AG Shuckle

:ss/shuckle:
[SET]
name: Sticky Web
move 1: Sticky Web
move 2: Stealth Rock
move 3: Encore
move 4: Infestation / Toxic / Knock Off
item: Mental Herb / Red Card
ability: Sturdy
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Shuckle's access to Sticky Web and solid bulk sets itself apart from other entry hazard leads in AG, allowing it to effectively utilize its plethora of other great utility options such as Stealth Rock, Encore, Toxic, and Knock Off. Sticky Web is useful for slowing down grounded offensive foes such as Calyrex-S, Choice Scarf Kyogre, and Zacian-C for teammates. Stealth Rock also aids teammates by chipping down foes and can target certain Pokemon unaffected by Sticky Web such as Life Orb Yveltal. Encore is useful for preventing setup sweepers such as Xerneas, Nasty Plot Calyrex-S, Zekrom, and Groudon from using Shuckle as complete setup fodder, forcing them to switch out or Dynamax, while also enabling teammates to switch in freely. Infestation traps and slowly damages foes like Necrozma-DM, Ferrothorn, and defensive Xerneas during the match, forcing chip damage on them as well as working with Encore to give Shuckle's teammates free switch-ins. Alternatively, Toxic can put a timer on Defoggers such as Ho-Oh and Yveltal. Knock Off gets rid of items like Heavy-Duty Boots from Pokemon like Ho-Oh, Necrozma-DM, and Lugia, making Shuckle's entry hazards more effective. Sturdy allows Shuckle to survive attacks from powerful attackers like Kyogre, enabling it to use Mental Herb for Taunt users such as Yveltal and Grimmsnarl, guaranteeing it gets to set an entry hazard. Alternatively, Red Card forces out an abundance of threats like Zacian-C and Kyogre as well as boosted Zygarde-C and Zekrom.

Shuckle should only be used on hyper offense teams that can make full use of Sticky Web. Slower setup sweepers and wallbreakers such as Choice Specs Kyogre, Zekrom, and Groudon can all take advantage of Sticky Web while threatening common Defoggers including Ho-Oh and Yveltal. Ghost-types such as Calyrex-S and Marshadow can effectively spinblock against opposing Excadrill, preventing Shuckle's Sticky Web and Stealth Rock from being removed. Due to the importance of Sticky Web and Stealth Rock, Shuckle should generally be led with in order to immediately slow down offensive grounded threats with Sticky Web and weaken foes with Stealth Rock.

[STRATEGY COMMENTS]
Other Options
=============

Rock Tomb is an option to lower the Speed of offensive Flying-types such as Rayquaza and Yveltal as well as other foes like Zacian-C attempting to stay in and KO Shuckle. Final Gambit generates momentum for Shuckle's teammates by KOing itself once entry hazards have potentially been set up. However, both of these options are hard to justify over other good utility moves such as Toxic and Knock Off due to their limited use cases.

Checks and Counters
===================

**Gothitelle**: Shuckle is prohibited from switching out against Gothitelle due to Shadow Tag, making it especially susceptible to Taunt and potentially allowing the opponent to remove entry hazards freely. Gothitelle can also shrug off Shuckle's Toxic with Rest and prevent entry hazards from being set entirely if it's not running Mental Herb.

**Setup Sweepers**: Devastating setup sweepers such as Dragon Dance Zygarde-C, Xerneas, and Zekrom can set up in front of Shuckle once Encore has been used and proceed to Dynamax and sweep without being locked into a move. Red Card also cannot phaze out Pokemon under Dynamax, making the aforementioned setup sweepers tougher to deal with.

**Entry Hazard Removers**: Because Shuckle is passive, it relies on Toxic or Infestation to wear down Defog users like Ho-Oh and Yveltal that can remove Sticky Web and Stealth Rock with ease. Giratina can shrug Toxic off with Rest and is immune to trapping, and Excadrill can use Rapid Spin against Shuckle and keep its Stealth Rock up. However, Encore in conjunction with offensive pressure from teammates can negate this.

[CREDITS]
- Written by: [[RottenInfernape, 491896]]
- Quality checked by: [[BaconEatinAssassin, 367227], [Geysers, 426798]]
- Grammar checked by: [[Estronic, 240732]]
 
Last edited:
add remove comments

[SET]
name: Sticky Web
move 1: Sticky Web
move 2: Stealth Rock
move 3: Encore
move 4: Infestation / Toxic / Knock Off
item: Mental Herb / Red Card
ability: Sturdy
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Shuckle's plethora of great utility options such as Stealth Rock, Knock Off, and Sticky Web and overall solid bulk make it a valuable lead for hyper offense teams in AG. can word this better; you have to stress the importance of webs, as it's what distinguishes shuckle from other leads Sticky Web is useful for slowing down grounded offensive foes such as Xerneas, Choice Scarf Kyogre, and Calyrex-S, Calyrex-S, Choice Scarf Kyogre and Zacian-C for teammates. reordered; removed xern since at +1, it still outspeeds pretty much the entire unboosted metagame. and Stealth Rock gradually deals damage to them. make rocks a separate sentence, eg. Stealth Rock also aids teammates by chipping down foes, and can target certain Pokemon unaffected by Sticky Web such as Life Orb Yveltal. Encore is useful for preventing setup sweepers such as Xerneas, Nasty Plot Calyrex-S, Zekrom, and Groudon from using it as complete setup fodder, forcing them to switch out or Dynamax, while also enabling teammates to switch in freely. Infestation traps and slowly damages foes like Necrozma-DM, Ferrothorn, and Zygarde-C during the match, forcing chip on them as well as guaranteeing free turns for Shuckle's teammates to safely switch in. allowing Shuckle's teammates to deal with their usual checks. can mention defoggers as well Toxic can put a timer on Defoggers such as Ho-Oh and Yveltal without being forced to stay in instead. Knock Off gets rid of items like Heavy-Duty Boots from Pokemon like Ho-Oh, Necrozma-DM, and Lugia, making Shuckle's entry hazards more effective. Sturdy allows Shuckle to survive attacks from powerful attackers like Kyogre, enabling it to use Mental Herb for Taunt users such as Yveltal and Grimmsnarl, and guarantees almost guaranteeing it gets to sets an entry hazard. Sticky Web and Stealth Rock, moved sentences Alternatively, Red Card forces out an abundance of threats like Marshadow and Reshiram Zacian-C and Kyogre, and boosted Zygarde-C and Zekrom. while Maximum HP and Defense investment with an Impish nature maximizes its physical bulk. Mental Herb lets Shuckle set Sticky Web for one turn without being hindered by Taunt users such as Yveltal and Grimmsnarl, while Red Card forces out an abundance of threats like Marshadow and Reshiram.

Shuckle is only designated for hyper offense teams due to its ability to lower the Speed of potentially threatening foes, which that can make full use of Sticky Web. Slower setup sweepers and wallbreakers such as Choice Specs Kyogre, Dragon Dance Necrozma-DM, Zekrom and Groudon Dracovish appreciate can all take advantage of Sticky Web, and threaten common defoggers including Ho-oh and Yveltal. Shuckle is also very passive, so wallbreakers such as Kyogre, Xerneas, and Calyrex-S can decimate bulky walls such as Tyranitar, Ferrothorn, and Giratina in return. idt this is very necessary Calyrex-S's immunity Ghost-types immune to Rapid Spin, such as Calyrex-S and Marshadow, also allows it them to effectively spinblock against Excadrill and break its Focus Sash with Astral Barrage, preventing Shuckle's Sticky Web and Stealth Rock from being removed diminished. Due to the importance of Sticky Web and Stealth Rock, Shuckle should generally be led with early-game in order to decelerate slow down offensive grounded threats with Sticky Web and immediately weaken foes with Stealth Rock. reordered

[STRATEGY COMMENTS]
Other Options
=============

Rock Tomb is an option to lower the Speed of offensive Flying-types such as Rayquaza and Yveltal as well as other foes like Zacian-C attempting to stay in and KO Shuckle. Final Gambit generates momentum to for Shuckle's teammates by KOing itself once entry hazards have potentially been set up. Both of these options are hard to utilize justify over other good utility moves such as Toxic and Knock Off, however.

Checks and Counters
===================

**Gothitelle**: Shuckle is prohibited from switching out against Gothitelle due to Shadow Tag, making it completely especially susceptible to Taunt and potentially allowing the opponent to remove entry hazards freely. infestation prevents shuckle from being deadweight Gothitelle can also shrug off Shuckle's Toxic with Rest, and prevent entry hazards from being set entirely if it's not running Mental Herb.

**Entry Hazard Removers**: Because Shuckle is passive, it relies on Toxic or Infestation to wear down foes Defog users like Ho-Oh and Yveltal that can remove Sticky Web and Stealth Rock with ease, while Giratina can take a Toxic and shrug it Toxic off with Rest and is immune to trapping, and Excadrill can use Rapid Spin against Shuckle and keep its Stealth Rock up. However, Encore in conjunction with offensive pressure from teammates can negate this. like Kyogre and Xerneas can take care of Defoggers like Ho-Oh, Giratina, and Yveltal, while Calyrex-S provides a valuable immunity to Rapid Spin, keeping Shuckle's entry hazards on the field. moved part of this to the team options paragraph

[CREDITS]
- Written by: [[RottenInfernape, 491896]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

decent effort, i'll relook at this once you've implemented changes
e: good, only extra thing i'd add is: Infestation traps and slowly damages foes ... forcing chip damage on them as well as guaranteeing free turns for Shuckle's teammates to safely switch in together with Encore.
qc 1/2
 
Last edited:
add remove [comment]
:ss/shuckle:
[SET]
name: Sticky Web
move 1: Sticky Web
move 2: Stealth Rock
move 3: Encore
move 4: Infestation / Toxic / Knock Off
item: Mental Herb / Red Card
ability: Sturdy
nature: Impish Bold [reduce fp damage while getting a tiny bit more out of infestation.]
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Shuckle's access to Sticky Web and solid bulk sets itself apart from other entry hazard leads in AG, while also having a allowing it to effectively utilize its plethora of other great utility options such as Stealth Rock, Encore, Toxic, and Knock Off. Sticky Web is useful for slowing down grounded offensive foes such as Calyrex-S, Choice Scarf Kyogre, and Zacian-C for teammates. Stealth Rock also aids teammates by chipping down foes, and can target certain Pokemon unaffected by Sticky Web such as Life Orb Yveltal. Encore is useful for preventing setup sweepers such as Xerneas, Nasty Plot Calyrex-S, Zekrom, and Groudon from using it as complete setup fodder, forcing them to switch out or Dynamax, while also enabling teammates to switch in freely. Infestation traps and slowly damages foes like Necrozma-DM, Ferrothorn, and defensive Xerneas during the match, forcing chip damage on them as well as working with Encore to give Shuckle's teammates free switch-ins guaranteeing free turns for Shuckle's teammates to safely switch in together with Encore. Alternatively, Toxic can put a timer on Defoggers such as Ho-Oh and Yveltal instead. Knock Off gets rid of items like Heavy-Duty Boots from Pokemon like Ho-Oh, Necrozma-DM, and Lugia, making Shuckle's entry hazards more effective. Sturdy allows Shuckle to survive attacks from powerful attackers like Kyogre, enabling it to use Mental Herb for Taunt users such as Yveltal and Grimmsnarl, almost guaranteeing it gets to set an entry hazard. Alternatively, Red Card forces out an abundance of threats like Zacian-C and Kyogre, and boosted Zygarde-C and Zekrom. Maximum HP and Defense investment with an Impish nature maximizes its physical bulk.

Shuckle is only designated for should only be used on hyper offense teams that can make full use of Sticky Web. Slower setup sweepers and wallbreakers such as Choice Specs Kyogre, Zekrom, (AC) and Groudon can all take advantage of Sticky Web, while threatening and threaten common Defoggers including Ho-Oh and Yveltal. Ghost-types that are immune to Rapid Spin such as Calyrex-S and Marshadow can effectively spinblock against opposing Excadrill, preventing Shuckle's Sticky Web and Stealth Rock from being removed. Due to the importance of Sticky Web and Stealth Rock, Shuckle should generally be led with early-game in order to slow down offensive grounded threats with Sticky Web and immediately weaken foes with Stealth Rock.

[STRATEGY COMMENTS]
Other Options
=============

Rock Tomb is an option to lower the Speed of offensive Flying-types such as Rayquaza and Yveltal as well as other foes like Zacian-C attempting to stay in and KO Shuckle. Final Gambit generates momentum for Shuckle's teammates by KOing itself once entry hazards have potentially been set up. Both of these options are hard to justify over other good utility moves such as Toxic and Knock Off, however, due to their limited use cases.

Checks and Counters
===================

**Gothitelle**: Shuckle is prohibited from switching out against Gothitelle due to Shadow Tag, making it especially susceptible to Taunt and potentially allowing the opponent to remove entry hazards freely. Gothitelle can also shrug off Shuckle's Toxic with Rest, and prevent entry hazards from being set entirely if it's not running Mental Herb.

**Entry Hazard Removers**: Because Shuckle is passive, it relies on Toxic or Infestation to wear down Defog users like Ho-Oh and Yveltal that can remove Sticky Web and Stealth Rock with ease, while Giratina can shrug Toxic off with Rest and is immune to trapping, and Excadrill can use Rapid Spin against Shuckle and keep its Stealth Rock up. However, Encore in conjunction with offensive pressure from teammates can negate this.

[mention that lead setup mons, notably zygarde, and zekrom can just kinda win at preview with sub + dd, since they can just dyna their way out of encore.]

[CREDITS]
- Written by: [[RottenInfernape, 491896]]
- Quality checked by: [[BaconEatinAssassin, 367227], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
I'd like to take another look at this just to ensure that last bit is done well. Good work.

E: Looks good, QC 2/2
 
Last edited:
add remove (comments)
[SET]
name: Sticky Web
move 1: Sticky Web
move 2: Stealth Rock
move 3: Encore
move 4: Infestation / Toxic / Knock Off
item: Mental Herb / Red Card
ability: Sturdy
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Shuckle's access to Sticky Web and solid bulk sets itself apart from other entry hazard leads in AG, allowing it to effectively utilize its plethora of other great utility options such as Stealth Rock, Encore, Toxic, and Knock Off. Sticky Web is useful for slowing down grounded offensive foes such as Calyrex-S, Choice Scarf Kyogre, and Zacian-C for teammates. Stealth Rock also aids teammates by chipping down foes, (RC) and can target certain Pokemon unaffected by Sticky Web such as Life Orb Yveltal. Encore is useful for preventing setup sweepers such as Xerneas, Nasty Plot Calyrex-S, Zekrom, and Groudon from using it Shuckle as complete setup fodder, forcing them to switch out or Dynamax, while also enabling teammates to switch in freely. Infestation traps and slowly damages foes like Necrozma-DM, Ferrothorn, and defensive Xerneas during the match, forcing chip damage on them as well as working with Encore to give Shuckle's teammates free switch-ins. Alternatively, Toxic can put a timer on Defoggers such as Ho-Oh and Yveltal. Knock Off gets rid of items like Heavy-Duty Boots from Pokemon like Ho-Oh, Necrozma-DM, and Lugia, making Shuckle's entry hazards more effective. Sturdy allows Shuckle to survive attacks from powerful attackers like Kyogre, enabling it to use Mental Herb for Taunt users such as Yveltal and Grimmsnarl, guaranteeing it gets to set an entry hazard. Alternatively, Red Card forces out an abundance of threats like Zacian-C and Kyogre, (RC) and as well as boosted Zygarde-C and Zekrom (i'm guessing boosted applies to zekrom too, yeah?). Maximum HP and Defense investment with a Bold nature maximizes its physical bulk. (fluff)

Shuckle should only be used on hyper offense teams that can make full use of Sticky Web. Slower setup sweepers and wallbreakers such as Choice Specs Kyogre, Zekrom, and Groudon can all take advantage of Sticky Web, (RC) while threatening common Defoggers including Ho-Oh and Yveltal. Ghost-types that are immune to Rapid Spin (implied) such as Calyrex-S and Marshadow can effectively spinblock against opposing Excadrill, preventing Shuckle's Sticky Web and Stealth Rock from being removed. Due to the importance of Sticky Web and Stealth Rock, Shuckle should generally be led with early-game in order to immediately slow down offensive grounded threats with Sticky Web and immediately weaken foes with Stealth Rock.

[STRATEGY COMMENTS]
Other Options
=============

Rock Tomb is an option to lower the Speed of offensive Flying-types such as Rayquaza and Yveltal as well as other foes like Zacian-C attempting to stay in and KO Shuckle. Final Gambit generates momentum for Shuckle's teammates by KOing itself once entry hazards have potentially been set up. Both However, (AC) both of these options are hard to justify over other good utility moves such as Toxic and Knock Off, (RC) however, (RC) due to their limited use cases.

Checks and Counters
===================

**Gothitelle**: Shuckle is prohibited from switching out against Gothitelle due to Shadow Tag, making it especially susceptible to Taunt and potentially allowing the opponent to remove entry hazards freely. Gothitelle can also shrug off Shuckle's Toxic with Rest, (RC) and prevent entry hazards from being set entirely if it's not running Mental Herb.

**Setup Sweepers**: Devastating setup sweepers such as Dragon Dance Zygarde-C, Xerneas, and Zekrom can set up in front of Shuckle once Encore has been used, (RC) then and proceed to Dynamax and sweep without being locked into a move. Red Card also cannot phaze out Pokemon under Dynamax, making the aforementioned setup sweepers tougher to deal with.

**Entry Hazard Removers**: Because Shuckle is passive, it relies on Toxic or Infestation to wear down Defog users like Ho-Oh and Yveltal that can remove Sticky Web and Stealth Rock with ease, (RC) while. (AP) Giratina can shrug Toxic off with Rest and is immune to trapping, and Excadrill can use Rapid Spin against Shuckle and keep its Stealth Rock up. However, Encore in conjunction with offensive pressure from teammates can negate this.

[CREDITS]
- Written by: [[RottenInfernape, 491896]]
- Quality checked by: [[BaconEatinAssassin, 367227], [Geysers, 426798]]
- Grammar checked by: [[username1, userid1]]
1/1 :blobthumbsup:
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