Resource SM OU Sample Teams

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In such a rampant, high-activity metagame filled with an incredibly diverse cast of Pokemon, finding a good place to start can be incredibly difficult. If you are interested in trying the metagame but are unable to build any teams of your own due to inexperience with the metagame, this thread is for you. Bear in mind that the tier is constantly developing, so this thread may see changes over time as the metagame shifts toward one playstyle or another.

If you would like to submit a sample team, you are allowed to do so in this thread; however if you do please explain why your team submission in particular would make for a good sample. This can also mean submitting teams that aren't your own, but please be sure to ask for permission before sharing them publicly. Questions regarding teams will also be fielded in this thread. If you have any further or miscellaneous questions, you may also message the SM moderation team.

Offense
Fairy Spam
by weirdo faye
:mawile-mega: :landorus-therian: :greninja: :magearna: :kartana: :tapu-lele:

Medicham Volcarona Volt Turn by Empo
:medicham-mega::landorus-therian::magearna::volcarona::rotom-wash::kartana:

Scizor Weavile BO by alex numbers
:scizor-mega::kyurem-black::weavile::tapu-fini::heatran::landorus-therian:

Lopunny Fini BO by z0mOG
:lopunny-mega::kartana::tapu-fini::jirachi::zapdos::garchomp:

Hoopa-U + Rockium Landorus BO by Gondra
:lopunny-mega: :hoopa-unbound: :landorus-therian: :tapu-fini: :magearna: :victini:

Mega Gyarados + Z-Dig Greninja Offense by Skypenguin
:gyarados-mega: :magearna: :kartana: :landorus-therian: :greninja: :victini:

Substitute Dragonite + Mega Diancie Offense by Zaza + Proftreez + Skypenguin
:landorus-therian: :diancie-mega: :ferrothorn: :dragonite: :tapu-fini: :victini:

Mega Pinsir + Serperior trap offense by Ice Caves
:pinsir-mega: :serperior: :tapu-fini: :magnezone: :jirachi: :landorus-therian:

Hyper Offense

Kommo-o Psyspam
by jfsosa
:alakazam-mega: :tapu-lele: :kommo-o: :kartana: :magearna: :landorus-therian:

ABR HO by ABR
:charizard-mega-x: :serperior: :volcarona: :kommo-o: :magearna: :mew:

Xtra HO by xtra$hine
:landorus-therian: :magearna: :medicham-mega: :tapu-koko: :kyurem-black: :hawlucha:

Lead Diancie + Volcarona HO by will of fire
:diancie-mega::kyurem-black::thundurus-therian::volcarona::tapu-lele::kartana:

Weather

Ferrothorn Rain
by Ske
:swampert-mega: :pelipper: :manaphy: :ferrothorn: :tornadus-therian: :greninja-ash:

Weavile Sun by ABR
:kartana: :charizard-mega-y: :tapu-fini: :heatran: :landorus-therian: :weavile:

Z Drill + Band Kart Sand by Empo
:tyranitar-mega::kartana::zapdos::excadrill::toxapex::celesteela:

Dragon Dance Tyranitar + AshGren Sand by Empo
:tyranitar-mega: :toxapex: :excadrill: :celesteela: :greninja-ash: :clefable:

Balance

Protean Greninja Hazard Stack
:greninja: :heatran: :ferrothorn: :latias-mega: :gliscor: :clefable:


Zard X + Slowbro Balance by Skypenguin
:charizard-mega-x: :tapu-koko: :ferrothorn: :gliscor: :chansey: :slowbro:

Toad + Cress balance by Skypenguin
:charizard-mega-x: :seismitoad: :magearna: :cresselia: :tornadus-therian: :ditto:

Celestial Alignment by Charmflash
:latias-mega: :ferrothorn: :gliscor: :toxapex: :celesteela: :ditto:

SpDef Exca + Triple CM fat by Kickasser
:latias-mega: :clefable: :slowbro: :excadrill: :toxapex: :magearna:

Mega Bro + SD Gliscor balance by ABR
:chansey: :gliscor: :magearna: :slowbro-mega: :tornadus-therian: :toxapex:


Bulky Offense

Fairy Spam
by crystal lynn
:mawile-mega::landorus-therian::greninja::magearna::kartana::tapu-lele:

Medicham Volcarona Volt Turn by Empo
:medicham-mega::landorus-therian::magearna::volcarona::rotom-wash::kartana:

Scizor Weavile BO by alex numbers
:scizor-mega::kyurem-black::weavile::tapu-fini::heatran::landorus-therian:

Lopunny Fini BO by z0mOG
:lopunny-mega::kartana::tapu-fini::jirachi::zapdos::garchomp:

Sub Mawile BO by craing ;_;
:mawile-mega::garchomp::victini::ferrothorn::landorus-therian::greninja-ash:


Hyper Offense

Medi Koko Lucha HO
by xtra
:landorus-therian::tapu-koko::hawlucha::magearna::medicham-mega::kyurem-black:

Psychic Spam
:kartana::alakazam-mega::tapu-lele::magearna::landorus-therian::rotom-wash:

M-Tar Screens HO by z0mOG
:tyranitar-mega::manaphy::serperior::landorus-therian::tapu-koko::magearna:

The following two hyper offense teams are not beginner-friendly, and require more planning than other sample teams:

Double Fire + Lead Mew HO by ABR
:charizard-mega-x::serperior::volcarona::kommo-o::magearna::mew:

Lead Diancie + Volcarona HO by will of fire
:diancie-mega::kyurem-black::thundurus-therian::volcarona::tapu-lele::kartana:


Weather

Manaphy Rain
by Ske
:swampert-mega::pelipper::manaphy::ferrothorn::tornadus-therian::greninja-ash:

Zard-Y Sun by ABR
:kartana::charizard-mega-y::tapu-fini::heatran::landorus-therian::weavile:

Z Drill + Band Kart Sand by Empo
:tyranitar-mega::kartana::zapdos::excadrill::toxapex::celesteela:


Balance + Stall

Latias Gliscor Clefable Balance

:latias-mega::tornadus-therian::toxapex::clefable::gliscor::heatran:

Latias Gastrodon Skarmory Semi-Stall ft Reuniclus
:latias-mega::gastrodon::heatran::skarmory::clefable::reuniclus:

Weavile + Magnezone + SD Gliscor Stall
:latias-mega::chansey::weavile::magnezone::gliscor::toxapex:

Kommo-o Hazard Stack + CM Latias
:kommo-o::toxapex::ferrothorn::gliscor::tornadus-therian::latias-mega:

Roar Heatran + Protean Gren Hazard Stack
:latias-mega::greninja::landorus-therian::clefable::ferrothorn::heatran:

Mawile Chansey Balance
:mawile-mega::slowbro::magnezone::chansey::gliscor::kartana:


Offenses

Kartana Psyspam
by z0mOG
:kartana::alakazam-mega::tapu-lele::magearna::landorus-therian::rotom-wash:
https://pokepast.es/d00c5245539519bf

Hazard Stack Rain Offense by Finchinator
:swampert-mega::pelipper::manaphy::ferrothorn::tornadus-therian::greninja-ash:
https://pokepast.es/938f74ad7bd815a

Rockium-Z Landorus-T Grass Spam by ???
:landorus-therian::magearna::tapu-bulu::tornadus-therian::rotom-wash::kartana:
https://pokepast.es/c2aec734a15186fa

Mega Charizard Y + Weavile Offense by ABR
:charizard-mega-y::tapu-fini::kartana::heatran::landorus-therian::weavile:
https://pokepast.es/2597f11bbd274a32

Kokolucha + Mega Medicham HO by Xtra
:landorus-therian::tapu-koko::hawlucha::magearna::medicham-mega::kyurem-black:
https://pokepast.es/76c1446373c66c1c

Elemental Mega Mawile Offense by Finchinator
:mawile-mega::rotom-wash::tornadus-therian::magearna::kommo-o::landorus-therian:
https://pokepast.es/4d76e5766d02446c

Balances/Fats

Mega Lopunny + Reuniclus Fat
by Empo
:lopunny-mega::skarmory::reuniclus::chansey::gliscor::toxapex:
https://pokepast.es/600e60d5b899f4e5

(usage not recommended in current meta) Flyinium Z Tornadus-T Regenerator Spam by Finchinator
:gliscor::lopunny-mega::magearna::tangrowth::tornadus-therian::toxapex:
https://pokepast.es/ddf69a2953ab591f

Double Psychic Fat by ABR
:reuniclus::clefable::gastrodon::magnezone::latios-mega::skarmory:
https://pokepast.es/41c77c804cafb96d

Mega Aggron Balance by Eo Ut Mortus
:aggron-mega::clefable::gastrodon::slowbro::tornadus-therian::tyranitar:
https://pokepast.es/63228fb8f95850aa
 
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Hi! With the end of SPL XIII and SMPL I in its early stages, I'm here to submit some teams for samples based on recent meta developments! :sphearical:
  1. Not taking credit on any of the teams shown below. Aside from personal experience and metagame understanding, they are mostly based off of observed trends from recent development in various tours.
  2. The teams are built either similarly with the same 6 or built around a trending core. Even though the same 6 are seen multiple times, they can viably run different set variations, a testament of their capability to adapt. Moreover, some are even built around/with a unique set or strategy.
  3. Some of the teams submitted reflect the current SM OU metagame well, and has seen moderate usage and success.
  4. EV spread will be explained unless it's based on the dex spread or standard max/max.
  5. Should these teams end up archived on the OP, feel free to do any minor tweaks or adjustments to make them even more viable.

:charizard-mega-x::serperior::volcarona::kommo-o::magearna::mew:Zard X Double Fire HO [https://pokepast.es/29da9cf705b912a0]
Serperior has been one of the faces of offenses lately. The amount of utility it provides to these team archetypes are incredible and this team takes advantage of it well. Contrary punishing Defog attempts, Taunt + Rocky Helmet breaks down Chansey to open up Volcarona's sweep, and provides Defog support for both Mega Charizard X and Volcarona, while spreading annoying Glares to open up free turns of setup for the team. Offensively, it can threaten the bulky waters, helping the double fire core. Kommo-o provides Taunt support again, further stopping entry hazard attempts as well as shutting down passive pokemon while being a solid setup sweeper in its own right. The team is pretty much a dedicated lead + 5 setup mons, with the aforementioned 4 members dealing and overloading the steel types and spdef walls for CM Leftovers Magearna to potentially clean late-game.
  • Serperior: Gives 301HP to live 3 Seismic Toss from Chansey.
  • Showcases the under-used Mega Charizard X, which has not been in any of the sample teams yet.
  • Showcases the trendy offensive core of Volcarona+utility Serperior+Magearna.
  • The same 6 has been used a lot to huge success (1 2 3[Aegislash allowed])

:diancie-mega::volcarona::serperior::magearna::suicune::cresselia: SubSwarm Volc + Vincune Offense [https://pokepast.es/572e78ac85ef7831]
What is worse than having to fight a Suicune? 2 Suicunes! Other than Cresselia's defensive profile by providing a much appreciated ground immunity, its main niche comes from Lunar Dance which gives the team's setup pokemon a 2nd life. Notably to Suicune, which thanks to Pressure, can PP stall even more pokemon like Chansey and Toxapex. Hence, draining all of their PPs allow SubSwarm Volcarona to setup and win games easier. Volcarona is further support by Mega Diancie and utility Serperior again, both of which provides hazard control with Magic Bounce and Defog respectively. Moreover, the former runs a Sub+Endeavor set while the latter carries Taunt+Rocky Helmet, both of which help keep Chansey low. Double dance Magearna rounds out the team as another offensive setup sweeper that can help overlwhelm Heatran. Hence, this team can easily punish the standard fat teams that consist of Mega Lati+Pex+Chansey+Steel.
  • Volcarona: Lives +2 Earthquake from SD Gliscor & Knock Off from CB Kartana, OHKOes Garchomp with +2 Bug Buzz, and outspeed Mega Alakazam at +1.
  • Serperior: Gives 301HP to live 3 Seismic Toss from Chansey.
  • Cresselia: Outspeeds base 100s with Choice Scarf.
  • Showcases the DiaVolc core which has not been in any of the samples yet.
  • Showcases the unique Sub+Swarm Volcarona set.
  • Showcases the trendy offensive core of Volcarona+utility Serperior+Magearna.
  • Though it uses niche pokemon like Suicune and Cresselia, the same 6 has been used a lot to moderate success (1 2 3)

**The core of Volcarona+utility Serperior+Magearna is seen in even more teams, sometimes supported with Mega Diancie as well, and we've seen this combination in other team variations, such as with the niche Dragonite! (1 2)**

:sableye-mega::chansey::skarmory::gliscor::volcarona::weavile:SD Gliscor + Bulkarona Balance [https://pokepast.es/1cdc58de31695641]
The team is built around the setup core of SD Gliscor + bulky Volcarona, the former deals with Heatran and Toxapex while the latter can melt the steel types in return. They are supported by a fat defensive backbone of Mega Sableye+SkarmChans that provides utility, notably Magic Guard + Defog to help alleviate Volcarona and Weavile's Stealth Rock weakness. This allows Volcarona to take advantage of its defensive profile, and by running a bulky variant it can more freely switch into (and potentially punish them with a Flame Body burn) the likes of Kartana, Mega Scizor, and Mega Mawile, which can otherwise destroy the team (Skarmory can kinda phaze them out but can't threaten them in return, and it gets worse when Magnezone is involved). Aside from being a solid speed control, Weavile can Pursuit trap Mega Lati twins to open up SD Gliscor's sweep, as well as a Choice-locked Tapu Lele and Victini which can potentially destroy the team. Moreover, with Mega Sableye running Knock Off, Weavile can afford to run Punishment to cleanly OHKO +6 Manaphy.
  • Volcarona: Outspeeds positive base 95s.
  • Showcases Mega Sableye, which has not been in any of the samples yet. Moreover, it gives an insight on how Mega Sabeleye teams can shift to more towards balances like this instead of the traditional stall teams that it is usually found exclusively in.
  • Showcases the balanced core of SD Gliscor+Weavile, which has seen very high usage throughout SPL.
  • The same 6 has been used quite a bit (1 2)

:mawile-mega::kartana::magnezone::gliscor::chansey::slowbro:Mega Mawile + Wish Chansey Balance [https://pokepast.es/f1238d38fa298574]
Mega Mawile is usually supported by things like voltturn and screens. However, this team takes a more defensive approach with Wish Chansey, providing Mega Mawile with longevity which allows it to trade attacks with the enemy more liberally and thus wallbreak more frequently. Slowbro makes for a niche pick as a solid answer to the likes of Mega Medicham and Hawlucha, and pairs perfectly with Chansey. Kartana runs a unique utility set, being the team's Defogger that matches up well against common Stealth Rock users (Garchomp, Landorus-T, Gliscor, and Ferrothorn), and also offensively check Manaphy and Mega Tyranitar, which Z-Leaf Blade makes easier. Magnezone can run Thunder Wave to slow faster threats for Mega Mawile, or Flash Cannon to immediately threaten Tapu Bulu. But most importantly, it helps remove defensive steel types for Mega Mawile, and thanks to its Choice Scarf can dispose off opposing Kartana to stop it from destroying the team. Hence, this frees up Slowbro's moveslot from running Flamethrower, allowing it to run Future Sight which can help Mega Mawile's wallbreaking potential even further.
  • Kartana: OHKOes Garchomp with Bloom Doom.
  • Showcases Mega Mawile in a different team archetype other than its standard offense and/or voltturn.
  • Showcases the niche Slowbro, especially moreso with Future Sight.
  • Showcases utility Kartana.
  • The same 6 has been used a lot to decent success (1 2 similar variations: 3 4)
 
Hey just wanted to point a couple of things out:
-The Scizor Weavile BO EV spreads seem a bit messed up, probably an import error, you definitely wanna run some bulk on Zor and Tran and some SpD on Fini
-This version of the Lopunny Fini BO is mine (if I get it right Empo’s include Z-Drake Chomp and Smart Strike Kartana), the one z0mog submitted had Z-Fly Lando over Chomp
-I’m not sure if the Psyspam and xtra Volturn can be properly talking Hyper Offenses teams, but the Fairy Spam being in this category makes more sense
-Out of all the 5 teams with Latias, one should include the Calm Mind set, this set is a staple in the metagame


Anyway thanks a lot for updating the thread, these sample teams are much more representative of the meta than the former ones!
 
hey, I'm trying to play some gen 7 ou, does anyone have the link or remember the sets for wish killer's gen7 ou team with mega venusaur, bisharp, chansey, keldeo, skarmory, and heatran?
 
Hi, I want to submit 2 teams for the SM OU Sample Thread. One is mine and the other one is from Grenijo (on discord, his smogon name is BlackSiphon i think). He accept that i can submit his team here 'cause he actually can't do it.

Screen HO + Volc Iapapa :tapu koko: :excadrill: :magearna: :hawlucha: :gyarados-mega: :volcarona:
https://pokepast.es/c871b323ca7531e6
This is the Grenijo team.

-> :tapu koko: Standard Screens set up. Tapu Koko help Magearna for his z-move and hawlucha to activate unburden and his electric see, for double his speed. Classic. This invest is for outspeed Weavile. The other EVs is put on HP and attack by default.

-> :excadrill: Classic Suicide lead. His role is simple: put sr and spin for Volcarona. He has Mold Breaker for OHKO Rotom, and Rock tomb for Tornadus-T, Landorus Max speed...

-> :magearna: Starting with the 1st set up sweeper, one of the best in Screen, Magearna Double Dance. Thist set can easily sweep a game, or do a lot of damage in the opposing team for open the way for Hawlucha or another Poke (Volc). His Electrium Z boosted by the terrain elec is uncheckable (without a ground type) at +2.

-> :hawlucha: Hawlucha is one of te best abuser on screen. Substitue is here for Block burn, poison or para by toxapex, Magearna, Rotom... and other thing like leech seed of celesteela. This invest if for outspeed sand rush excadrill.

-> :gyarados-mega: this is our mega for the team. its simple, with Taunt + Dragon Dance, he can 6-0 Stall if we weak Skarmory and Sableye with the sr and some damages. Waterfall is better for me then Crunch, because vs Rain, this is boosted so it can be an advantage, and its touch more pokemon than we need to touch.

-> :volcarona: Finally, a little bit obvious but a big big big monster, Volcarona. With the Iapapa Berry, we can had a big heal in the mid/late game if your oppo sacrified 2 of his poke to make you into a range of Priority. With HP ground, he is not Block by heatran and hat +2, this is the K.O. We can Giga drain but idk what its better than HP Ground.



2nt team: This one is my own Property.
Grass Spam + Hawlucha Bit Bulky Sweeper BO :tapu bulu: :kartana: :heatran: :hawlucha: :rotom-wash: :landorus-therian:
https://pokepast.es/dc4fce6994568a3e

-> :tapu bulu: This is our Grassy Terrain setter. With the Fight Z, this is a good solution vs Stall and fat. With Swords Dance, and his coverage attack (Stone edge and Superpower), he can pass the fire, water, steel, fly and dark poke (Tornadus, Heatran...). This invest if for tank 2 Hydro Pumps of Ash-Gren after the Grassy terrain heal and outspeed rotom-wash with 4 EVs of speed.

-> :kartana: Kartana is here for Revenge Kill Tapu Koko, lele, fini... With his Choice scarf, he outspeed Blacephalon and Keldeo with the Same Item. His coverage touch a lot of type and its good in this metagame. A classic spread here. We can note the Grassy terrain boost also leaf blade, so Kartana is a really Good Cleaner.

-> :heatran: A classic Spdef Tank Heatran here. With his speed, he outspeed all of the M-Mawile but also base 50 speed Modest/Adamant. He is our check VS Psyspam, tapu lele scarf, Magearna sweeper... He has also the Fire immunity with Flash Fire for bulu and Kartana. Earthquake of Lando is reduct by 50% so Heatran can tank it and Kill with Magma Storm.

-> :hawlucha: This hawlucha is a little bit strange with his spread, but let me explain. With 172 Evs in HP and 48 in SpDef, Scald of toxapex can't break the sub so we can set up on Toxapex. His speed allowed you to alaways outspeed sand rush excadrill, but also full Speed Lando without Unburden. We lost a little bit of damage but that's not really a problem. Hawlucha still the G.O.A.T

-> :landorus-therian: How we can't talk about Landorus-Therian in a SM OU BO team ? I don' know ! The def set is the best because it check Lopunny-M and Medicham-M (without Ice punch). His Rocky Helmet punish u-turn of other Lando, koko, gren... HP Ice is for Weaken Garchomp, Gliscor and 2HKO other Landorus-Therian.

-> :rotom-wash: Finnaly, our last poke, Rotom. With Pain Split + Lefto, he can better check Swampert, Tornadus... With Thunder Wave, he can also block Zard X DD and Volcarona QD, and also have the para haxx chance. Volt Swicth is for Pivoting. Defog is not used becauase we already have it in the Lando set.
 
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hi. i want to submit my team, which is my first team on this meta game

https://pokepast.es/57dc67b26fd954d2

koko+tyrna-m+kart / 3 utillity cushion ( toad+heat+lando t) offense

Crying.png
tyran is main offense core of this team, which can speed control + raise attack at same time. this mon help to secure koko's consistency and kart consistency by 3type attack movement. and thanks to its bulcky weight, it can endure weakness movement like a land t eq, garchomp eq, grenja-surf-ash-spece etc, which can be obstacle of the rest of team , and kill them at face to face or use dd to make sweep movement.
and here is tips for using this mon

fist, check out opponent movement+item+evs that can be threat this mon
two. take a advance face to use dd, like a fini ( no spa ) clef ( gaurd+lo+no twave) or A Pokemon with a fixed mov by choice series
three. if ur oppenent allow two dd, u almot kill them all or breakdown, or 1 dd, just kill opponent that may be hazard on elec consistency or kart sweep
four, deal trade opponent to make elec consistency or kart sweep.


Determined.png
koko is great runnig mate of tyran and kart, and because of magnet, opponent don't anticipate dealing of this mon or make for opponent to misunderstand sample like a modest scarf, even speces. he is a all out attaker and electriv pivot. and because of fast speed, u can kill all of them at first that drilled by tran or kart.
and i use nature madness to damage Magearna, heat, excadrill, land, gliscor, ferro etc.. and it make easier the sweep of other attacker.
+) i dont prefer use roost, because it is mean that u can free turn to opponent by click this move, despite this team's playstyle is offense


Normal (1).png
lando-t is best option of this metagame. it is assembly of decent damage, proper speed, great utillity, good move like stealth rock, turn , knock off , defog... etc.. and rocky helmet is cli·ché of lando item to accumulate damage physical attacker and force to switch to p-attacker. and accumulated damage make easier to attaker sweep, because 3 attacker have flaw type-limit movement or damage
it check out tyran, opponent lando's item and mov, av tangrowth , swarmpert-mega with seismi, and especially scarf kart, medicham( have a risk) seismi, charizard-x, and block electric consistency of opponent, remove hazard of my field and it protect other pokemon, which is vunerlable to hazard like t-spikes, spikes, rock.

speed index) outspeed jolly 252 crawnaut


Normal (2).png
seismi is suck at offense. i dont like this pokemon but it is unavoild that use this mon at this team. I think it's almost essential to win con to use seismi well. seismi basically plays a lot of roles such as installing a rock, lando checking, heat checking, blocking water mov (especially ash grenja), toxic, checking out swarmpert in the rain, blocking electric mov( volt switch ), getting light physical move+ getting a face-to-face advantage through sitrus at this party. And since normal seismi ( h+ d ) can't be physically checked, i invest evs to h and b to make this possible, and I thought that would cause problems in the role desigend originally (block water), so I gave sitrus to play that role. This team is offens anyway, so I think it's enough to check or block mov once or twice.
I think one of the winning requirements of this party is to take resources that can be extracted from seismi as much as possible, but to use seismi appropriately if you have to keep seismi alive.

speed index) outspeed normal magearna


Normal.png
i love heat because this mon has great utillity. fire movement, break down stall and balance, very good protective type, proper speed and good damage. but normally use is just spd tank utiility, rarely spa+spe z cristal move, and I didn't think this was the right form for both of my team. former is defensive and great utillity against stall. but it is slow, so we must retreat vs slow lando, and slow gliscor, crawgnaut, etc.. (mid range speed attacker), and cause burden of switched pokemon that dont have harden defensive ability+no recover mov. The latter is the standard way to use fast heat, but it bothered me that it was very vulnerable to hazards, that it was easy to infer tools, and that the durability became very poor, making it difficult to fully utilize the utility. so i use hp+speed fast heat+leftovers deal with this problem. and also to breakdown magic guard fat + healbell chans, change toxic>>taunt, to beat down slow gliscor ( jolly+24d), rocky land and admant z lando+admant drill ( sand usage ), i run fast heat and use hp ice.


Crying (1).png
just scarf kart, nd don't need explation, right?


win con mainly 3
1. tyran sweep (hmm...i think It comes out moderately, vs like a bo or ho).
2. elect bommm + kart finish ( main )
3. heat finish or breakdown ( vs stall and balance )

and 1 and 2 is interdependent, and to do this, u must handle out skillfully 3 utillity to opponent's attack and scratch out opponent pokemon through scald, eq, turn, r rock-h, storm

recommend reason

1. This team is advantageous against most BO opponents (depending on whether U control or not, but if U successfully control it, you usually win), they also perform well against ho (some of them are very disadvantageous.. but..almost is ok)


2. i think this team has more utility than the regular ho, it is faster in tempo and has more potential than the regular bo.


3. AND FIRST OF ALL, just FUN. You force your opponent to make two double-edged choices, and you, who use this team, also have to weigh in between a stable move and gamble move appropriately. So I'm confident that the process of making the game and ending up with it is going to be a lot of fun. If you know how to use this team skillfully, you'll use other Offense teams very skillfully.


And I've done 1700 with this team many times (though I can't be proud of it...), I've done three 1800s, and peak #2 ladde going to second place at second time (182x)

KakaoTalk_20250507_043924923.jpg

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I decided to post my first sample, here's how it looks :

https://pokepast.es/a56951ab022885ea


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Toxapex @ Black Sludge
Ability:
Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Nature: Bold
- Toxic Spikes
- Haze
- Recover
- Scald
Toxapex is one of the best mon to keep at the core. Toxic spikes put pressure on bulky and passive teams, its a great hazard to chip Pokémon which creates problems like Kyurem B, Hoopa-Unbound, Char X, Victini, etc.Second, I put haze to counter Pokémon like Mega Scizor, Char X, Volcarona and most importantly Hawlucha because with this team, you have to play very carefully around it and have to not let it set up.

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Kartana @ Fightinium Z
Ability:
Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Nature: Jolly
- Swords Dance
- Sacred Sword
- Knock Off
- Leaf Blade

The main idea to give it fightinuim z was to break skarmory with +2 fightinium z, so that you can put pressure with Tapu bulu and kartana on opposing team, also, fightinuim z is not very likely to be expected, thus can be really good in surprising the opponent.

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Tapu Bulu @ Leftovers
Ability:
Grassy Surge
EVs: 248 HP / 224 SpD / 36 Spe
Nature: Careful
- Swords Dance
- Horn Leech
- Superpower
- Synthesis

First, the evs spread, 248HP and 224 SpD is to counter Mega Alakazam and also Modest specs lele, tapu bulu lives at more than 50% after it takes hits from Lele and zam from full because of grassy terrain and leftovers recovery. Gave it synthesis to recover its hp back on their switch so that it can later tank another hit from them, sd horn leech is good after skarm is dead. After tspikes are up, it creates problem to the opposing team and eventually make them lose their momentum.

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Tyranitar @ Tyranitarite
Ability:
Sand Stream
EVs: 76 HP / 252 Atk / 180 Spe
Nature: Adamant
- Dragon Dance
- Ice Punch
- Stone Edge
- Crunch

Next up we have Mega tyranitar, I'd suggest to bring this bad boy out during the late games for a clean sweep, but in some bad situations like if your toxapex is low, then it can tank choice band victini hits, tapu lele in case you dont have a healthy switch in for it, you can predict Psychic and switch to tyranitar.

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Zapdos @ Leftovers
Ability:
Static
EVs: 248 HP / 188 Def / 72 Spe
Nature: Bold
- Hidden Power [Ice]
- Roost
- Volt Switch
- Defog

Zapdos, pretty usual set with defog for hazard removals, hp ice for Landorus-T and Garchomp and volt switch for gaining momentum and allowing entries for other Pokémon.

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Seismitoad @ Leftovers
Ability:
Water Absorb
EVs: 252 HP / 88 Def / 168 SpD
Nature: Sassy
- Scald
- Earthquake
- Stealth Rock
- Refresh

Seismitoad is a great stealth rocker in the current meta, my main idea to make it special defensive was mainly because of the fact that toxapex needed to be physically defensive on this team. Seismitoad tanks hits from Mega Zam, acts as Electric immunity, can always be a switch in against rotom-wash.Refresh makes it even better so that it cannot lose hp at all vs rotoms (or toxapex if not knock off)

THREATS TO THE TEAM -

Most of the mons are manageable like Kyurem B, Tapu Lele etc. We have to play around with toxapex and seismitoad infront of kyurem b (z move) and tyranitar and tapu bulu against tapu lele.

Main threats are :
Sand team with excadrill set: Rock slide eq swords dance iron head, which is very rare since its mostly rapid spin in place of rock slide.
Hoopa-unbound : Need to get tspikes up so that hoopa gets chipped by tspikes, there are very few switch ins vs that.
Mega latias/latios : it would be tough to handle them if Tyranitar is low or in range of Ice beam after +1 calm mind by lati.
Magearna : We need to be careful of magearna, need to scout if its z electric so that our toxapex just don't die for no reason, otherwise everything else should be good.
Serperior : Serp is pretty annoying to face as there is very little counterplay for it, we cant do much except stalling leaf storms with zap or tapu bulu, need to be very careful around it.

It's a pretty solid team overall, can be used during tournament matches to surprise your opponent with the moves.
 
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I'm back here with an Hyper Offense team this time :

https://pokepast.es/e66ef907bae11b22

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Volcarona @ Psychium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Psychic
- Flamethrower
- Hidden Power [Ground]

Psychium z for toxapex, made it modest because of a lot of toxapex usage along with heatran, people don't really expect it to be hp ground + z psychic. This could trick a few opponents and volc can sweep them easily.


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Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Endeavor
- Stealth Rock
- Moonblast
- Substitute

Mega diancie with sub endeavor rocks set can be really good to set the starting hazards especially infront of Landorus-t, diancie lives an eq (non-mega) and can stealth rock on it. After setting up srocks wew can deal damage by endeavor. This can potentially lead to a good start as we would have hazards on opp's field but they won't.


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Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Toxic Spikes
- Spikes
- Megahorn
- Endeavor

Another lead hazards setter, Tspikes + spikes. My main idea to put scolipede in this team because I wanted to make an hazards pressure team and sweeping with dnite and magearna in the late games.


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Dragonite @ Leftovers
Ability: Multiscale
EVs: 248 HP / 44 Atk / 216 Spe
Adamant Nature
- Roost
- Earthquake
- Ice Punch
- Dragon Dance

A bulky dnite in screens with dd, eq, roost and ice punch can be really good in my opinion. I have tested this team and this dnite was a big threat to most of the teams, as it tanks a lot a of damage in screens + roost into multiscale helps a lot too.

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Serperior @ Light Clay
Ability: Contrary
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Glare
- Taunt


No attack screens setter. I put taunt in there to avoid getting defogged which would lead into the removal of all the hazards which we deployed.
Keeping all of our hazards on the field then setting screens without letting the opponent defog would be really great for us since hazards would deal a lot of damage (Stealth rock + spikes + tspikes).


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Magearna @ Iapapa Berry
Ability: Soul-Heart
EVs: 252 HP / 40 SpA / 216 Spe
Modest Nature
IVs: 0 Atk
- Shift Gear
- Ice Beam
- Thunderbolt
- Calm Mind

Last but definitely not the least is Magearna, another sweeper, shift gear and calm mind with ice beam tbolt checks everything.
It is really very strong in the screens and also with Iapapa berry which would increase our health back even if we lose some while setting up.
I'd suggest to start setting up with magearna in the late games because there's a high chance of our opponent's team to be chipped by the hazards and thus we can deal damage and probably OHKO them after 2-3 calm mind.

Problem :
In H.O teams, it is very possible that the whole team won't have switches against a particular mon, so it might be tough to manage but that's the case with hyper offensive teams.
 
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