I was building a UU team for a game I have scheduled soon, and I wanted to build with some mons I have not used much in the meta. I started off with Sirfetched, haxorus, and barraskewda, and then tried to patch the holes from there.
https://pokepast.es/025f045717fb00d4
Sirfetch'd @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Close Combat
- First Impression
- Knock Off
Banded sirfetched is something I was drawn to building for, despite having strong resists in ribombee and galarian wheez. It has more then satisfied me, with a very strong priority option, and a close combat that 2HKOs vaporeon and stuff, for breaking down fat. I never click the other 2 moves, so maybe there is something more optimal, and I don't find many benchmarks that jolly hits. https://replay.pokemonshowdown.com/gen8uu-1046039286 this is a great kind of teamcomp that sirfetched excels at, where every time I can get it on the field, I'm 1 step closer to winning.
Haxorus @ Dragon Fang
Ability: Mold Breaker
EVs: 244 Atk / 12 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Protect
Haxorus is a mon that I thought would pair well with sirfetched, on paper it has insane attack, great speed tier for this gen, and 2 great setup options. In practice, I can't get it to work, I hope I just am not using the right set, or not supporting it properly, but it has not done much for me. I'm using dragon fang for more survivability, protect for first impression and scouting moves, EQ for wheezing and misc. coverage like doublade, and dragon claw over outrage so I can try to set up before I have killed all the fairies or steels.
Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Aqua Jet
- Close Combat
- Liquidation
- Ice Fang
Barraskeda has put in a lot of work for me in my testing, it obviously does very well against teams with a poor water resist, and also excels at baiting in vaporeon for an easy sirfetched double. I'm using adamant band because its damage is quite lackluster without, Aqua jet for double piority, ice fang for the bat and other dragons.
Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Defog
- Taunt
- Flamethrower
I'm using noivern because I wanted removal and noivern has preformed well in the past, would welcome other removal though. flamethrower hits doublade and avalugg hard, taunt keeps it from becoming setup bait, and draco can dent things well, while being more accurate then hurricane.
Silvally-Fairy @ Fairy Memory
Ability: RKS System
EVs: 152 Atk / 104 SpD / 252 Spe
Hasty Nature
- Flamethrower
- Multi-Attack
- Parting Shot
- Swords Dance
still uncertain on this spot, it doubles as a dragon immune/noivern switch in as well as a way to pressure steel types. and use parting shot for momentum to get in Sirfetched or haxorus. SD multi attack lets it put its good speed tier to good use, the spedef investment softens hits from noivern. flamethrower is on it so it is not setup bait for doublade.
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Leech Seed
- Knock Off
- Protect
- Stealth Rock
Accidently sent the team, so I'm writing this quickly, ferroseed has great bulk and its typing provides a much needed switch in for many things, It provides rocks, good recovery with leech seed when accounting for its low HP, and team utility with knock off
https://pokepast.es/025f045717fb00d4
Sirfetch'd @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Close Combat
- First Impression
- Knock Off
Banded sirfetched is something I was drawn to building for, despite having strong resists in ribombee and galarian wheez. It has more then satisfied me, with a very strong priority option, and a close combat that 2HKOs vaporeon and stuff, for breaking down fat. I never click the other 2 moves, so maybe there is something more optimal, and I don't find many benchmarks that jolly hits. https://replay.pokemonshowdown.com/gen8uu-1046039286 this is a great kind of teamcomp that sirfetched excels at, where every time I can get it on the field, I'm 1 step closer to winning.
Haxorus @ Dragon Fang
Ability: Mold Breaker
EVs: 244 Atk / 12 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Protect
Haxorus is a mon that I thought would pair well with sirfetched, on paper it has insane attack, great speed tier for this gen, and 2 great setup options. In practice, I can't get it to work, I hope I just am not using the right set, or not supporting it properly, but it has not done much for me. I'm using dragon fang for more survivability, protect for first impression and scouting moves, EQ for wheezing and misc. coverage like doublade, and dragon claw over outrage so I can try to set up before I have killed all the fairies or steels.
Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Aqua Jet
- Close Combat
- Liquidation
- Ice Fang
Barraskeda has put in a lot of work for me in my testing, it obviously does very well against teams with a poor water resist, and also excels at baiting in vaporeon for an easy sirfetched double. I'm using adamant band because its damage is quite lackluster without, Aqua jet for double piority, ice fang for the bat and other dragons.
Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Defog
- Taunt
- Flamethrower
I'm using noivern because I wanted removal and noivern has preformed well in the past, would welcome other removal though. flamethrower hits doublade and avalugg hard, taunt keeps it from becoming setup bait, and draco can dent things well, while being more accurate then hurricane.
Silvally-Fairy @ Fairy Memory
Ability: RKS System
EVs: 152 Atk / 104 SpD / 252 Spe
Hasty Nature
- Flamethrower
- Multi-Attack
- Parting Shot
- Swords Dance
still uncertain on this spot, it doubles as a dragon immune/noivern switch in as well as a way to pressure steel types. and use parting shot for momentum to get in Sirfetched or haxorus. SD multi attack lets it put its good speed tier to good use, the spedef investment softens hits from noivern. flamethrower is on it so it is not setup bait for doublade.
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Leech Seed
- Knock Off
- Protect
- Stealth Rock
Accidently sent the team, so I'm writing this quickly, ferroseed has great bulk and its typing provides a much needed switch in for many things, It provides rocks, good recovery with leech seed when accounting for its low HP, and team utility with knock off