[OVERVIEW}
name: Focus Sash Lead
move 1: Sticky Web
move 2: Stealth Rock
move 3: Spore
move 4: Taunt / Skill Swap
item: Focus Sash
ability: Own Tempo
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
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- Smeargle is a Pokemon used in NU generally as a Sash lead for Hyper Offense teams. It is one of the two Pokemon usable in NU with access to Stealth Rock and Sticky Webs.
- With its main rival being Shuckle, one of the benefits Smeargle has over Shuckle is Smeargle's extensive movepool. It has access to many utility moves, such as Spore, Skill Swap. and Taunt, all of which help Smeargle get up hazards more efficiently. Smeargles decent speed also makes it a more desirable hazard setter over Shuckle.
- While Smeargle has many reasons to be used over Shuckle, one thing Shuckle has over Smeargle is bulk. Smeargle is very frail and is forced into using a Focus Sash on most sets, making it an undesirable pick for some.
- Due to Smeargles low speed, fast taunt users such as Mismagius pose a threat to Smeargle.
- Overall, Smeargle is a great hazard setter, with a few negative traits.
name: Focus Sash Lead
move 1: Sticky Web
move 2: Stealth Rock
move 3: Spore
move 4: Taunt / Skill Swap
item: Focus Sash
ability: Own Tempo
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
=============
- Spore is used to put opposing Pokemon to sleep so Smeargle can get up its hazards.
- Sticky Webs are used in order to slow down the opposing team for your wall breakers and slow sweepers to quickly break through the enemy team.
- Stealth Rocks are used to break Focus Sashes, as well as for some chip damage.
- Taunt can be run to prevent hazards or set up from opposing Pokemon, although Spore can do that already if another Pokemon isn't asleep, such as Steelix, Rhydon, and Venusaur.
- In place of Taunt, Skill Swap is a great way to get hazards up on Xatu.
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- 252 HP is used in order to give Smeargle maximum bulk.
- 252 Speed is used to give Smeargle a semi-fast Spore, and also to set up hazards more efficiently.
- Focus Sash is used so Smeargle can get up at least two layers of hazards, as well as put slower Pokemon to sleep.
- In order to increase Speed further, a Timid nature is used in order to reduce damage taken from confusion as well as Foul Play.
- Own Tempo is Smeargle's most useful ability, as it prevents Smeargle from being confused by Vivillons Hurricane, for example.
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- Smeargle should almost always be used as a lead. Its main goal is to get up entry hazards, and the sooner they go up the better.
- Before getting up hazards, it is wise to put the opposing Pokemon to sleep, whether faster or slower, in order to get up both Stealth Rock and Sticky Webs.
- Sometimes when getting up hazards, it might not be possible to get up both Sticky Webs and Stealth Rockers. Versus slower teams, it may be wiser to get up Stealth Rocks over Sticky Webs, because you don't need the speed drop, and Stealth Rocks are useful for chip damage. Versus more offensive teams, it would be wiser to get up Sticky Webs, so that you're able to outspeed the opposing fast Pokemon in order to achieve kills without losing too much health.
- If there is a Xatu or an opposing hazard remover, it may be smart to save your Smeargle, if hazards are crucial to the team's victory. Generally, however, you want to sack Smeargle after getting up its hazards. Expect the Xatu to switch in. The best way for the opponent to prevent hazards with Xatu is to send it in, so don't be afraid to click Skill Swap if you see one.
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- Ghost types: Ghost-types like Mismagius or Haunter pair great with Smeargle, as they act as spin blockers to preserve its hazards. Mismagius can also Taunt to prevent Defog.
- Wall Breakers: Wall breakers such as Incineroar and Medicham benefit from the opposing speed drop, being able to dish out high amounts of damage with little risk.
- Slow Sweepers: Pokemon with high damage outputs that aren't exactly the fastest such as Malamar and Scrafty benefit from Sticky Webs, being able to outspeed opposing Pokemon.
- Pursuit Trappers: Pokemon who can utilize Pursuit such as Sneasel or Houndoom pair well with Smeargle as they're able to trap Xatu and Sigilyph, both of which can get rid of or prevent hazards with very little risk, but Xatu is always better since it can bounce back Spore.
- Defiant/Contrary Pokemon: Pokemon with the ability Defiant or Contrary, like Braviary and Malamar pair well with Smeargle as they put the opponent at risk if they choose to Defog.
- Defogger Pressurers: Pokemon that beat defoggers like Silvally-Steel, Sigilyph, and Golbat, such as Passimian, Sneasel, and Vanilluxe respectively, are useful to help keep hazards on the field
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- Smeargle could run other hazard options as well, such as Spikes or Toxic Spikes, if it benefits the team more than the standard two.
- Lovely Kiss over Spore can be used in order to hit Grass-types, however, this comes with a loss of reliability, as the accuracy is much lower than Spores.
- Nuzzle can be used in order to Paralyze Xatu, which could be useful at a later point in the match.
- Explosion is also an option, which prevents Defog from slower Pokemon, as if you faint, Defog will have no effect.
- Magic Coat could also be run to bounce back opposing hazards, rather than wasting a turn with Taunt.
- Though not recommended, thanks to Smeargle's extensive move pool, an offensive set could be run, however, due to Smeargles poor offenses and just as bad defenses, offensive sets don't generally work.
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- Taunt: Taunt renders Smeargle completely ineffective, as it shackles Smeargle from doing anything, and forcing it to struggle.
- Xatu: Xatu is one of the main threats, forcing you to Nuzzle, or play incredibly with Skill Swap.
- Fast Grass-types: Fast Grass-types such as Whimsicott or Sceptile could threaten Smeargle, as you're only able to get up one layer of hazards, due to them being immune to Spore.
- Hazard Removers: While not exactly a "counter," any form of hazard removal gets rid of Smeargle's one-time job, so it is important that alternatives are run to prevent hazard removal, or at least have something that works efficiently without hazards.
- Klinklang: Due to its Clear Body ability, Klinklang has no fear of the hazards Smeargle can set up, meaning it can set up without losing any speed. Also, since Gear Grind hits twice, it breaks right through Smeargle's Focus Sash, killing it in one move.
- Malamar: Due to Contrary, instead of losing its speed to Sticky Web, Malamar actually gains speed, making it fast versus your wall breakers and slow sweepers.
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