SM OU SM OU - Mega-Scizor

This is a basic team that I've whipped up and is one of the first OU teams that I've made that I like the feel off. I used this team a bit and came into a few situations where I didn't know what to do since I couldn't do anything and I've done a few tweaks here and there but I felt like it wasn't enough; That's why I'm here. Would appreciate any and all help.



Alucard (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 152 SpD / 112 Spe
Jolly Nature
- Earthquake
- Defog
- Roost
- Knock Off

Basically, Gliscor is only here because I like it but when testing it, gliscor was great at trap volt-switch mons and then doing a chunk of damage with earthquake and remove thinks such as eviolite or some other item or defogging and roosting on the switch out. It's a utility mon and I like it :). Of course I feel like other mon's can do it's job better but I'm unsure to be honest.



Thorns (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Protect
- Power Whip

Ferrothorn is another mon that I liked but it had a purpose, to be annoying and to counter ice and water types that threaten gliscor (Team is semi-built around gliscor) It can take a few physical hits and a weak flamethrower which is really nice and it punishes u-turns really hard as well recoil moves; the latter especially. Gyro ball for the ice types and fairy types, protect for leech seed recovery and power whip for damage on swampert and gastrodon and other water types



GhostInAShell (Tapu Fini) @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Taunt
- Nature's Madness
- Moonblast
- Defog

I have tapu fini as a way to deal with walls and tanky stally mons, with taunt to stop them and natures madness to cut their health down. Defog is there for additional hazard removal.



InConstantAgony (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 248 HP / 112 Atk / 148 SpD
Careful Nature
- Swords Dance
- Bug Bite
- Bullet Punch
- Roost

Standard bulky scizor set, nothing much needs to be said. But man, It's so good to get a sweep of with dis dude.



ZapTwo (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Discharge
- Hidden Power [Ice]
- Heat Wave
- Roost

Zapdos is here because I wanted and electric type since something like charizard would blow through my team and I have to say zapdos has decent coverage, good enough coverage to cover most of my teams weaknesses.



Blue (Latios) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Draco Meteor
- Psychic
- Ice Beam

Latios is basically here as a revenge killer and just have has nice coverage and that's basically it.


I suck at explaining things :P

https://replay.pokemonshowdown.com/gen7ou-705924021
https://replay.pokemonshowdown.com/gen7ou-705926126
https://replay.pokemonshowdown.com/gen7ou-705929915
https://replay.pokemonshowdown.com/gen7ou-705927635
 
Hey, the team looks good, but definitely needs some things fixed.

gliscor.gif
Stealth Rocks > Defog

Every team needs stealth rocks to pressure the other team. You don't need 2 defoggers on your team, as Tapu Fini already has it. You only have one 2x weakness to rocks, so replacing defog is fine. A pretty much necessary change.


ferrothorn.gif
Spikes > Gyro Ball
Having two attacking moves on ferrothorn isn't necessary and isn't used a lot. In one of your replays you were against a venusaur and you were just gyro balling it as it recovered. If you had spikes you could have gotten them up and gained some momentum from that. Overall more useful. Some other options are Gyro Ball or Knock Off over protect, but those are optional, and either of the 3 could work.

scizor-mega.gif
Adamant > Careful
Adamant would give scizor more power so it can pull of an end game sweep as your teams doesn't have much offensive presence. In the importable I had the ivs to the ones suggested on smogon, which gives scizor bulk, some attack and some speed. Some other options over Bug Bite could be Knock off or U-Turn. Knock off is helpful for removing items to weaken mons and hitting fire types, although you should eliminate them if you are trying to sweep. U-Turn is for utility to be able to gain momentum off of a switch, but if you are using this to sweep, then go Knock Off or Bug Bite.


latios.gif
Psyshock > Psychic
Hits special walls like chansey, etc. harder that are likely to switch in and mons with calm mind/quiver dances up. Loses 10 power but is generally better.

Trick > Surf
You don't need coverage on Latios, your really only going to click the two stab moves, and surf won't do much more anyway. You never clicked surf once in any of your replays. Trick is nice for crippling walls like chansey, toxapex, Tapu fini, etc., as it limits them to being almost useless.

Hidden Power Fire > Ice Beam
Ice Beam doesn't hit anything that psyshock or Draco meteor can't hit. It might super effectively hit lando-t, but Draco Meteor is already doing a lot to it. Hp fire is a lot more useful on latios as it hits the steel types like scizor that resist both of latios' stab moves.

That's all the changes I have for now. Your team doesn't have much offensive presence, and some mons could be replaced, but I don't really have time or brain power right now to think about that. Hope the changes help.

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 152 SpD / 112 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Roost
- Knock Off

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Leech Seed
- Stealth Rock
- Power Whip
- Protect

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Taunt
- Nature's Madness
- Moonblast
- Defog

Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 64 Atk / 124 Def / 16 SpD / 56 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Roost
- Bug Bite

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Hidden Power [Ice]
- Roost

Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Trick
 
Last edited:
Thanks dude, I made the EV's and nature careful for m-scizor so that it lives some weak fire attacks, But thanks for the help :)
 
Hey D493, pretty solid looking team! I would, however, make some changes, being fitting to the current meta.

What are you weak to?
  • Tyranitar is a Pokémon that, if once predicted right, can put a huge hole in your team. Additionally, it can trap your Latios, because of the Choice Scarf its running.
  • Charizard-Y is just tough to deal with. It switches in on four of your Pokémon and gets off a really strong Flamethrower or Solar Beam.
  • Kartana is huge right now, that is no secret. But the problem I see here, is that your team does not have anything for Knock Off Kartana, it keeps spamming the move without any repercussions at all.
How can you improve the team?

Toxapex > Tapu Fini: Toxapex would provide an answer to the Charizard-Y weakness, as well as being a sponge to Tyranitars attacks. Toxapex can additionally either Toxic, or Toxic Spike to threaten your opponent's team a bit.

Tapu Bulu > Ferrothorn: Yes, you will lose your ability to set Spikes but your team will with Tapu Bulu will be much more solid. It has Nature's Madness to force stall Pokémon to recover and is just generally a nice and bulky Pokémon to have on your team.

Shift Defog; Zapdos > Gliscor: What I want to accomplish with this change is to make Gliscor a nuisance to stall. Swords Dance will be the move over the missing Defog. Zapdos, right now, is probably one of the best, if not the best, defogger out there, hence it was easy for me to find a replacement. I would suggest you to put Defog over Hidden Power [Ice], since you wall most Landorus sets with Gliscor, and every Zygarde set with Tapu Bulu already. *By the way: You are going to be surprised about the Gliscor set ;)

Trick > Ice Beam; Latios: I am not of the opinion you would need to cover the Landorus' and the Zygardes on your team after the suggested changes, for that reason I think it is kind of deadweight to this team. Also, you really need Trick for mainly Tyranitar, but also for stall.

Knock Off > Bug Bite; Scizor-Mega: This change is going to be intertwined with the "surprise" I have, since not only Knock Off is going to be important to run regardless, it also makes Scizor a more capable stallbreaker.


Hope I helped you out ^^
 
I definitely like toxapex over fini as this helps your team out defensively, and hp ice on zapdos isn't that important. I mentioned knock off on scizor in my previous post as I think that would be better for breaking through teams.

patlop2307 wouldn't facade be better than acrobatics? Facade has 140bp when poisoned, while acrobatics is only 110bp. Even if it is super effective it only becomes 165bp, which isn't much more than facade. Facade would be more reliable damage against opposing teams, and Earthquake hits everything super effectively facade can't hit neutrally. I guess if you got knocked off then acrobatics would be nice, but that is the only reason I see to go acrobatics over facade.
 
I definitely like toxapex over fini as this helps your team out defensively, and hp ice on zapdos isn't that important. I mentioned knock off on scizor in my previous post as I think that would be better for breaking through teams.

patlop2307 wouldn't facade be better than acrobatics? Facade has 140bp when poisoned, while acrobatics is only 110bp. Even if it is super effective it only becomes 165bp, which isn't much more than facade. Facade would be more reliable damage against opposing teams, and Earthquake hits everything super effectively facade can't hit neutrally. I guess if you got knocked off then acrobatics would be nice, but that is the only reason I see to go acrobatics over facade.
You're right about it being more reliable, but it hits pesky grasses like Tapu Bulu better, which may or may not be a nuisance to your team. But generally I would tend to go with Facade over Acrobatics now. Thank you for the objection ^
 
Hey D493, pretty solid looking team! I would, however, make some changes, being fitting to the current meta.

What are you weak to?
  • Tyranitar is a Pokémon that, if once predicted right, can put a huge hole in your team. Additionally, it can trap your Latios, because of the Choice Scarf its running.
  • Charizard-Y is just tough to deal with. It switches in on four of your Pokémon and gets off a really strong Flamethrower or Solar Beam.
  • Kartana is huge right now, that is no secret. But the problem I see here, is that your team does not have anything for Knock Off Kartana, it keeps spamming the move without any repercussions at all.
How can you improve the team?

Toxapex > Tapu Fini: Toxapex would provide an answer to the Charizard-Y weakness, as well as being a sponge to Tyranitars attacks. Toxapex can additionally either Toxic, or Toxic Spike to threaten your opponent's team a bit.

Tapu Bulu > Ferrothorn: Yes, you will lose your ability to set Spikes but your team will with Tapu Bulu will be much more solid. It has Nature's Madness to force stall Pokémon to recover and is just generally a nice and bulky Pokémon to have on your team.

Shift Defog; Zapdos > Gliscor: What I want to accomplish with this change is to make Gliscor a nuisance to stall. Swords Dance will be the move over the missing Defog. Zapdos, right now, is probably one of the best, if not the best, defogger out there, hence it was easy for me to find a replacement. I would suggest you to put Defog over Hidden Power [Ice], since you wall most Landorus sets with Gliscor, and every Zygarde set with Tapu Bulu already. *By the way: You are going to be surprised about the Gliscor set ;)

Trick > Ice Beam; Latios: I am not of the opinion you would need to cover the Landorus' and the Zygardes on your team after the suggested changes, for that reason I think it is kind of deadweight to this team. Also, you really need Trick for mainly Tyranitar, but also for stall.

Knock Off > Bug Bite; Scizor-Mega: This change is going to be intertwined with the "surprise" I have, since not only Knock Off is going to be important to run regardless, it also makes Scizor a more capable stallbreaker.


Hope I helped you out ^^

Thank's for the help dude, But I noticed that the ev spread for mega scizor is the same as what The Lord Penguin said. Is that really the one of the best ev spread for m-scizor? Could you tell me why?

And while I love the idea of acrobatics, wouldn't be incredibly situational?
 
Thank's for the help dude, But I noticed that the ev spread for mega scizor is the same as what The Lord Penguin said. Is that really the one of the best ev spread for m-scizor? Could you tell me why?

And while I love the idea of acrobatics, wouldn't be incredibly situational?
First off, the EV-spread I used was the one I picked up from the "Strategy Dex" on Smogon, check it out, by the way, if you have not already. I think it is invested enough into speed, so that it outspeeds Assault Vest Magnezone (Do not quote me on that, though).

Secondly, yes I do acknowledge my mistake on that end. Frustration hits everything Earthquake does not hit, so my bad for that.
 
Hey, in regards to the scizor ivs, this is what is said on the smogon analysis page:

"Running 64 Attack EVs and an Adamant nature secures the 2HKO on uninvested Zygarde with Bullet Punch after a Swords Dance, preventing Choice Band and offensive Dragon Dance variants from netting too much damage on Mega Scizor. 60 Speed EVs are needed so Mega Scizor can U-turn on Assault Vest Magnezone, or at least hit it with Knock Off first. 16 EVs are allocated into Special Defense to let Mega Scizor avoid the 2HKO from Magearna's +1 Thunderbolt. The remaining EVs are placed into HP and Defense to set up as reliably as possible on Pokemon such as Landorus-T and Tapu Bulu."

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 64 Atk / 124 Def / 16 SpD / 56 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost

Of course most of the things on this are very situational, and it also says you can run max attack set as well. There is no import on this one, but the set would be 252+atk, 200hp, and 56speed unless you wanted the 136 speed it mentions, which I feel isn't necessary.

"A more offensive spread with maximum Attack can be utilized to hit as hard as possible. For example, with this spread, a +2 Bullet Punch will easily rip through Tapu Koko and Mega Charizard Y after Stealth Rock damage, and Knock Off will do much more damage to Pokemon such as Toxapex and Celesteela. Finally, Mega Scizor can run 136 Speed EVs to outpace Modest Magnezone, but this comes at the cost of a lot of bulk."

With your move set on scizor, it is usually run more offensively as it is one of your mons that can break through the opposing team and sweep.If you want you can keep your scizor as a bulky sweeper with defense and hp, but one of those two ev sets would be best for a more offensive one. I personally would go with the first one as it has both bulk and an offensive presence.

If you ever need help on figuring out what evs or moves to put on a pokemon, the smogon strategy dex is very helpful. You can usually just search up "scizor smogon" or any other pokemon and it will show up.


Now for the gliscor, I would usually run facade over acrobatics, as it is better in most circumstances, explained in my post above.

That's all, hope I helped.
(Wow really me and patlop writing this at the same time)
 
First off, the EV-spread I used was the one I picked up from the "Strategy Dex" on Smogon, check it out, by the way, if you have not already. I think it is invested enough into speed, so that it outspeeds Assault Vest Magnezone (Do not quote me on that, though).

Secondly, yes I do acknowledge my mistake on that end. Frustration hits everything Earthquake does not hit, so my bad for that.

Frustration or facade? jk, alright I'll change that on gliscor.

Hey, in regards to the scizor ivs, this is what is said on the smogon analysis page:

"Running 64 Attack EVs and an Adamant nature secures the 2HKO on uninvested Zygarde with Bullet Punch after a Swords Dance, preventing Choice Band and offensive Dragon Dance variants from netting too much damage on Mega Scizor. 60 Speed EVs are needed so Mega Scizor can U-turn on Assault Vest Magnezone, or at least hit it with Knock Off first. 16 EVs are allocated into Special Defense to let Mega Scizor avoid the 2HKO from Magearna's +1 Thunderbolt. The remaining EVs are placed into HP and Defense to set up as reliably as possible on Pokemon such as Landorus-T and Tapu Bulu."

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 64 Atk / 124 Def / 16 SpD / 56 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost

Of course most of the things on this are very situational, and it also says you can run max attack set as well. There is no import on this one, but the set would be 252+atk, 200hp, and 56speed unless you wanted the 136 speed it mentions, which I feel isn't necessary.

"A more offensive spread with maximum Attack can be utilized to hit as hard as possible. For example, with this spread, a +2 Bullet Punch will easily rip through Tapu Koko and Mega Charizard Y after Stealth Rock damage, and Knock Off will do much more damage to Pokemon such as Toxapex and Celesteela. Finally, Mega Scizor can run 136 Speed EVs to outpace Modest Magnezone, but this comes at the cost of a lot of bulk."

With your move set on scizor, it is usually run more offensively as it is one of your mons that can break through the opposing team and sweep.If you want you can keep your scizor as a bulky sweeper with defense and hp, but one of those two ev sets would be best for a more offensive one. I personally would go with the first one as it has both bulk and an offensive presence.

If you ever need help on figuring out what evs or moves to put on a pokemon, the smogon strategy dex is very helpful. You can usually just search up "scizor smogon" or any other pokemon and it will show up.


Now for the gliscor, I would usually run facade over acrobatics, as it is better in most circumstances, explained in my post above.

That's all, hope I helped.
(Wow really me and patlop writing this at the same time)

So in terms of ev's I should focus more on offense rather then defence on my m-scizor? alright, thanks for the help!
 
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