Team Preview:
I wanted to make a team using Mega-Slowbro and it's crazy new defenses.
-I started off with mega-slowbro because its one of the megas I'm most excited for in ORAS
-Then taking into account its weakness to grass and electric I decided to make goodra my special tank because it resists both. It also takes neutral damage from dark, ghost, and bug.
-Then I decided to throw in Magnezone and sort of a bulky, special hitter.
-At this point I noticed I still had no hazards and no way to get rid of them so I decided to use a supportive Mandibuzz
-Arcanine was next up to add some priority, and a hard hitter attacker to the team.
-Lastly Breloom to get a fighting type on the team to take care of some of the teams threats.
Mega-Slowbro @ Slowbronite
Nature: Bold
Ability: Shell Armor
EVs: 252 HP / 252 Def / 4 SpA
-Calm Mind
-Slack Off
-Scald
-Psyshock
Slowbro is my main tank for the team, I invested fully into defense because calm mind allows its special to defense to get very high aswell. It has insane bulk and serves as a great switch in to resist most moves super affective on Arcanine and Breloom.
Goodra @ Assault Vest
Nature: Calm
Ability: Sap Sipper
EVs: 240 HP / 252 SpD / 16 Spe
-Draco Meteor
-Fire Blast
-Sludge Bomb
-Earthquake
Goodra is my special attack, calm and assault vest gives goodra insane bulk. Special Ice and dragon attacks barley touch Goodra with special defenses this high and it can easily strike back hard with its big type coverage. Sap Sipper also makes it a great switch in to defend slowbro.
Magnezone @ Air Ballon
Nature: Modest
Ability: Magnet Pull
EVs: 128 HP / 252 SpA / 128 Spe
-Magnet Rise
-Hp Fire
-Thunderbolt
-Flash Cannon
I decided to go with the steel killing set for magezone. Magnet Pull with hp Fire will dominate steel types and using the air ballon with magnet rise will stop mag's big ground weakness. Even though steel isn't a huge threat to my team it is certainly a very threatening wall worth having an answer to. Mag's stab t-bolts and flash cannon deal with the threat of flying, rock, ice and fairy types which are huge threats to arcane and breloom.
Mandibuzz @ Leftovers
Nature: Bold
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
-Foul Play
-Roost
-Defog
-Toxic
Mandibuzz is taking on the support role of the team. Defog helps to eliminate all hazards (especially since I have none). Its defensive mix helps it take a variety of hits so it can roost back and toxic stall out some of my teams threats. Foul play was used to take advantage of Mandibuzz'z weak offensive stats.
Arcanine @ Life Orb
Nature: Adamant
Ability: Intimidate
EVs: 72 HP / 252 Atk / 8 SpD / 176 Spe
-Crunch
-Flare Blitz
-Morning Sun
-Close Combat
Arcanine is my main physical attacker and sweeper. Arcanine can do heavy damage with it's life orb and I also went with morning sun to heal off some of the life orb/ flare blitz damage. It also it one of my only sources of priority moves which could turn out big towards the end of a battle, or to help dwindle down opponents.
Breloom @ Focus Sash
Nature: Adamant
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
-Mach Punch
-Bullet Seed
-Spore
-Protect
Breelom is my revenge killer, a 2nd source of priority ie. Mach Punch, can use spore to put poke's to sleep and protect to potentially stall out a trick room or a toxic from Mandibuzz.
The Main goal is pretty much to wall and then switch into breloom and arcanine to sweep mop up. Thanks for the suggestions, I'm somewhat new to team making so not to sure how this turned out, I haven't given the team much testing in battle. I'm very open to all suggestions, Thanks- Mega Torkoal