Gen 7 SM OU balanced team around ash greninja

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Im new to SM ou but have played this team for a while. This is my first smogon post so hopefully no mistakes were made.
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Greninja-Ash (M) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Shuriken
- Hydro Pump
- Spikes
- Dark Pulse
The main man, specs greninja is just really strong overall and can throw devastating pumps. water shuriken provides strong priority and spikes helps against SPD walls like chansey. Anything that doesnt resist it takes huge dmg from it.
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Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Psyshock
- Hidden Power [Fire]
Has good synergy with greninja and can tear through teams with choice specs. Lele counters toxapex which can wall greninja. HP fire for ferrothorn and it and other steel types give this team many problems. Psyshock for SPD walls like blissey, chansey
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Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Bulky lando is a good pivot to get lele and greninja in. Lando also gets stealth rock up and is the ONLY ground type so its the only counter to electric and steel types. HP ice is good for lando vs lando. Landos immunites mean its a good switch in against mons like magnezone
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Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Haze
- Recover
- Toxic
Its a good switch in against greninja and other mons. Haze prevents set up sweeps and overall, Pex acts as a switch in when Lele,greninja or Torn need to get out.
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Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- Roost
- U-turn
M scizor is a good pivot to get lele and greninja in. Being a steel type its good for other steel types and provides a strong priority move. Swords dance means it can sweep in certain situations or atleast pressurize stall mons.
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Tornadus-Therian @ Flyinium Z
Ability: Regenerator
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Hidden Power [Ground]
- U-turn
- Defog
Torn acts as speed control, defogger and helps against grass types like tapu bulu and tangrowth. Magnezone is a big problem for this team and thus torn runs hp ground. Flynium Z can one shot many weaker mons.
 
Hi esclipe1299. There's a few things that I dont like with this team:

-First of all, the lack of fly-resist is really a big flaw in this squad. That means, if you face Z-Hurricane Tornadus-Therian, you basically have to give up a pokemon on the z-move, then use either Scizor-Mega ot Toxapex to "check" it (it's important to remind that Tornadus-Therian can always run Heat Wave and/or Taunt, also Tornadus can haxx you with Hurricane, making the 1v1 very ankward).
-Secondly, your team cannot answer to Heatran; let me explain. Even if Heatran offensive isn't the most common set atm, it's still a set that we need to consider during teambuilder, and, in your case, nothing can't face Heatran (ash-greninja being only a short-term answer and Toxapex dies on Magma storm + taunt + Earth Power variant)
-For the offensive side, I feel like this team is kind of underwhelming. Even if Tapu Lele Specs (that should always be Modest btw) is a really good breaker, you will struggle against a core like Chansey + Bulky Steel (you need to correctly predict in order to be really efficient). So, add a greninja and a Tornadus that also both struggle against Chansey and you have a weak offensive core imo.
-Last thing I dont like is how the speed control is really low. You already have a Lele that can possibly stop you from using Water Shuriken, so something like Lopunny-Mega/Alakazam-Mega will be hard to answer once you hit the endgame.
 
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