
i still have no idea what this is actually supposed to be,
Overview
########
+based god
+Magic Guard and Tinted Lens are brilliant abilities, Wonder Skin's aight too
+Nice 103 SpA and 97 Spe
+Pretty big movepool, both offensive and support
+Cosmic Power set is unbelievably annoying to take down
+Reliable recovery with Roost
+Literally impossible to wear down
-Doesn't really force many Pokemon out
-Kinda 4MSS
-Really common weaknesses
-Phazing it out is really easy
-Dark types exist
Life Orb
########
name: Life Orb
move 1: Psyshock / Psychic
move 2: Air Slash / Ice Beam / Dazzling Gleam
move 3: Heat Wave
move 4: Roost
ability: Magic Guard
item: Life Orb
evs: 4 HP / 252 SpA / 252 Spe
nature: Timid
Moves
========
-Psychic is decent STAB but it has shit coverage
-Psyshock is slightly weaker but allows it to beat special walls
-Air Slash is STAB and has a flinch chance; Flying is actually pretty good offensively
-Ice Beam gets a lot of coverage on Flying, Ground, and Dragon types
-Dazzling Gleam hits Dark types that usually wall it
-Heat Wave melts Steel types that otherwise wall it pretty hard
-Roost provides reliable recovery
-Shadow Ball can be used for things like Cofagrigus and Gardevoir
-HP Fighting lets it hit Dark and Steel types for SE damage
Set Details
========
-4 HP for an extra point, no need for SR numbers because Magic Guard
-252 SpA to hit as hard as possible
-252 Spe to be as fast as possible; it can outspeed neutral base 100s
-No recoil from LO thanks to Magic Guard, no lock-in bs like Specs
-Timid nature to make the most out of its awks Speed tier
Usage Tips
========
-Its got tons of weaknesses, so try bring it in safely on a free switch or vswitch / uturn
-You can switch it in and out a lot because Sticky Web doesn't affect it, neither does SR / spikes
-Keep in mind its SpA is only decent, so even some SE moves won't kill
-Absorbs status thanks to Magic Guard
Team Options
========
-Fighting types to beat Dark and Steel types
-Volt Switch and U-turn users to bring it in safely
-Mediocre bulk, so physical and special walls are kinda needed
Cosmic Power
########
name: Cosmic Power
move 1: Cosmic Power
move 2: Roost
move 3: Stored Power
move 4: Psycho Shift
ability: Magic Guard
item: Flame Orb
evs: 252 HP / 4 SpA / 252 Spe
nature: Timid
Moves
========
-Cosmic Power boosts both defenses and gives Stored Power 40BP when used
-Alternatively use Calm Mind with a Bold Nature for more offensive power, but remember that physical attackers will wear it down much more easily, even when burned
-Roost is reliable recovery; as if this thing weren't already hard enough to kill
-Stored Power is STAB and gets 20BP for any stat increase
-Psycho Shift transfers the burn to a physical attacker, essentially crippling them
Set Details
========
-252 HP because it doesn't need a SR number (Magic Guard > SR)
-4 SpA since it'll be boosting defenses anyway
-252 Spe to outspeed stuff and get up Cosmic Power or Roost before it takes a hit
-Timid lets it outspeed stuff without sacrificing any power
-Flame Orb guards you against status and lets you cripple physical attackers
-Toxic Orb is usable, but Flame Orb is generally better because only standard poison is transferred
Usage Tips
========
-Use as a status blocker when Flame Orb activates
-Even though you can transfer it, keep in mind paralysis still lowers speed
-Switch in on a resisted move or something it can force out then start boosting
-Knock Off removes Flame Orb so it can't check physical attackers as well
-Remember it is based god and Stored Power dents even resists when is has a few boosts
-Critical hits ignore all boosts, so it isn't invincible even at +6
-Phazers = goodbye boosts
Team Options
========
-Generally a stand-alone Pokemon because you generally don't want to switch it out with so many boosts acquired
-Entry hazards lets it have an easier time KOing without as many boosts
-Sticky Web especially since Sigilyph sits at an awkward Speed tier, just below 100
-Baton Pass some Calm Minds or Tail Glows or Agilities or whatever it can't boost itself
-Something that can remove Dark and Steel types like Mienshao or Heracross
Other Options
########
-Status stuff like Twave and Toxic
-Whirlwind to phaze stuff
-Dual screens
-Tailwind
-Alternative attacks like Flash Cannon, Dark Pulse, and Energy Ball
-Tinted Lens lets you muscle through more stuff
Checks & Counters
########
-Dark types are immune to Psychic attacks, can threaten back with an SE STAB or set up all over it
-Taunt screws over the Cosmic Power / Calm Mind set
-Steel types resist most of Sigilyph's moves except Heat Wave and the occasional HP Fighting
-Phazers waste the Cosmic Power / Calm Mind set
-Mega Houndoom is immune to everything on the Cosmic Power set and can take a LO Dazzling Gleam with ease and proceed to set up
Last edited: