Hello, My name is Sir Kay and welcome to my first RMT!
Shedinja has been getting quite some hype lately, (Thank you Kiyo) so I thought I'd go ahead and post my team that I have been using. The goal of the team is to get a late game Shedinja sweep going, while also support Shedinja the most it can.
So without further adieu, let's jump into the team.
The Team:
Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- X-Scissor
- Shadow Sneak
- Will-O-Wisp
The based lord himself. This thing is the one pokemon that can break an opponents spirit just by being there, and can single handedly dictate how the game is played. The thing is a monster.
The set is mostly standard except I choose to use Will-O-Wisp over protect, as it lets me burn incoming rocky helmet users or Ferroseed. I don't find myself wanting protect other then to scout if a Mesprit is running HP Fire. You kinda learn to get a feel for what mons carries what moves, and which mons can hurt you.
Xatu (F) @ Colbur Berry
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Psyshock
- Giga Drain
- Calm Mind
- Roost
Xatu is kinda a staple on any Shedinja team, as it's one of the best answers to hazards we have in the tier. I went with the CM set as it gives me an alternate win condition outside of Shedinja. Colbur Berry is my personal item oh choice, as it lets me come in on the likes of Seismitoad and Sandslash without fear of knock off. I use Giga Drain over Heat Wave as I feel that Giga Drain lets me more effectively take on most rock setters.
Cryogonal @ Leftovers
Ability: Levitate
EVs: 80 HP / 252 SpD / 176 Spe
Calm Nature
- Freeze-Dry
- Rapid Spin
- Haze
- Recover
And now we have my faithful spinner, Cryogonal. I saw QoL use a fast bulky Cryogonal a few months ago, and ever since I saw him use it, I've been using it myself. Now this Pokemon seems like an odd fit into the team like this, having a fire and rock weakness. But it's such a reliable of a spinner, and it comes in on things like rotom so Hariyama doesn't have risk the Will'o, and Mismagius.
Now let me talk about the EVs, as they seem to be a bit random.
176 Spe out speeds modest max speed Xatu, modest Lilligant, adamant Leafeon, positive speed natured Mesprit, and 78 speed jolly Gatr. And then the rest are thrown into HP/ Sp.Def for as much special bulk as possible.
Granbull @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def/ 4 Spe
Impish Nature
- Play Rough
- Earthquake
- Fire Punch
- Heal Bell
With 2 weak to dark, I needed a solid answer to physical dark type attacks. And Granbull was the natural fit. The EVs are set to maximize physical bulk so I can take on the likes of Liepard and other random knock offs. Fire Punch is there to pressure Vileplume on the switch, and to hit Ferroseed, and heal bell is to get rid of any pesky burns that my team might come into.
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Knock Off
Standard Seismitoad is standard. I needed something to take rock type attacks, set hazards, and have good synergy with the team. And Seismitoad seemed to fit this role extremely well. Seismitoad has amazing synergy with Granbull, taking the poison and steel types attacks that Granbull hates. Not much more to say about him, he does his job well.
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 252 SpD / 4 Spe
Adamant Nature
- Close Combat
- Knock Off
- Heavy Slam
- Fake Out
Now I had one real threat left to cover, and that was fire spam. And honestly Hariyama is one of the best choices we have in the tier to counter out fire spam. Thick fat and AV makes it an amazing special wall, and it's sky high attack lets it take lives. Heavy slam is used in this set to take on CM Slurpuff and nail Granbull on in switch. And fake out lets me chip down offensive teams.
Pastebin of the team: http://pastebin.com/m4szM8Ht
Shout out to DMT for being my inspiration for this team.
Shedinja has been getting quite some hype lately, (Thank you Kiyo) so I thought I'd go ahead and post my team that I have been using. The goal of the team is to get a late game Shedinja sweep going, while also support Shedinja the most it can.
So without further adieu, let's jump into the team.
The Team:

Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- X-Scissor
- Shadow Sneak
- Will-O-Wisp
The based lord himself. This thing is the one pokemon that can break an opponents spirit just by being there, and can single handedly dictate how the game is played. The thing is a monster.
The set is mostly standard except I choose to use Will-O-Wisp over protect, as it lets me burn incoming rocky helmet users or Ferroseed. I don't find myself wanting protect other then to scout if a Mesprit is running HP Fire. You kinda learn to get a feel for what mons carries what moves, and which mons can hurt you.

Xatu (F) @ Colbur Berry
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Psyshock
- Giga Drain
- Calm Mind
- Roost
Xatu is kinda a staple on any Shedinja team, as it's one of the best answers to hazards we have in the tier. I went with the CM set as it gives me an alternate win condition outside of Shedinja. Colbur Berry is my personal item oh choice, as it lets me come in on the likes of Seismitoad and Sandslash without fear of knock off. I use Giga Drain over Heat Wave as I feel that Giga Drain lets me more effectively take on most rock setters.

Cryogonal @ Leftovers
Ability: Levitate
EVs: 80 HP / 252 SpD / 176 Spe
Calm Nature
- Freeze-Dry
- Rapid Spin
- Haze
- Recover
And now we have my faithful spinner, Cryogonal. I saw QoL use a fast bulky Cryogonal a few months ago, and ever since I saw him use it, I've been using it myself. Now this Pokemon seems like an odd fit into the team like this, having a fire and rock weakness. But it's such a reliable of a spinner, and it comes in on things like rotom so Hariyama doesn't have risk the Will'o, and Mismagius.
Now let me talk about the EVs, as they seem to be a bit random.
176 Spe out speeds modest max speed Xatu, modest Lilligant, adamant Leafeon, positive speed natured Mesprit, and 78 speed jolly Gatr. And then the rest are thrown into HP/ Sp.Def for as much special bulk as possible.

Granbull @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def/ 4 Spe
Impish Nature
- Play Rough
- Earthquake
- Fire Punch
- Heal Bell
With 2 weak to dark, I needed a solid answer to physical dark type attacks. And Granbull was the natural fit. The EVs are set to maximize physical bulk so I can take on the likes of Liepard and other random knock offs. Fire Punch is there to pressure Vileplume on the switch, and to hit Ferroseed, and heal bell is to get rid of any pesky burns that my team might come into.

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Knock Off
Standard Seismitoad is standard. I needed something to take rock type attacks, set hazards, and have good synergy with the team. And Seismitoad seemed to fit this role extremely well. Seismitoad has amazing synergy with Granbull, taking the poison and steel types attacks that Granbull hates. Not much more to say about him, he does his job well.

Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 252 SpD / 4 Spe
Adamant Nature
- Close Combat
- Knock Off
- Heavy Slam
- Fake Out
Now I had one real threat left to cover, and that was fire spam. And honestly Hariyama is one of the best choices we have in the tier to counter out fire spam. Thick fat and AV makes it an amazing special wall, and it's sky high attack lets it take lives. Heavy slam is used in this set to take on CM Slurpuff and nail Granbull on in switch. And fake out lets me chip down offensive teams.
Pastebin of the team: http://pastebin.com/m4szM8Ht
Shout out to DMT for being my inspiration for this team.
Last edited: