Preface: My apologies if I’ve done something wrong in the creation process for this thread. As you can probably tell, I’m new here.
Introduction
As per the title, this team is a monotype water team. I saw a swiftswim base team pop up in UU a couple weeks ago, and I decided to try altering it to fit into monotype. There is no clear “purpose” (e.g set up and sweep) to this team, instead I try to play somewhat defensively with my picks before ultimately relying on one or two mons with large offensive potential to push the game in my favour. I’ve been playing Showdown during school for the best part of a year, however I only got into team building recently with a friend of mine. This is my first monotype team, so please don’t tear me to shreds over any glaring weaknesses etc.
Note: I went with the suggested EV spreads, so some could probably do with some changing,
I’ve currently played 13 games with this team. 11 wins and 2 losses, putting me at around 1.2k ELO. I’d like to get some experienced opinions on the team before taking things any further as I’m inexperienced when it comes to Monotype.
The team
Pelipper @ Choice Scarf
Ability: Drizzle
EVs: 248 HP / 252 SpA / 8 SpD (man, I need to max speed)
Modest Nature
- Defog
- U-turn
- Hurricane
- Scald
Pelipper is the backbone of the team, summoning rain upon entry which subsequently doubles the speed stat of M Swampert, Kingdra And Mantine. Pelipper is a frail mon in terms of SpD and its 4x weakness to electric, so I built this set as support. U turn is the primary move within the set, with hurricane being equipped to 2HKO Araquanid leads before coming back in later to defog. Pelipper has two functions within the team; the first being to summon rain and the latter being to defog entry hazards so that kingdra comes in with its sash intact. I find that Pelipper is a great defogger as most opponents realise that it’s scarfed once I use U turn on the first turn, so they don’t predict the unorthodox scarfed defog.
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Superpower
- Earthquake
- Stealth Rock
Swampert is the mega within the time, and the primary powerhouse alongside kingdra. I typically switch into resisted attacks before putting down rocks and going back into toxapex/mantine, only to bring swampert back in later to spam waterfall in the rain. I’m yet to use superpower so I’m considering switching it out for outrage (but I’m hesitant to do so as I have enough on the team to deal with dragons), and earthquake is my primary way of taking out toxapex. It’s also worth mentioning that the rocks are great for dealing with Volcarona, which is often sent in against Swampert due to it carrying giga drain. Rocks + a swift swim waterfall will be more than enough to KO any would-be quiver dance -giga drain attempt.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Haze
- Recover
- Toxic
- Scald
Primary staller, used to slow the game down when things aren’t going my way as I’m typically very hot headed. Toxapex allows me to scout opponents movesets whilst also going for burns with scald, or to simply spam toxic and recover before switching out with the help of regenerator. Toxapex serves as my main grass resistor within the team, and can slowly chip grass types down with toxic damage over the course of a game.
Mantine @ Leftovers
Ability: Swift Swim
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Toxic
- Roost
- Scald
- Ice Beam
Mantine is a staller on the team alongside Toxapex, and swift swim allows it to poison almost any foe before they can get a hit in, and roost allows me to comfortably regain health up until the end of drizzle. The foe has typically switched at this point, but if they haven’t they’ll be taking heavy poison damage and I’ll switch into Toxapex in an attempt to wall some more. I’m definitely putting air slash on Mantine, but I’m not sure whether it would be worth it in the end due to Mantine not having serene grace. An issue with Mantine is that it, like Pelipper, carries a 4x weakness to electric. This is tolerable during the early rounds, however losing Swampert to chip from switching into it from Pelipper/Mantine can ultimately cripple my team and result in an instant loss when facing off against electric monotype teams.
Kingdra @ Focus Sash
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Iron Head
- Waterfall
- Outrage
Physical powerhouse and the only mon on my team who can set up. The sash on Kingdra is so that it can always get 1 dragon dance up on the opponent, which is especially useful if they’re a dragon type as you can eat a draco before locking into outrage. Waterfall and iron head both have a flinch chance, with waterfall getting stab and iron head being good against the fairies which are often thrown at Kingdra in a sorry attempt to wall it (e.g mega altaria)
Blastoise @ Leftovers
Ability: Rain Dish
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Roar
- Aura Sphere
- Hydro Pump
- Ice Beam
Blastoise fills a missing space in my team, that being space for a mon with roar. Blastoise is bulky and gets great recovery in the rain due to ability + lefties, however I’m considering switching it out in favour for swift swim/ rain dish Ludicolo. I find myself not using Blastoise much now, but previously I used him to roar out anyone who set up on my hazard cloyster. However, I replaced Cloyster with Toxapex (who carries haze), and I don’t have many problems with people substituting on Toxapex (or at all), so I’m not sure if Blastoise is needed on my team. Ice moves feel somewhat repetitive albeit necessary at this point.
Current notable issues with my team:
Tapu Bulu can 3 short Toxapex with horn leech and 1/2 shot everything else on my team. It also outspeeds Pelipper even with the scarf. I’m considering recruiting Ludicolo as opposed to Blastoise in an attempt to counter this issue, however a megahorn cripple me so Bulu would still be a prominent issue.
Blastoise often has no job, and ends up becoming switch-in fodder to a giga drain. Blastoise is currently a B-tech Toxapex within the team and has no clear purpose apart from roar, not really sure what to do with it.
This team can be crippled by fire teams, specifically slow torkoal which makes drought trigger after drizzle AND mega charizard Y drought + solarbeam. Thankfully, SB isn’t much of an issue as you can switch Pelipper back in to force your opponent to charge for another turn, discouraging them from using it.
Thanks for reading this, hope I didn’t make too much of a mess.
Introduction
As per the title, this team is a monotype water team. I saw a swiftswim base team pop up in UU a couple weeks ago, and I decided to try altering it to fit into monotype. There is no clear “purpose” (e.g set up and sweep) to this team, instead I try to play somewhat defensively with my picks before ultimately relying on one or two mons with large offensive potential to push the game in my favour. I’ve been playing Showdown during school for the best part of a year, however I only got into team building recently with a friend of mine. This is my first monotype team, so please don’t tear me to shreds over any glaring weaknesses etc.
Note: I went with the suggested EV spreads, so some could probably do with some changing,
I’ve currently played 13 games with this team. 11 wins and 2 losses, putting me at around 1.2k ELO. I’d like to get some experienced opinions on the team before taking things any further as I’m inexperienced when it comes to Monotype.
The team

Pelipper @ Choice Scarf
Ability: Drizzle
EVs: 248 HP / 252 SpA / 8 SpD (man, I need to max speed)
Modest Nature
- Defog
- U-turn
- Hurricane
- Scald
Pelipper is the backbone of the team, summoning rain upon entry which subsequently doubles the speed stat of M Swampert, Kingdra And Mantine. Pelipper is a frail mon in terms of SpD and its 4x weakness to electric, so I built this set as support. U turn is the primary move within the set, with hurricane being equipped to 2HKO Araquanid leads before coming back in later to defog. Pelipper has two functions within the team; the first being to summon rain and the latter being to defog entry hazards so that kingdra comes in with its sash intact. I find that Pelipper is a great defogger as most opponents realise that it’s scarfed once I use U turn on the first turn, so they don’t predict the unorthodox scarfed defog.

Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Superpower
- Earthquake
- Stealth Rock
Swampert is the mega within the time, and the primary powerhouse alongside kingdra. I typically switch into resisted attacks before putting down rocks and going back into toxapex/mantine, only to bring swampert back in later to spam waterfall in the rain. I’m yet to use superpower so I’m considering switching it out for outrage (but I’m hesitant to do so as I have enough on the team to deal with dragons), and earthquake is my primary way of taking out toxapex. It’s also worth mentioning that the rocks are great for dealing with Volcarona, which is often sent in against Swampert due to it carrying giga drain. Rocks + a swift swim waterfall will be more than enough to KO any would-be quiver dance -giga drain attempt.

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Haze
- Recover
- Toxic
- Scald
Primary staller, used to slow the game down when things aren’t going my way as I’m typically very hot headed. Toxapex allows me to scout opponents movesets whilst also going for burns with scald, or to simply spam toxic and recover before switching out with the help of regenerator. Toxapex serves as my main grass resistor within the team, and can slowly chip grass types down with toxic damage over the course of a game.

Mantine @ Leftovers
Ability: Swift Swim
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Toxic
- Roost
- Scald
- Ice Beam
Mantine is a staller on the team alongside Toxapex, and swift swim allows it to poison almost any foe before they can get a hit in, and roost allows me to comfortably regain health up until the end of drizzle. The foe has typically switched at this point, but if they haven’t they’ll be taking heavy poison damage and I’ll switch into Toxapex in an attempt to wall some more. I’m definitely putting air slash on Mantine, but I’m not sure whether it would be worth it in the end due to Mantine not having serene grace. An issue with Mantine is that it, like Pelipper, carries a 4x weakness to electric. This is tolerable during the early rounds, however losing Swampert to chip from switching into it from Pelipper/Mantine can ultimately cripple my team and result in an instant loss when facing off against electric monotype teams.

Kingdra @ Focus Sash
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Iron Head
- Waterfall
- Outrage
Physical powerhouse and the only mon on my team who can set up. The sash on Kingdra is so that it can always get 1 dragon dance up on the opponent, which is especially useful if they’re a dragon type as you can eat a draco before locking into outrage. Waterfall and iron head both have a flinch chance, with waterfall getting stab and iron head being good against the fairies which are often thrown at Kingdra in a sorry attempt to wall it (e.g mega altaria)

Blastoise @ Leftovers
Ability: Rain Dish
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Roar
- Aura Sphere
- Hydro Pump
- Ice Beam
Blastoise fills a missing space in my team, that being space for a mon with roar. Blastoise is bulky and gets great recovery in the rain due to ability + lefties, however I’m considering switching it out in favour for swift swim/ rain dish Ludicolo. I find myself not using Blastoise much now, but previously I used him to roar out anyone who set up on my hazard cloyster. However, I replaced Cloyster with Toxapex (who carries haze), and I don’t have many problems with people substituting on Toxapex (or at all), so I’m not sure if Blastoise is needed on my team. Ice moves feel somewhat repetitive albeit necessary at this point.
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Superpower
- Earthquake
- Stealth Rock
Pelipper @ Choice Scarf
Ability: Drizzle
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Defog
- U-turn
- Hurricane
- Ice Beam
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Haze
- Recover
- Toxic
- Scald
Mantine @ Leftovers
Ability: Swift Swim
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Toxic
- Roost
- Scald
- Ice Beam
Kingdra @ Focus Sash
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Iron Head
- Waterfall
- Outrage
Blastoise @ Leftovers
Ability: Rain Dish
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Roar
- Aura Sphere
- Hydro Pump
- Ice Beam
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Superpower
- Earthquake
- Stealth Rock
Pelipper @ Choice Scarf
Ability: Drizzle
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Defog
- U-turn
- Hurricane
- Ice Beam
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Haze
- Recover
- Toxic
- Scald
Mantine @ Leftovers
Ability: Swift Swim
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Toxic
- Roost
- Scald
- Ice Beam
Kingdra @ Focus Sash
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Iron Head
- Waterfall
- Outrage
Blastoise @ Leftovers
Ability: Rain Dish
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Roar
- Aura Sphere
- Hydro Pump
- Ice Beam
Current notable issues with my team:
Tapu Bulu can 3 short Toxapex with horn leech and 1/2 shot everything else on my team. It also outspeeds Pelipper even with the scarf. I’m considering recruiting Ludicolo as opposed to Blastoise in an attempt to counter this issue, however a megahorn cripple me so Bulu would still be a prominent issue.
Blastoise often has no job, and ends up becoming switch-in fodder to a giga drain. Blastoise is currently a B-tech Toxapex within the team and has no clear purpose apart from roar, not really sure what to do with it.
This team can be crippled by fire teams, specifically slow torkoal which makes drought trigger after drizzle AND mega charizard Y drought + solarbeam. Thankfully, SB isn’t much of an issue as you can switch Pelipper back in to force your opponent to charge for another turn, discouraging them from using it.
Thanks for reading this, hope I didn’t make too much of a mess.