Slaking
|150|160|100|95|65|100

|150|160|100|95|65|100
Slaking has long been shunned for his horrible ability, Truant, which only allows him to move every other turn. Needless to say, this puts a huge limiter on Slaking's competitive viability.
On the other hand, this torpid Gorilla/Sloth hybrid has wonderfully distributed stats for UU, including a massive Base 160 Attack and gargantuan Base 150 HP stat that allows him to take neutral physical hits with ease. His Base 65 Special Defense is lackluster but it will still be hard to OHKO Slaking without a boost. While it may seem that this lazy sloth might have a fitting speed stat, a wonderful Base 100 Speed allows it to tie with the premier heavy-hitters of the tier, Victini and Flygon.
Potential sets:
All-Out Attacker/Choice Band
Slaking @ Choice Band/ Life Orb
Trait: Truant
EVs: 252 Atk / 252 Spd / 4 SpDef
Jolly Nature
- Return
- Pursuit/Retaliate
- Night Slash
- Earthquake
Essentially the same set used in the Smogon NU analysis, this set allows it to demolish something before being forced out by Truant. It has a niche over CB Victini because it hits similarly hard while having much better physical bulk. Both want to get out after a single hit anyway, and at least Slaking isn't bait for Pursuit trappers such as CB Weavile, or things that can hit it for SE damage. Return is obviously the attack of choice against anything that doesn't resist it. Night Slash and Earthquake is there for great coverage against most of UU, hitting all Pokemon for neutral damage at least. Retaliate is slashed over Pursuit for its ability to revenge kill with massive power, though Pursuit lets it beat Victini when it swaps out.
Life Orb is an option for move coverage, but seeing as that Slaking will not generally be staying in, it's a waste of HP. It does allow it to set up on Cofagrigus, however, and then it can go to town with Mummy instead of Truant.
An alterative set, for those who prefer sheer power over the ability to outspeed things that otherwise can't touch you, is 252 HP / 252 Atk / 4 Spd, which allows Slaking to run an Adamant nature and truly smash stuff good while increasing its already impressive bulk.
Slaking @ Choice Scarf
Trait: Truant
EVs: 252 Atk / 252 Spd / 4 SpDef
Adamant Nature
- Return
- Retaliate
- Night Slash
- Earthquake
Choice Scarf Slaking acts very much like a Scarfed Flygon, with similar speed and much more offensive prowess, scaring out stuff that expects to die. It sacrifices many 2hkos and 1hkos for speed, however, thus it's probably less effective given the team support required to run it. Choice Band is still probably better for Slaking.
Pokemon analysis:
Slaking plays very much like Victini in terms of needing to swap out after every hit. Truant is a liability when fighting any Pokemon using Protect first-round, so that must be considered when sending in Slaking on a wall or tank. Unlike Victini, however, it has more opportunities to swap in because it lacks a Stealth Rock weakness. It also has the niche of being able to take out Cofagrigus with impunity, since Truant becomes Mummy after a hit and gives it freedom to smash everything else if it is packing a Life Orb instead of Choice Band.
Overall, it's not that bad of a Pokemon for hit-and-run raids, and definitely has some potential to be on a team.
Anyone have anything to say?
Please don't just bash Slaking, we've got enough of that!