


{So Great and Powerful}
{A Pokebank LC RMT}
Hey everyone, Spark/Contrail/Lunatic Lies here with another RMT. It's been a while since I made one of these, mainly because I haven't really created any teams I thought were deserving of one. I also decided to take a break from posting here when school started, so now that I'm comfortable I'm gonna get back into the swing of things. Teambuilding in 5th gen was never kind to me, and so far Pokebank OU has been in the same boat. Knowing I really enjoyed last generation's LC, I decided to return to the new Pokebank version of it, and it's been a blast so far. Many things from last generation have been unbanned and many new threats have been added to the tier. These changes have, rather than over centralize the tier around three Pokemon (Murkrow, Mienfoo, Misdreavus) and a weather war (Snover vs Hippopotas or however it's spelled) the new threats that were deemed over powered have balanced each other out rather well with Sneasel re-banned. One of these Pokemon was one I really wanted to try out, as it is easily the most powerful Pokemon in the tier. This Pokemon was Meditite. The first thing I noticed was it's lackluster Speed. While base 60 Speed isn't bad in the tier, it leaves him being outpaced by many of the faster offensive threats in the tier, and there's also the fact that Sticky Web is insanely OP in LC. It also allows a wider variety of options for teammates, as Pokemon normally crippled by their speed, such as Honedge, become great assets. It also allows certain Pokemon, like Chinchou, to check or counter Pokemon they couldn't dream of beating before. Sadly, I don't have a Teambuilding Process included because I think like a dumbass/insane person, and it was too late at night to remember anything. By no means is this team perfect, but I definitely feel it's solid enough to do well in the current tier. On my first ladder run I got to 5th before going on a pretty shitty losing streak. It's not much, but at least proves it isn't complete garbage. There may be some things I overlooked, so please point them out if you see anything! So without further ado, {So Great and Powerful}.
{ }

Night Glider (Surskit) @ Focus Sash
Ability: Swift Swim
Level: 5
EVs: 76 HP / 196 SAtk / 236 Spd
Timid Nature
- Sticky Web
- Scald
- Signal Beam
- Swagger
First and foremost, I fully acknowledge the fact I am a horrible bastard for using Swagger in this set, but I find it a better alternative to Rain Dance, as rather than just filler, it has the potential to actually do something. I also apologize if you fell victim to the confusion hax on the ladder. I chose Surskit over Spinarak because it outspeeds most Taunt users, and it has more utility in Scald. The reason for using Surskit in the first place is obviously because it gets access to the exclusive and all powerful move Sticky Web. New to this generation, it lower all grounded Pokemon that switch in's speed by 1, if you didn't already know. This support allows Meditite to be a much faster and efficient sweeper, as well as allow Honedge to be more effective, and everything else on the team for that matter. Sticky Web is like the Stealth Rock of OU, in that it can severely cripple entire teams, while greatly benefitting the sweepers on your own. The EV's maximize Speed and Special Attack, with the rest thrown into bulk. Focus Sash pretty much guarantees I get my Sticky Web up, since I lead with this guy nearly 100% of the time. Scald and Signal Beam are there for STAB, with the former being used over Hydro Pump for the burn chance. Now, in the last slot there were three moves I considered: Rain Dance to boost speed and throw around pretty massive Scalds, Shadow Ball to hit Misdreavus for SE damage, or Swagger. I settled on Swagger for a few key reasons. First, it can severely hamper any set-up sweepers that try to set-up on me, turning their raised attack stack against them. Second, it lets be stop other hazard setting leads, such as Spinarak, before they can set-up their hazards, if confusion works its magic. All in all, I just prefer it to the other two options for its ease of spam, and it just makes Surskit an extremely annoying Pokemon to face.
virgo
go on and on
a herdsman
and hunting dogs
leo
andromeda
equuleus
and pegasus
old as they are, they'll still dance for you girl
old as they are, they'll still dance for you

Standard Model (Porygon) @ Eviolite
Ability: Trace
Level: 5
EVs: 236 HP / 196 Def / 76 SDef
Calm Nature
IVs: 0 Atk
- Recover
- Thunder Wave
- Tri Attack
- Shadow Ball
Almost exactly like last generation, Porygon just makes a great multi-purpose counter to so many of the tiers threats. He can handle the like of Yanma, Misdreavus, Froakie, Gligar, and Tangela rather well, and can handle much more. If you don't know what to send in against something, Porygon's typically your best bet. With Honedge, Tangela, and Chinchou it forms a really solid bulky offense backbone to wear down the opponent for a Meditite sweep late game. It can also lure in Honedge, one of Meditite's counters, and nail it wish Shadow Ball. Doesn't happen against most people, but sometimes you can force them into that situation. I use Eviolite since it increases his bulk, and he already has a reliable way to recover. Trace is an amazing ability, and it allows him to copy some of the best abilities in the tier, such as Speed Boost and Regenerator. Counter-sweeping the opponent with Speed Boost Porygon is something that never gets old. The EV's give it great all around bulk, allowing him to tank hits from both sides of the spectrum. Recover gives it, obviously, means of recovery. Thunder Wave is great to just spam, and if I couldn't get Sticky Web up or it got Defoged away, it can help Meditite out. Tri-Attack and Shadow Ball give him great neutral coverage, and means of offense. Porygon is the backbone of the team, taking on many threats that could otherwise demolish this team.
You are, you are magic, be strong,
What could be magic, could be-
You are, you are magic, be strong,
What could be magic, could be friendship.
Hn Lh
Ly Kd
Mg Gn

Sorceress Girl (Tangela) (F) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 236 HP / 196 SAtk / 76 Spd
Modest Nature
- Leaf Storm
- Sleep Powder
- Knock Off
- Sludge Bomb
Tangela is the first of the two Pokemon on this team that was banned last generation, and after using it and playing against it, I can definitely see why. For starters, it's bulk is just incredible. Slap on an Eviolite and some HP EV's and you've got yourself one of the bulkiest and most powerful Pokemon in the tier. To complement this, it has great coverage with its moveset, as well as great utility. It takes on threats to the team like Chinchou (No Ice Beam), Gligar (No Acro), Honedge, and other random physical attackers without SE STAB. Eviolite is used over Berry Juice since I feel it can recover fine with Regenerator. The EV's give me good mixed bulk, as well as great offensive presence. With Stick Web, Tangela can outrun quite a lot of Pokemon that it can KO as well. Modest is used for more fire power, since Timid is kind of redundant with Sticky Web. Leaf Storm is used so I can just be a nuke when I need it. Sleep Powder provides great utility, even with the powder and sleep nerfs, and is great to spam or cripple a normal counter. Knock Off is another move that's good to spam, and is especially good for removing random Berry Juices and doing some damage to Honedge. Hidden Power Fire could probably be used here too, but I like the fact you can remove Eviolites and such with Knock Off. Sludge Bomb lets me hit other Tangela harder than they can hit me with HP Fire, and it hits things like Swirlix and Spiritzee pretty hard. Tangela is another great pivot for the team, keeping up offensive pressure while tanking hits like it's nothing.
So, tell me that this love is all we are:
This simple story, this carousel we're on
A little magic, a different kind of spark
Our glassy essence just floating in the dark.
It's how you taught us to conjure up
A little kindness to take inside our hearts.
Our will to power -- together, not apart.
Trace of the Other (a truly modern art).

Faithful & Strong (Honedge) @ Berry Juice
Ability: No Guard
Level: 5
EVs: 196 Atk / 92 Def / 220 SDef
Adamant Nature
- Swords Dance
- Shadow Sneak
- Sacred Sword
- Iron Head
Credit to Prem for this set, iirc. Honedge serves as a great offensive pivot and backup sweeper on this team, taking on the likes of Meditite, Shellder, Skiddo, Spiritzee, Fletchling, and Yanma lacking HP Ground. In addition to this, it find multiple opportunities to set-up and sweep on many of the tiers defensive threats like Lileep. It has great physical bulk, and decent enough special bulk letting it take a hit, use SD, then heal off the damage with Berry Juice, making it one of the best users of the item. It also serves as the main revenge killer of the team. Sticky Web allows it to abuse its secondary STAB Iron Head and Sacred Sword, since it can hit threats that previously outsped it with the moves. At the moment, I have most of the EV's in bulk, and it's been working fine. If anyone bring up a benchmark I woukd need to hit to outspeed anything with the Sticky Web drops, please bring it up. Swords Dance offers the chance of sweeping unprepared or weakened teams with Shadow Sneak, which has become much easier thanks to Steel's nerf. Sacred Sword lets me hit Dark types that resist Shadow Sneak, and Iron Head lets me hit Spiritzee and a Swirlix still holding its Berry Juice hard. Honedge serves as another component of the bulky offense backbone of the team, and it provides a secondary win condition if Meditite cannot sweep.
All things, all things are wanting of a place to call their only universe
So force it if you must
It's a long way over for a ten-timer
Can't this train run any faster?
Girl, they'll cheer us on
Girl, we'll wow them all
It's a long, long layover, it's a mare's world
She can't stop just yet, she's a scared girl
They will come and save you
From this freedom thrust upon your name

Seawinkle (Chinchou) @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 232 SAtk / 224 Spd
Modest Nature
IVs: 0 Atk
- Volt Switch
- Scald
- Heal Bell
- Ice Beam / Toxic
This Chinchou set provides me with a valuable pivot and utility Pokemon that still packs a punch. It is my main counter to Mukrow, Fire types like Ponyta and Growlithe, as well at Electric types like Helioptile and Magnemite. With Sticky Web up, Chinchou surprises lots of people with the amount of Pokemon it can outspeed and KO with a STAB. It also helps me against walls that my two sweepers may struggle against. It's synergy with Tangela is fantastic, and the two can be used to annoy people to no end by throwing around statuses like it's nothing. Berry Juice is used over Eviolite because while the latter gives me more bulk, Chinchou's bulk is pretty great as it is, and it would rather have a way to recover its health. The EV's give me the bulk to take resisted hits well, and take out the threats I need Chinchou to remove. Volt Switch gives me momentum when the opponent has multiple options, and I'm not sure which one they'll choose. Scald is a great spam move thanks to the burn chance, and lets me remove the Fire types I need to beat. Heal Bell lets me remove any Paralysis, Burns, or Poison that the opponent has crippled my team with. I originally included Toxic in the set over Ice Beam to cripple Tangela and Lileep, before I realized Ice Beam did the same thing, but faster. #Epiphany2013. Chinchou, much like last generation, is an amazing bulky pivot, and it can easily swing the momentum back in my favor when things aren't looking well.
With no darkness around, no dreams, no thoughts,
but just a pure fire, a pure love
that knows no limits,
that knows no boundaries.
It is there, you feel it

40 Winks (Meditite) @ Life Orb
Ability: Pure Power
Level: 5
EVs: 116 HP / 196 Atk / 196 Spd
Adamant Nature
- Bullet Punch
- High Jump Kick
- Psycho Cut
- Ice Punch
First things first, there is no Meditite gifs except the sprite from Emerald. Someone get on that. Meditite is the most powerful Pokemon in the tier, able to fire off insanely powerful High Jump Kick's thanks to Pure Power. It also gets the coverage necessary to threaten nearly the whole tier at one time. There are no true counters, since it has access to so many moves, but I like this set the most because his teammate can take care of the threats his moveset doesn't cover, such as Honedge, Spiritzee and Slowpoke. With Sticky Web support, unless your name is Honedge, Misdreavus, Murkrow, Yanma, Slowpoke, or Spiritzee, you won't be alive for long. Life Orb boosted, STAB, Adamant, max Attack High Jump Kick is more than enough to OHKO most of the tier, and the coverage moves are just there for things that resist it. EV's are max Attack and Speed, with the rest thrown into its bulk. With Sticky Web, I feel the power boost an Adamant nature gives me is better than running Jolly. Bullet Punch is there so I can revenge Swirlix if it manages to set-up freely, which is actually quite hard against this team. It also helps against other random boosters that lack their own priority. High Jump Kick is the move to spam if the opponent lack Ghosts and Protect, usually OHKO'ing anything that doesn't resist it. Psycho Cut is another STAB that lets me hit Ghost types hard on the switch, unless their Honedge. I may replace it for Thunder/Fire Punch if I feel the need to, but so far it's worked fine. Ice Punch lets me take out Gligar, which otherwise walls Meditite hard. With Sticky Web support, Meditite is an amazing sweeper that can literally just nuke its way through teams that have been weakened through switching into attack thrown at it by the other four team members.
Though she'll never get to dream
Who needs all that forgetting
There's a tapestry of stars
Look how thankless they are
These eyes these eyes
So heavy heavy heavy
Make time make time
I'm ready ready ready
{ }
Threatlist, Pastebin, and Peak

If this guy is running both Acrobatics and Earthquake, I'm in trouble. The only way I can handle it is by tanking some hits with Porygon, but he can't take them forever. Meditite can revenge with Ice Punch, but can't switch it well. It also gets Defog so blegh.

As much fun mashing people with this guy as it is, it can also wreck me pretty hard too. Gotta try to get a hit on the switch with Ice Beam from Chinchou, then hope Porygon can outlast him. Meditite, once again, can revenge, but cannot switch it.

Vulpix is just a monster. Fire Blast combined with Energy Ball can beat Chinchou if the Fire Blast doesn't activate my Berry Juice, and then I just have to revenge kill it. I can play around it pretty easily, but it gets really annoying when a sun team pops up. I could use Rain Dance on Surskit, but it doesn't have bulk, and you don't typically lead with Vulpix.
{So Great and Powerful} - Pastebin
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Night Glider (Surskit) @ Focus Sash
Ability: Swift Swim
Level: 5
EVs: 76 HP / 196 SAtk / 236 Spd
Timid Nature
- Sticky Web
- Scald
- Signal Beam
- Swagger
Standard Model (Porygon) @ Eviolite
Ability: Trace
Level: 5
EVs: 236 HP / 196 Def / 76 SDef
Calm Nature
IVs: 0 Atk
- Recover
- Thunder Wave
- Tri Attack
- Shadow Ball
Sorceress Girl (Tangela) (F) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 236 HP / 196 SAtk / 76 Spd
Modest Nature
- Leaf Storm
- Sleep Powder
- Knock Off
- Sludge Bomb
Faithful & Strong (Honedge) @ Berry Juice
Ability: No Guard
Level: 5
EVs: 196 Atk / 92 Def / 220 SDef
Adamant Nature
- Swords Dance
- Shadow Sneak
- Sacred Sword
- Iron Head
Seawinkle (Chinchou) @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 232 SAtk / 224 Spd
Modest Nature
IVs: 0 Atk
- Volt Switch
- Scald
- Heal Bell
- Ice Beam
40 Winks (Meditite) @ Life Orb
Ability: Pure Power
Level: 5
EVs: 116 HP / 196 Atk / 196 Spd
Adamant Nature
- Bullet Punch
- High Jump Kick
- Psycho Cut
- Ice Punch


Thanks for reading everyone. The name of the team is the same one a favorite musician of mine goes by, and all nicknames are names of his songs. When using the team, please keep the nicknames the same. Tbh, I have no idea why I tried to make this thing look pretty...guess I'm just a formatting whore. Cya around!