Monotype Sneasy with a Balloon (Unburden Sneasler/Fighting) [QC:2/2] [GP:1/1]

Pengairxan

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[SET]
Sneasler @ Air Balloon
Name: Unburden (Fighting)
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Dire Claw
- Acrobatics / Throat Chop

[SET COMMENTS]
With Unburden, Sneasler becomes a devastating cleaner for Fighting teams, being able to outpace dangerous Choice Scarf threats like Flutter Mane and Greninja. Air Balloon provides Sneasler with safe entry and grants it a free turn of setup against Ground-types like Great Tusk and Landorus-T, which are forced to enable Unburden if they wish to take down Sneasler. Close Combat easily removes foes such as Ting-Lu and Archaludon after a Swords Dance. Dire Claw deals with Grass- and Fairy-types like the Ogerpon formes and Iron Valiant; at +2, Dire Claw OHKOes Hatterene and Primarina. Acrobatics, once Air Balloon is popped, enables Sneasler to deal significant damage to foes that survive Sneasler's STAB moves such as Great Tusk, Iron Moth, and Dragapult. Alternatively, Throat Chop can be used to remove bulky Ghost- and Psychic-type walls like Gholdengo and Galarian Slowking.

Sneasler greatly appreciates entry hazards to wear down foes and remove bulky Poison-types, making Great Tusk an excellent teammate, which can set Stealth Rock to chip down foes that would otherwise take on Sneasler, like Tornadus-T and Focus Sash Ceruledge, and deal with bulky Poison-types like Toxapex and Unaware Clodsire. Iron Valiant can remove physical walls such as Sableye and Hippowdon with Moonblast while dealing with Flying-types like Gyarados and Moltres with Thunderbolt. Assault Vest Gallade pressures bulky Poison- and Fighting-types like Galarian Weezing and Iron Hands along with handling special attackers like Zapdos and Tornadus-T. Keldeo and Urshifu-R can threaten Ground- and Fire-types such as the Landorus formes, Excadrill, and Ceruledge. Assault Vest Iron Hands acts as a bulky tank, capable of taking on Water- and Flying-types such as Primarina, Pelipper, and Tornadus-T, along with providing safe entry for Sneasler with its slow Volt Switch, thus giving Sneasler a chance to set up with Swords Dance. Alternatively, Swords Dance Iron Hands can eliminate bulky Water- and Flying-types like Toxapex, Pelipper, and Corviknight. Assault Vest Okidogi can complement Sneasler as a Poison-type threat, capable of handling targets such as Flutter Mane and Azumarill that Sneasler cannot set up on. In return, Sneasler's great Speed can handle foes such as Enamorus and the Ogerpon formes.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/lustre.567354/
Grammar checked by:
https://www.smogon.com/forums/members/lustre.567354/
 
Last edited:
[SET]
Sneasler @ Air Balloon
Set (I think this is name, not set?) : Unburden (Fighting)
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Dire Claw
- Acrobatics / Throat Chop

[SET COMMENTS]
With Unburden, Sneasler becomes a devastating cleaner for Fighting-type teams being able to outpace dangerous Choice Scarf threats like Flutter Mane and Greninja with ease. Air Balloon provides Sneasler safe entry and grants it a free turn of setup against Ground-types like Gliscor and Great Tusk who will be force to enable Unburden if they wish to remove Sneasler (tbh this is a bad move since glisc would eat a +2 Acro anyway so its not its problem. Setting up on locked Exca or hippo is kinda cool tho). Close Combat is Sneasler's strongest attack easily removing foes such as Ting-Lu and Archaludon after a Swords Dance (I think you do a lot to Corv / Skarmy too at +2). Dire Claw handily deals with Grass- and Fairy-types like the Ogerpon formes and Iron Valiant with +2 Dire Claw, OHKing Hydrapple (something else meow?) and Hatterene. Acrobatics once Air Balloon is popped enables Sneasler to deal significant damage to foes that survive Sneasler's STABs such as Great Tusk, Toxapex, and Dragapult. Alternatively Throat Chop can be used to remove bulky Ghost- and Psychic-type walls like Gholdengo, Pecharunt, and Slowbro.

Sneasler greatly appreciates Hazards to wear down foes and the removal of bulky Poison-types making Great Tusk an excellent teammate with Stealth Rock to chip down foes that would otherwise take on Sneasler such as Whirlwind Skarmory and Focus Sash Ceruledge and deals with bulky Poison-types like Toxapex and Unaware Clodsire. Iron Valiant can remove physical walls such as Sableye and Hippowdon with Moonblast along with dealing Flying-types like Gyarados and Moltres with Thunderbolt. Assault Vest Gallade deals with bulky Poison- and Fighting-types like Galarian Weezing and Great Tusk (likely faster, want to bonk Iron Hands instead?) along with handle special attackers like Zapdos. Keldeo and Urshifu-R can threaten Ground and Fire-types such as Hippowdon, Unaware Clodsire (can you just separate the examples for them, una clod is kinda weird by itself anyway. Mention that scarf shifu is also plausible), and Moltres. Assault Vest Iron Hands provides a bulky tank capable of taking on Water- and Flying-types such as Toxapex, Pelipper and Tornadus-T along with providing safe entry for Sneasler with its slow Volt Switch giving Sneasler a chance to setup Swords Dance (mention SD hands for stinky pex too). Okidogi can compliment Sneasler as a Poison-type that can be used reliably throughout a game taking on Fairy- and Grass-type threats like Flutter Mane, Azumarill, and Meowscarada in the early game leaving Sneasler's cleanup on targets such as Enamorus and the Ogerpon formes simpler.(would likely use bulk up/guard dog sets or AV, might be better to mention how it would either stomp steel or take on prim/fm Ig)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
????
???
Grammar checked by:
???
QC 1/2, thankie Pengairxan
 
add remove comment
ping me once implemented, would like to run through once before stamping

[SET]
Sneasler @ Air Balloon
Name: Unburden (Fighting)
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Dire Claw
- Acrobatics / Throat Chop

[SET COMMENTS]
With Unburden, Sneasler becomes a devastating cleaner for Fighting-type teams being able to outpace dangerous Choice Scarf threats like Flutter Mane and Greninja with ease. Air Balloon provides Sneasler safe entry and grants it a free turn of setup against Ground-types like Excadrill (252 Atk Choice Band Excadrill Iron Head vs. 0 HP / 0 Def Sneasler: 306-360 (101.6 - 119.6%) -- guaranteed OHKO, change this example to something that does not OHKO sneasler on the turn it clicks swords dance) and Great Tusk who will be force to enable Unburden if they wish to remove Sneasler. Close Combat is Sneasler's strongest attack easily removing foes such as Ting-Lu and Archaludon after a Swords Dance. Dire Claw handily deals with Grass- and Fairy-types like the Ogerpon formes and Iron Valiant with +2 Dire Claw, OHKing Hatterene and Primarina. Acrobatics once Air Balloon is popped enables Sneasler to deal significant damage to foes that survive Sneasler's STABs such as Great Tusk, Toxapex (+2 252+ Atk Sneasler Acrobatics (110 BP) vs. 248 HP / 252+ Def Toxapex: 141-166 (46.5 - 54.7%) -- 64.5% chance to 2HKO, Toxapex clicks Haze and then it just recovers so replace this example with something more meta-defining and less passive), and Dragapult. Alternatively Throat Chop can be used to remove bulky Ghost- and Psychic-type walls like Gholdengo and Slowbro (+2 252+ Atk Sneasler Throat Chop vs. 248 HP / 252+ Def Colbur Berry Slowbro: 130-153 (33 - 38.9%) -- 99.8% chance to 3HKO, not ideal because 2hkoing bro risks scald burn as well or you risk getting twaved. maybe glowking is a better example here?).

Sneasler greatly appreciates Hazards to wear down foes and the removal of bulky Poison-types making Great Tusk an excellent teammate with Stealth Rock to chip down foes that would otherwise take on Sneasler such as Whirlwind Skarmory and Focus Sash Ceruledge (both these examples are slightly flawed because even though rocks break their sturdy/sash, sneasler lacks the ability to reliably check them. you 2hko skarm after rocks anyway and you enable weak armor +2 ledge when you click dire claw so both these situations aren't ideal for sneasler. vs skarm u risk losing ur unburden boost bcoz of whirlwind and u risk getting revenged vs a setup ledge in situation 2. ideally u use a different example here, or rewrite this entire sentence to highlight a different utility of tusk like hazard removal maybe to prevent chip on sneasler and its teammates) and deals with bulky Poison-types like Toxapex and Unaware Clodsire. Iron Valiant can remove physical walls such as Sableye and Hippowdon with Moonblast along with dealing Flying-types like Gyarados and Moltres with Thunderbolt. Assault Vest Gallade deals with bulky Poison- and Fighting-types like Galarian Weezing (192+ Atk Sharpness Gallade Psycho Cut vs. 248 HP / 252+ Def Weezing-Galar: 224-266 (67.2 - 79.8%) -- guaranteed 2HKO after Black Sludge recovery, a 2hko at the risk of getting burned isnt a way to "deal with" gweez. i'd restructure this sentence to say that Gallade helps deal heavy damage to foes like Galarian Weezing and Iron Hands, making it easier for Sneasler to clean late-game.) and Iron Hands along with handle special attackers like Zapdos and Tornadus-T. Keldeo and Urshifu-R can threaten Ground- and Fire-types such as Hippowdon and Moltres (you've already mentioned these examples before while talking about other teammates. as a reader i'd never include these mons if i already have tools to deal with Hippo and Molt. change these examples to something like drill and lando). Assault Vest Iron Hands provides a bulky tank capable of taking on Water- and Flying-types such as Toxapex Primarina (hands deals with pex with or without av), Pelipper and Tornadus-T along with providing safe entry for Sneasler with its slow Volt Switch giving Sneasler a chance to setup Swords Dance. Alternatively a Swords Dance Iron Hands can handly remove bulky Water and Flying-types like Toxapex, Pelipper, and Corviknight. Assault Vest Okidogi can compliment complement Sneasler as a Poison-type threat capable of handling targets such as Flutter Mane, Primarina (primarina's psy noise heavily dents okidogi 0 SpA Primarina Psychic Noise vs. 240 HP / 0 SpD Assault Vest Okidogi: 204-240 (54.1 - 63.6%) -- guaranteed 2HKO, replace this with another example that hands cannot deal with, cuz thats the entire reason you'd use av dogi), and Azumarill that Sneasler cannot setup on and in return Sneasler's great speed can handle foes such as Enamorus and the Ogerpon formes. (dragonite, torn, lando-i, these are all great burdens for fighting teams, try to highlight ways in which sneasler's teammates can deal with these threats and prioritize them as foes while providing examples)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
???
Grammar checked by:
???
 
ping me once implemented, would like to run through once before stamping
This is the ping.
Also
Focus Sash Ceruledge... you enable weak armor +2 ledge when you click dire claw... and u risk getting revenged vs a setup ledge in situation 2.
+2 Acrobatics/unboosted Throat Chop OHKO Ceruledge after rocks. Ceru at +2 Speed isn't outrunning Sneasler once we get Unburden going so even if it comes in on an unboosted Dire Claw meant for Ogerpon-H we still outrun and remove it with our coverage the next turn.
 
reserving gp
Air Balloon provides Sneasler safe entry and grants it a free turn of setup against Ground-types like Great Tusk and Landorus-T
mark qc 2/2

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add remove comment
1/1 GP Team done
[SET]
Sneasler @ Air Balloon
Name: Unburden (Fighting)
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Dire Claw
- Acrobatics / Throat Chop

[SET COMMENTS]
With Unburden, Sneasler becomes a devastating cleaner for Fighting-type Fighting teams, (AC) being able to outpace dangerous Choice Scarf threats like Flutter Mane and Greninja. Air Balloon provides Sneasler with safe entry and grants it a free turn of setup against Ground-types like Great Tusk and Landorus-T, (AC) which are forced who will be force to enable Unburden if they wish to remove take down Sneasler. Close Combat is Sneasler's strongest attack easily removing removes (fluff) foes such as Ting-Lu and Archaludon after a Swords Dance. Dire Claw handily deals with Grass- and Fairy-types like the Ogerpon formes and Iron Valiant; (ASC) at with +2, (AC) Dire Claw (RC) OHKing OHKOes Hatterene and Primarina (is what i assume you meant when you said "with +2 Dire Claw"). Acrobatics, (AC) once Air Balloon is popped, (AC) enables Sneasler to deal significant damage to foes that survive Sneasler's STABs STAB moves such as Great Tusk, Iron Moth, and Dragapult. Alternatively, (AC) Throat Chop can be used to remove bulky Ghost- and Psychic-type walls like Gholdengo and Galarian Slowking.

Sneasler greatly appreciates Hazards entry hazards to wear down foes and the removal of remove bulky Poison-types, (AC) making Great Tusk an excellent teammate, (AC) which can set with Stealth Rock to chip down foes that would otherwise take on Sneasler, (AC) like Tornadus-T and Focus Sash Ceruledge, (AC) and deals deal with bulky Poison-types like Toxapex and Unaware Clodsire. Iron Valiant can remove physical walls such as Sableye and Hippowdon with Moonblast along while dealing with dealing Flying-types like Gyarados and Moltres with Thunderbolt. Assault Vest Gallade pressures bulky Poison- and Fighting-types like Galarian Weezing and Iron Hands along with handle handling special attackers like Zapdos and Tornadus-T. Keldeo and Urshifu-R can threaten Ground- and Fire-types such as the Landorus formes, Excadrill, (AC) and Ceruledge. Assault Vest Iron Hands provides acts as a bulky tank, (AC) capable of taking on Water- and Flying-types such as Primarina, Pelipper, (AC) and Tornadus-T, (AC) along with providing safe entry for Sneasler with its slow Volt Switch, (AC) thus giving Sneasler a chance to setup set up with Swords Dance. Alternatively, (AC) a Swords Dance Iron Hands can handly remove eliminate bulky Water- (add hyphen) and Flying-types like Toxapex, Pelipper, and Corviknight. Assault Vest Okidogi can complement Sneasler as a Poison-type threat, (AC) capable of handling targets such as Flutter Mane and Azumarill that Sneasler cannot setup set up on. (AP) In and in return, (AC) Sneasler's great Speed can handle foes such as Enamorus and the Ogerpon formes.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/lustre.567354/
Grammar checked by:
https://www.smogon.com/forums/members/lustre.567354/

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