. Will-o-wisp/Toxic are possibly being replaced, as I don't completely think that having two status moves on one pokemon is a great idea, so suggestions would be helpful.
 
this team is rather vulnerable to Latios and Weather teams. As you have no weather counter, my team could say, setup on you and proceed to sweep. I would recommend replacing Forretress with a Specially Defensive Heatran, this will give you burn support and stealth rocks, while allowing you to handle several sun threats.
 
Hi, you have a nice start going here, but there are some common threats that I think it would be wise to cover.

Rotom-W: You have no real way of dealing with him since the only moves you have that would put a dent in him are Energy Ball, (Gengar is out sped and then OHKOed with Hydro Pump or Rotom-W switches out with Volt Switch before the move can connect) Outrage, (Rotom-W can Volt Switch to a steel type after taking one Outrage or cripple Haxorus with Will-o-Wisp) and Thunderbolt (Rotom-W can Volt Switch to a Ground type before the move connects or OHKO with Hydro Pump is Spikes are up). Gastrodon is by far the best Rotom-W counter and he can fill practically the same niche that Jellicent occupies. The standard Rotom-W doesn't even have any offensive moves that affect Gastrodon, and if Rotom-W use Trick, Gengar can now out speed for the OHKO with Energy Ball.

Tornadurs: Out speeds everything bar Haxorus and OHKOes most with Focus Blast or Hurricane. Haxorus OHKOes with Rock Slide, if it hits and if Haxorus is still alive considering Tornadurs is usually a late game sweeper. Here's where the already suggested Gastrodon can come in handy yet again. Luckily, Tornadurs is almost always run on rain teams which means Gastrodon survives Hurricane and can finish with Scald.

Haxorus: He can OHKO everything after one Dragon Dance (then speed ties with your Haxorus but won't be locked) and proceeds to Taunt Forretress and Jellicent (also Taunts Gastrodon). The best way to handle this without changing your team to much is to fight fire with fire. I suggest changing Haxorus' set to the diverse Dragon Dance set, since the Choice Scarf doesn't really offer much to your team. After one Dragon Dance Haxorus has the strength and speed of having both a Scarf and a Band, and still able to freely use moves. This also allows Haxorus to hold the Lum Berry which will prevent him from being confused by Outrage or by being burned by Scald or Will-o-Wisp. The play to counter opposing Haxorus will be tricky though. Send in Haxours when your opponent has a Poke out that doesn't really pose a threat to him. Then while your opponent switches use Dragon Dance, so that you will be fast enough to OHKO opposing Haxorus. If opposing Haxorus isn't sent out, and you have a foe like Forretress or Skarmory, Taunt them, Dragon Dance up to plus six (If they don't switch), and then 2HKO with Outrage. If they double switch use your judgement to either fight or retreat until you have another opening (Hopefully when the counter Poke has been disposed of) and repeat the process over again until opposing Haxorus is finally sent out (with no counter Poke or any Poke to switch to), then OHKO with Outrage or Earthquake. This is also a great tactic to rake up Spikes and Stealth Rock damage.

Other Improvements: Try testing Volt Switch on Forretress so he can get out of sticky situations and deal so actual damage. Also test max defense EVs since Forretress is used to wall most physical threats anyway and you don't really have any other heavy physically defensive Pokes. Maybe also try Expert Belt for Gengar since it will keep the secrecy of your item and may do more damage when super effective than Wise Glasses, but I'm not exactly sure. Substitute is also better than Tri Attack for Magnezone, so that you can trap and counter Ferrothorn when he tries to Leech Seed you.

Gastrodon @ Leftovers
252 Hp/204 Def/52 Sp.Def
Calm
-Protect
-Toxic
-Recover
-Scald

Haxorus @ Lum Berry
252 Atk/252 Spe/4 Hp
Adamant
-Dragon Dance
-Taunt
-Earthquake
-Outrage

The sets are yours to test, Good Luck risenreturn
 
you can replace energy ball with focus blast on gengar and rivalry with mold breaker on haxorus to start - these are really useful changes that should help you out because rivalry hinders you way too much and focus blast sball tbolt hp ice just hit everything as hard as energy ball with the exception of gastrodon and quagsire - you have toxic spikes to pretty much solidly deal with them.

as far as keeping the offensive synergy of the team going, i would replace jellicent with scarf latios/latias as a resist to fire-type attacks, as well as a threat towards tornadus, rotom-w, and haxorus as the above poster mentioned - to add onto that, abusing double scarf dragon with magnezone is usually a fail safe idea that should make getting wins easier. try a set of surf, draco meteor, psyshock, trick and see how you like it.

on magnezone, try volt switch out over tri-attack - this allows you to mispredict and can still give you the advantage when trapping low health steels; ie you can trap them and still have advantage over your opponent by switching to a different pokemon. its just a great move in general, especially on a team that uses entry hazards like this one as well as hopefully double dragon.
 
Gastrodon @ Leftovers
252 Hp/204 Def/52 Sp.Def
Calm
-Protect
-Toxic
-Recover
-Scald

Haxorus @ Lum Berry
252 Atk/252 Spe/4 Hp
Adamant
-Dragon Dance
-Taunt
-Earthquake
-Outrage

Thanks for the sets, I'll definitely test them out. Haxorus I'm not too sure about though, as I have found it more likable having Haxorus be able to come in and immediately start kicking ass then being forced to set up once or twice first. and Haxorus is not incredibly bulky, so I don't know how wellI'd be able to do that. I'll still test it out though. and Gastrodon looks to do almst the exact same thing Jellicent was, so I think if it works out, he'll definitely be replaced. I'm not sure about Volt Switch on Forretress though. Although it will be useful, moving last would mean if I was trying to get it out of a sticky situation, he'd probably already be dead. That and I don't really know what I can replace it with.

Anyway, most importantly, I've learned that i have a rather large weakness to Cokledurr, mainly the Bulk up variant, as it's cost me a number of matches today itself. So, if anyone can suggest something to counter him, it would be greatly appreciated.

EDIT: After some testing, I've learned I overall find Scarfed Haxorus to be more useful than DD Haxorus. that's not to say i don't think it's good, just IMO, it didn't fit well with my team. However, Gastrodon has proven to be incredibly useful, and I have yet to even encounter a rain team yet. So Gastrodon has now replaced Jellicent.
 
I'm not sure about Volt Switch on Forretress though. Although it will be useful, moving last would mean if I was trying to get it out of a sticky situation, he'd probably already be dead. That and I don't really know what I can replace it with.

Volt Switch doesn't make you move last, unlike Dragon Tail Volt Switch is calculated with normal speed stats, meaning Scizor's U-Turn out speeds Gastrodon's Scald. If the move was calculated like Dragon Tail, U-Turn teams in general would be broken. Besides, Volt switch is mainly to break subs that try to set up on Forretress and then switch to a Poke with a type advantage.

Also I don't see how Conkeldurr causes you trouble, since Gastrodon can burn or poison it if it tries to set up, then it's crippled and you can stall it to death with a physical wall like Forretress, or continue switching in pokes like Gengar who will be immune to his attacks on the switch. Gengar can also finish of Conkeldurr if he is weakened.
 
Volt Switch doesn't make you move last, unlike Dragon Tail Volt Switch is calculated with normal speed stats, meaning Scizor's U-Turn out speeds Gastrodon's Scald. If the move was calculated like Dragon Tail, U-Turn teams in general would be broken. Besides, Volt switch is mainly to break subs that try to set up on Forretress and then switch to a Poke with a type advantage.

Also I don't see how Conkeldurr causes you trouble, since Gastrodon can burn or poison it if it tries to set up, then it's crippled and you can stall it to death with a physical wall like Forretress, or continue switching in pokes like Gengar who will be immune to his attacks on the switch. Gengar can also finish of Conkeldurr if he is weakened.

I know that Volt switch doesn't make you move last, but with Forry's crappy speed, and no investment, there's an almost guaranteed chance that he'll move last anyway.

And my main problem with Conkledurr is that, Forretress would normally be able to wall him, he is complete set up fodder, and Gastrodon is too, because all I can really do is spam scald and hope for a burn. and if I don't get either of those, I'm screwed, while he get's bulked up and sweeps my team. I could Toxic him, but that means he has like, a 10-turn limit to sweep my team, and by that time, there's a good chance he can do that after only 1 or 2 bulk ups.

And also, with the ever-so common presence of stealth rock, there's a good chance I may not be able to continuosly swap out my pokemon over and over again as I wait for Conkle to slowly die.
 
Change magnezones nature to modest, theres really no point in having calm on it because you want to increase your damage output as much as possible. On gengar, wise glasses are not competitively viable, just run life orb for the extra punch, and it wont really matter that your opponent knows what item you have
 
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