





Ive been playing competitive for about two months or so using a Heatran team i found in RMT and ive gotten quite bored of using that, so i wanted to try something different and i ended up with this team. Win-lose rate using this team is pretty okayish (2:1 ratio probably) but the team seems to have lots of openings which i wanted to fix. I know its not good, just wanted some opinions on how i could improve it. The team revolves around mega-tank shuckle, which i havent seen in any OU team till now.

Wat (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 172 Def / 88 SpD
Calm Nature
- Moonblast
- Soft-Boiled
- Thunderbolt
- Fire Blast
Clefable is one of the best fairy types in the game and i felt like i'd need a good fairy type pokemon considering the fact that most OU teams have Fighting, Dragon and Dark type pokemon in them. The EV spread helps to prevent 2HKO moves from taking it out. It also acts as good bait against Taunt spammers who expect it to only be a support pokemon.
Moonblast is for STAB and to take out dangerous pokemon like Mega Medicham and Mega Lopunny.
I started off with Wish as my HP recovery move since it also helps in recovering HP to other team members but waiting a turn to recover HP got me destroyed several times when facing 2HKO moves like Latios's Psyshock etc so i decided to go with Soft Boiled instead.
Thunderbolt is to take out annoying water types and especially flying types that might pose a danger to Venusaur
Fire-blast is helpful when faced with steel types (especially against Bisharp)

Overgrown Bush (Venusaur) @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
- Synthesis
Mega-Venusaur plays the role of the primary tank in my team. Its good typing takes gives resistance to many types which are quite commonly used in competitive and thanks to Thick Fat, it easily tanks hits from Fire and Ice types which could otherwise pose problems. Its also a good choice to switch in for when facing Bisharp.
Sludge Bomb takes out troublesome Fairy types and acts as a 2HKO STAB against types that don't resist Poison moves. Also, it frequently poisons the opponent making it an obligatory move.
Giga-drain is secondary HP recovery and takes out Water types with ease.
Hidden Power is to take care of Ice Types and to switch in for Slowbro when faced with an opposing Grass Type pokemon. Its also pretty useful against Bisharp.
Synthesis is HP recovery move when faced with a type that resists Giga Drain (for eg Bisharp)

Chill Pill (Slowbro) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 232 Def / 28 SpD
Bold Nature
- Scald
- Psyshock
- Flamethrower / Calm Mind
- Slack Off
Slowbro plays the role of a secondary tank taking care of otherwise hard to deal pokemon like Mega-Medicham and Excadril. Its good base stats make it a very useful pokemon and Regenerator is very useful to get out of tough situations.
Scald is obligatory STAB move which also frequently burns the opponent making it a must have
Psyshock to take out Fighting type pokemon and also is a good counter when facing the occasional Mega-Venusaur (although it is pretty risking considering how dangerous Giga Drain can be)
Im stuck between Flamethrower and Calm Mind, because Calm Mind is a pretty useful move but then again Flamethrower easily takes out Grass types as well as Ice types which can destroy Gliscor.
Slack-Off is a good move to recover HP when Regenerator cant be used. For example when SlowBro needs to stay in battle and also when the opponent uses moves like Infestation

Latiass (Latias) @ Leftovers/Soul Dew
Ability: Levitate
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Dragon Pulse
- Roost
- Defog
- Steel Wing / Psyshock
Latias is the hazard remover of the team and its good EV spread allows it to overtake other Dragon types because of its high speed. Also a good pokemon to switch in when facing a Ground type pokemon which relies on Earthquake to damage
Dragon Pulse is STAB to take out other Dragon Types
Roost is the obligatory HP recovery move
Defog is the main reason why she's in the team, removing annoying Hazards like Stealth Rock, Spikes and especially Toxic Spikes.
Now, here's the part where im confused. I feel like i really need a Steel type move because i have nothing to deal with Fairy types whenever my Venusaur gets taken out. But the only pokemon that can use Steel Type moves (apart from Hidden Power Steel) are Latias and Gliscor. Latias can only use Steel Wing which is pretty good in itself, but its problematic because the Atk stat of Latias is pretty bad in itself not to mention ive kept it a Timid Nature. Because of this Steel Wing doesnt really do much to help me out. For the time being ive been using Psyshock as a Psychic STAB

pussyd3str0y3r (Shuckle) @ Binding Band/Leftovers
Ability: Contrary
EVs: 252 HP / 128 Def / 128 SpD
- Toxic
- Infestation
- Shell Smash
- Rest
Shuckle plays the role of the Stalling Tank pokemon. Its good Typing takes out Fire type weakness and extremely high Def and Sp.Def stats can tank even super-effective moves with ease.
Toxic is the obligatory crippling move to take out opponents with ease
Infestation is really important as it not only gives passive damage per turn but also prevents the Pokemon from switching out (switching out turns the Toxic poisoning into Regular poisoning). The Binding Band also makes sure that the opposing pokemon takes extra damage from Infestation
Shell-Smash with Contrary as ability makes Shuckle the staller it is. Raising Def and Sp.Def to 4x makes sure that Shuckle tanks any move the opponent throws at it with little to no effort.
Rest is needed to recover HP and also to deal with Cripplers using Toxic/Will-O-Wisp to take out Shuckle.

AIDS (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Knock Off
- Roost
Gliscor plays the role of the Hazard setter in my team. Its flying type gives immunity to Ground types and its ground type takes away its weakness to Electric, leaving Ice as the main type it needs to watch out for.
Stealth Rock is obligatory Hazard move
Earthquake plays the role of STAB and easily 2HKOs pokemon that do not resist ground type
Knock Off is to deal with Flying types who are immune to Earthquake and also to take out items like for example Leftovers, preventing opponent from recovering HP
Roost is obligatory HP recovery move
Threats : Like i mentioned before, the team does have openings which can be exploited with ease. The main problem ive been facing is Taunt when using Shuckle. Since Infestation is the only damaging move in my set, im basically unable to do anything till the Taunt goes away. Also, Fairy types are pretty hard to deal with because of the absence of a Steel Type move.
Again im pretty new to competitive so it would be really nice if anyone could help me out here in improving this team. And this is my first forum post, so if ive broken any rules or something please tell me.
Thanks in Advance ^^
Again im pretty new to competitive so it would be really nice if anyone could help me out here in improving this team. And this is my first forum post, so if ive broken any rules or something please tell me.
Thanks in Advance ^^
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