So, I'm back with...another...RMT. Probably the last one for a while. I've been testing this team out a lot, and I find that using Mega Venusaur is a tad difficult. I say this because I want to run Sleep Powder, Giga Drain, Sludge Bomb, Earthquake, and Leech Seed all at once, although that's not possible. My main problem with this team is getting them all to work together.
Venusaur @ Venusaurite - Bold Nature (Thick Fat)
EV Spread: 252 HP / 68 Defense / 188 Sp. Defense
- Synthesis
- Sludge Bomb
- Leech Seed
- Giga Drain
Mega Venusaur is pretty much the star of my team. Bold nature is to maximize his naturally high defense, and EVs compliment the nature to make it as resilient as possible. Thick Fat removes its weaknesses to Fire and Ice. Synthesis keeps Venusaur healthy, as it's worn down far too quickly since it sacrifices the Leftovers in exchange for its Mega Stone. Sludge Bomb is to take down opposing Grass types minus Ferrothorn, and fairies. Not too good of a STAB, because it's resisted by many types. Leech Seed helps out the whole team, especially if the leeched Pokemon doesn't switch out. Giga Drain is the main STAB attack here, as it does a nice amount of damage and restores a nice amount of HP. I'd love to fit Sleep Powder and Earthquake on this set (and change to a Relaxed nature) but I just can't find room for it.
Heatran @ Leftovers - Calm Nature (Flash Fire)
EVs: 248 HP / 8 Defense / 252 Sp. Defense
- Lava Plume
- Protect
- Stealth Rock
- Toxic
Heatran, from what I have been seeing by using him, is very helpful. Its ability, Flash Fire, prevents it from being hit by any fire-type move. In fact, fire-type moves aimed at Heatran increase the power of Heatran's Lava Plume attack. This ability is especially useful because Venusaur kind-of-maybe attracts fire-type moves, so assuming I predict correctly, Heatran can get a free switch-in, and a boost. Timid Nature increases his speed so Toxic and Lava Plume and Earth Power hit faster. EVs maximize his special presence and his speed. Note that while I cannot change natures on this particular Heatran, I can change EVs and moves. Lava Plume is obvious because it's Heatran's somewhat-main STAB attack, and has a nice 30% burn rate. As for the second moveslot, I chose Toxic over Will-O-Wisp because Rotom already carries the attack and Lava Plume has a 30% burn rate. Protect is to stall Toxic, and Stealth Rock is sorta obvious.
Rotom-Wash @ Choice Scarf - Bold Nature (Levitate)
EVs: 248 HP / 216 Defense / 44 Speed
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Trick
A different take on the classic Rotom-W set. Choice Scarf + Trick works absolutely wonderful, crippling many Pokemon and forcing a switch, allowing me to switch for free. Volt Switch, Hydro Pump, and Will-O-Wisp are staples to Rotom-W, and Trick completes the set and allows the Scarf-trick strategy to be used.
Aegislash @ Leftovers - Quiet Nature (Stance Chance)
EVs: 244 HP / 12 Defense / 252 Sp. Attack
- Shadow Ball
- Shadow Sneak
- Pursuit
- King’s Shield
I added Aegislash to my team to deal with the Psychic types that plague my two main attackers - Venusaur and Conkeldurr. Shadow Ball is a powerful attack that will dent opposing psychic-types, Shadow Sneak is for priority and finishing off weakened Pokemon, Pursuit is to hurt and trap Pokemon who switch out, especially Lati@s. And King's Shield is a staple on Aegislash as it allows it to return to its shield forme.
Latias @ Leftovers - Calm Nature (Levitate)
EVs: 252 HP / 228 Defense / 28 Speed
- Draco Meteor
- Defog
- Psyshock
- Healing Wish
Latias is a great team-helper. Draco Meteor helps her break through walls, though it does reduce her special attack stat. Defog clears the rocks, Psyshock takes care of Chan/Blissey, and Healing Wish sacrifices Latias, healing another Pokemon in the process. EVs are to increase its bulk, and Leftovers to restore its HP at the end of each turn.
Conkeldurr @ Assault Vest - Adamant Nature (Guts)
EVs: 188 HP / 252 Attack / 48 Sp. Defense / 20 Speed
- Mach Punch
- Drain Punch
- Ice Punch
- Knock Off
Very handy Pokemon. Assault Vest and EVs really balance out his defense. Speaking of balance, his moves are as well - priority, STAB, and coverage. Adamant nature is self-explainitory. Maximizes attack. Guts makes conk appreciate status, as its attack is doubled under its effects when it's burned, poisoned, or paralyzed.
So, that's that. Thanks for reading this great wall of text...!

Venusaur @ Venusaurite - Bold Nature (Thick Fat)
EV Spread: 252 HP / 68 Defense / 188 Sp. Defense
- Synthesis
- Sludge Bomb
- Leech Seed
- Giga Drain
Mega Venusaur is pretty much the star of my team. Bold nature is to maximize his naturally high defense, and EVs compliment the nature to make it as resilient as possible. Thick Fat removes its weaknesses to Fire and Ice. Synthesis keeps Venusaur healthy, as it's worn down far too quickly since it sacrifices the Leftovers in exchange for its Mega Stone. Sludge Bomb is to take down opposing Grass types minus Ferrothorn, and fairies. Not too good of a STAB, because it's resisted by many types. Leech Seed helps out the whole team, especially if the leeched Pokemon doesn't switch out. Giga Drain is the main STAB attack here, as it does a nice amount of damage and restores a nice amount of HP. I'd love to fit Sleep Powder and Earthquake on this set (and change to a Relaxed nature) but I just can't find room for it.

Heatran @ Leftovers - Calm Nature (Flash Fire)
EVs: 248 HP / 8 Defense / 252 Sp. Defense
- Lava Plume
- Protect
- Stealth Rock
- Toxic
Heatran, from what I have been seeing by using him, is very helpful. Its ability, Flash Fire, prevents it from being hit by any fire-type move. In fact, fire-type moves aimed at Heatran increase the power of Heatran's Lava Plume attack. This ability is especially useful because Venusaur kind-of-maybe attracts fire-type moves, so assuming I predict correctly, Heatran can get a free switch-in, and a boost. Timid Nature increases his speed so Toxic and Lava Plume and Earth Power hit faster. EVs maximize his special presence and his speed. Note that while I cannot change natures on this particular Heatran, I can change EVs and moves. Lava Plume is obvious because it's Heatran's somewhat-main STAB attack, and has a nice 30% burn rate. As for the second moveslot, I chose Toxic over Will-O-Wisp because Rotom already carries the attack and Lava Plume has a 30% burn rate. Protect is to stall Toxic, and Stealth Rock is sorta obvious.

Rotom-Wash @ Choice Scarf - Bold Nature (Levitate)
EVs: 248 HP / 216 Defense / 44 Speed
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Trick
A different take on the classic Rotom-W set. Choice Scarf + Trick works absolutely wonderful, crippling many Pokemon and forcing a switch, allowing me to switch for free. Volt Switch, Hydro Pump, and Will-O-Wisp are staples to Rotom-W, and Trick completes the set and allows the Scarf-trick strategy to be used.

Aegislash @ Leftovers - Quiet Nature (Stance Chance)
EVs: 244 HP / 12 Defense / 252 Sp. Attack
- Shadow Ball
- Shadow Sneak
- Pursuit
- King’s Shield
I added Aegislash to my team to deal with the Psychic types that plague my two main attackers - Venusaur and Conkeldurr. Shadow Ball is a powerful attack that will dent opposing psychic-types, Shadow Sneak is for priority and finishing off weakened Pokemon, Pursuit is to hurt and trap Pokemon who switch out, especially Lati@s. And King's Shield is a staple on Aegislash as it allows it to return to its shield forme.

Latias @ Leftovers - Calm Nature (Levitate)
EVs: 252 HP / 228 Defense / 28 Speed
- Draco Meteor
- Defog
- Psyshock
- Healing Wish
Latias is a great team-helper. Draco Meteor helps her break through walls, though it does reduce her special attack stat. Defog clears the rocks, Psyshock takes care of Chan/Blissey, and Healing Wish sacrifices Latias, healing another Pokemon in the process. EVs are to increase its bulk, and Leftovers to restore its HP at the end of each turn.

Conkeldurr @ Assault Vest - Adamant Nature (Guts)
EVs: 188 HP / 252 Attack / 48 Sp. Defense / 20 Speed
- Mach Punch
- Drain Punch
- Ice Punch
- Knock Off
Very handy Pokemon. Assault Vest and EVs really balance out his defense. Speaking of balance, his moves are as well - priority, STAB, and coverage. Adamant nature is self-explainitory. Maximizes attack. Guts makes conk appreciate status, as its attack is doubled under its effects when it's burned, poisoned, or paralyzed.
So, that's that. Thanks for reading this great wall of text...!
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