SV OU Skeledirge My Beloved (New to competitive)

https://pokepast.es/086aa0efaab7898d

Hello! I just recently got into playing competitive on Pokémon Showdown and this is pretty much the team I have been using since I started with some tweaks here and there. As you can probably tell by the teams name on the poke paste, this team is mostly Pokémon I liked from the games, but I don't mind having to switch any of these guys out if necessary. Now onto the team itself:

Clodsire @ Black Sludge
Ability: Water Absorb
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Recover
- Toxic Spikes
- Stealth Rock
Clodsire is the lead of this team and his role is to set up toxic spikes and stealth rocks. He has black sludge and is invested into HP and SpD so that he is able to survive for longer to try and set up both hazards. I also gave him water absorb so that he can be a good switch in for any water moves that might threaten Skeledirge. He has Earthquake in order to have some damage, but that isn't his main focus. He also has recover to add to his tankiness so that he can survive for longer in the game.

Samurott-Hisui @ Assault Vest
Ability: Sharpness
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Sucker Punch
- Brick Break
- Waterfall

Samurott-H is generally what I switch into after Clodsire has fulfilled his role of setting up toxic spikes and stealth rocks as Samurott-H has ceaseless edge to set up spikes. Samurott-H is also able to deal with any screens the opponent might have set up with their lead through brick break and can also somewhat deal with certain threats with moves like sucker punch and waterfall if necessary as he is invested heavily into attack and speed. I gave him an assault vest because all his moves are damaging anyways and the extra SpD could help him survive longer and get to use ceaseless edge more for more layers of spikes.

Lilligant-Hisui @ Blunder Policy
Ability: Hustle
Shiny: Yes
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Axe Kick
- Leaf Blade
- Triple Axel
- Defog

Lilligant-H is one of my fast sweepers alongside Garchomp who can deal with fast water/ground/rock threats that pose a big threat to my team (mostly skeledirge). She also is my dedicated defogger as none of the other pokemon on this team learn the move and I need a way to get rid of stealth rocks so Skeledirge can come in safely. Lilligant has Hustle as this team is not a sun team so she can't reliably use her other two sun-based abilities. Because of hustles' accuracy reduction I have given her a Blunder Policy to turn an unlucky miss into a positive speed boost for next turn. Axe Kick and Leaf Blade for strong STABs and Triple Axel to deal with flying types that pose a big threat to her. Tera Steel for defensive purposes as it turns most of her weaknesses into resists and an immunity to poison.

Garchomp @ Rocky Helmet
Ability: Rough Skin
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Outrage
- Swords Dance

Garchomp is the other fast sweeper on my team to deal with any fast threats that could be harmful to Skeledirge. Rocky Helmet and Rough Skin to get some decent chip damage on any physical attackers that might end up outspending Garchomp. Swords Dance to set up for more powerful attacks. Earthquake and Outrage serve to act as powerful STABs for Garchomp. Iron Head is used to deal with fairy and ice types that could pose a threat to him. Tera Steel is again defensive as it turns many of Garchomps weaknesses into resists but it also provides more damage for Iron Head.

Goodra-Hisui @ Leftovers
Ability: Sap Sipper
Shiny: Yes
Tera Type: Steel
EVs: 252 Def / 8 SpA / 248 SpD
Relaxed Nature
- Acid Armor
- Body Press
- Draco Meteor
- Flash Cannon

Goodra-H is my big wall of the team as it has a good typing and it has very good special bulk to deal with special attackers and also has Acid Armor to increase its defense to fend off physical threats. I gave it Sap Sipper in order to give it an immunity to grass that improves its defensive capabilities and also allows it to switch into grass moves easily. The increased attack from absorbing a grass move with Sap Sipper also increases the damage of Body Press, which after a couple Acid Armors can do very good damage. Draco Meteor and Flash Cannon are Goodra-Hs' strong special STABs that allow it to be somewhat of an offensive threat as well. Leftovers to give it more bulkiness and Tera Steel as Steel is just a good defensive type so it makes sense for this Defense-oriented Pokémon on my team.

Skeledirge @ Throat Spray
Ability: Unaware
Shiny: Yes
Tera Type: Grass
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Torch Song
- Tera Blast
- Slack Off
- Shadow Ball

And finally, the star of the show, Skeledirge. This guy is a bulky sweeper and the main character of this team. Torch Song as it is a pretty powerful signature move that also increases his special attack, allowing him to grow in power as he attacks. This also synergises with Throat Spray as after one Torch Song he will be at +2 SpA, making him very powerful. Tera Grass is defensive as it allows him to resist ground, rock, and water moves and also makes him neutral to dark and ghost moves that could be threatening, and the Tera Grass Tera Blast allows him to super-effectively hit those water/ground/rock Pokémon. Slack Off allows him to recover some HP so that he can stay alive for longer. Finally, Shadow Ball is just a strong special Ghost STAB that also has the chance to reduce SpD which is very good for Skeledirge.


Anyways, that's the whole team! Any feedback will be greatly appreciated and I am ready to make any necessary changes to the team to improve it.
 
Your team seems to be extremely weak to ground moves, so i'd do something about that. Hazards also seem like a notable issue, with the team lacking heavy duty boots, and its only spinner folding to gholdengo. Maybe something like a physically defensive corviknight could work instead of the lilligant? that would give you a ground resist, and a spinner that can U-turn away from the gholdengo into one of your many counters to it (Skeledirge, Garchomp, Hamurott, Clodsire)

As another point, what exactly does water absorb on Clodside do?
 
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Also, swapping out waterfall on Hamurott for either razor shell or aqua cutter allows you to take advantage of sharpness, and swapping brick break for either flip turn or knock off gives its fourth move more of a reason to be there, as brick break rarely comes in handy, and the moves either give it more utility or momentum potential
 
Your team seems to be extremely weak to ground moves, so i'd do something about that. Hazards also seem like a notable issue, with the team lacking heavy duty boots, and its only spinner folding to gholdengo. Maybe something like a physically defensive corviknight could work instead of the lilligant? that would give you a ground resist, and a spinner that can U-turn away from the gholdengo into one of your many counters to it (Skeledirge, Garchomp, Hamurott, Clodsire)

As another point, what exactly does water absorb on Clodside do?

Yeah I was toying with the idea of fitting a Corviknight on the team because it was a good defogger so I'll probably go along with your suggestion of replacing Lilligant-H. Any recommended sets for it?
Also Water Absorb Clod is just to switch in for any water moves and just make it more defensive with a water immunity, but I could see Unaware being a more reliably useful ability if that's what you are suggesting I replace Water Absorb with.
 
Also, swapping out waterfall on Hamurott for either razor shell or aqua cutter allows you to take advantage of sharpness, and swapping brick break for either flip turn or knock off gives its fourth move more of a reason to be there, as brick break rarely comes in handy, and the moves either give it more utility or momentum potential

Oh yeah I forgot to take Sharpness into account when doing this moveset for Samurott-H, thanks for the reminder. I will also change Brick Break for Knock Off.
 
Yeah I was toying with the idea of fitting a Corviknight on the team because it was a good defogger so I'll probably go along with your suggestion of replacing Lilligant-H. Any recommended sets for it?
Considering your lack of special defense, i'd go for a basic defog spdef corv
Corviknight @ Leftovers
Ability: Pressure
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Defog
- Roost
- U-turn
- Brave Bird/Body Press

if you feel like you have enough special defense, swap the EV's into regular defense
 
Yeah I was toying with the idea of fitting a Corviknight on the team because it was a good defogger so I'll probably go along with your suggestion of replacing Lilligant-H. Any recommended sets for it?
Considering your lack of special defense, i'd go for a basic defog spdef corv
Corviknight @ Leftovers
Ability: Pressure
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Defog
- Roost
- U-turn
- Brave Bird/Body Press

if you feel like you have enough special defense, swap the EV's into regular defense
You're just gonna defog the hazards that you set-up with clodsire whats the point of havng clodsire then
 
This looks like a Hazard Stack team, with the first two pokemon setting up hazards to support Skeledirge, your main breaker.

One thing that has to be on a team like this is Gholdengo, as it prevents spinning and defog, which blows away all the hard work you put it setting up hazards. I would put it instead of Skeledirge, using the standard Nasty Plot Set.

Great Tusk instead of Lilligant for hazard removal. Corviknight is not gonna fit the slot when Defog is gonna waste all the turns you spent setting up your hazards.

Clodsire is too passive of a hazard setter, so Glimmora would be better, as it does the same thing but fits beeter on an offensive team.

Last change would probably change the Garchomp set to the Loaded Dice SD Scale Shot set
 
This looks like a Hazard Stack team, with the first two pokemon setting up hazards to support Skeledirge, your main breaker.

One thing that has to be on a team like this is Gholdengo, as it prevents spinning and defog, which blows away all the hard work you put it setting up hazards. I would put it instead of Skeledirge, using the standard Nasty Plot Set.

Great Tusk instead of Lilligant for hazard removal. Corviknight is not gonna fit the slot when Defog is gonna waste all the turns you spent setting up your hazards.

Clodsire is too passive of a hazard setter, so Glimmora would be better, as it does the same thing but fits beeter on an offensive team.

Last change would probably change the Garchomp set to the Loaded Dice SD Scale Shot set

Honestly I would prefer to keep Skeledirge on this team just because I sort of built the whole thing around him and it feels weird to remove him. Is it. possible to slot in Gholdengo somewhere else, perhaps replace Garchomp? Or does it just not make sense to keep Skeledirge in this team at all.
 
Honestly I would prefer to keep Skeledirge on this team just because I sort of built the whole thing around him and it feels weird to remove him. Is it. possible to slot in Gholdengo somewhere else, perhaps replace Garchomp? Or does it just not make sense to keep Skeledirge in this team at all.
I can't suggest too many big changes, but because you asked, yes, you can slot ghold over garchomp, its just that gholdengo does what skeledirge does better along with the fact that it can spin and defog block other mons. And because you're running an offenisve team you could also switch goodra for zamazenta for higher body press power and a physical set-up sweeper, which you don't really have if you replace garchomp with gholdengo.
 
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