PU Skuntank (Utility) [DONE]

BloodAce

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:skuntank:

[SET]
name: Utility
move 1: Gunk Shot
move 2: Knock Off
move 3: Sucker Punch
move 4: Taunt / Toxic
item: Rocky Helmet / Black Glasses / Heavy-Duty Boots
ability: Aftermath
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe
tera type: Dark / Ghost

[SET COMMENTS]
Skuntank's unique typing, ability in Aftermath, and movepool tailored for both stallbreaking and revenge killing establish it as a solid glue Pokemon in the metagame for a variety of team structures. Its typing allows it to check a variety of threats, such as Galarian Slowbro and Decidueye, which creates reliable opportunities to debuff walls like Mudsdale, Gligar, and Bellibolt on the switch, as not much in the metagame can resist its STAB combination of Gunk Shot and Knock Off. Sucker Punch is able to pick off weakened offensive threats such as Delphox, Inteleon, and Toxtricity as well as Choice Scarf users like Staraptor and Rotom-C. Taunt is useful to stop the likes of Bellibolt and Milotic from healing freely and also inhibits setup sweepers such as Scrafty. Toxic can be used instead to cripple and wear down switch-ins like Mudsdale and Gastrodon. Rocky Helmet is useful to punish opposing Knock Off users like Scrafty, Bombirdier, and other Skuntank, as Skuntank is often the designated Knock Off absorber for many teams. Rocky Helmet also synergizes well with Aftermath to allow Skuntank to trade with contact-attacking threats like Arcanine and Paldean-Tauros W as needed. The boost from Black Glasses works exceptionally well with an Adamant nature and Tera Dark, as Skuntank can break through walls like Gastrodon and Altaria with these boosts stacked while also notably giving Adamant variants a guaranteed chance to OHKO Delphox from full with Sucker Punch. Some teams may opt for Heavy-Duty Boots, as it can be used to more reliably handle Decidueye for teams that need that support, avoiding the 3HKO from Spirit Shackle after Stealth Rock chip damage. A Jolly nature is useful to outspeed the likes of Goodra, Tatsugiri, and Jolly Bombirdier, while an Adamant nature can be used for additional power, for example, guaranteeing an OHKO against Golurk with Knock Off even without Black Glasses. Tera Ghost can be used over Tera Dark for its defensive merits versus certain Hyper Offensive sweepers; for example, Skuntank becomes immune to Boomburst from Toxtricity and Scream Tail as well as Curse Arcanine's Extreme Speed in a pinch and can then fire back with Gunk Shot or Knock Off.

Skuntank functions well on entry hazard-stacking archetypes thanks to its ability to lure in and remove Heavy-Duty Boots from the likes of Bellibolt, Arcanine, and Milotic. Spikes setters such as Gastrodon and Coalossal are able to wear down offensive threats like Inteleon and Salazzle into range of Skuntank's Sucker Punch as well. Additionally, Skuntank is a valuable asset for hyper offense teams, providing role compression by being able to defensively check problematic threats like Decidueye while also supporting setup sweepers such as Calm Mind Scream Tail, Curse Arcanine, and Bulk Up Paldean Tauros-W by wearing down shared checks such as Coalossal, Mudsdale, and Milotic with Toxic and Knock Off support. These offensive threats also appreciate Skuntank's ability to pivot into one of their best answers, Galarian Slowbro, fairly reliably. Decidueye is another great partner with solid synergy, appreciating Skuntank's ability to take on checks like Scrafty and Wo-Chien and even wear down opposing Skuntank while Decidueye directly takes on Mudsdale, Gastrodon, and Paldean Tauros-W. Offensive Water-types such as Inteleon and Paldean Tauros-W appreciate Skuntank's ability to pressure Grass-types like Wo-Chien and Decidueye, while in return, they can switch into Ground-types like Mudsdale and Gligar immediately after Skuntank has crippled them with Knock Off. Skuntank's ability to offensively check the likes of Delphox, Decidueye, and Staraptor can also be beneficial for defensive pieces such as Wo-Chien and Bellibolt to not become overwhelmed, which can allow them to return the favor by better handling threats to Skuntank such as Mudsdale and Flamigo, respectively.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bloodace.435539/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
https://www.smogon.com/forums/members/s1nn0hc0nfirm3d.231074/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
 
Last edited:
:skuntank:

[SET]
name: Utility
move 1: Gunk Shot
move 2: Knock Off
move 3: Sucker Punch
move 4: Taunt / Toxic
item: Rocky Helmet / Black Glasses / Heavy-Duty Boots
ability: Aftermath
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe
tera type: Dark / Ghost

[SET COMMENTS]

Skuntank has many solid attributes such as its unique typing, ability in Aftermath, and solid movepool including great utility moves in Knock Off, Taunt, and Toxic that establishs establishes it as a solid glue Pokemon in the metagame for a variety of team structures. (I would mention its pretty strong stab combo; not alot resists both Gunk and Knock) Gunk Shot is a powerful STAB move that hit typical Dark-type resists such as Florges and Grimmsnarl for super effective damage. Knock Off is able to remove essential items from its checks such as Rocky Helmet from Mudsdale, Heavy-Duty Boots from Gastrodon, and Eviolite from Gligar to make progress. (Both of these are extremely self explainitory) Sucker Punch is able to pick off weakened offensive threats such as Delphox, Inteleon, and Toxtricity. (Mention scarfers too like Staraptor and Rotom-M.) Taunt is useful to stop the likes of Bellibolt and Milotic from healing freely, inhibit setup sweepers such as Scrafty, and prevent entry hazards from setters like Alolan Sandslash and Coalossal. (I dont really like these examples since skunk rly cant force progress on their of these two after Taunt while they both threaten it back w a KO or Flame Body) Alternatively, Toxic can be used to cripple and wear down switch-ins like Mudsdale and Gastrodon. Aftermath is a great ability which punishes and deters contact attackers such as Flamigo, Arcanine, and Paldean Tauros-W from KOing Skuntank. (self explainitory and the opening and the sentence after this pretty much explains all that you need to know about aftermath) Rocky Helmet synergizes well with Aftermath to further annoy contact attackers with chip damage. Black Glasses is another item option to boost Skuntank's Dark-type moves, notably giving Adamant Skuntank a guarenteed chance to OHKO Delphox from full with Sucker Punch. Heavv-Duty Boots can be used to give Skuntank more longevity against entry hazards. Jolly nature is useful to outspeed the likes of Bombirdier, Goodra, and Tatsugiri while an Adamant nature can be used for additional power (is there any notiable rolls Adamant gets that Jolly could not?). Tera Dark can increase the potency of its Dark-type moves while Tera Ghost can be useful defensively to dodge Close Combat from Heracross and Scyther or prevent Rapid Spin from Coalossal or Alolan Sandslash in a pinch.

Skuntank functions well on entry hazard stack archetypes thanks to its ability to lure in and remove Heavy-Duty Boots from the likes of Bellibolt, Arcanine, and Milotic. Spike setters such as Gastrodon and Coalossal are able to wear down offensive threats like Inteleon and Salazzle into range of its Sucker Punch as well. Additionally, Skuntank is a valuable asset for Hyper Offense teams, providing compression in being able to defensively check problematic threats for the archetype like Dedidueye while also supporting setup sweepers such as Calm Mind Scream Tail, Curse Arcanine, and Bulk Up Paldean Tauros-W by wearing down their checks such as Coalossal, Mudsdale, and Milotic with Toxic and Knock Off support. These offensive threats also appreciate Skuntank's ability to pivot into one of thier best answers, Galarian Slowbro, fairly reliably. Decidueye is another great partner with solid synergy, appreciating Skuntank's ability to take on checks like Scrafty and Wo-Chien while Decidueye directly take on Mudsdale and Gastrodon. (I would mention how Skunk can swap into the mirror matchup for itself in a pinch for deci) Offensive Water-types such as Inteleon and Paldean Tauros-W appreicate Skuntank's ability to pressure Grass-types like Wo-Chien and Decidueye while they can pressure Ground-types like Mudsdale and Gligar in return.
(I feel like some defensive teammates can be warranted. Skunks ability to offensive check Staraptor, Delphox, and Deci us extremely benefitial to some defensive partners like Wo Chien and Galarian Slowbro for them to be better checks for Decis switchins like Mudsdale and Migo, so that should be mentioned imo)
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bloodace.435539/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
1/2, good job!
 
[SET]
name: Utility
move 1: Gunk Shot
move 2: Knock Off
move 3: Sucker Punch
move 4: Taunt / Toxic
item: Rocky Helmet / Black Glasses / Heavy-Duty Boots
ability: Aftermath
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe
tera type: Dark / Ghost

[SET COMMENTS]
Skuntank has many solid attributes such as its unique typing, ability in Aftermath, and solid movepool including great utility moves in Knock Off, Taunt, and Toxic for both stallbreaking and revenge killing (this is more accurate than just listing the moves, and it also justifies its spot on so many teams. That’s the reality of Skuntank, is that it matches up so well into both HO and defensive cores, and those roles should be highlighted) that establishes it as a solid glue Pokemon in the metagame for a variety of team structures. (Elaborate on its typing being crucial for checking a variety of threats, from Galarian Slowbro to Decidueye, which can bleed into the following point that once it’s in on the field, it’s practically gauranteed to make progress Not much in the metagame can resist its STAB combo of Gunk Shot and Knock Off make for a solid STAB combo, with not much in the metagame resisting both which creates reliable opportunities to debuff walls like Mudsdale, Gligar, and Bellibolt on the switch. Sucker Punch is able to pick off weakened offensive threats such as Delphox, Inteleon, and Toxtricity as well as Choice Scarf users like Staraptor and Rotom-C. Alternativelt, (typo but also it shouldn’t imply that Sucker Punch is dropped for Taunt) Taunt is useful to stop the likes of Bellibolt and Milotic from healing freely, and (removed comma) inhibiting setup sweepers such as Scrafty. Toxic can be used instead to cripple and wear down switch-ins like Mudsdale and Gastrodon. Rocky Helmet synergizes well with Aftermath to further annoy contact attackers with chip damage (Skuntank’s item is highly debated and I think we should include more concrete evidence for both RH and black glasses. You’re not annoying general contact attackers the same way RH muds and belli do, but instead it means you can punish opposing Knock Off users like Scrafty, Bombirdier, and the mirror when you switch in, making Skuntank the designated Knock Off absorber on a lot of teams. The boost from Black Glasses works exceptionally well with an Adamant nature + Tera Dark, as it can break through walls like Gastrodon and Altaria with these boosts stacked) Black Glasses is another item option to boost Skuntank's Dark-type moves, notably giving Adamant Skuntank a guarenteed guaranteed chance to OHKO Delphox from full with Sucker Punch. (Good example, include that as well) Heavv-Duty Boots can be used to give Skuntank more longevity against entry hazards (This point undermines the item dilemma with nothing helpful to the reader. I’m really forfeiting that extra RH chip / BB boost to avoid SR chip? Why should I care about that? The reality is that Decifueye’s Spirit Shackle is a guaranteed 3HKO after SR, meaning you can switch into Decidueye more reliably with HDB than the other items. This showcases the defensive merit of Skuntank and why some teams may opt for HDB if it’s that necessary to stay alive for Decidueye and other threats I implore you to explore) Jolly nature is useful to outspeed the likes of Jolly Bombirdier (it’s usually Adamant so this is somewhat of a null point), Goodra, and Tatsugiri while an Adamant nature can be used for additional power, for example guarenteeing guaranteeing a OHKO against Golurk with Knock Off (with or without BB?). Tera Dark can increase the potency of its Dark-type moves (see above) while Tera Ghost can be useful defensively to dodge Close Combat from Heracross and Scyther or prevent Rapid Spin from Coalossal or Alolan Sandslash in a pinch. (I’ll get back to you on this, but I’m almost completely certain that Tera Ghost is just used for the defensive merits against HO sweepers like Curse Arcanine and Boomburst Toxtricity and Scream Tail. Given that Skuntank easily fulfills a revenge killer slot, Tera Ghost is an important consideration for some teams vulnerable to these sweepers, as it is often used as a reactionary, defensive teralistaization on Skuntank’s end to then follow up with Knock Off / Gunk Shot)

Skuntank functions well on entry hazard stack archetypes thanks to its ability to lure in and remove Heavy-Duty Boots from the likes of Bellibolt, Arcanine, and Milotic. Spike setters such as Gastrodon and Coalossal are able to wear down offensive threats like Inteleon and Salazzle into range of its Sucker Punch as well. Additionally, Skuntank is a valuable asset for Hyper Offense teams, providing compression in being able to defensively check problematic threats for the archetype like Dedidueye while also supporting setup sweepers such as Calm Mind Scream Tail, Curse Arcanine, and Bulk Up Paldean Tauros-W by wearing down their checks such as Coalossal, Mudsdale, and Milotic with Toxic and Knock Off support. These offensive threats also appreciate Skuntank's ability to pivot into one of thier best answers, Galarian Slowbro, fairly reliably. Decidueye is another great partner with solid synergy, appreciating Skuntank's ability to take on checks like Scrafty, Wo-Chien, and even wear down opposing Skuntank while Decidueye directly take on Mudsdale and Gastrodon (add paldean taurus-w). Offensive Water-types such as Inteleon and Paldean Tauros-W appreicate Skuntank's ability to pressure Grass-types like Wo-Chien and Decidueye while they can pressure switch into (highlighting the relation ship of Knock Off into dipping out) Ground-types like Mudsdale and Gligar in return. Skuntank's ability to offensively check the likes of Delphox, Decidueye, and Staraptor can also be beneficial for defensive pieces such as Wo-Chien and Galarian Slowbro to not become too overwhelmed, which can allow them to return the favor by better handling threats to Skuntank such as Mudsdale and Flamigo respectively.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bloodace.435539/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/

Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

no QC yet. I was expecting more on how much of a guaranteed progress maker Skuntank is, with its good defensive typing and ability also being highlighted to show just how much juice you can squeeze out of this lemon. Also, it’s really important we capture some concrete reasoning behind its three really good items and why to use one of the other. You can either implement my comments verbatim or rewrite to your own fancy. As a rule of thumb, don’t just list what Skuntank has, talk more about what it’s actually doing on a higher level. Thank you
 
[SET]
name: Utility
move 1: Gunk Shot
move 2: Knock Off
move 3: Sucker Punch
move 4: Taunt / Toxic
item: Rocky Helmet / Black Glasses / Heavy-Duty Boots
ability: Aftermath
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe
tera type: Dark / Ghost

[SET COMMENTS]
Skuntank has many solid attributes such as its unique typing, ability in Aftermath, and solid movepool including great utility moves in Knock Off, Taunt, and Toxic for both stallbreaking and revenge killing (this is more accurate than just listing the moves, and it also justifies its spot on so many teams. That’s the reality of Skuntank, is that it matches up so well into both HO and defensive cores, and those roles should be highlighted) that establishes it as a solid glue Pokemon in the metagame for a variety of team structures. (Elaborate on its typing being crucial for checking a variety of threats, from Galarian Slowbro to Decidueye, which can bleed into the following point that once it’s in on the field, it’s practically gauranteed to make progress Not much in the metagame can resist its STAB combo of Gunk Shot and Knock Off make for a solid STAB combo, with not much in the metagame resisting both which creates reliable opportunities to debuff walls like Mudsdale, Gligar, and Bellibolt on the switch. Sucker Punch is able to pick off weakened offensive threats such as Delphox, Inteleon, and Toxtricity as well as Choice Scarf users like Staraptor and Rotom-C. Alternativelt, (typo but also it shouldn’t imply that Sucker Punch is dropped for Taunt) Taunt is useful to stop the likes of Bellibolt and Milotic from healing freely, and (removed comma) inhibiting setup sweepers such as Scrafty. Toxic can be used instead to cripple and wear down switch-ins like Mudsdale and Gastrodon. Rocky Helmet synergizes well with Aftermath to further annoy contact attackers with chip damage (Skuntank’s item is highly debated and I think we should include more concrete evidence for both RH and black glasses. You’re not annoying general contact attackers the same way RH muds and belli do, but instead it means you can punish opposing Knock Off users like Scrafty, Bombirdier, and the mirror when you switch in, making Skuntank the designated Knock Off absorber on a lot of teams. The boost from Black Glasses works exceptionally well with an Adamant nature + Tera Dark, as it can break through walls like Gastrodon and Altaria with these boosts stacked) Black Glasses is another item option to boost Skuntank's Dark-type moves, notably giving Adamant Skuntank a guarenteed guaranteed chance to OHKO Delphox from full with Sucker Punch. (Good example, include that as well) Heavv-Duty Boots can be used to give Skuntank more longevity against entry hazards (This point undermines the item dilemma with nothing helpful to the reader. I’m really forfeiting that extra RH chip / BB boost to avoid SR chip? Why should I care about that? The reality is that Decifueye’s Spirit Shackle is a guaranteed 3HKO after SR, meaning you can switch into Decidueye more reliably with HDB than the other items. This showcases the defensive merit of Skuntank and why some teams may opt for HDB if it’s that necessary to stay alive for Decidueye and other threats I implore you to explore) Jolly nature is useful to outspeed the likes of Jolly Bombirdier (it’s usually Adamant so this is somewhat of a null point), Goodra, and Tatsugiri while an Adamant nature can be used for additional power, for example guarenteeing guaranteeing a OHKO against Golurk with Knock Off (with or without BB?). Tera Dark can increase the potency of its Dark-type moves (see above) while Tera Ghost can be useful defensively to dodge Close Combat from Heracross and Scyther or prevent Rapid Spin from Coalossal or Alolan Sandslash in a pinch. (I’ll get back to you on this, but I’m almost completely certain that Tera Ghost is just used for the defensive merits against HO sweepers like Curse Arcanine and Boomburst Toxtricity and Scream Tail. Given that Skuntank easily fulfills a revenge killer slot, Tera Ghost is an important consideration for some teams vulnerable to these sweepers, as it is often used as a reactionary, defensive teralistaization on Skuntank’s end to then follow up with Knock Off / Gunk Shot)

Skuntank functions well on entry hazard stack archetypes thanks to its ability to lure in and remove Heavy-Duty Boots from the likes of Bellibolt, Arcanine, and Milotic. Spike setters such as Gastrodon and Coalossal are able to wear down offensive threats like Inteleon and Salazzle into range of its Sucker Punch as well. Additionally, Skuntank is a valuable asset for Hyper Offense teams, providing compression in being able to defensively check problematic threats for the archetype like Dedidueye while also supporting setup sweepers such as Calm Mind Scream Tail, Curse Arcanine, and Bulk Up Paldean Tauros-W by wearing down their checks such as Coalossal, Mudsdale, and Milotic with Toxic and Knock Off support. These offensive threats also appreciate Skuntank's ability to pivot into one of thier best answers, Galarian Slowbro, fairly reliably. Decidueye is another great partner with solid synergy, appreciating Skuntank's ability to take on checks like Scrafty, Wo-Chien, and even wear down opposing Skuntank while Decidueye directly take on Mudsdale and Gastrodon (add paldean taurus-w). Offensive Water-types such as Inteleon and Paldean Tauros-W appreicate Skuntank's ability to pressure Grass-types like Wo-Chien and Decidueye while they can pressure switch into (highlighting the relation ship of Knock Off into dipping out) Ground-types like Mudsdale and Gligar in return. Skuntank's ability to offensively check the likes of Delphox, Decidueye, and Staraptor can also be beneficial for defensive pieces such as Wo-Chien and Galarian Slowbro to not become too overwhelmed, which can allow them to return the favor by better handling threats to Skuntank such as Mudsdale and Flamigo respectively.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bloodace.435539/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/

Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

no QC yet. I was expecting more on how much of a guaranteed progress maker Skuntank is, with its good defensive typing and ability also being highlighted to show just how much juice you can squeeze out of this lemon. Also, it’s really important we capture some concrete reasoning behind its three really good items and why to use one of the other. You can either implement my comments verbatim or rewrite to your own fancy. As a rule of thumb, don’t just list what Skuntank has, talk more about what it’s actually doing on a higher level. Thank you

Thank you. I implemented the above, let me know what you think
 
[SET]
name: Utility
move 1: Gunk Shot
move 2: Knock Off
move 3: Sucker Punch
move 4: Taunt / Toxic
item: Rocky Helmet / Black Glasses / Heavy-Duty Boots
ability: Aftermath
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe
tera type: Dark / Ghost

[SET COMMENTS]
Skuntank's has many solid attributes such as its unique typing, ability in Aftermath, and solid movepool tailored for both stallbreaking and revenge killing establishes it as a solid glue Pokemon in the metagame for a variety of team structures. Its typing allows it to check a variety of threats, from Galarian Slowbro to Decidueye, (comma) which creates reliable opportunities to debuff walls like Mudsdale, Gligar, and Bellibolt on the switch as not much in the metagame can resist its STAB combo of Gunk Shot and Knock Off. Sucker Punch is able to pick off weakened offensive threats such as Delphox, Inteleon, and Toxtricity as well as Choice Scarf users like Staraptor and Rotom-C. Taunt is useful to stop the likes of Bellibolt and Milotic from healing freely and inhibiting setup sweepers such as Scrafty. Toxic can be used instead to cripple and wear down switch-ins like Mudsdale and Gastrodon. Rocky Helmet is useful to punish opposing Knock Off users like Scrafty, Bombirdier, and other Skuntank as Skuntank is often the designated Knock Off absorber for many teams. It also synergizes well with Aftermath to allow Skuntank to trade with contact attacking threats like Arcanine and Paldean-Tauros W as needed. The boost from Black Glasses works exceptionally well with an Adamant nature and Tera Dark, as it can break through walls like Gastrodon and Altaria with these boosts stacked while also notably giving Adamant Skuntank a guaranteed chance to OHKO Delphox from full with Sucker Punch. Some teams may opt for Heavv-Duty Boots as can be used to give more reliably handle Decidueye for teams that need that support, avoiding the 3HKO from Spirit Shackle after Stealth Rock chip. Jolly nature is useful to outspeed the likes of Goodra, Tatsugiri, and Jolly Bombirdier while an Adamant nature can be used for additional power, for example guaranteeing a OHKO against Golurk with Knock Off even without Black Glasses (great!). Tera Ghost can be used over Tera Dark for its defensive merits versus certain Hyper Offensive sweepers such as to become immune to Boomburst from Toxtricity and Scream Tail as well as Curse Arcanine's Extreme Speed in a pinch, then firing back with Gunk Shot or Knock Off.

Skuntank functions well on entry hazard stack archetypes thanks to its ability to lure in and remove Heavy-Duty Boots from the likes of Bellibolt, Arcanine, and Milotic. Spike setters such as Gastrodon and Coalossal are able to wear down offensive threats like Inteleon and Salazzle into range of its Sucker Punch as well. Additionally, Skuntank is a valuable asset for Hyper Offense teams, providing compression in being able to defensively check problematic threats for the archetype like Dedidueye Decidueye while also supporting setup sweepers such as Calm Mind Scream Tail, Curse Arcanine, and Bulk Up Paldean Tauros-W by wearing down their shared checks such as Coalossal, Mudsdale, and Milotic with Toxic and Knock Off support. These offensive threats also appreciate Skuntank's ability to pivot into one of thier their best answers, Galarian Slowbro, fairly reliably. Decidueye is another great partner with solid synergy, appreciating Skuntank's ability to take on checks like Scrafty, Wo-Chien, and even wear down opposing Skuntank while Decidueye directly take on Mudsdale< Mudsdale, Gastrodon, and Paldean Tauros-W. Offensive Water-types such as Inteleon and Paldean Tauros-W appreicate appreciate Skuntank's ability to pressure Grass-types like Wo-Chien and Decidueye while in return they can switch into Ground-types like Mudsdale and Gligar immediately after Skuntank crippled them with Knock Off. Skuntank's ability to offensively check the likes of Delphox, Decidueye, and Staraptor can also be beneficial for defensive pieces such as Wo-Chien and Galarian Slowbro Bellibolt (Most gbro cores use Bomb not Skunk so Belli here is better to promote) to not become too overwhelmed, which can allow them to return the favor by better handling threats to Skuntank such as Mudsdale and Flamigo respectively.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bloodace.435539/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
https://www.smogon.com/forums/members/s1nn0hc0nfirm3d.231074/

Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

Qc 2/2 great job implementing everything I was looking for here. Just watch out for simple spelling / syntax errors.

Ho3nConfirm3d-QC.gif
 
add remove comment
1/1 GP Team done
:skuntank:

[SET]
name: Utility
move 1: Gunk Shot
move 2: Knock Off
move 3: Sucker Punch
move 4: Taunt / Toxic
item: Rocky Helmet / Black Glasses / Heavy-Duty Boots
ability: Aftermath
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe
tera type: Dark / Ghost

[SET COMMENTS]
Skuntank's solid attributes such as its unique typing, ability in Aftermath, and movepool tailored for both stallbreaking and revenge killing establishes establish it as a solid glue Pokemon in the metagame for a variety of team structures. Its typing allows it to check a variety of threats, from such as Galarian Slowbro to and Decidueye, the from...to construction implies a specific range of threats, which doesn't seem accurate here because you're giving examples which creates reliable opportunities to debuff walls like Mudsdale, Gligar, and Bellibolt on the switch, (AC) as not much in the metagame can resist its STAB combo combination of Gunk Shot and Knock Off. Sucker Punch is able to pick off weakened offensive threats such as Delphox, Inteleon, and Toxtricity as well as Choice Scarf users like Staraptor and Rotom-C. Taunt is useful to stop the likes of Bellibolt and Milotic from healing freely and inhibiting also inhibits setup sweepers such as Scrafty. Toxic can be used instead to cripple and wear down switch-ins like Mudsdale and Gastrodon. Rocky Helmet is useful to punish opposing Knock Off users like Scrafty, Bombirdier, and other Skuntank, (AC) as Skuntank is often the designated Knock Off absorber for many teams. It Rocky Helmet also synergizes well with Aftermath to allow Skuntank to trade with contact-attacking threats like Arcanine and Paldean-Tauros W as needed. The boost from Black Glasses works exceptionally well with an Adamant nature and Tera Dark, as it Skuntank can break through walls like Gastrodon and Altaria with these boosts stacked while also notably giving Adamant Skuntank variants a guaranteed chance to OHKO Delphox from full with Sucker Punch. Some teams may opt for Heavv Heavy-Duty Boots, (AC) as it can be used to give more reliably handle Decidueye for teams that need that support, avoiding the 3HKO from Spirit Shackle after Stealth Rock chip damage. A Jolly nature is useful to outspeed the likes of Goodra, Tatsugiri, and Jolly Bombirdier, (AC) while an Adamant nature can be used for additional power, for example, (AC) guaranteeing a an OHKO against Golurk with Knock Off even without Black Glasses. Tera Ghost can be used over Tera Dark for its defensive merits versus certain Hyper Offensive sweepers; for example, Skuntank becomes such as to become immune to Boomburst from Toxtricity and Scream Tail as well as Curse Arcanine's Extreme Speed in a pinch, (RC) and can then firing fire back with Gunk Shot or Knock Off.

Skuntank functions well on entry hazard-stacking stack archetypes thanks to its ability to lure in and remove Heavy-Duty Boots from the likes of Bellibolt, Arcanine, and Milotic. Spike Spikes setters such as Gastrodon and Coalossal are able to wear down offensive threats like Inteleon and Salazzle into range of its Skuntank's Sucker Punch as well. Additionally, Skuntank is a valuable asset for hyper offense lowercase teams, providing role compression in by being able to defensively check problematic threats for the archetype like Decidueye while also supporting setup sweepers such as Calm Mind Scream Tail, Curse Arcanine, and Bulk Up Paldean Tauros-W by wearing down shared checks such as Coalossal, Mudsdale, and Milotic with Toxic and Knock Off support. These offensive threats also appreciate Skuntank's ability to pivot into one of their best answers, Galarian Slowbro, fairly reliably. Decidueye is another great partner with solid synergy, appreciating Skuntank's ability to take on checks like Scrafty, (RC) and Wo-Chien, (RC) and even wear down opposing Skuntank while Decidueye directly take takes on Mudsdale, Gastrodon, and Paldean Tauros-W. Offensive Water-types such as Inteleon and Paldean Tauros-W appreciate Skuntank's ability to pressure Grass-types like Wo-Chien and Decidueye, (AC) while in return, (AC) they can switch into Ground-types like Mudsdale and Gligar immediately after Skuntank has crippled them with Knock Off. Skuntank's ability to offensively check the likes of Delphox, Decidueye, and Staraptor can also be beneficial for defensive pieces such as Wo-Chien and Bellibolt to not become too overwhelmed, which can allow them to return the favor by better handling threats to Skuntank such as Mudsdale and Flamigo, (AC) respectively.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bloodace.435539/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
https://www.smogon.com/forums/members/s1nn0hc0nfirm3d.231074/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
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