This might be stupid to have a team in OU with Shedinja in it, but I tested it, and it works VERY well. There has been so many times where someone had forfeited because they didn't have any moves to hit Shedinja with! He might be frail, but he is very good if you can use Shedinja right.
Shedinja @ Focus Sash
Trait: Wonder Guard
EVs: 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Sucker Punch
- Shadow Sneak
- X-Scissor
Shedinja is a pretty good sweeper. It has access to swords dance and has priority moves. Obviously, Shedinja will be packing swords dance. Swords dance is great to boost Shedinja's attack. Sucker Punch and Shadow sneak are the moves that I will mostly use because of the priority.
Sucker Punch hits things like stoutland that I would otherwise not be able to hit with Shadow Sneak. The last move, X- Scissor is is there for things like Chansey that would set up stealth rock and toxic Shedinja. Without X-scissor, Shedinja is completely walled by Chansey because I would have no moves to use against it.
Politoed (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 152 Def / 104 SDef
Bold Nature
- Scald
- Toxic
- Protect
- Substitute
Without Politoed, Shedinja would be useless because in OUthere are lots of weather teams. Sand teams are most likely the most common. Because of sand and hail that can KO Shedinja even with the Focus Sash, I need a way to get rid of the sand or hail and successfully bring in Shedinja for what ever purpose I need.
Since I need to keep politoed a live as much as possible, I went for a more bulky set. Scald is a great move because of STAB, can burn things like Dragonites and Salamences and hinder their attack, and is boosted by the rain; because of this, Scald is a great move to have on Politoed. Toxic is also a great move to have on Politoed. Toxic can make the other player's pokemon's HP go down more and more. Protect is great for Stalling out the burn or poison, and can scout what move the other player might be using. It can also get more leftover recovery.
Dugtrio (F) @ Focus Sash
Trait: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Reversal
- Earthquake
- Stone Edge
Tryranitar is a huge threat to my team. It can set up rocks, AND set up sand. Dugtrio is here to counter Tryranitar. I can safely switch into Tryranitar if it uses stealth rock, and even if it does attack, Dugtrio can live it because it has focus sash. Dugtrio also outspeeds Tryranitar, making it even more easier to counter Tryranitar. Even if Tryranitar tries to switch out, Dugtrio's ability stops that from happening. This is why Dugtrio is very important on this team.
Stealth Rock is a great move after I have taken down the tryranitar and I need to get rocks up. But, if I have to switch Dugtrio in, it will most likely go down to its focus sash. That is why reversal is a great move on here, not only is it 4 times super effective, but it also does more damage the less HP dugtrio has; and to top it all off, Dugtrio is a very fast pokemon! (Base 120 Speed) With Jolly nature and 252 EVs, Dugtrio will outspeed most things in OU, and hit those things with a powerful Reversal!
Earthquake is a great STAB move to have on Dugtrio, and hits things hard that don't resist it. The last move for Dugtrio is there to hit flyers like Zapdos or Thundurus-therian that would otherwise be a threat to this team.
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Rapid Spin
- Spikes
- Toxic Spikes
- Protect
Entry Hazards are obviously a huge threat to Shedinja. Any pokemon could just come in and set up stealth rock, spikes, or toxic spikes, and Shedinja would be completely useless. That is why Forretress is a very important pokemon on this team, just like Dugtrio. It can Rapid Spin any entry hazards, and I'm not constantly worried when entry hazards are up.
Spikes and Toxic Spikes are there as entry hazards for my team. Since Shedinja will be battling most of the game, Spikes and Toxic Spikes are there so that if someone has to switch because they can't do anything to Shedinja, they'll take damage from stealth rock, Toxic Spikes, and Spikes. The last move protect is there to simply get more leftover recovery, and if Toxic Spikes are up, and I can stall if they're poisoned.
Thundurus-Therian (M) @ Life Orb
Trait: Volt Absorb
EVs: 32 Def / 208 SAtk / 16 SDef / 252 Spd
Timid Nature
- Thunder
- Grass Knot
- Hidden Power [Ice]
- U-turn
Thundurus-therian is my main sweeper for this team other than Shedinja. It has amazing speed even though it has lower speed than its regular form, it can still outspeed most things in OU, and I can switch into Thundurus-therian to get the volt absorb boost.
The first move Thunder is the move I mostly use. It has great power, is boosted by life orb, and gets STAB. Grass Knott is there for things like Gastrodon, which would just wall my Thundurus-therian, and possibly hit it with an ice beam. Hidden power Ice is a great move to have since there are lots of dragon types such as dragonite or Salamance, which could possobly sweep my team. The last move is U-turn. U-turn is great if I predict a switch, and I'm not sure what they are going to switch into, and I can switch into something better to counter it.
Kabutops (F) @ Focus Sash
Trait: Weak Armor
EVs: 252 Spd / 252 Atk
Adamant Nature
- Swords Dance
- Aqua Jet
- Waterfall
- Stone Edge
The biggest threat to this team is Genesect. Genesect can just thunderbolt politoed, and use flamethrower against Shedinja. This set is meant to counter it. First off, Focus Sash will make it live to about 1 HP, and getting attacked will activate Weak Armor. Weak Armor will boost its speed if it gets attacked, but lower its Defense. That obviously doesn't matter since It will be at one HP anyways.
Swords Dance is there to boost my attack, whatever pokemon hits Kabutops activates Weak armor, making it +1 Speed and +2 Attack. That is scary; not only does Kabutops have decent speed, the speed gets even higher AND it has +2 attack. Aqua Jet is there for my STAB priority, and is boosted by the rain, Watterfall is there for my strong STAB move, and stone Edge is for flyers like Dragonite and gets STAB. Kabutops is a great pokemon on this team, and is the late game sweeper.
Well guys, thank you very much guys for rating and giving advice to this team and such! :naughty:

Shedinja @ Focus Sash
Trait: Wonder Guard
EVs: 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Sucker Punch
- Shadow Sneak
- X-Scissor
Shedinja is a pretty good sweeper. It has access to swords dance and has priority moves. Obviously, Shedinja will be packing swords dance. Swords dance is great to boost Shedinja's attack. Sucker Punch and Shadow sneak are the moves that I will mostly use because of the priority.
Sucker Punch hits things like stoutland that I would otherwise not be able to hit with Shadow Sneak. The last move, X- Scissor is is there for things like Chansey that would set up stealth rock and toxic Shedinja. Without X-scissor, Shedinja is completely walled by Chansey because I would have no moves to use against it.

Politoed (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 152 Def / 104 SDef
Bold Nature
- Scald
- Toxic
- Protect
- Substitute
Without Politoed, Shedinja would be useless because in OUthere are lots of weather teams. Sand teams are most likely the most common. Because of sand and hail that can KO Shedinja even with the Focus Sash, I need a way to get rid of the sand or hail and successfully bring in Shedinja for what ever purpose I need.
Since I need to keep politoed a live as much as possible, I went for a more bulky set. Scald is a great move because of STAB, can burn things like Dragonites and Salamences and hinder their attack, and is boosted by the rain; because of this, Scald is a great move to have on Politoed. Toxic is also a great move to have on Politoed. Toxic can make the other player's pokemon's HP go down more and more. Protect is great for Stalling out the burn or poison, and can scout what move the other player might be using. It can also get more leftover recovery.

Dugtrio (F) @ Focus Sash
Trait: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Reversal
- Earthquake
- Stone Edge
Tryranitar is a huge threat to my team. It can set up rocks, AND set up sand. Dugtrio is here to counter Tryranitar. I can safely switch into Tryranitar if it uses stealth rock, and even if it does attack, Dugtrio can live it because it has focus sash. Dugtrio also outspeeds Tryranitar, making it even more easier to counter Tryranitar. Even if Tryranitar tries to switch out, Dugtrio's ability stops that from happening. This is why Dugtrio is very important on this team.
Stealth Rock is a great move after I have taken down the tryranitar and I need to get rocks up. But, if I have to switch Dugtrio in, it will most likely go down to its focus sash. That is why reversal is a great move on here, not only is it 4 times super effective, but it also does more damage the less HP dugtrio has; and to top it all off, Dugtrio is a very fast pokemon! (Base 120 Speed) With Jolly nature and 252 EVs, Dugtrio will outspeed most things in OU, and hit those things with a powerful Reversal!
Earthquake is a great STAB move to have on Dugtrio, and hits things hard that don't resist it. The last move for Dugtrio is there to hit flyers like Zapdos or Thundurus-therian that would otherwise be a threat to this team.

Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Rapid Spin
- Spikes
- Toxic Spikes
- Protect
Entry Hazards are obviously a huge threat to Shedinja. Any pokemon could just come in and set up stealth rock, spikes, or toxic spikes, and Shedinja would be completely useless. That is why Forretress is a very important pokemon on this team, just like Dugtrio. It can Rapid Spin any entry hazards, and I'm not constantly worried when entry hazards are up.
Spikes and Toxic Spikes are there as entry hazards for my team. Since Shedinja will be battling most of the game, Spikes and Toxic Spikes are there so that if someone has to switch because they can't do anything to Shedinja, they'll take damage from stealth rock, Toxic Spikes, and Spikes. The last move protect is there to simply get more leftover recovery, and if Toxic Spikes are up, and I can stall if they're poisoned.

Thundurus-Therian (M) @ Life Orb
Trait: Volt Absorb
EVs: 32 Def / 208 SAtk / 16 SDef / 252 Spd
Timid Nature
- Thunder
- Grass Knot
- Hidden Power [Ice]
- U-turn
Thundurus-therian is my main sweeper for this team other than Shedinja. It has amazing speed even though it has lower speed than its regular form, it can still outspeed most things in OU, and I can switch into Thundurus-therian to get the volt absorb boost.
The first move Thunder is the move I mostly use. It has great power, is boosted by life orb, and gets STAB. Grass Knott is there for things like Gastrodon, which would just wall my Thundurus-therian, and possibly hit it with an ice beam. Hidden power Ice is a great move to have since there are lots of dragon types such as dragonite or Salamance, which could possobly sweep my team. The last move is U-turn. U-turn is great if I predict a switch, and I'm not sure what they are going to switch into, and I can switch into something better to counter it.

Kabutops (F) @ Focus Sash
Trait: Weak Armor
EVs: 252 Spd / 252 Atk
Adamant Nature
- Swords Dance
- Aqua Jet
- Waterfall
- Stone Edge
The biggest threat to this team is Genesect. Genesect can just thunderbolt politoed, and use flamethrower against Shedinja. This set is meant to counter it. First off, Focus Sash will make it live to about 1 HP, and getting attacked will activate Weak Armor. Weak Armor will boost its speed if it gets attacked, but lower its Defense. That obviously doesn't matter since It will be at one HP anyways.
Swords Dance is there to boost my attack, whatever pokemon hits Kabutops activates Weak armor, making it +1 Speed and +2 Attack. That is scary; not only does Kabutops have decent speed, the speed gets even higher AND it has +2 attack. Aqua Jet is there for my STAB priority, and is boosted by the rain, Watterfall is there for my strong STAB move, and stone Edge is for flyers like Dragonite and gets STAB. Kabutops is a great pokemon on this team, and is the late game sweeper.
Well guys, thank you very much guys for rating and giving advice to this team and such! :naughty: