Hey, guys. I'm back with another OU team for analysis. This time, it will incorporate the new Steam Pokémon, Volcanion, along with a few other favorite members of my cast. I put together a team I thought would do rather well initially, but with no real foundation or expectations for the team to succeed. As I battled with it more and more, however, I saw that the team was giving consistently good results, but with much room for improvement. As such, I put it up here for you guys to critique.
At a glance:
In-Depth Analyses:
Pinsir-Mega (M) @ Pinsirite
Ability: Hyper Cutter
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Quick Attack
- Earthquake
- Return
- Swords Dance
After having played with the Stag Beetle Pokémon for a few matches, I can safely say Mega Pinsir is one of the most underrated Pokémon in OU. If you do not prepare for it, prosopocoilus inclinatus can and will tear entire teams to shreds with only its two mandibles. Prose aside, after one Swords Dance, Return deals enough damage to put at least a significant dent in almost every Pokémon in the tier. Quick Attack is a good priority move to outpace and KO threats that would otherwise outspeed Pinsir. For Pokémon that resist Return, like Rock- and Steel-types, Earthquake provides good coverage, dealing super effective damage to all Pokémon that resist flying-type moves except Skarmory and Thundurus. An Adamant nature on Pinsir guarantees maximum damage output for any given stage of its attack stat, while Hyper Cutter prevents any Intimidation from opponents on the switch before its Mega Evolution.
Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 6 Def / 252 SpA / 252 Spe
Modest Nature
- Steam Eruption
- Flamethrower
- Earth Power
- Sludge Bomb
Volcanion, with Choice Specs, becomes a fearsome wallbreaker, and when Pinsir is not the most suitable to take on the opponent's team, becomes the next go-to win condition. Steam Eruption destroys everything, Flamethrower destroys everything Steam Eruption doesn't (and is more accurate than Fire Blast), Sludge Bomb handles Fairies, and Earth Power wrecks opposing Volcanion. A Modest nature gives Volcanion maximum power to its moves, and it's not fast enough to need more speed with a Timid nature.
Serperior (M) @ Life Orb
Ability: Contrary
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Ground]
- Dragon Pulse
- Glare
Serperior is one of those Pokémon that somehow manages to synergize well with and find a spot on all my teams, and being my first and favorite Pokémon ever caught, I saw no reason to exclude it. Of course, all Serperior run Leaf Storm alongside Contrary for offensive Special Attack boosts and Dragon Pulse for coverage, but this Serperior is used not so much for its ability to maintain offensive momentum, but for a more desirable and more subtle attribute: Glare. With Glare and base 113 Speed, Serperior is able to swiftly and preemptively paralyze any Pokémon that can be paralyzed, including Ground-types. Of course, many Ground-types are weak to Grass and can therefore be dispatched with one or two Leaf Storms, but due to the prevalence of Pokémon like Landorus-Therian, immune to Hidden Power Ground and posing a threat to the team in general, Glare is invaluable in crippling said threats. Speaking of Hidden Power Ground, while most Serperior run Hidden Power Fire to take care of Steel-types, Hidden Power Ground is useful in knocking out Heatran that Serperior has managed to lure in. While it does not do well against Skarmory, HP Ground deals at least neutral damage to most other Steel-types, so I consider it the better alternative.
Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
Shiny: Yes
EVs: 248 HP / 168 Def / 92 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Fire Blast
- Stealth Rock
Defensive Garchomp is my preferred Stealth Rock setter. Between Rough Helmet and naturally high stats, Garchomp manages to possess just the right amount of annoyance for the opponent at any given moment. As long as it still has health, it can diminish the utility of opposing Fake Out users, ruin momentum gained by setup sweepers, and lay the fundamental entry hazard all in one set. Other than that and what is listed under its SmogonDex write-up, not much needs to be said about it.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Defog
- Psyshock
- Hidden Power [Fire]
With both my main and secondary win conditions being weak to Stealth Rock, I needed a way to get rid of them. I didn't want to exacerbate my Fire-type weakness, so I forewent Excadrill, and given my already large weakness to Ice, I thought one more wouldn't hurt. So I settled on the most specially offensive Defogger in OU, and it helps out a lot with opposing Dragon-types. The one move that is potentially variable is Hidden Power Fire, but I decided that having a way to deal with Steel-types is preferable on this set. I am susceptible to Heatran, but half of my team already has an answer for it, so it doesn't concern me as much.
Clefable (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Wish
- Moonblast
- Protect
- Aromatherapy
Ah, Clefable. You love it, and you hate it. It's everywhere, and it has a plethora of movesets, along with great stats and abilities. For this very reason, I chose to use it as a cleric. Wish and Protect provide recovery for both itself and any Pokémon on my team low on health. Aromatherapy heals off unwanted status conditions from my entire team, giving more life to my sweepers. Unaware and Defense investment allow Clefable to shrug off Calm Minds and powerful, physically-oriented attackers.
Conclusion:
I am writing this at 0300 hours (3:00 AM), meaning I wrote only the bare bones description of my team with not much further thought into its playstyle. However, I hope to have provided a sufficient description of the team for a proper and educated evaluation of the team's strengths and weaknesses. I feel that this team has a lot of potential to succeed, and with enough feedback from the community, that success can and will be achieved. Thank you for your time, and good night. Importable below.
EDIT: New Importable:
At a glance:






In-Depth Analyses:

Pinsir-Mega (M) @ Pinsirite
Ability: Hyper Cutter
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Quick Attack
- Earthquake
- Return
- Swords Dance
After having played with the Stag Beetle Pokémon for a few matches, I can safely say Mega Pinsir is one of the most underrated Pokémon in OU. If you do not prepare for it, prosopocoilus inclinatus can and will tear entire teams to shreds with only its two mandibles. Prose aside, after one Swords Dance, Return deals enough damage to put at least a significant dent in almost every Pokémon in the tier. Quick Attack is a good priority move to outpace and KO threats that would otherwise outspeed Pinsir. For Pokémon that resist Return, like Rock- and Steel-types, Earthquake provides good coverage, dealing super effective damage to all Pokémon that resist flying-type moves except Skarmory and Thundurus. An Adamant nature on Pinsir guarantees maximum damage output for any given stage of its attack stat, while Hyper Cutter prevents any Intimidation from opponents on the switch before its Mega Evolution.

Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 6 Def / 252 SpA / 252 Spe
Modest Nature
- Steam Eruption
- Flamethrower
- Earth Power
- Sludge Bomb
Volcanion, with Choice Specs, becomes a fearsome wallbreaker, and when Pinsir is not the most suitable to take on the opponent's team, becomes the next go-to win condition. Steam Eruption destroys everything, Flamethrower destroys everything Steam Eruption doesn't (and is more accurate than Fire Blast), Sludge Bomb handles Fairies, and Earth Power wrecks opposing Volcanion. A Modest nature gives Volcanion maximum power to its moves, and it's not fast enough to need more speed with a Timid nature.

Serperior (M) @ Life Orb
Ability: Contrary
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Ground]
- Dragon Pulse
- Glare
Serperior is one of those Pokémon that somehow manages to synergize well with and find a spot on all my teams, and being my first and favorite Pokémon ever caught, I saw no reason to exclude it. Of course, all Serperior run Leaf Storm alongside Contrary for offensive Special Attack boosts and Dragon Pulse for coverage, but this Serperior is used not so much for its ability to maintain offensive momentum, but for a more desirable and more subtle attribute: Glare. With Glare and base 113 Speed, Serperior is able to swiftly and preemptively paralyze any Pokémon that can be paralyzed, including Ground-types. Of course, many Ground-types are weak to Grass and can therefore be dispatched with one or two Leaf Storms, but due to the prevalence of Pokémon like Landorus-Therian, immune to Hidden Power Ground and posing a threat to the team in general, Glare is invaluable in crippling said threats. Speaking of Hidden Power Ground, while most Serperior run Hidden Power Fire to take care of Steel-types, Hidden Power Ground is useful in knocking out Heatran that Serperior has managed to lure in. While it does not do well against Skarmory, HP Ground deals at least neutral damage to most other Steel-types, so I consider it the better alternative.

Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
Shiny: Yes
EVs: 248 HP / 168 Def / 92 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Fire Blast
- Stealth Rock
Defensive Garchomp is my preferred Stealth Rock setter. Between Rough Helmet and naturally high stats, Garchomp manages to possess just the right amount of annoyance for the opponent at any given moment. As long as it still has health, it can diminish the utility of opposing Fake Out users, ruin momentum gained by setup sweepers, and lay the fundamental entry hazard all in one set. Other than that and what is listed under its SmogonDex write-up, not much needs to be said about it.

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Defog
- Psyshock
- Hidden Power [Fire]
With both my main and secondary win conditions being weak to Stealth Rock, I needed a way to get rid of them. I didn't want to exacerbate my Fire-type weakness, so I forewent Excadrill, and given my already large weakness to Ice, I thought one more wouldn't hurt. So I settled on the most specially offensive Defogger in OU, and it helps out a lot with opposing Dragon-types. The one move that is potentially variable is Hidden Power Fire, but I decided that having a way to deal with Steel-types is preferable on this set. I am susceptible to Heatran, but half of my team already has an answer for it, so it doesn't concern me as much.

Clefable (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Wish
- Moonblast
- Protect
- Aromatherapy
Ah, Clefable. You love it, and you hate it. It's everywhere, and it has a plethora of movesets, along with great stats and abilities. For this very reason, I chose to use it as a cleric. Wish and Protect provide recovery for both itself and any Pokémon on my team low on health. Aromatherapy heals off unwanted status conditions from my entire team, giving more life to my sweepers. Unaware and Defense investment allow Clefable to shrug off Calm Minds and powerful, physically-oriented attackers.
Conclusion:
I am writing this at 0300 hours (3:00 AM), meaning I wrote only the bare bones description of my team with not much further thought into its playstyle. However, I hope to have provided a sufficient description of the team for a proper and educated evaluation of the team's strengths and weaknesses. I feel that this team has a lot of potential to succeed, and with enough feedback from the community, that success can and will be achieved. Thank you for your time, and good night. Importable below.
Pinsir-Mega (M) @ Pinsirite
Ability: Hyper Cutter
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Quick Attack
- Earthquake
- Return
- Swords Dance
Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 6 Def / 252 SpA / 252 Spe
Modest Nature
- Steam Eruption
- Earth Power
- Fire Blast
- Sludge Bomb
Serperior (M) @ Life Orb
Ability: Contrary
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Ground]
- Dragon Pulse
- Glare
Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
Shiny: Yes
EVs: 248 HP / 168 Def / 92 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Fire Blast
- Stealth Rock
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Defog
- Psyshock
- Hidden Power [Fire]
Clefable (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Wish
- Moonblast
- Protect
- Aromatherapy
Ability: Hyper Cutter
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Quick Attack
- Earthquake
- Return
- Swords Dance
Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 6 Def / 252 SpA / 252 Spe
Modest Nature
- Steam Eruption
- Earth Power
- Fire Blast
- Sludge Bomb
Serperior (M) @ Life Orb
Ability: Contrary
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Ground]
- Dragon Pulse
- Glare
Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
Shiny: Yes
EVs: 248 HP / 168 Def / 92 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Fire Blast
- Stealth Rock
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Defog
- Psyshock
- Hidden Power [Fire]
Clefable (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Wish
- Moonblast
- Protect
- Aromatherapy
EDIT: New Importable:
Pinsir-Mega (M) @ Pinsirite
Ability: Hyper Cutter
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Quick Attack
- Earthquake
- Return
- Swords Dance
Heatran (M) @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Toxic
Serperior (M) @ Life Orb
Ability: Contrary
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Ground]
- Dragon Pulse
- Glare
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 240 HP / 156 Def / 24 SpD / 88 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Starmie @ Life Orb
Ability: Analytic
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Rapid Spin
- Ice Beam
- Psychic
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flash Cannon
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
Ability: Hyper Cutter
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Quick Attack
- Earthquake
- Return
- Swords Dance
Heatran (M) @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Toxic
Serperior (M) @ Life Orb
Ability: Contrary
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Ground]
- Dragon Pulse
- Glare
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 240 HP / 156 Def / 24 SpD / 88 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Starmie @ Life Orb
Ability: Analytic
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Rapid Spin
- Ice Beam
- Psychic
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flash Cannon
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
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