Hi everyone, recently for the sableye suspect test I tried out this team, and while I really enjoyed playing it I just slightly failed to meet reqs (only managed 80.9% GXE), and would really appreciate some help to try and improve this team, as I would quite like to keep using it sometimes.
Vincune is one of my favourite pokemon, and after trying it in passing I realised how nicely silvally can support it by offering it set up opportunities with parting shot! The team was therefore built around trying to support this combination, and I will explain the team-building process below.
Suicune @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 40 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Substitute
- Protect
As explained, I started with a vincune set, as this was what I wanted to build the team around. It offers a nice win-con against a lot of teams, and I massively prefer it to crocune due to a number of reasons, most importantly but not limited to the prevalence of amoongus, outspeeding togekiss, being able to better pp stall, not having to rely on rest-talk rng and insurance against crits.
Due to the lack of rest however, vincune hates being statused. In general, suicune also has a bad matchup against latias, celebi, taunt hydreigon, electric types, opposing suicune's with more pp, and water absorb pokemon that can pp stall it (so mantine with haze, jellicent with taunt, but not volcanion or seismitoad), and toxicroak. Therefore the rest of the team is built around trying to help deal with these matchups.
Silvally-Steel @ Steel Memory
Ability: RKS System
EVs: 252 HP / 240 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Flamethrower
- Defog
- Toxic
- Parting Shot
Silvally was chosen as explained to support vincune with parting shot, allowing it opportunities to set up substitutes, and providing it opportunities it might not otherwise be able to take advantage of, such as setting up a substitute directly against an amoongus without needing a calm mind to stop it breaking substitute first, and essentially undoing the specs boost on a primarina making it very set-up-able on, even more so against defensive primarinas.
Parting shot is also just generally a nice option for punishing switches, as apart from bisharp which must be watched out for as it ends up at +3 attack after a parting shot, it acts as an even better version of u-turn, and can help offer recovery opportunities or set up opportunities to the rest of the team.16 Speed EVs + Flamethrower ensure silvally outspeeds and allows it to act as a scizor check.
Toxic allows it to put enemies, on a timer and allows silvally to act as a latias check, and lets vincune beat things that are toxic'd that it would normally struggle to, such as electrics and latias. Silvally was chosen to be the teams defogger at start, as although it doesn't beat a lot of rockers, it can find opportunities to come in and defog thanks to it's typing, and offers nice role compression onto silvally.
Toxic can also help silvally deal with celebi (even though it has natural cure) when coupled with flamethrower, as silvally takes very little from any non (z-) earthpower hits, with even +2 hidden power fire only being a 3hko, as shown by the calcs below. This is however not intended to be the only way of dealing with either options on the team.
+2 252 SpA Celebi Shattered Psyche (175 BP) vs. 252 HP / 240+ SpD Silvally-Steel: 178-210 (45.1 - 53.2%) -- 35.5% chance to 2HKO
+2 252 SpA Celebi Shattered Psyche (175 BP) vs. 252 HP / 240+ SpD Silvally-Steel: 178-210 (45.1 - 53.2%) -- 35.5% chance to 2HKO
0 SpA Silvally-Steel Flamethrower vs. 0 HP / 4 SpD Celebi: 124-148 (36.3 - 43.4%) -- guaranteed 3HKO
Sylveon @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Heal Bell
- Hyper Voice
- Wish
- Protect
At this point, as both vincune and silvally appreciate cleric support due to silvally's lack of recovery and vincune hating status, so sylveon was a natural choice, as it gave a much needed fairy type for hydreigon and offered fatter wishes than florges which silvally would appreciate. It's fairy typing also paired well with silvally, resisting the fighting type hits silvally hates.
Celebi @ Psychium Z
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Psychic
- Hidden Power [Fire]
- Nasty Plot
I now needed an option that would beat opposing suicunes, and deal with bulky water absorb pokemon. Celebi offered this position, and also provided stall matchup thanks to the nasty plot z-psychic set, since a +4 z-psychic has a 25% chance to OHKO blissey after rocks, and natural cure lets it deal with any status it might accrue.
HP Fire was run in order to not be stopped by scizors, and to hit options like klefki as hard as possible, dazzling gleam was an option but I let my next pokemon + silvally + sylveon try to deal with hydreigon and latias instead.
Aerodactyl-Mega @ Aerodactylite
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Earthquake
- Stone Edge
- Roost
I now needed a pursuit trapper of some kind to help try and trap celebi and latias for vincune. Noticing that the team was also fairly slow so far, I chose Mega-aerodactyl to fill this role, as it would be able to help outspeed nasty plot infernape also, and be able to outspeed and revenge kill options like cobalion/terrakion too, and offered a ground immunity.
Mega-aerodactyl however isn't always the most reliable pursuit trapper if the enemy decides to stay in, but it is more able to swap in on celebi than options such as krook. The next pokemon helps with this slightly however.
M-aero also offers a nice answer to moltres and is able to trap beedrill which would otherwise freely run through this team. Earthquake was chosen in order to stop options like empoleon from freely swapping in, and to help kill infernape / cobalion / terrakion.
Roost was chosen in fourth, for the recovery to be able to continue checking options like moltres during the match, and to allow recovery on predicted swaps due to silvally being the only defogger on team. Crunch was an option I considered using in fourth for when latias / celebi decide to stay in, but I decided to stick with roost as it felt more useful and didn't put me in 50/50s with the enemy swapping on my crunches.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind
I still needed a rocker at this point. Hippowdon was a natural choice as it provided sandstorm support to help aerodactyl pursuit trap by increasing its special defence, while providing a solid answer to electric types, especially manectric. While sandstorm does briefly negate the effects of leftovers for sylveon and suicune, the added help to trapping for aerodactyl and extra chip on important enemies important enough to run sand stream over sand force.
It also helped deal with options like cobalion and to a lesser extent terrakion, while being able to sponge hits from scizor and beedrill and use them as recovery opportunities / rock opportunities if possible.
Whirlwind was chosen in fourth to prevent enemy set up and for use on predicted swaps in order to gain extra rocks chip, as well as to provide a method of disrupting enemy wish passing.
Now that I've explained the teambuilding process, I will briefly talk about some of the threats I've found to the team.
Some other pokemon like altaria and NP infernape can be fairly threatening to the team, but as long as hippowdon remains healthy it can whirlwind altaria out and members of the team are able to make it hard for altaria, since sylveon beats a +0 altaria, and silvally can parting shot on it, while aero outspeeds a +1 altaria and celebi can use its z move vs it. Infernape is threatening if it comes in on sylveon or silvally for free on a safe entry, but it can't swap in safely on silvally due to parting shot, gets 2hkoed by hyper voice so has to come in on sylveon safely, and finds no set up opportunities on anything else, and aero can always revenge kill it.
Other pokemon like specs primarina can be a bit threatening, but celebi is able to offensively check it, and silvally is able to parting shot on it and have vincune use it as a set up opportunity.
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