[SET]
name: Stallbreaker
move 1: Nasty Plot
move 2: Sludge Bomb
move 3: Dark Pulse
move 4: Taunt / Fire Blast
item: Black Sludge
ability: Aftermath
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk
[SET COMMENTS]
Skuntank is a great stallbreaker in ZU; its Poison / Dark typing gives it various opportunities to set up against foes such as Uxie and Audino. While initially weak, Skuntank can pummel passive walls like Clefairy and Cofagrigus with Nasty Plot and its STAB coverage. Taunt can be used to prevent foes like Miltank and Pyukumuku from recovering HP and setup sweepers like Quiver Dance Frosmoth from setting up. Alternatively, Fire Blast helps Skuntank better break through Ferroseed and Frosmoth and 2HKOes Galarian Stunfisk after a Nasty Plot boost.
Skuntank fits best on offense and balance teams that appreciate its Toxic and Psychic immunities, stallbreaking, and ability to pressure Ghost-, Psychic-, and Fairy-types like Cofagrigus, Uxie, and Clefairy. Ground-types such as Rhydon, Silvally-Ground, and Piloswine are able to heavily pressure Skuntank; checks to them such as Basculin and Cramorant are appreciated. The aforementioned Water-types can also lure in Grass-types like Ferroseed and Tangela for Skuntank to take advantage of. Partners like Sawk and Swords Dance Silvally-Ghost benefit from Skuntank weakening foes such as Garbodor, Qwilfish, and Alcremie to clean late-game.
[STRATEGY COMMENTS]
Other Options
=============
Life Orb provides additional damage output, but the recoil damage limits Skuntank's longevity and makes it prone to entry hazards. Defog and Heavy-Duty Boots turn Skuntank into an offensive entry hazard remover, but this makes it inconsistent in its stallbreaking role.
Checks and Counters
===================
**Ground-types**: Ground-types such as Rhydon, Silvally-Ground, and Piloswine are able to take a boosted hit from Skuntank and OHKO it back with their STAB moves.
**Faster Offensive Threats**: Skuntank's mediocre Speed leaves it susceptible to faster attackers such as Rapidash, Kangskhan, and Cinccino. Special wallbreakers and pivots like Rotom and Basculin can also threaten to revenge kill Skuntank, preventing it from consistently performing its role. However, physical attackers should be wary of residual damage from Aftermath.
**Special Walls**: Although they do not appreciate Taunt and being poisoned by Sludge Bomb, special walls such as Wishiwashi and Type: Null are able to take boosted hits from Skuntank and pivot with U-turn, safely bringing in revenge killers to threaten it. Steel-types like Ferroseed and Galarian Stunfisk are able to wear down Skuntank if it lacks Fire Blast.
[CREDITS]
- Written by: [[DC, 499990]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [5gen, 296755]]
- Grammar checked by: [[Finland, 517429]]
name: Stallbreaker
move 1: Nasty Plot
move 2: Sludge Bomb
move 3: Dark Pulse
move 4: Taunt / Fire Blast
item: Black Sludge
ability: Aftermath
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk
[SET COMMENTS]
Skuntank is a great stallbreaker in ZU; its Poison / Dark typing gives it various opportunities to set up against foes such as Uxie and Audino. While initially weak, Skuntank can pummel passive walls like Clefairy and Cofagrigus with Nasty Plot and its STAB coverage. Taunt can be used to prevent foes like Miltank and Pyukumuku from recovering HP and setup sweepers like Quiver Dance Frosmoth from setting up. Alternatively, Fire Blast helps Skuntank better break through Ferroseed and Frosmoth and 2HKOes Galarian Stunfisk after a Nasty Plot boost.
Skuntank fits best on offense and balance teams that appreciate its Toxic and Psychic immunities, stallbreaking, and ability to pressure Ghost-, Psychic-, and Fairy-types like Cofagrigus, Uxie, and Clefairy. Ground-types such as Rhydon, Silvally-Ground, and Piloswine are able to heavily pressure Skuntank; checks to them such as Basculin and Cramorant are appreciated. The aforementioned Water-types can also lure in Grass-types like Ferroseed and Tangela for Skuntank to take advantage of. Partners like Sawk and Swords Dance Silvally-Ghost benefit from Skuntank weakening foes such as Garbodor, Qwilfish, and Alcremie to clean late-game.
[STRATEGY COMMENTS]
Other Options
=============
Life Orb provides additional damage output, but the recoil damage limits Skuntank's longevity and makes it prone to entry hazards. Defog and Heavy-Duty Boots turn Skuntank into an offensive entry hazard remover, but this makes it inconsistent in its stallbreaking role.
Checks and Counters
===================
**Ground-types**: Ground-types such as Rhydon, Silvally-Ground, and Piloswine are able to take a boosted hit from Skuntank and OHKO it back with their STAB moves.
**Faster Offensive Threats**: Skuntank's mediocre Speed leaves it susceptible to faster attackers such as Rapidash, Kangskhan, and Cinccino. Special wallbreakers and pivots like Rotom and Basculin can also threaten to revenge kill Skuntank, preventing it from consistently performing its role. However, physical attackers should be wary of residual damage from Aftermath.
**Special Walls**: Although they do not appreciate Taunt and being poisoned by Sludge Bomb, special walls such as Wishiwashi and Type: Null are able to take boosted hits from Skuntank and pivot with U-turn, safely bringing in revenge killers to threaten it. Steel-types like Ferroseed and Galarian Stunfisk are able to wear down Skuntank if it lacks Fire Blast.
[CREDITS]
- Written by: [[DC, 499990]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [5gen, 296755]]
- Grammar checked by: [[Finland, 517429]]
Last edited: