





Introduction
Hey everyone, this is the team that I usually use when playing Anything Goes. Currently my ELO in AG is between 1550 and 1650 and so I ask you to rate my team.
Anyways, here's the teambuilding process and the final team.
Teambuilding process

I started building my team with Xerneas. My idea was to use Geomancy and then sweep everything on my way.


The secondo pokèmon that I added was Ferrothorn. Ferrothorn covers poison and steel, two major threaths to Xerneas.







The next pokèmon that I added was Primal Kyogre. I chose primal kyogre mainly because of the many Celesteelas and Primal Groudons around, and because it's one of the few flying counters of the team.





The fifth pokèmon that I chose was Marshadow. Marshadow covers other weaknesses of the team, such as Metagross and MMewtwo X.






Since my team had no mega, I decided to go with
The Team

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Aromatherapy
- Hidden Power [Fire]
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Toxic
- Stealth Rock
Arceus-Ground @ Groundium Z
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Stone Edge
- Swords Dance
- Recover
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Stone Edge
- Swords Dance
- Recover
Arceus-ground is the third 'mon of my core strategy. It is used mainly to take the hit when Primal Groudon switch in, and when a fliyng attacker switch ins. Eartquake is its Stab used to deal 100% accuracy damage, stone edge is used mainly on Mega Rayquaza switch ins and swords dance also when predicting a switch in. Recover is used when predicting a boost or when Whimsicotts set up a Tailwind.
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Thunder
- Rest
- Sleep Talk
Marshadow @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief
- Poison Jab
- Shadow Sneak
- Close Combat
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief
- Poison Jab
- Shadow Sneak
- Close Combat
Marshadow is the second sweeper of the team and also the baton pass/Mewtwo killer. Spectral thief is an obvious choice, capable of stealing all the stat boosts from a pokèmon. Poison jab is used to have overall coverag on Tapus, mainly lele, and to try to poison a pokèmon with a 30% chance. Shadow sneak is its main priority move, and close combat is used to take down normal type pokèmon.
Rayquaza-Mega @ Life Orb
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Ascent
- Earthquake
- V-create
- Dragon Dance
Not much to say about this one. An obvious choice for the tier, I use mega Rayquaza to take down the most resistant guys in the tier, like Lugia with roost and any serena grace user. Dragon ascent is its main move, with 100% accuracy and great power. Eartquake is used aganist Primal groudon, arceus-steel and when I don't want a stat drop. V-create is used aganist Celesteelaa, Ferrothorn, Avalugg and other fire-weak pokèmons. Dragon dance is used when predicting a switch or when tailwind of foe is active.EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Ascent
- Earthquake
- V-create
- Dragon Dance
Conclusion
Sorry for any formatting error but I had an hard time with the text editor, I hope you liked my team. Have a nice day!
Rayquaza-Mega @ Life Orb
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Ascent
- Earthquake
- V-create
- Dragon Dance
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Aromatherapy
- Hidden Power [Fire]
Arceus-Ground @ Groundium Z
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Stone Edge
- Swords Dance
- Recover
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Thunder
- Rest
- Sleep Talk
Marshadow @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief
- Poison Jab
- Shadow Sneak
- Close Combat
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Toxic
- Stealth Rock
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Ascent
- Earthquake
- V-create
- Dragon Dance
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Aromatherapy
- Hidden Power [Fire]
Arceus-Ground @ Groundium Z
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Stone Edge
- Swords Dance
- Recover
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Thunder
- Rest
- Sleep Talk
Marshadow @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief
- Poison Jab
- Shadow Sneak
- Close Combat
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Toxic
- Stealth Rock