Sneasler Balance

Zora489

I COULD BE BANNED!
Yo so I'm back with another team. I won a room tour with it today and I think its super good.

Pokemon 1. Sam-H

Envy (Samurott-Hisui) @ Focus Sash
Ability: Sharpness
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Sacred Sword
- Knock Off

This pokemon is literally the best lead in gen 9 right now, and there's no argument for it. And even better, you don't have to lead it. You can just hold it in the back to kill a sweeper, switch in and kill a slow mon, or wait for a trade situation and throw it out in the middle game to claim a pokemon once a wall or two has been removed. Be wary in that keeping hazards off the board is essential if you want to use it late/middle game, cuz if you don't it just gets pissed on by every pokemon with speed higher than 295. I run razor shell over aqua cutter because well. It does matter lol and don't tell me it doesn't.

Pokemon 2. My boy Sneasler

Sloth (Sneasler) @ Heavy-Duty Boots
Ability: Poison Touch
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Dire Claw
- Fake Out
- U-turn

This pokemon is single-handedly the only reason why balance is possible to exist post home. Status spreading, unmatched damage, priority, and pivot. Literally all I could ever ask for on a pokemon for balance haha. I love this pokemon so much. Ok so, this pokemon forces progress in the form of poison touch, and is extremely resilient to counter play with boots and its great speed too. Pretty much, just CC on incoming pokemon, dire on incoming tusks to maximize chance of poison. And if tusk leads against sneasler fake out + u-turn will win the game on the spot if it poisons. The only problems that sneasler has in breaking down teams is gholdengo. But all you have to do for gholdengo is get up rocks and a spike and it can't pp stall your u-turns. Some other problems are flame body and zapdos. You need to get hazards up and kill them quickly before you get statused.

Pokemon 3. Kingambit

Wrath (Kingambit) @ Black Glasses
Ability: Supreme Overlord
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Kowtow Cleave
- Swords Dance
- Iron Head

This one is pretty obvious, unwallable setup sweeper with priority that even resists fear. If their team is lower than 80% on every pokemon they literally just lose the game no matter what they have. Its honestly insane what you can just do to people with kingambit. Great pokemon all around that grows in strength each time a core pokemon is removed from your team. Gives insane longevity with its great bulk and hard hitting stabs.

Pokemon 4. Specially defensive gholdengo

Greed (Gholdengo) @ Leftovers
Ability: Good as Gold
Tera Type: Water
EVs: 252 HP / 196 SpD / 60 Spe
Calm Nature
IVs: 0 Atk
- Shadow Ball
- Make It Rain
- Recover
- Thunder Wave

I've covered this pokemon before, and if you don't know the calcs go check out my previous post with chesnaught. But, to recap quickly. Spd gholdengo eats volt switchs, u-turns, blocks defogs, t-waves kingambit as it speed creeps, and also walls a ton of random special attackers such as val, pult, and it straight up beats specs pult 1v1 which is very nice. Mostly the team uses it as a catch all fighting immune leftovers pokemon. Great on balance in this meta and extremely hard to deal with in concurrence with the other pokemon on this team. Btw, I speed crept gambit because no calcs actually change outside of niche stuff that really don't matter because you either have enough HP, or are trying to do to much with a mon when you could just switch.

Pokemon 5. Great tusk, smogon's prized step child

Pride (Great Tusk) @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Rapid Spin

Do I really need to explain how great tusk is amazing lol? It has 2 120 BP stabs, knock off to force the usage of recovery and removal of boots for late game wins. Tera water is for dealing with kingambit iron heads, but you never really tera tusk because you have better, faster, harder hitting tera abusers in the form of kingambit and sneasler. Its fast because fast = good in this meta, plus its 5 points faster than jolly hrott. Make sure to not lose tusk early because if you get h-stacked you just lose.

Pokemon 6. Moltres, the good talonflame.

Lust (Moltres) @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Flamethrower
- Hurricane
- U-turn
- Roost

This pokemon is pretty crazy right now if you need a bulky floating fire resist (this team does). I personally just really like the pokemon as it fills every gap on the team while also punishing pivots for free. I eventually ended up with this pokemon cuz I started out with rocky helm rillaboom with rest. It served the purpose of setting gterrain which helped alleviate hazard pressure, knocked off items, and had u-turn for pivot. But then I realized how badly great tusk messed up this team, along with how I had no fire resists. So I traded zap off for the bulker, better typed, flame body moltres. Very good damage, very good bulk, recovery, and pivot with u-turn. Does everything I need it to.

If you have any questions come talk to me on discord at YugiohBoi333#9660.

Finishing notes : There are no calcs on this RMT because home has so many threats its literally just not possible to put all the calcs on here without hitting a character limit. But have fun with the team, it feels really good and not that hard to play.

Here's the replay of me winning the tour under my alt : https://replay.pokemonshowdown.com/gen9ou-1879088417

Edit : The replay broke so I fixed it
 
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