This is a basic team that I've whipped up and is one of the first OU teams that I've made that I like the feel off. I used this team a bit and came into a few situations where I didn't know what to do since I couldn't do anything and I've done a few tweaks here and there but I felt like it wasn't enough; That's why I'm here. Would appreciate any and all help.

Alucard (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 152 SpD / 112 Spe
Jolly Nature
- Earthquake
- Defog
- Roost
- Knock Off
Basically, Gliscor is only here because I like it but when testing it, gliscor was great at trap volt-switch mons and then doing a chunk of damage with earthquake and remove thinks such as eviolite or some other item or defogging and roosting on the switch out. It's a utility mon and I like it :). Of course I feel like other mon's can do it's job better but I'm unsure to be honest.

Thorns (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Protect
- Power Whip
Ferrothorn is another mon that I liked but it had a purpose, to be annoying and to counter ice and water types that threaten gliscor (Team is semi-built around gliscor) It can take a few physical hits and a weak flamethrower which is really nice and it punishes u-turns really hard as well recoil moves; the latter especially. Gyro ball for the ice types and fairy types, protect for leech seed recovery and power whip for damage on swampert and gastrodon and other water types

GhostInAShell (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Taunt
- Nature's Madness
- Moonblast
- Defog
I have tapu fini as a way to deal with walls and tanky stally mons, with taunt to stop them and natures madness to cut their health down. Defog is there for additional hazard removal.

InConstantAgony (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 248 HP / 112 Atk / 148 SpD
Careful Nature
- Swords Dance
- Bug Bite
- Bullet Punch
- Roost
Standard bulky scizor set, nothing much needs to be said. But man, It's so good to get a sweep of with dis dude.

ZapTwo (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Discharge
- Hidden Power [Ice]
- Heat Wave
- Roost
Zapdos is here because I wanted and electric type since something like charizard would blow through my team and I have to say zapdos has decent coverage, good enough coverage to cover most of my teams weaknesses.

Blue (Latios) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Draco Meteor
- Psychic
- Ice Beam
Latios is basically here as a revenge killer and just have has nice coverage and that's basically it.
I suck at explaining things :P
https://replay.pokemonshowdown.com/gen7ou-705924021
https://replay.pokemonshowdown.com/gen7ou-705926126
https://replay.pokemonshowdown.com/gen7ou-705929915
https://replay.pokemonshowdown.com/gen7ou-705927635

Alucard (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 152 SpD / 112 Spe
Jolly Nature
- Earthquake
- Defog
- Roost
- Knock Off
Basically, Gliscor is only here because I like it but when testing it, gliscor was great at trap volt-switch mons and then doing a chunk of damage with earthquake and remove thinks such as eviolite or some other item or defogging and roosting on the switch out. It's a utility mon and I like it :). Of course I feel like other mon's can do it's job better but I'm unsure to be honest.

Thorns (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Protect
- Power Whip
Ferrothorn is another mon that I liked but it had a purpose, to be annoying and to counter ice and water types that threaten gliscor (Team is semi-built around gliscor) It can take a few physical hits and a weak flamethrower which is really nice and it punishes u-turns really hard as well recoil moves; the latter especially. Gyro ball for the ice types and fairy types, protect for leech seed recovery and power whip for damage on swampert and gastrodon and other water types

GhostInAShell (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Taunt
- Nature's Madness
- Moonblast
- Defog
I have tapu fini as a way to deal with walls and tanky stally mons, with taunt to stop them and natures madness to cut their health down. Defog is there for additional hazard removal.

InConstantAgony (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 248 HP / 112 Atk / 148 SpD
Careful Nature
- Swords Dance
- Bug Bite
- Bullet Punch
- Roost
Standard bulky scizor set, nothing much needs to be said. But man, It's so good to get a sweep of with dis dude.

ZapTwo (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Discharge
- Hidden Power [Ice]
- Heat Wave
- Roost
Zapdos is here because I wanted and electric type since something like charizard would blow through my team and I have to say zapdos has decent coverage, good enough coverage to cover most of my teams weaknesses.

Blue (Latios) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Draco Meteor
- Psychic
- Ice Beam
Latios is basically here as a revenge killer and just have has nice coverage and that's basically it.
I suck at explaining things :P
https://replay.pokemonshowdown.com/gen7ou-705924021
https://replay.pokemonshowdown.com/gen7ou-705926126
https://replay.pokemonshowdown.com/gen7ou-705929915
https://replay.pokemonshowdown.com/gen7ou-705927635