QC: AM, Leftiez, KratosMana
GP: Snobalt / P Squared, antemortem
[SET]
name: Specially Defensive
move 1: Iron Head
move 2: Spikes
move 3: Roost
move 4: Whirlwind / Taunt
ability: Sturdy
item: Leftovers
evs: 248 HP / 8 Def / 252 SDef
nature: Careful
[SET COMMENTS]
Moves
========
Iron Head allows Skarmory to hit Fairy-types super effectively. Spikes punishes foes whenever they switch, and is stackable for racking up even more damage. Roost keeps Skarmory healthy throughout the match. Whirlwind phazes foes and prevents Skarmory from becoming setup bait, and the move works exceptionally well in tandem with Spikes. However, Taunt is a viable alternative over Whirlwind or Iron Head for preventing slower Pokemon from using Skarmory as setup bait, such as Calm Mind Reuniclus and Spikes Ferrothorn. Counter takes on physical attackers such as Azumarill, Bisharp, and Mega Metagross better. Stealth Rock is usable over Spikes, but only if you do not have a better Stealth Rock setter on your team. Defog is a great move to remove entry hazards, but Skarmory should only use it if it is not using Spikes, as otherwise it is counterproductive. Toxic is able to cripple Pokemon that it otherwise can't touch, such as Rotom-W, Slowbro, Hippowdon, and Keldeo.
Set Details
========
The Special Defense and HP EVs along with a Careful nature maximize Skarmory's special bulk. 248 HP EVs let Skarmory take one less point of Stealth Rock and residual damage, such as from burns. Sturdy ensures that Skarmory can never be OHKOed when at full health. Leftovers gives Skarmory passive recovery. Alternatively, Rocky Helmet punishes physical attackers, while a Shed Shell can be used to prevent Skarmory from being trapped by Magnezone or Gothitelle.
Usage Tips
========
Specially defensive Skarmory is a great counter to many prominent Fairy-types in the tier such as Mega Diancie, Mega Gardevoir, Clefable, and Sylveon. Skarmory is also a good check to other special attackers such as Landorus that lack Focus Blast, Latias, Latios, and Tornadus-T. Specially defensive Skarmory still has great physical bulk, so it is a great check to many physical attackers as well. Skarmory is able to take advantage of its walling capabilities by stacking Spikes against foes that are unable to break it.
Team Options
========
Skarmory fits best on balance teams and pairs exceptionally well with users of Stealth Rock such as Garchomp, Hippowdon, and Seismitoad, as their combined entry hazards are great at wearing down opposing teams. These Pokemon also handle the Electric-types that trouble Skarmory, and in return, Skarmory takes on annoying Grass-types such as Celebi. Tyranitar is able to Pursuit trap Latios, Latias, and Starmie, which helps keep Skarmory's Spikes on the field. Latios, Latias, and Mega Altaria are able to handle Keldeo and Mega Charizard Y, two Pokemon that are otherwise troublesome for Skarmory. Mega Sableye is able to keep opposing entry hazards off the field with Magic Bounce and it also takes on special attackers that give Skarmory trouble, such as Thundurus and Gengar. In return, Skarmory counters the Fairy-types that these Pokemon hate. Tail Glow Manaphy and Mega Charizard X appreciate Spikes so that they can break through opposing teams much easier, and the latter also has amazing type synergy with Skarmory. Skarmory hates status effects, so clerics and status absorbers such as Clefable, Gliscor, and Rain Dance Manaphy pair well with it. Bulky Grass-types such as Celebi, Tangrowth, and Mega Venusaur take on the Water-types that Skarmory struggles with. Water-immune Pokemon such as Gastrodon, Toxicroak, and Seismitoad do this as well.
GP: Snobalt / P Squared, antemortem
[SET]
name: Specially Defensive
move 1: Iron Head
move 2: Spikes
move 3: Roost
move 4: Whirlwind / Taunt
ability: Sturdy
item: Leftovers
evs: 248 HP / 8 Def / 252 SDef
nature: Careful
[SET COMMENTS]
Moves
========
Iron Head allows Skarmory to hit Fairy-types super effectively. Spikes punishes foes whenever they switch, and is stackable for racking up even more damage. Roost keeps Skarmory healthy throughout the match. Whirlwind phazes foes and prevents Skarmory from becoming setup bait, and the move works exceptionally well in tandem with Spikes. However, Taunt is a viable alternative over Whirlwind or Iron Head for preventing slower Pokemon from using Skarmory as setup bait, such as Calm Mind Reuniclus and Spikes Ferrothorn. Counter takes on physical attackers such as Azumarill, Bisharp, and Mega Metagross better. Stealth Rock is usable over Spikes, but only if you do not have a better Stealth Rock setter on your team. Defog is a great move to remove entry hazards, but Skarmory should only use it if it is not using Spikes, as otherwise it is counterproductive. Toxic is able to cripple Pokemon that it otherwise can't touch, such as Rotom-W, Slowbro, Hippowdon, and Keldeo.
Set Details
========
The Special Defense and HP EVs along with a Careful nature maximize Skarmory's special bulk. 248 HP EVs let Skarmory take one less point of Stealth Rock and residual damage, such as from burns. Sturdy ensures that Skarmory can never be OHKOed when at full health. Leftovers gives Skarmory passive recovery. Alternatively, Rocky Helmet punishes physical attackers, while a Shed Shell can be used to prevent Skarmory from being trapped by Magnezone or Gothitelle.
Usage Tips
========
Specially defensive Skarmory is a great counter to many prominent Fairy-types in the tier such as Mega Diancie, Mega Gardevoir, Clefable, and Sylveon. Skarmory is also a good check to other special attackers such as Landorus that lack Focus Blast, Latias, Latios, and Tornadus-T. Specially defensive Skarmory still has great physical bulk, so it is a great check to many physical attackers as well. Skarmory is able to take advantage of its walling capabilities by stacking Spikes against foes that are unable to break it.
Team Options
========
Skarmory fits best on balance teams and pairs exceptionally well with users of Stealth Rock such as Garchomp, Hippowdon, and Seismitoad, as their combined entry hazards are great at wearing down opposing teams. These Pokemon also handle the Electric-types that trouble Skarmory, and in return, Skarmory takes on annoying Grass-types such as Celebi. Tyranitar is able to Pursuit trap Latios, Latias, and Starmie, which helps keep Skarmory's Spikes on the field. Latios, Latias, and Mega Altaria are able to handle Keldeo and Mega Charizard Y, two Pokemon that are otherwise troublesome for Skarmory. Mega Sableye is able to keep opposing entry hazards off the field with Magic Bounce and it also takes on special attackers that give Skarmory trouble, such as Thundurus and Gengar. In return, Skarmory counters the Fairy-types that these Pokemon hate. Tail Glow Manaphy and Mega Charizard X appreciate Spikes so that they can break through opposing teams much easier, and the latter also has amazing type synergy with Skarmory. Skarmory hates status effects, so clerics and status absorbers such as Clefable, Gliscor, and Rain Dance Manaphy pair well with it. Bulky Grass-types such as Celebi, Tangrowth, and Mega Venusaur take on the Water-types that Skarmory struggles with. Water-immune Pokemon such as Gastrodon, Toxicroak, and Seismitoad do this as well.
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