The initial starting point of this team was a Kartana with Solar Blade, and the reason is very simple: the poor power of the grass STAB Leaf Blade. Although Kartana has a terrorist attack of 181, it is still difficult to play because of its low STAB power skills. Finally I found Solar Blade in its skill list, which has 39% more power than Leaf Blade, even more bonus than a LO. As long as it is sunny, Kartana is equivalent to a terrorist sweeper with two items. However, the team still has some problems. I hope you can help me improve it.
Team: https://pokepast.es/760511b4764ca37c
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Solar Blade
- Knock Off
- Sacred Sword
This PM uses a simple 252 EV allocation. The reason for carrying two grass STAB skills is to prevent no skills available when there is no sunny day (for example, against a rainy team) . Knock Off and Sacred Sword are irreplaceable. In contrast, Defog becomes less important.
Torkoal @ Heat Rock
Ability: Drought
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
- Lava Plume
- Rapid Spin
- Explosion
- Stealth Rock
A regular sunny weather generator. Carrying Explosion instead of Toxic is to exit in the middle of a battle.
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Growth
- Solar Beam
- Weather Ball
- Earth Power
Another regular beater on sunny days. My ultimate goal is to let Kartana continuously trigger the effect of Beast Boost to kill several PMs at the end of a battle. To do this, I need a powerful Wallbreaker to break through its obstacles. Venusaur has the same attributes and counters as Kartana, and can always overloads enemy shields through redundancy.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Eruption
- Earth Power
- Ancient Power
Another sunny day beneficiary and fire resistance provider of the team. As the team is fast enough, Choice Scarf is not needed. As this team is powerful enough, Choice Specs are also not needed. Finally, I chose the Air Balloon, which allows it to recklessly transfer from enemy's Heatran, and directly Eruption in front of Landorus. The reason why Ancient Power is carried is that it can hit nearly half of Pelipper's life, so that it can be 2HKO when unhealthy. I'm really afraid of rainy teams. GF, please give my Hidden Power back!
Tornadus-Therian (M) @ Eject Button
Ability: Regenerator
EVs: 184 HP / 68 Atk / 4 Def / 252 Spe
Jolly Nature
- Acrobatics
- Knock Off
- Superpower
- Defog
Since neither U-turn nor Volt Switch is carried, this team is too heavy for me. Thus, I think it is necessary to have an Eject Button carrier in order for the beaters to come on the stage. Among all Regenerator holders, Tornadus-Therian has the fastest rhythm and can benefit from Acrobatics after losing its item. 68Atk is to ensure that you can 1HKO a 0HP/4Def Blacephalon, and the rest of EV goes to HP. Superpower can defeat Tyranitar, which the team is very afraid of, and I think it is also necessary.
Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Knock Off
- Blaze Kick
- Volt Switch
A fast-paced electrical-immune PM who can deal with Tapu Koko, Zapdos and Regieleki. The troublesome Dragapult will also be revenge killed. Carrying Blaze Kick instead of Close Combat can quickly process Ferrothorn and consume more HP of Landorus.
Team: https://pokepast.es/760511b4764ca37c
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Solar Blade
- Knock Off
- Sacred Sword
This PM uses a simple 252 EV allocation. The reason for carrying two grass STAB skills is to prevent no skills available when there is no sunny day (for example, against a rainy team) . Knock Off and Sacred Sword are irreplaceable. In contrast, Defog becomes less important.
Torkoal @ Heat Rock
Ability: Drought
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
- Lava Plume
- Rapid Spin
- Explosion
- Stealth Rock
A regular sunny weather generator. Carrying Explosion instead of Toxic is to exit in the middle of a battle.
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Growth
- Solar Beam
- Weather Ball
- Earth Power
Another regular beater on sunny days. My ultimate goal is to let Kartana continuously trigger the effect of Beast Boost to kill several PMs at the end of a battle. To do this, I need a powerful Wallbreaker to break through its obstacles. Venusaur has the same attributes and counters as Kartana, and can always overloads enemy shields through redundancy.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Eruption
- Earth Power
- Ancient Power
Another sunny day beneficiary and fire resistance provider of the team. As the team is fast enough, Choice Scarf is not needed. As this team is powerful enough, Choice Specs are also not needed. Finally, I chose the Air Balloon, which allows it to recklessly transfer from enemy's Heatran, and directly Eruption in front of Landorus. The reason why Ancient Power is carried is that it can hit nearly half of Pelipper's life, so that it can be 2HKO when unhealthy. I'm really afraid of rainy teams. GF, please give my Hidden Power back!
Tornadus-Therian (M) @ Eject Button
Ability: Regenerator
EVs: 184 HP / 68 Atk / 4 Def / 252 Spe
Jolly Nature
- Acrobatics
- Knock Off
- Superpower
- Defog
Since neither U-turn nor Volt Switch is carried, this team is too heavy for me. Thus, I think it is necessary to have an Eject Button carrier in order for the beaters to come on the stage. Among all Regenerator holders, Tornadus-Therian has the fastest rhythm and can benefit from Acrobatics after losing its item. 68Atk is to ensure that you can 1HKO a 0HP/4Def Blacephalon, and the rest of EV goes to HP. Superpower can defeat Tyranitar, which the team is very afraid of, and I think it is also necessary.
Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Knock Off
- Blaze Kick
- Volt Switch
A fast-paced electrical-immune PM who can deal with Tapu Koko, Zapdos and Regieleki. The troublesome Dragapult will also be revenge killed. Carrying Blaze Kick instead of Close Combat can quickly process Ferrothorn and consume more HP of Landorus.
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