Introduction
If you have played LC during the Misdreavus era, more likely than not you have seen this team or some variation of it; sun threw the Misdreavus metagame for quite a loop. After much persuasion and procrastination, I finally decided to write up and post this RMT
The Crew
Vulpix @ Heat Rock
Ability: Drought
EVs: 76 HP / 196 SpA / 236 Spe
Timid Nature
-Fire Blast
-Energy Ball
-Will-O-Wisp
-Quick Attack
Vulpix is my #1 side hoe. Not only does she set up sun for Bellsprout, but she also does a good job at punching holes through the opposing team herself. Fire Blast under sun hits like a monster, even without a boost from LO, OHKOing and 2HKOing all but the bulkiest of non-resists. Energy Ball complements Fire Blast very well, giving Vulpix good neutral coverage. While the first two moves are rather self-explanatory, the next two are rather questionable. Will-O-Wisp gives Vulpix huge utility. Sturdy tirtouga and other physical sweepers finna set up on you? BITCH they thought! Crippling Archen, one of the most common switch ins to Vulpix, is very helpful as otherwise it's often difficult to switch into. The residual damage versus other 'mons like the rare Lileep and Munchlax and the much more common Porygon is also helpful, as otherwise they are quite problematic. Quick Attack, now, is a most vexing move to have on Vulpix. However, it also provides instrumental utility, much like Will-O-Wisp. With a combination of Fire Blast & Quick Attack, you can beat Sash Abra 85% (rip fblast miss :[ ) of the time, who is otherwise a huge annoyance as it will get in the way of a Bellsprout sweep. Should you happen to get trapped by Diglett, you can at least break its sash, the most common item on it at the time. You can also revenge 1 HP sturdy smashers, and most importantly low hp fletchling. !!!!! SPEAKING OF FLETCHLING!!!! Vulpix with 76 HP EVs survives an Acrobatics and can KO back with Fire Blast. !!!!! IMPORTANT NOTICE OVER!!!!!
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Snubbull @ Berry Juice
Ability: Intimidate
EVs: 196 HP / 36 Atk / 200 Def / 36 SpD / 36 Spe
Careful Nature
-Play Rough
-Earthquake
-Thief
-Heal Bell
Snubbull is my #2 side hoe. She provides general utility in being able to switch into mainly Mienfoo and Timburr, as well as other various physical attackers, and even special attackers if need be. Thief is the key stone of this set; Snubbull's main issue is longetivity. You can always run a RestTalk set, but, let's face it, in LC those sets are generally crap. Thus, the innovation of Berry Juice Thief Snubbull was born! Snubbull tanks physical hits, is restored to full HP via Berry Juice, and then can use Thief to steal the opposing 'mon's Eviolite or Berry juice or whatever else, letting it actually have staying presence in a match! Snubbull is often knock off bait, much like Spritzee, so this alleviates that issue to some degree. Play Rough and Earthquake give good neutral coverage, with Earthquake hitting things like Magnemite or Pawniard hard on the switch. Additionally, Snubbull can outspeed mixed Croagunk, the most common set in the Misdreavus era, and KO it with little prior damage. Heal Bell was chosen as a fourth move due to this team's general weakness to status, and it's not exactly hard to pull off since Snubbull forces enough switches.
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Archen @ Berry Juice
Ability: Defeatist
EVs: 180 Atk / 76 Def / 196 Spe
Jolly Nature
-Earthquake
-Rock Tomb
-Acrobatics
-Defog
Fletchling is a major thot. Period. With Archen, not as much. Archen switches in on birds in general and helps clear annoying hazards. Rock Tomb is also a cool move in that it allows you to beat scarf pawns with less prediction on the switch, Sash Abra, which, as mentioned before, is a major annoyance, and in general is a nice move that you can spam on obvious switches from birds since it provides so much utility.
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Bellsprout @ Eviolite
Ability: Chlorophyll
EVs: 36 HP / 196 SpA / 36 SpD / 196 Spe
Modest Nature
-Solar Beam
-Weather Ball
-Sleep Powder
-Sludge Bomb
My tru hoe. All of the moves are rather self explanatory; Solar Beam hits super hard, Sludge Bomb provides additional STAB and coverage as well as utility outside of sun, and Weather Ball evens out the coverage while also having pseudo-STAB under sun. Eviolite as an item allows Bellsprout to come in versus the likes of Mienfoo, Chinchou, Timburr, Foongus, Tirtouga, as well as tank strong hits, like LO Carvanha's crunch and even +2 Misdreavus' shadow ball some of the time! Bellsprout hates Fletchling, Ponyta, bulky Houndour, and Vullaby, but really only Ponyta gives this team too much trouble, and Bellsprout can just put it to sleep.
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Mienfoo @ Eviolite
Ability: Regenerator
EVs: 156 HP / 116 Def / 196 SDef
Impish Nature
-Stone Edge
-Knock Off
-Drain Punch
-U-turn
Mienfoo is a staple on many teams. With access to the ability Regenerator, it has staying power the whole match and with U-turn, it can easily provide momentum for the team. On this team in particular, Stone Edge is run on Mienfoo because not only does it hit annoying fire types (especially you Larvesta) super effectively, but it also OHKOs Fletchling, something a Fletchling user won't expect. No speed EVs lets Mienfoo have access to a slow U-turn which allows Bellsprout or Vulpix to get in relatively unscathed as well as give room to invest in greater bulk, which allows it to survive Sash Abra's Psychic (which fast Mienfoo cannot), which, in case you haven't noticed, is a threat to this team. It also tanks even a +2 Dazzling Gleam from Misdreavus! Slayyyy B
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Pawniard @ Choice Scarf
Ability: Defiant
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
-Stealth Rock
-Knock Off
-Iron Head
-Pursuit
Pawniard is my go-to Misdreavus answer on this team. On predicted switches, it can either pursuit her or set up rocks to help deal with Fletchling, Ponyta, Larvesta, or any other reasonably bulky fire type. Being able to spam Knock Off freely lets Pawniard really support my team, as nothing without an Eviolite really wants to tank any of Vulpix's or Bellsprout's attacks. Iron head allows you to hit Dark type resists like Mienfoo on a predicted switch, and after Mienfoo has its Eviolite knocked off, Iron Head will 2HKO. Also, having another flying resist is always nice because Fletchling hard stops Bellsprout.
Conclusion
This team has peaked at #1 an insane amount of times, and it was always fun laddering with it. Just watch out versus opposing Fletchling and you'll be smooth sailing :) s/o to Corporal Levi for pushing me to make this RMT
Vulpix @ Heat Rock
Ability: Drought
Level: 5
EVs: 76 HP / 196 SpA / 236 Spe
Timid Nature
- Fire Blast
- Energy Ball
- Will-O-Wisp
- Quick Attack
Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 196 HP / 36 Atk / 200 Def / 36 SpD / 36 Spe
Careful Nature
- Play Rough
- Earthquake
- Thief
- Heal Bell
Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 180 Atk / 76 Def / 196 Spe
Jolly Nature
- Earthquake
- Rock Tomb
- Acrobatics
- Defog
Bellsprout @ Eviolite
Ability: Chlorophyll
Level: 5
EVs: 36 HP / 196 SpA / 36 SpD / 196 Spe
Modest Nature
- Solar Beam
- Weather Ball
- Sleep Powder
- Sludge Bomb
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 156 HP / 116 Def / 196 SpD
Impish Nature
- Stone Edge
- Knock Off
- Drain Punch
- U-turn
Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Iron Head
- Pursuit
Ability: Drought
Level: 5
EVs: 76 HP / 196 SpA / 236 Spe
Timid Nature
- Fire Blast
- Energy Ball
- Will-O-Wisp
- Quick Attack
Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 196 HP / 36 Atk / 200 Def / 36 SpD / 36 Spe
Careful Nature
- Play Rough
- Earthquake
- Thief
- Heal Bell
Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 180 Atk / 76 Def / 196 Spe
Jolly Nature
- Earthquake
- Rock Tomb
- Acrobatics
- Defog
Bellsprout @ Eviolite
Ability: Chlorophyll
Level: 5
EVs: 36 HP / 196 SpA / 36 SpD / 196 Spe
Modest Nature
- Solar Beam
- Weather Ball
- Sleep Powder
- Sludge Bomb
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 156 HP / 116 Def / 196 SpD
Impish Nature
- Stone Edge
- Knock Off
- Drain Punch
- U-turn
Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Iron Head
- Pursuit
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